Aura: Difference between revisions
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If another aura is activated, it will replace the one in effect. If the {{hero or heroine}} dies, the aura will be lost. | If another aura is activated, it will replace the one in effect. If the {{hero or heroine}} dies, the aura will be lost. | ||
Exact effects of an aura changes from one aura to another ; some are mostly benefic, some not so much. | Exact effects of an aura changes from one aura to another ; some are mostly benefic, some not so much. Despite a decades of auras, [[Gods|deities]] are still not exactly confident on the exact full effect of some auras. | ||
See the [[Aura#List_of_auras|List of Auras]] section for the list of auras and their effects. | |||
=== How to obtain a new aura === | === How to obtain a new aura === | ||
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* [[Aura of rage]] when [[Encourage|encouraging]] a fully healthy {{hero or heroine}} | * [[Aura of rage]] when [[Encourage|encouraging]] a fully healthy {{hero or heroine}} | ||
* [[Aura of spookiness]] sometimes on [[Resurrection|resurrecting]]. | * [[Aura of spookiness]] sometimes on [[Resurrection|resurrecting]]. | ||
* [[Aura of totemism]] on encountering a [[totem monster]] | |||
== List of auras == | == List of auras == | ||
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| [[Aura of abstinence|Abstinence]] | | [[Aura of abstinence|Abstinence]] | ||
|| | || {{Heroes or Heroines}} in town will be barred from partying/[[Retirement|saving]] their [[gold]]. | ||
|| | || | ||
|- | |- | ||
| [[Aura of audibility|Audibility]] | | [[Aura of audibility|Audibility]] | ||
|| {{Heroes or Heroines}} are more likely to hear [[Godvoice]]s. | || {{Heroes or Heroines}} are more likely to hear [[Godvoice]]s. | ||
|| | || | ||
|- | |- | ||
| [[Aura of baiting|Baiting]] | | [[Aura of baiting|Baiting]] | ||
|| {{Heroes or Heroines|invert=y}} are more likely to [[Fishing|fish]]. | || {{Heroes or Heroines|invert=y}} are more likely to [[Fishing|fish]]. | ||
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|| {{Heroes or Heroines}} heals slightly for each monster slain. | || {{Heroes or Heroines}} heals slightly for each monster slain. | ||
|| Obtained by [[Punishment|punishing]] a low health {{hero or heroine}}. | || Obtained by [[Punishment|punishing]] a low health {{hero or heroine}}. | ||
|- | |||
| [[Aura of confusion|Confusion]] | |||
|| {{Heroes or Heroines}} will write their diaries with altered caps, in Cyrillic, or backwards. | |||
|| Obtained very rarely after any monster death, but can also be obtained from [[Seasonal Festivities#Autumn|mushrooms]]. | |||
|- | |- | ||
| [[Aura of curiosity|Curiosity]] | | [[Aura of curiosity|Curiosity]] | ||
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| [[Aura of hoarding|Hoarding]] | | [[Aura of hoarding|Hoarding]] | ||
|| | || Monsters will guarantee dropping their artifacts upon death, but drop no gold. | ||
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| [[Aura of hunting|Hunting]] | | [[Aura of hunting|Hunting]] | ||
|| {{Heroes or Heroines}} are more likely to encounter a [[Boss-Monster]] when [[digging]] | || {{Heroes or Heroines}} are more likely to encounter a [[Boss-Monster]] when [[digging]]. | ||
|| | || | ||
|- | |- | ||
| [[Aura of immortality|Immortality]] | | [[Aura of immortality|Immortality]] | ||
|| {{Heroes or Heroines|invert=y}} on low health | || {{Heroes or Heroines|invert=y}} on low health may refuse to die from [[monsters]] or lose loot while [[sailing]]. | ||
|| | || | ||
|- | |- | ||
| [[Aura of pacifism|Pacifism]] | | [[Aura of pacifism|Pacifism]] | ||
|| {{Heroes or Heroines}} | || {{Heroes or Heroines}} will be unable to encounter [[monsters]]. | ||
|| | || | ||
|- | |- | ||
| [[Aura of rage|Rage]] | | [[Aura of rage|Rage]] | ||
|| ? | || {{Heroes or Heroines}} will deal slightly more damage to monsters. (?) | ||
|| Obtained by [[Encourage|encouraging]] a fully healthy {{hero or heroine}}. | || Obtained by [[Encourage|encouraging]] a fully healthy {{hero or heroine}}. | ||
|- | |- | ||
| [[Aura of saving|Saving]] | | [[Aura of saving|Saving]] | ||
|| {{Heroes or Heroines}} | || {{Heroes or Heroines}} in town will guarantee saving their gold for [[retirement]]. | ||
|| | || Cannot be obtained by pre-[[temple]] {{heroes or heroines}} or [[hero-trader]]s. | ||
|- | |- | ||
| [[Aura of spookiness|Spookiness]] | | [[Aura of spookiness|Spookiness]] | ||
|| {{Heroes or Heroines|invert=y}} are less likely to encounter [[monsters]] | || {{Heroes or Heroines|invert=y}} are less likely to encounter [[monsters]]. | ||
|| Can be obtained upon ressurecting the {{hero or heroine}} or activating [[Festivities#🍂_Autumn_Season|autumn mushrooms]] | || Can be obtained upon ressurecting the {{hero or heroine}} or activating [[Festivities#🍂_Autumn_Season|autumn mushrooms]] | ||
|- | |- | ||
| [[Aura of totemism|Totemism]] | | [[Aura of totemism|Totemism]] | ||
|| {{Heroes or Heroines}} may restore [[godpower]] upon defeating monsters. | || {{Heroes or Heroines}} may restore [[godpower]] upon defeating monsters. | ||
|| | || Can be obtained upon encountering a [[totem monster]] | ||
|- | |- | ||
| [[Aura of trail|Trail]] | | [[Aura of trail|Trail]] | ||
|| {{Heroes or Heroines|invert=y}} are more likely to encounter [[special monsters]], [[Wanted|WANTED monsters]] or [[Pets|tameable pets]] | || {{Heroes or Heroines|invert=y}} are more likely to encounter [[special monsters]], [[Wanted|WANTED monsters]] or [[Pets|tameable pets]]. | ||
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Latest revision as of 12:20, 25 February 2025
Heroes and heroines can be affected by colorful temporary effects refered as Auras.
