Archnemesis
Archnemesis | |
---|---|
Class | Nightmare |
Habitat | tavern tables and blacksmith forges |
Death Rattle | Are you sure that's good for you? |
Artifact | "I am Hero's Name Here" badge |
Description | sickly thin and spotty |
Boss | |
Boss Type | Above-Ground |
Part Level | Level 1–2 |
Now a nemesis is something that cannot be overcome or defeated, but as we all know, our mighty Heroes can overcome all obstacles. The Archnemesis is mostly just a figment of our heroes imagination, symbolic of that inability to finish that last tankard of beer, eat that the last donut in the box, or melt that final gold brick.
The Archnemesis is a shapeshifter, a dimorp, a fleeting ghost, a wraith, a true nightmare of a beast. It's appearance is often sickly, thin, sober and underfed, but it can move with lightning speed. It barks out catcalls, it jeers, it mocks, it ridicules. It can only be overcome by Divine Guidance and a lightning bolt or two.
Attributes
Strengths
- Undermining a Hero's ability to drink all night
- Extremely efficient with a long blade
- Blowing out forge fires
Weaknesses
- Praise - a little Divine Touch makes it shrivel like a salted slug
- Crumbs - they can't bear to see the remains of a hearty meal
- Shiny armor - an Archnemesis will always recoil at its own, true, wasted image
- Quaffing - nothing disturbs the Archnemesis more than beer spilled down the beard from slaking a lusty thirst
Other Manifestations
- Due to certain Heroes childhood hang-ups and emotional scarring, the Archnemesis can also appear in the following sub-species...