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==Gathering Parts==
==Gathering Parts==
[[File:Boss-monster pieces.jpg|frameless|right]]
[[File:Boss-monster pieces.jpg|frameless|center]]
===Types===
Assembling a boss-monster requires 100 additional [[creatures|pairs]] (after the 1,000 pairs required to open the lab) and one each of the following 10 parts:
Assembling a boss-monster requires 100 additional [[creatures|pairs]] (after the 1,000 pairs required to open the lab) and one each of the following 10 parts:


*Fur,
*Fur
*Horns,
*Horns
*Ear,
*Ear
*Eye,
*Eye
*Heart,
*Heart
*Rib,
*Rib
*Fillet,
*Fillet
*Paw (appears as Lucky Paw in the inventory),
*Paw (appears as Lucky Paw in the inventory),
*Hoof, and
*Hoof
*Tail.
*Tail


Parts can be either looted from defeated boss-monsters or obtained as a reward at the end of [[fishing]].
Parts can be either looted from defeated [[boss-monsters]] or obtained as a reward at the end of [[fishing]].


There’s also a boss-monster part called a Shred (e.g., Shred of the [[Tombcat]]) that doesn’t qualify as an eligible part for the lab and thus can only be sold. Shreds are only obtained from [[Boss-monsters#Boss-Monster_Abilities|explosive]] boss-monsters that have been detonated, although defeating them fast enough to prevent the detonation can prevent the boss’s parts from being shredded.
There’s also a boss-monster part called a Shred (e.g., Shred of the [[Tombcat]]) that doesn’t qualify as an eligible part for the lab and thus can only be sold. Shreds are only obtained from [[Boss-monsters#Boss-Monster_Abilities|explosive]] boss-monsters that have been detonated, although defeating them fast enough to prevent the detonation can prevent the boss’s parts from being shredded.


There are four different levels for each part — tied to however many abilities the boss had and where it was found:
===Levels ===


*'''Lvl 1''': 1-ability dungeon bosses, above- and underground bosses with 0 or 1 abilities, [[Boss-monsters#Boss-Monster Abilities|summoned Mini-bosses]] (regardless of the summoner), and fished out of ponds;
There are four different levels for each part — tied to however many [[Boss#Boss-Monster Abilities|abilities]] the boss had and where it was found:
*'''Lvl 2''': 2-ability dungeon bosses, above- and underground bosses with 2 or 3 abilities, and fished out of ponds;
*'''Lvl 3''': 3-ability dungeon bosses almost exclusively &mdash; but can, very rarely, also be fished out of ponds.<ref>On August 14, 2020, [[User:Cham Almighty|Cham Almighty]]'s heroine Georgiana1 fished an Eye of the Satyrant (level 3) out of a pond.</ref>
*'''Lvl 4''': 4-ability dungeon bosses almost exclusively &mdash; but can, very rarely, also be fished out of ponds.<ref>{{cite blog|150|auto}}</ref> These bosses live solely in [[Dungeon#Basement|dungeon basements]], and can only be encountered by descending there.


After the lab is obtained, the parts will be visibly suffixed in the {{hero or heroine}}'s inventory. These levels determine the amount of power the lab boss will get: see the Estimated Power section below for details.
*'''Lvl 1''':
** 1-ability dungeon bosses
** Above and underground bosses with 0 or 1 abilities
** [[Boss-monsters#Boss-Monster Abilities|Summoned Mini-bosses]] (regardless of the summoner)
** Fished out of ponds
*'''Lvl 2''':
** 2-ability dungeon bosses
** Above and underground bosses with 2 or 3 abilities
** Rarely fished out of ponds
*'''Lvl 3''':
** 3-ability dungeon bosses
** Very rarely fished out of ponds.<ref>On August 14, 2020, [[User:Cham Almighty|Cham Almighty]]'s heroine Georgiana1 fished an Eye of the Satyrant (level 3) out of a pond.</ref>
*'''Lvl 4''':
**4-ability dungeon bosses <ref>These bosses live solely in [[Dungeon#Basement|dungeon basements]], and can only be encountered by descending there.</ref>
** Extremely rarely fished out of ponds.<ref>{{cite blog|150|auto}}</ref>


The lab can only store one of each part. A {{hero or heroine}} with monster parts in their inventory will automatically send them to the lab upon their next arrival at a town, but only if the lab has an empty slot for that part. More than one part can be sent per arrival (up to at least 3, but possibly more).
Note that ''Escalating'' bosses don't count - only the base number of abilities it had will determine its level.
 