Gameplay
Effects
Heroes can only be affected by one aura at a time and those last from a few couples of minutes to several hours.
If another aura is activated, it will replace the one in effect. If the hero dies, the aura will be lost.
Exact effects of an aura changes from one aura to another ; some are mostly benefic, some not so much. Despite a decades of auras, deities are still not exactly confident on the exact full effect of some auras.
See the List of Auras section for the list of auras and their effects.
How to obtain a new aura
Random auras
- Randomly when questing
- Activating certain Activatable Artifacts
- Completing the Godville Times' Crossword
- Glowing Monsters will grant one upon defeat ; or remove one if the hero is defeated
Specific auras
- Aura of bliss when punishing a low health hero
- Aura of censorship when Censoring Monsters defeat the hero
- Aura of rage when encouraging a fully healthy hero
- Aura of spookiness sometimes on resurrecting.
- Aura of totemism on encountering a totem monster
List of auras
On the table below is the list and summary of known auras.
See also Category:Auras or the navbox below, for a list of all auras with a Godwiki article.
| Name | Effect | Notes |
|---|---|---|
| Abstinence | Heroes in town will be barred from partying/saving their gold. | |
| Audibility | Heroes are more likely to hear Godvoices. | |
| Baiting | Heroines are more likely to fish. | |
| Bliss | Heroes heals slightly for each monster slain. | Obtained by punishing a low health hero. |
| Confusion | Heroes will write their diaries with altered caps, in Cyrillic, or backwards. | Obtained very rarely after any monster death, but can also be obtained from mushrooms. |
| Curiosity | Heroines may activate activatable artifacts on their own. | |
| Hoarding | Monsters will guarantee dropping their artifacts upon death, but drop no gold. | |
| Huckstering | Heroines may sells their artifacts at an higher price. | |
| Hunting | Heroes are more likely to encounter a Boss-Monster when digging. | |
| Immortality | Heroines on low health may refuse to die from monsters or lose loot while sailing. | |
| Pacifism | Heroes will be unable to encounter monsters. | |
| Rage | Heroes will deal slightly more damage to monsters. (?) | Obtained by encouraging a fully healthy hero. |
| Saving | Heroes in town will guarantee saving their gold for retirement. | Cannot be obtained by pre-temple heroes or hero-traders. |
| Spookiness | Heroines are less likely to encounter monsters. | Can be obtained upon ressurecting the hero or activating autumn mushrooms |
| Totemism | Heroes may restore godpower upon defeating monsters. | Can be obtained upon encountering a totem monster |
| Trail | Heroines are more likely to encounter special monsters, WANTED monsters or tameable pets. |
Lore
It is said that all living things radiate an ethereal form of energy, the essence of life. Not only is it said, but it is also proven.
There are many types of auras each with different implications for their sources. Different auras reflect different wavelengths of light enabling an observer to infer the type of aura they can see.
Heroes are dull creatures. We all know this. By default they therefore emit useless grey auras which afford them no special advantage.
Unfortunately, very few living things can perceive the magical aura so nobody much notices the miserable lines of flux surrounding one of those particularly dreary souls.
More colourful auras are temporary but allow the hero privileges depending on the type of aura.
The thing about most auras, is that they last for a finite, and often short, period of time before the wisps of energy dissipate completely.
However, most auras will during this time period bestow the most astonishing luck upon a hero in one particular part of their life.
We can't have heroes everywhere having too much of an easy life so naturally, the more weird and wonderful auras are much harder to come by.
| Auras | |
|---|---|
| Standard Auras | Abstinence • Audibility • Baiting • Bliss • Confusion • Curiosity • Hoarding • Huckstering • Hunting • Immortality • Pacifism • Rage • Saving • Spookiness • Totemism • Trail |
| Event Auras | Censorship • Overcensorship • ██████████ |
| Historical Auras | Reviving |