User:Delta493

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I've added new items to the Omnibus list, but have also contributed significantly to the Lab and Book of Creation pages and created the List of Activatable Artifacts.

These are the words in my Book so far, which I suppose can be used to figure out which characters are valid glyphs too. I'm going to use "✧" as a spacer symbol and "." as a filler for glyphs I never got to see, but these should not be mistaken for glyphs.

╖╩╔. ✧ ╠╗.. ✧ ╕... ✧ ┼╖.. ✧ ┘┴┘. ✧ .... ✧ ╨... ✧ ╫╬╝. ✧ ╙╗.. ✧ .... ✧ .... ✧ ╔┬╞. ✧ ╓╔.. ✧ ╝... ✧ ┐╟.. ✧ ┐├.. ✧ ╥... ✧ ╛╦.. ✧ ╬╦.. ✧ ╧┴╡. ✧ ╣╘.. ✧ ╔╨╔. ✧ ╡╤.. ✧ ╞╝╥. ✧ ╓... ✧ ╢┤╔. ✧ ╡╖╔. ✧ ║╫..

The latest data collection shows several facts that I have yet to work into other articles. This information is not yet recorded there because further data is necessary to verify it. (If you post the results of this research there anyway, it would be polite to credit me in the "Summary" of your edit.)

  • When you drop to a dungeon in a town, you will resume the activity you were preforming when you dropped, except sleep. Interrupted sleep will not be resumed, and the hero will begin the next activity on the list. If you want to keep boss parts, you can only send after the hero finishes selling. If you send when your hero is almost finished healing, they will finish healing before continuing. If you want them to immediately sell all items obtained in the dungeon to avoid losing them, send during or right before trade.
  • List of all known town activities:
    • On arrival:
      • pay fee of gold or artifacts (sometimes)
      • present proof of wanted monster death
      • send boss parts to lab
      • collect temple rewards or sacrifice gold for experience (Godville only)
        • Paying a fee occurs before presenting proof.
        • Presenting proof occurs before collecting temple rewards/sacrificing.
    • While in town:
      • heal ~ spike
      • trade
      • make a failed attempt to sell tribbles
      • rest
      • sleep ~ write glyphs
      • waste gold
      • save gold
      • buy healing items
      • buy equipment
      • upgrade skills
      • change skill
      • revive pet
      • pray
      • temple construction (Godville only, end of quest only, incomplete temple only)
    • On leaving:
      • receive new quest (Godville only, end of quest only)
  • Order for resurrection: ---------------------------
    • pray
  • Order for return to heal (type 1): ----------------
    • heal (always)
  • Order for return to heal (type 2) or to sell: -----
    • heal (always)
    • change skill
    • trade (always)
    • unknown order: buy healing item(s) (only possible if more are needed to meet the hero's current standard number); make a failed attempt to sell tribbles
    • unproven: buy equipment
    • rest (unknown frequency)
    • waste or save gold (always exactly one per rest)
    • sleep (unknown frequency)
    • write glyphs (unproven except on an epic quests)
    • pray (always)
    • unknown order: upgrade skill; revive pet
  • Order after quest completion: ---------------------
    • trade
    • unknown order: buy healing items; make a failed attempt to sell tribbles
    • buy equipment (unproven)
    • rest or heal (exactly one depending on health)
    • waste or save gold (exactly one per rest)
    • sleep (always); write glyphs (sometimes, occurs during sleep)
    • pray (always, seemingly less potent than usual)
    • unknown order: upgrade skill; change skill; revive pet
  • It has been noted that upon quest completion, the hero will heal at "low" health. Did she heal?
    • 224/560, "40%" (epic): No
    • 229/560, "41%": No
    • 182/560, "32%": Yes without spike
    • 207/560, "36%": No
    • 82/560, "14%": Yes
    • 269/560, "52%": No
  • Successful attempts to sell tribbles take place during normal trade, which since they've been around longer than other artifacts actually means they get sold first.
  • Telling the difference between healing types:
    • Healing type 1 occurs only after the hero's first loss to a monster. Healing type 2 occurs after losing to many monsters.
    • Healing type 1 does not usually include guild benefits (healing spike). Healing type 2 does.
  • It's possible that glyph acquisition is directly related to time and healing. The following are the number of glyphs received from sleep during and then after each quest. Sleep has never been interrupted since the beginning of glyph collection, which may or may not have affected the results. Sleep after quests seems to grant glyphs more often than sleep during quests. Being at low health when the quest ends might prevent the hero from getting glyphs.
    • #4653: 0, 3
    • #4654: 0, 0
    • #4655: 0, 3
    • #4656: 0, 0
    • #4657: 0, 3
    • #4658: 0, 0
    • #4659: 0, 4
    • #4660: 3, 0 (epic)
    • #4661: 0, 3
    • #4662: 0, 0
    • #4663: 0, 0 (She was encouraged while healing.)
    • #4664: 0, 3
    • #4665: 0, 0
    • #4666: 0, 0 (healed)
    • #4667: 0, 3
    • #4668: 0, 0
    • #4669: 0, 0
    • #4670: 4, 0
    • #4671: 0, 0
    • #4672: 3, 0
    • #4673: 0, 0
    • #4674: 0, 3
    • #4675: 0, 0
    • #4676: 0, 0
    • #4677: 0, 0
    • #4678: 0, 3
    • #4679: 0, 0
    • #4680: 4, 0 (epic)
    • #4681: 0, 3
    • #4682: 0, 0
    • #4683: 3, 0
    • #4684: 0, 4
    • #4685: 0, 0
    • #4686: 0, 0
    • #4687: 0, 3
    • #4688: 0, 0
    • #4689: 2, 0
    • #4690: 0, 0
    • #4691: 0, 3
    • #4692: 0, 0
    • #4693: 0, 0
    • #4694: 0, 3
    • #4695: 3, 0 (epic)
    • #4696: 0, 0
    • #4697: 3, 0
    • #4698: 0, 0
    • #4699: 0, 3
    • #4700: 2, 0 (epic)
    • #4671: 0, 0
    • #4672:
  • Glyphs for deaths of wanted monsters without a listed gold reward: 1, 2, 0, 0, 0, 0, 2, 2, 1
  • Glyphs for side job completions (completion within before 24-hour mark indicated by *s): 6, 6*, 5, 5, 5, 5
  • "Burnt the haystack. Found the needle." This phrase gives a "needle". Is "needle from a haystack" still an item?
  • POI auras: audibility 2:00, trail 3:00, abstinence 6:00, pacifism 1:00, abstinence 4:00, hoarding 1:30 (possibly during a day when the newspaper made auras half as long)