After the lab is obtained, the parts will be visibly suffixed in the {{hero or heroine}}'s inventory. These levels determine the amount of power the lab boss will get: see the [[#Boss_Power|Boss Power]] section below for details.
 
===Storage===
The lab can only store one of each boss part in its designated slot - provided that it's empty - when a {{hero or heroine}} enters town (regularly or by teleportation)<ref>{{cite blog|136|auto}}</ref> and after praying followed by leaving town.<ref>Before the July 2020 update, if you dropped to a dungeon while in a town, returning to the surface in that town did not constitute an arrival so in that case the {{hero or heroine}} would sell the part. Activating a teleport artifact also did not constitute entering a town, in which case initiating a sail or arena fight triggered a transfer to Godville, and so the parts would be stored in the lab.</ref> This is done automatically and without direct {{god or goddess}} input.
 
Although more than one part can be sent per arrival, for multiple parts of the same kind (e.g., tails from 2 different monsters), priority will go to the higher quality part.


{{Diary|title=Heroine's Diary|Sent a parcel with the fillet of the [[Oxydjinn]] and hoof of the Oxydjinn to the lab.}}
{{Diary|title=Heroine's Diary|Sent a parcel with the fillet of the [[Oxydjinn]] and hoof of the Oxydjinn to the lab.}}


If the {{hero or heroine}} has more than one of the same kind of part, e.g., tails from 2 different monsters, the higher quality part will be sent to the lab, and the lesser duplicate will remain in the inventory to be sold as loot. Their price depends on the type of the part but not its level. Fortunately, boss parts cannot be sold to a [[hawkers|roadside trader]], ensuring that your {{hero or heroine}} will not sell them before arriving at a town. However, when losing a fight to a [[Monsters#Special Monsters|Loaded]] monster, the {{hero or heroine}} might bribe it with a boss part.
Once a part is in the lab, the {{God or Goddess|or=y}} can discard it to make room for a new part, using 50% [[godpower]].


Once a part is in the lab, the {{God or Goddess|or=y}} can discard it to make room for a new part, using 50% [[godpower]]. Since any parts not sent to the lab on arrival will be sold, it is important to clear room in the lab for a part before the {{hero or heroine}} reaches town if you want to keep it. With the July {{ordinal|8}} 2020 update,<ref>{{cite blog|136|auto}}</ref> champions will check the lab more often, in particular after teleporting to town or praying.<ref>Before this update, if you dropped to a dungeon while in a town, returning to the surface in that town did not constitute an arrival so in that case the {{hero or heroine}} would sell the part. Activating a teleport artifact also did not constitute entering a town, in which case initiating a sail or arena fight triggered a transfer to Godville, and so the parts would be stored in the lab.</ref>
Boss parts that remain in the {{hero or heroine}}'s inventory will '''not''' be used as [[fishing|fish bait]] or dropped. They would also '''not''' be sold to:
* a town trader if there's an open slot in the lab;<ref>{{Cite blog|164|auto}}</ref> or
* a [[roadside trader]].


Once a {{hero or heroine}} gathers a full set of parts, the lab will display the potential assembled boss-monster’s name and power level, along with a countdown to the day the boss will “auto-assemble,” or awaken on its own - in 30 days since the last gathered part, but only for the first boss. The {{god or goddess}} can also choose to awaken that boss-monster early, using 50% godpower.
However, aside from [[death]], a boss part '''can be lost''' by playing [[bingo]], [[craft]]ing or losing a fight to a [[Monsters#Special Monsters|Loaded]] monster, as in the latter the {{hero or heroine}} might bribe it with a boss part.


