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It is said that all living things radiate an ethereal form of energy, the essence of life. Not only is it said, but it is also proven.
{{Heroes and Heroines}} can be affected by colorful temporary effects refered as '''Auras'''.
 
==Gameplay==
===Effects===
{{Heroes or Heroines}} can only be affected by one aura at a time and those last from a few couples of minutes to several hours.
 
If another aura is activated, it will replace the one in effect. If the {{hero or heroine}} dies, the aura will be lost.
 
Exact effects of an aura changes from one aura to another ; some are mostly benefic, some not so much. Despite a decades of auras, [[Gods|deities]] are still not exactly confident on the exact full effect of some auras.
 
See the [[Aura#List_of_auras|List of Auras]] section for the list of auras and their effects.
 
=== How to obtain a new aura ===
====Random auras====
* Randomly when [[Quest|questing]]
* Activating certain [[Activatable Artifacts]]
* Completing the [[Godville_Times#Crossword|Godville Times' Crossword]]
* [[Monsters#Special_Monsters|Glowing Monsters]] will grant one upon defeat ; or remove one if the {{hero or heroine}} is defeated
 
====Specific auras====
* [[Aura of bliss]] when [[Punishment|punishing]] a low health {{hero or heroine}}
* [[Aura of censorship]] when [[Monsters#Special_Monsters|Censoring Monsters]] defeat the {{hero or heroine}}
* [[Aura of rage]] when [[Encourage|encouraging]] a fully healthy {{hero or heroine}}
* [[Aura of spookiness]] sometimes on [[Resurrection|resurrecting]].
* [[Aura of totemism]] on encountering a [[totem monster]]


There are many types of auras each with different implications for their sources. Different auras reflect different wavelengths of light enabling an observer to infer the type of aura they can see. Heroes are dull creatures. We all know this. By default they therefore emit useless grey auras which afford them no special advantage. Unfortunately, very few living things can perceive the magical aura so nobody much notices the miserable lines of flux surrounding one of those particularly dreary souls. More colourful auras are temporary but allow the hero privileges depending on the type of aura.
== List of auras ==


A hero may only have one aura at a time.  Activating a [[Flux incapacitor]] while a hero has an aura will cancel the current aura and commence a new aura as if the hero did not have an aura when the artifact was activated.
On the table below is the list and summary of known auras.


== How to obtain a new aura ==
See also [[:Category:Auras]] or the navbox below, for a list of all auras with a Godwiki article.


The thing about most auras, is that they last for a finite, and often short, period of time before the wisps of energy dissipate completely. However, most auras will during this time period bestow the most astonishing luck upon a hero in one particular part of their life. We can't have heroes everywhere having too much of an easy life so naturally, the more weird and wonderful auras are much harder to come by. So how ''do'' you come by one then? Well four main ways are currently known:
{| class="wikitable sortable"
|+ Obtainable Auras
|-
! Name !! Effect !! Notes
|-
| [[Aura of abstinence|Abstinence]]
|| {{Heroes or Heroines}} in town will be barred from partying/[[Retirement|saving]] their [[gold]].
||
|-
| [[Aura of audibility|Audibility]]
|| {{Heroes or Heroines}} are more likely to hear [[Godvoice]]s.
||
|-
| [[Aura of baiting|Baiting]]
|| {{Heroes or Heroines|invert=y}} are more likely to [[Fishing|fish]].
||
|-
| [[Aura of bliss|Bliss]]
|| {{Heroes or Heroines}} heals slightly for each monster slain.
|| Obtained by [[Punishment|punishing]] a low health {{hero or heroine}}.
|-
| [[Aura of confusion|Confusion]]
|| {{Heroes or Heroines}} will write their diaries with altered caps, in Cyrillic, or backwards.
|| Obtained very rarely after any monster death, but can also be obtained from [[Seasonal Festivities#Autumn|mushrooms]].
|-
| [[Aura of curiosity|Curiosity]]
|| {{Heroes or Heroines|invert=y}} may activate [[activatable artifacts]] on their own.
||
|-
| [[Aura of hoarding|Hoarding]]
|| Monsters will guarantee dropping their artifacts upon death, but drop no gold.
||
|-
| [[Aura of huckstering|Huckstering]]
|| {{Heroes or Heroines|invert=y}} may sells their [[artifacts]] at an higher price.
||
|-
| [[Aura of hunting|Hunting]]
|| {{Heroes or Heroines}} are more likely to encounter a [[Boss-Monster]] when [[digging]].
||
|-
| [[Aura of immortality|Immortality]]
|| {{Heroes or Heroines|invert=y}} on low health may refuse to die from [[monsters]] or lose loot while [[sailing]].
||
|-
| [[Aura of pacifism|Pacifism]]
|| {{Heroes or Heroines}} will be unable to encounter [[monsters]].
||
|-
| [[Aura of rage|Rage]]
|| {{Heroes or Heroines}} will deal slightly more damage to monsters. (?)
|| Obtained by [[Encourage|encouraging]] a fully healthy {{hero or heroine}}.
|-
| [[Aura of saving|Saving]]
|| {{Heroes or Heroines}} in town will guarantee saving their gold for [[retirement]].
|| Cannot be obtained by pre-[[temple]] {{heroes or heroines}} or [[hero-trader]]s.
|-
| [[Aura of spookiness|Spookiness]]
|| {{Heroes or Heroines|invert=y}} are less likely to encounter [[monsters]].
|| Can be obtained upon ressurecting the {{hero or heroine}} or activating [[Festivities#🍂_Autumn_Season|autumn mushrooms]]
|-
| [[Aura of totemism|Totemism]]
|| {{Heroes or Heroines}} may restore [[godpower]] upon defeating monsters.
|| Can be obtained upon encountering a [[totem monster]]
|-
| [[Aura of trail|Trail]]
|| {{Heroes or Heroines|invert=y}} are more likely to encounter [[special monsters]], [[Wanted|WANTED monsters]] or [[Pets|tameable pets]].
||
|-
|}


