Necessary Evil: Difference between revisions
mNo edit summary |
(Added totem) |
||
| Line 3: | Line 3: | ||
| class = Abstract Concept | | class = Abstract Concept | ||
| habitat = Anywhere | | habitat = Anywhere | ||
| description = | | description = amorphous incorporeal entity | ||
| totem = Fang of The Fox, Claw of The Dragon | |||
}} | }} | ||
''The story is new but its the same.'' | ''The story is new but its the same.'' | ||
Although it may appear for the same reasons over time, its appearance will never be the same to those that know it. Sometimes heroes know it as sobriety, or in the form of divine punishment for just being too stupid. Whatever the reason, its necessary at the time of its manifestation according to | Although it may appear for the same reasons over time, its appearance will never be the same to those that know it. Sometimes heroes know it as sobriety, or in the form of divine punishment for just being too stupid. Whatever the reason, its necessary at the time of its manifestation according to someone. War, they say, is a necessary evil. So is attacking heroes. At least, from its standpoint. | ||
Because of the nature of this entity, it can appear anywhere in [[Godville]], even haunt the world outside, where the super-beings known as the Developers dwell. When made to manifest, it seeks to make right what created its presence in the first place. Unfortunately, this also means that upon accomplishing this task, the creature leaves the physical realm; so heroes that successfully slay one of these entities often find no reward. | Because of the nature of this entity, it can appear anywhere in [[Godville]], even haunt the world outside, where the super-beings known as the Developers dwell. When made to manifest, it seeks to make right what created its presence in the first place. Unfortunately, this also means that upon accomplishing this task, the creature leaves the physical realm; so heroes that successfully slay one of these entities often find no reward. | ||
Revision as of 13:57, 21 February 2022
| Necessary Evil | |
|---|---|
| Class | Abstract Concept |
| Habitat | Anywhere |
| Totem for | Fang of The Fox, Claw of The Dragon ⚜️ |
| Description | amorphous incorporeal entity |
The story is new but its the same.
Although it may appear for the same reasons over time, its appearance will never be the same to those that know it. Sometimes heroes know it as sobriety, or in the form of divine punishment for just being too stupid. Whatever the reason, its necessary at the time of its manifestation according to someone. War, they say, is a necessary evil. So is attacking heroes. At least, from its standpoint.
Because of the nature of this entity, it can appear anywhere in Godville, even haunt the world outside, where the super-beings known as the Developers dwell. When made to manifest, it seeks to make right what created its presence in the first place. Unfortunately, this also means that upon accomplishing this task, the creature leaves the physical realm; so heroes that successfully slay one of these entities often find no reward.
But, no matter the necessity or reason for it to manifest, the creature is always evil. So vanquishing evil is good, right?
Attributes
Abilities actually vary from manifestation to manifestation, but most have these common themes:
Strengths
- Omnipresent
- Incorporeal (Abstract, philosophical concept)
Weaknesses
- Hugs and Acceptance
- Ignorance so profound, it creates a stable paradox.