If the boss-monster is awoken it is possible to start collecting a new set of parts for a new boss. To awake this new boss, 200 additional [[creatures|pairs]] need to be collected, rather than 100. Once fully assembled, they can only be awoken manually without a countdown. Boss-monsters awakened after the first will replace the currently owned boss-monster, so that a {{hero or heroine}} may have only one.
In the event of selling, its price depends on the type of the part, not its level.
 
===Awakening the Boss===
 
Once a {{hero or heroine}} gathers a full set of parts, the lab will display the potential assembled boss-monster’s [[#Naming Convention|Name]] and [[#power|Power level]], along with a countdown to the day the boss will “auto-assemble,” or awaken on its own - in 30 days since the last gathered part, but only for the first boss. The {{god or goddess}} can also choose to awaken that boss-monster early, using 50% godpower.


{{Diary|It's alive... It's alive, it's moving, it's alive, it's alive, it's alive, it's alive, IT'S ALIVE!}}
{{Diary|It's alive... It's alive, it's moving, it's alive, it's alive, it's alive, it's alive, IT'S ALIVE!}}


== Uses for Lab Bosses ==
If the boss-monster is awoken it is possible to start collecting a new set of parts for a new boss. To awake this new boss, 200 additional [[creatures|pairs]] need to be collected, rather than 100. Once fully assembled, they can only be awoken manually without a countdown.
 
Boss-monsters awakened after the first one will replace the currently owned boss-monster, so that a {{hero or heroine}} may have only one, that is unless a soulful {{hero or heroine}} has a fully [[Constructs|constructed '''Cryopod''']].<ref>{{Cite blog|169|auto}}</ref>
 
==Uses for Lab Bosses==


After awakening the boss, he can do several things for the {{hero or heroine}}. In addition to what the boss can do, once the boss has been awoken the {{hero or heroine}} will also start right away on writing the [[Book of Creation]].
After awakening the boss, he can do several things for the {{hero or heroine}}. In addition to what the boss can do, once the boss has been awoken the {{hero or heroine}} will also start right away on writing the [[Book of Creation]].


=== Datamining ===
===Datamining===
{{Main|Datamine}}
{{Main|Datamine}}


Awakening the lab boss unlocks a new adventure exclusively for lab bosses, no {{heroes or heroines|or=y}} allowed: [[datamine|datamining]]. This adventure allows the lab boss to collect [[glyph]]s for the [[Book of Creation]], along with [[Bosscoin]]s that can be sold for large sums of gold. After mining ends, the boss needs to rest for 6 hours.
Awakening the lab boss unlocks a new adventure exclusively for lab bosses, no {{heroes or heroines|or=y}} allowed: [[datamine|datamining]]. This adventure allows the lab boss to collect [[glyph]]s for the [[Book of Creation]], along with [[Bosscoin]]s that can be sold for large sums of gold. After mining ends, the boss needs to rest for 6 hours.


=== Summoning in Boss Fights ===
===Summoning in Boss Fights===


The lab boss can be summoned as an ally during a boss fight (prefixed and suffixed with <code>+</code>, e.g., +Shamaniac+).  
The lab boss can be summoned as an ally during a boss fight (prefixed and suffixed with <code>+</code>, e.g., +Shamaniac+).  
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{| class="wikitable"
{| class="wikitable"
! rowspan="2" | Power !! colspan="2" | {{Hero or Heroine|or=y}} hp !! rowspan="2" | Bonus<br />trader xp
! rowspan="2" |Power!! colspan="2" |{{Hero or Heroine|or=y}} hp!! rowspan="2" |Bonus<br />trader xp
|-
|-
! 500 hp !! 600 hp
!500 hp!!600 hp
|-
|-
| 50% || 125 hp || 150 hp || +10%
|50%||125 hp||150 hp||+10%
|-
|-
| 100% || 250 hp || 300 hp || +20%
|100%||250 hp||300 hp||+20%
|-
|-
| 150% || 375 hp || 450 hp || +30%
|150%||375 hp||450 hp||+30%
|-
|-
| 200% || 500 hp || 600 hp || +40%
|200%||500 hp||600 hp||+40%
|-
|-
| 250% || 625 hp || 750 hp || +50%
|250%||625 hp||750 hp||+50%
|-
|-
| 300% || 750 hp || 900 hp || +60%
|300%||750 hp||900 hp||+60%
|-
|-
| 350% || ?? hp || ?? hp || ??
|350%||875 hp||1050 hp||+70%
|-
|-
| 400% || ?? hp || ?? hp || ??
|400%||1000 hp||1200 hp||+80%
|}
|}