* [[Shrines]]
==Lore==
It is said that all living things radiate an ethereal form of energy, the essence of life. Not only is it said, but it is also proven.


* Certain [[Activatable Artifacts]]
There are many types of auras each with different implications for their sources. Different auras reflect different wavelengths of light enabling an observer to infer the type of aura they can see.


* On very rare occasions, [[Monster]]s can place auras upon a hero.  
Heroes are dull creatures. We all know this. By default they therefore emit useless grey auras which afford them no special advantage.  


*By being resurrected after death.
Unfortunately, very few living things can perceive the magical aura so nobody much notices the miserable lines of flux surrounding one of those particularly dreary souls.  


*Encouraging or punishing a hero.
More colourful auras are temporary but allow the hero privileges depending on the type of aura.  


== List of auras ==
The thing about most auras, is that they last for a finite, and often short, period of time before the wisps of energy dissipate completely.
 
However, most auras will during this time period bestow the most astonishing luck upon a hero in one particular part of their life.


[http://wiki.godvillegame.com/Category:Auras List of all auras]
We can't have heroes everywhere having too much of an easy life so naturally, the more weird and wonderful auras are much harder to come by.


{{Navboxauras}}
{{Navboxauras}}
[[Category:Gameplay]]
[[Category:Gameplay]]

Latest revision as of 12:20, 25 February 2025

Auras.jpg

Heroes and heroines can be affected by colorful temporary effects refered as Auras.

Gameplay

Effects

Heroes can only be affected by one aura at a time and those last from a few couples of minutes to several hours.

If another aura is activated, it will replace the one in effect. If the hero dies, the aura will be lost.

Exact effects of an aura changes from one aura to another ; some are mostly benefic, some not so much. Despite a decades of auras, deities are still not exactly confident on the exact full effect of some auras.

See the List of Auras section for the list of auras and their effects.

How to obtain a new aura

Random auras

Specific auras

List of auras

On the table below is the list and summary of known auras.

See also Category:Auras or the navbox below, for a list of all auras with a Godwiki article.

Obtainable Auras
Name Effect Notes
Abstinence Heroes in town will be barred from partying/saving their gold.
Audibility Heroes are more likely to hear Godvoices.
Baiting Heroines are more likely to fish.
Bliss Heroes heals slightly for each monster slain. Obtained by punishing a low health hero.
Confusion Heroes will write their diaries with altered caps, in Cyrillic, or backwards. Obtained very rarely after any monster death, but can also be obtained from mushrooms.
Curiosity Heroines may activate activatable artifacts on their own.
Hoarding Monsters will guarantee dropping their artifacts upon death, but drop no gold.
Huckstering Heroines may sells their artifacts at an higher price.
Hunting Heroes are more likely to encounter a Boss-Monster when digging.
Immortality Heroines on low health may refuse to die from monsters or lose loot while sailing.
Pacifism Heroes will be unable to encounter monsters.
Rage Heroes will deal slightly more damage to monsters. (?) Obtained by encouraging a fully healthy hero.
Saving Heroes in town will guarantee saving their gold for retirement. Cannot be obtained by pre-temple heroes or hero-traders.
Spookiness Heroines are less likely to encounter monsters. Can be obtained upon ressurecting the hero or activating autumn mushrooms
Totemism Heroes may restore godpower upon defeating monsters. Can be obtained upon encountering a totem monster
Trail Heroines are more likely to encounter special monsters, WANTED monsters or tameable pets.

Lore

It is said that all living things radiate an ethereal form of energy, the essence of life. Not only is it said, but it is also proven.

There are many types of auras each with different implications for their sources. Different auras reflect different wavelengths of light enabling an observer to infer the type of aura they can see.

Heroes are dull creatures. We all know this. By default they therefore emit useless grey auras which afford them no special advantage.

Unfortunately, very few living things can perceive the magical aura so nobody much notices the miserable lines of flux surrounding one of those particularly dreary souls.

More colourful auras are temporary but allow the hero privileges depending on the type of aura.

The thing about most auras, is that they last for a finite, and often short, period of time before the wisps of energy dissipate completely.

However, most auras will during this time period bestow the most astonishing luck upon a hero in one particular part of their life.

We can't have heroes everywhere having too much of an easy life so naturally, the more weird and wonderful auras are much harder to come by.

Auras
Standard Auras Abstinence • Audibility • Baiting • Bliss • Confusion • Curiosity • Hoarding • Huckstering • Hunting • Immortality • Pacifism • Rage • Saving • Spookiness • Totemism • Trail
Event Auras Censorship • Overcensorship • ██████████‎
Historical Auras Reviving