The following is a record of boss part combination name results to be used to determine the naming rules. (On hold until I get enough boss-monster parts to begin building a second boss.)

  • Fur: Ducktator 3
Horns: Tinkerhell 3
Ear: Gastronaut 2
Eye: Magnum Octopus 2
Heart: Magnum Octopus 2
Rib: Hellevangelist 2
Fillet: ??? 2
Paw: Ducktator 3
Hoof: Tubercolossus 3
Tail: Oxydjinn 3
RESULT: Magnum Octopus 2
  • Fur: Tinkerhell 3
Horns: Tinkerhell 3
Ear: Gastronaut 2
Eye: Magnum Octopus 2
Heart: Magnum Octopus 2
Rib: Hellevangelist 2
Fillet: Ark Enemy 3
Paw: Ducktator 3
Hoof: Tubercolossus 3
Tail: Oxydjinn 3
RESULT: Magnum Octopus 2
  • Fur: Tinkerhell 3
Horns: Tinkerhell 3
Ear: Gastronaut 2
Eye: Magnum Octopus 2
Heart: Megahurtz 3
Rib: Hellevangelist 2
Fillet: Ark Enemy 3
Paw: Ducktator 3
Hoof: Tubercolossus 3
Tail: Oxydjinn 3
RESULT: Gastronaut 2
  • Fur: Tinkerhell 3
Horns: Tinkerhell 3
Ear: Gastronaut 2
Eye: Magnum Octopus 2
Heart: Megahurtz 3
Rib: Hellevangelist 2
Fillet: Oxydjinn 3
Paw: Ducktator 3
Hoof: Oxydjinn 3
Tail: Oxydjinn 3
RESULT: Gastronaut 2
  • Fur: Tinkerhell 3
Horns: Tinkerhell 3
Ear: Gastronaut 2
Eye: Magnum Octopus 2
Heart: Tinkerhell 3
Rib: Hellevangelist 2
Fillet: Oxydjinn 3
Paw: Ducktator 3
Hoof: Oxydjinn 3
Tail: Oxydjinn 3
RESULT: Gastronaut 2
  • Fur: Tinkerhell 3
Horns: Tinkerhell 3
Ear: Hangoverlord 3
Eye: Magnum Octopus 2
Heart: Tinkerhell 3
Rib: Hellevangelist 2
Fillet: Oxydjinn 3
Paw: Ducktator 3
Hoof: Oxydjinn 3
Tail: Oxydjinn 3
RESULT: Hellevangelist 2