=== Shop Assistant ===
===Shop Assistant===
{{Main|Retirement}}
{{Main|Retirement|Shop}}


Lab bosses owned by [[hero-trader]]s help out around the shop whenever they can (i.e., when they are not on cooldown at the moment the {{hero or heroine}} ''enters'' {{his or her}} shop), providing bonus trader xp:
Lab bosses owned by [[hero-trader]]s help out around the shop whenever they can (i.e., when they are not on cooldown at the moment the {{hero or heroine}} ''enters'' {{his or her}} shop), providing bonus trader xp:
Line 97: Line 126:
  Power% * <XP earned during this trading session> / 500
  Power% * <XP earned during this trading session> / 500


=== Entering the basement in dungeons ===
===Entering the basement in dungeons===
{{Main|Dungeons#Basement}}
{{Main|Dungeons#Basement}}


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The name given to awakened bosses is related to the names of the lowest-level parts used to build the boss, following these rules:<ref>See [[User:Delta493]] for raw data collection.</ref>
The name given to awakened bosses is related to the names of the lowest-level parts used to build the boss, following these rules:<ref>See [[User:Delta493]] for raw data collection.</ref>


* The boss will take the name of one of the parts available in the lab that matches the lab boss’s average level (rounded down). While this does not need to be the lowest level part available, it often is.
*The boss will take the name of one of the parts available in the lab that matches the lab boss’s average level (rounded down). While this does not need to be the lowest level part available, it often is.
* If there are multiple parts sharing this level available, the boss will take the name of the monster of this level whose parts are repeated most often.
*If there are multiple parts sharing this level available, the boss will take the name of the monster of this level whose parts are repeated most often.
* If there is a tie between two or more possible boss names, the boss will take the name of the monster whose part appears first alphabetically.
*If there is a tie between two or more possible boss names, the boss will take the name of the monster whose part appears first alphabetically.


==Power==
==Boss Power==
[[File:radium mustache scientist b&w.jpg|frameless|right]]
[[File:radium mustache scientist b&w.jpg|frameless|right]]
{| class="wikitable" style="float: right; clear: right;"
{| class="wikitable" style="float: right; clear: right;"
|+Lab Boss Power
|+Lab Boss Power
! Ingredient !! Power
!Ingredient!!Power
|-
|-
| lvl 4 part || +31%
|lvl 4 part||+31%
|-
|-
| lvl 3 part || +21%
|lvl 3 part||+21%
|-
|-
| lvl 2 part || +11%
|lvl 2 part||+11%
|-
|-
| lvl 1 part || +1%
|lvl 1 part||+1%
|-
|-
| Each ''additional'' part with same name as the most common name || +10%
|Each ''additional'' part with same name as the most common name||+10%
|-
|-
| Each ''additional'' part with same name (including the most common) || +1%
|Each ''additional'' part with same name (including the most common)||+1%
|}
|}


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The power of the lab boss is calculated as follows:
The power of the lab boss is calculated as follows:


* The power range of a boss-monster is between 50% and 400%, regardless of other calculations.
*The power range of a boss-monster is between 50% and 400%, regardless of other calculations.
* Each level 4 (lvl 4) part adds 31% power.
*Each level 4 (lvl 4) part adds 31% power.
* Each level 3 (lvl 3) part adds 21% power.
*Each level 3 (lvl 3) part adds 21% power.
* Each level 2 (lvl 2) part adds 11% power.
*Each level 2 (lvl 2) part adds 11% power.
* Each level 1 (lvl 1) part adds 1% power.
*Each level 1 (lvl 1) part adds 1% power.
* Each additional part after the first from the most common boss-monster in the lab adds 10% power.<ref>For example: if a lab has two parts from the same boss-monster and eight parts from eight other boss-monsters, there will be an additional 10% power; a lab with three parts from the same boss-monster and seven parts from other boss-monsters will add an additional 20% power.</ref>
*Each additional part after the first from the most common boss-monster in the lab adds 10% power.<ref>For example: if a lab has two parts from the same boss-monster and eight parts from eight other boss-monsters, there will be an additional 10% power; a lab with three parts from the same boss-monster and seven parts from other boss-monsters will add an additional 20% power.</ref>
* Each additional part after the first from a boss-monster in the lab (including the most common boss-monster) will add 1% power.
*Each additional part after the first from a boss-monster in the lab (including the most common boss-monster) will add 1% power.


An exception: if this sum equals to 140, the resulting power [[:File:Lab boss with power of 139.png|will be 139]].
An exception: if this sum equals to 140, the resulting power [[:File:Lab boss with power of 139.png|will be 139]].


=== Full Example ===
===Full Example===


If a lab has 4 parts from an [[Ark Enemy]] (level 3), 3 parts from an [[Obscentinel]] (level 3), and 2 parts from a [[Stalactitan]] (level 3), and 1 part from a [[Flawyer]] (level 3), the power will be:
If a lab has 4 parts from an [[Ark Enemy]] (level 3), 3 parts from an [[Obscentinel]] (level 3), and 2 parts from a [[Stalactitan]] (level 3), and 1 part from a [[Flawyer]] (level 3), the power will be:
* 10 × 21% for ten level 3 parts, plus:
*10 × 21% for ten level 3 parts, plus:
** 3 × 10% from the Ark Enemy parts, since it is the most common boss-monster in the lab,
** 3 × 10% from the Ark Enemy parts, since it is the most common boss-monster in the lab,
** 3 × 1% from the additional Ark Enemy parts,
** 3 × 1% from the additional Ark Enemy parts,
** 2 × 1% from the additional Obscentinel parts,
** 2 × 1% from the additional Obscentinel parts,
** 1% from the additional Stalactitan part
**1% from the additional Stalactitan part


for a total bonus of +36%, which makes the total power of the monster 246%. The table below shows the calculations:
for a total bonus of +36%, which makes the total power of the monster 246%. The table below shows the calculations:


{| class="wikitable"
{| class="wikitable"
! Monster & <wbr>Level
!Monster & <wbr>Level
! Power from <br/>Level
!Power from <br />Level
! Most Common<br />Bonus
!Most Common<br />Bonus
! Duplicate<br />Bonus
!Duplicate<br />Bonus
! Total for <br/>Part
!Total for <br />Part
|-
|-
| [[Ark Enemy]] (lvl 3) || 21% || &mdash; || &mdash; || 21%
|[[Ark Enemy]] (lvl 3)||21%||&mdash;||&mdash;||21%
|-
|-
| [[Ark Enemy]] (lvl 3) || 21% || 10% || 1% || 32%
|[[Ark Enemy]] (lvl 3)||21%||10%||1%||32%
|-
|-
| [[Ark Enemy]] (lvl 3) || 21% || 10% || 1% || 32%
|[[Ark Enemy]] (lvl 3)||21%||10%||1%||32%
|-
|-
| [[Ark Enemy]] (lvl 3) || 21% || 10% || 1% || 32%
|[[Ark Enemy]] (lvl 3)||21%||10%||1%||32%
|-
|-
| [[Obscentinel]] (lvl 3) || 21% || &mdash; || &mdash; || 21%
|[[Obscentinel]] (lvl 3)||21%||&mdash;||&mdash;||21%
|-
|-
| [[Obscentinel]] (lvl 3) || 21% || &mdash; || 1% || 22%
|[[Obscentinel]] (lvl 3)||21%||&mdash;||1%||22%
|-
|-
| [[Obscentinel]] (lvl 3) || 21% || &mdash; || 1% || 22%
|[[Obscentinel]] (lvl 3)||21%||&mdash;||1%||22%
|-
|-
| [[Stalactitan]] (lvl 3) || 21% || &mdash; || &mdash; || 21%
|[[Stalactitan]] (lvl 3)||21%||&mdash;||&mdash;||21%
|-
|-
| [[Stalactitan]] (lvl 3) || 21% || &mdash; || 1% || 22%
|[[Stalactitan]] (lvl 3)||21%||&mdash;||1%||22%
|-
|-
| [[Flawyer]] (lvl 3) || 21% || &mdash; || &mdash; || 21%
|[[Flawyer]] (lvl 3)||21%||&mdash;||&mdash;||21%
|-
|-
| '''Total''' || 210% || 30% || 6% || '''246%'''
|'''Total'''||210%||30%||6%||'''246%'''
|-
|-
|}
|}
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The maximum possible calculation is 409%, composed entirely of level 4 parts from the same boss ((31% × 10) + (10% × 9) + (1% × 9)). Since the highest power a boss can be is 400%, this boss would be 400%.
The maximum possible calculation is 409%, composed entirely of level 4 parts from the same boss ((31% × 10) + (10% × 9) + (1% × 9)). Since the highest power a boss can be is 400%, this boss would be 400%.


== Awakening Additional Lab Bosses ==
==See Also==
 
Each boss awakened after the first requires 200 additional creature pairs. The new boss will replace the existing one upon awakening, and the lab will be emptied, allowing you to begin building the next boss.
 
== See Also ==
*{{Cite forum|4243|title=The Lab Lounge}}
*{{Cite forum|4243|title=The Lab Lounge}}


== Notes and References ==
==Notes and References==
<references/>
<references />


{{Navbox goals}}{{top}}
{{Navbox goals}}{{top}}
[[Category:Gameplay]]
[[Category:Gameplay]]

Latest revision as of 17:00, 3 March 2025

Rare picture of a lab boss-monster about to awaken.

The lab is where the hero stores boss-monster parts, designs a new boss-monster, and awakens the assembled boss-monster when it’s ready. It appears after a champion manages to gather one thousand pairs and earns the Creature Master achievement.

Gathering Parts

Boss-monster pieces.jpg

Types

Assembling a boss-monster requires 100 additional pairs (after the 1,000 pairs required to open the lab) and one each of the following 10 parts:

  • Fur
  • Horns
  • Ear
  • Eye
  • Heart
  • Rib
  • Fillet
  • Paw (appears as Lucky Paw in the inventory),
  • Hoof
  • Tail

Parts can be either looted from defeated boss-monsters or obtained as a reward at the end of fishing.

There’s also a boss-monster part called a Shred (e.g., Shred of the Tombcat) that doesn’t qualify as an eligible part for the lab and thus can only be sold. Shreds are only obtained from explosive boss-monsters that have been detonated, although defeating them fast enough to prevent the detonation can prevent the boss’s parts from being shredded.

Levels

There are four different levels for each part — tied to however many abilities the boss had and where it was found:

  • Lvl 1:
    • 1-ability dungeon bosses
    • Above and underground bosses with 0 or 1 abilities
    • Summoned Mini-bosses (regardless of the summoner)
    • Fished out of ponds
  • Lvl 2:
    • 2-ability dungeon bosses
    • Above and underground bosses with 2 or 3 abilities
    • Rarely fished out of ponds
  • Lvl 3:
    • 3-ability dungeon bosses
    • Very rarely fished out of ponds.[1]
  • Lvl 4:
    • 4-ability dungeon bosses [2]
    • Extremely rarely fished out of ponds.[3]

Note that Escalating bosses don't count - only the base number of abilities it had will determine its level.

After the lab is obtained, the parts will be visibly suffixed in the hero's inventory. These levels determine the amount of power the lab boss will get: see the Boss Power section below for details.

Storage

The lab can only store one of each boss part in its designated slot - provided that it's empty - when a hero enters town (regularly or by teleportation)[4] and after praying followed by leaving town.[5] This is done automatically and without direct god input.

Although more than one part can be sent per arrival, for multiple parts of the same kind (e.g., tails from 2 different monsters), priority will go to the higher quality part.

!Heroine's Diary
Sent a parcel with the fillet of the Oxydjinn and hoof of the Oxydjinn to the lab.

Once a part is in the lab, the God or Goddess can discard it to make room for a new part, using 50% godpower.

Boss parts that remain in the hero's inventory will not be used as fish bait or dropped. They would also not be sold to:

However, aside from death, a boss part can be lost by playing bingo, crafting or losing a fight to a Loaded monster, as in the latter the hero might bribe it with a boss part.

In the event of selling, its price depends on the type of the part, not its level.

Awakening the Boss

Once a hero gathers a full set of parts, the lab will display the potential assembled boss-monster’s Name and Power level, along with a countdown to the day the boss will “auto-assemble,” or awaken on its own - in 30 days since the last gathered part, but only for the first boss. The god can also choose to awaken that boss-monster early, using 50% godpower.

!Hero's Diary
It's alive... It's alive, it's moving, it's alive, it's alive, it's alive, it's alive, IT'S ALIVE!

If the boss-monster is awoken it is possible to start collecting a new set of parts for a new boss. To awake this new boss, 200 additional pairs need to be collected, rather than 100. Once fully assembled, they can only be awoken manually without a countdown.

Boss-monsters awakened after the first one will replace the currently owned boss-monster, so that a hero may have only one, that is unless a soulful hero has a fully constructed Cryopod.[7]

Uses for Lab Bosses

After awakening the boss, he can do several things for the hero. In addition to what the boss can do, once the boss has been awoken the hero will also start right away on writing the Book of Creation.

Datamining

Main page: Datamine.

Awakening the lab boss unlocks a new adventure exclusively for lab bosses, no heroes or heroines allowed: datamining. This adventure allows the lab boss to collect glyphs for the Book of Creation, along with Bosscoins that can be sold for large sums of gold. After mining ends, the boss needs to rest for 6 hours.

Summoning in Boss Fights

The lab boss can be summoned as an ally during a boss fight (prefixed and suffixed with +, e.g., +Shamaniac+).

After that, there is an 18-hours cooldown before it can be summoned again (calculated from the moment of summoning).

If the boss gets defeated during the fight, the cooldown doubles to 36 hours (from the moment it fell down). While the lab boss is resting after a fight, it cannot be sent to a Datamine.

The power of the assembled boss-monster and the hero’s health determine the lab boss’s health when summoned during a boss fight, as can be seen below:

Power% * hp / 2

The table shows how this formula applies to a hero of 500 or 600 hp with various boss power levels.

Power Hero or heroine hp Bonus
trader xp
500 hp 600 hp
50% 125 hp 150 hp +10%
100% 250 hp 300 hp +20%
150% 375 hp 450 hp +30%
200% 500 hp 600 hp +40%
250% 625 hp 750 hp +50%
300% 750 hp 900 hp +60%
350% 875 hp 1050 hp +70%
400% 1000 hp 1200 hp +80%

Shop Assistant

Main pages: Retirement and Shop.

Lab bosses owned by hero-traders help out around the shop whenever they can (i.e., when they are not on cooldown at the moment the hero enters his shop), providing bonus trader xp:

Power% * <XP earned during this trading session> / 500

Entering the basement in dungeons

Main page: Dungeons#Basement.

Gods and goddesses who have awakened at least their first boss monster are able to send a party of heroes down to the basement of a dungeon by using the godvoice "Down" if the heroes are currently standing on stairs in the dungeon.

Naming Convention

The name given to awakened bosses is related to the names of the lowest-level parts used to build the boss, following these rules:[8]

  • The boss will take the name of one of the parts available in the lab that matches the lab boss’s average level (rounded down). While this does not need to be the lowest level part available, it often is.
  • If there are multiple parts sharing this level available, the boss will take the name of the monster of this level whose parts are repeated most often.
  • If there is a tie between two or more possible boss names, the boss will take the name of the monster whose part appears first alphabetically.

Boss Power

Radium mustache scientist b&w.jpg
Lab Boss Power
Ingredient Power
lvl 4 part +31%
lvl 3 part +21%
lvl 2 part +11%
lvl 1 part +1%
Each additional part with same name as the most common name +10%
Each additional part with same name (including the most common) +1%

As with everything in (artificial) life, the better the ingredients, the better the result. The level of a boss-monster part is determined by the strength and role of the boss-monster from which it came.

Parts from dungeon bosses have a level equal to the number of abilities that boss had, so a part from a dungeon boss with 2 abilities will be level 2. Level 3 parts are almost always obtained from dungeon boss-monsters with 3 abilities, who guard dungeon treasuries (unless in a Dungeon of Migration), although at least one rare instance exists of a heroine having fished a level 3 part out of a pond.

Parts from underground boss-monsters (uncovered by digging) and aboveground or mini-quest boss-monsters, even if they have three abilities, will only yield a level 2 part at best. Such bosses with one ability or no abilities at all yield level 1 parts.

Every boss (including Mini-bosses) has a 33% chance to drop two different parts instead of one, provided it has not exploded.

Having multiple parts from the same boss-monster will also increase the lab boss’s power.

The power of the lab boss is calculated as follows:

  • The power range of a boss-monster is between 50% and 400%, regardless of other calculations.
  • Each level 4 (lvl 4) part adds 31% power.
  • Each level 3 (lvl 3) part adds 21% power.
  • Each level 2 (lvl 2) part adds 11% power.
  • Each level 1 (lvl 1) part adds 1% power.
  • Each additional part after the first from the most common boss-monster in the lab adds 10% power.[9]
  • Each additional part after the first from a boss-monster in the lab (including the most common boss-monster) will add 1% power.

An exception: if this sum equals to 140, the resulting power will be 139.

Full Example

If a lab has 4 parts from an Ark Enemy (level 3), 3 parts from an Obscentinel (level 3), and 2 parts from a Stalactitan (level 3), and 1 part from a Flawyer (level 3), the power will be:

  • 10 × 21% for ten level 3 parts, plus:
    • 3 × 10% from the Ark Enemy parts, since it is the most common boss-monster in the lab,
    • 3 × 1% from the additional Ark Enemy parts,
    • 2 × 1% from the additional Obscentinel parts,
    • 1% from the additional Stalactitan part

for a total bonus of +36%, which makes the total power of the monster 246%. The table below shows the calculations:

Monster & Level Power from
Level
Most Common
Bonus
Duplicate
Bonus
Total for
Part
Ark Enemy (lvl 3) 21% 21%
Ark Enemy (lvl 3) 21% 10% 1% 32%
Ark Enemy (lvl 3) 21% 10% 1% 32%
Ark Enemy (lvl 3) 21% 10% 1% 32%
Obscentinel (lvl 3) 21% 21%
Obscentinel (lvl 3) 21% 1% 22%
Obscentinel (lvl 3) 21% 1% 22%
Stalactitan (lvl 3) 21% 21%
Stalactitan (lvl 3) 21% 1% 22%
Flawyer (lvl 3) 21% 21%
Total 210% 30% 6% 246%

The minimum possible calculation is 10%, composed entirely of level 1 parts from different bosses (1% × 10). Since the lowest power a boss can be is 50%, this boss would be 50%.

The maximum possible calculation is 409%, composed entirely of level 4 parts from the same boss ((31% × 10) + (10% × 9) + (1% × 9)). Since the highest power a boss can be is 400%, this boss would be 400%.

See Also

Notes and References

  1. On August 14, 2020, Cham Almighty's heroine Georgiana1 fished an Eye of the Satyrant (level 3) out of a pond.
  2. These bosses live solely in dungeon basements, and can only be encountered by descending there.
  3. Godville Blog, post 150: Bossing Around
  4. Godville Blog, post 136: Free Coupons, etc
  5. Before the July 2020 update, if you dropped to a dungeon while in a town, returning to the surface in that town did not constitute an arrival so in that case the hero would sell the part. Activating a teleport artifact also did not constitute entering a town, in which case initiating a sail or arena fight triggered a transfer to Godville, and so the parts would be stored in the lab.
  6. Godville Blog, post 164: Summer Refreshments
  7. Godville Blog, post 169: Soulfulness
  8. See User:Delta493 for raw data collection.
  9. For example: if a lab has two parts from the same boss-monster and eight parts from eight other boss-monsters, there will be an additional 10% power; a lab with three parts from the same boss-monster and seven parts from other boss-monsters will add an additional 20% power.
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