Aura: Difference between revisions
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| [[Aura of totemism|Totemism]] | | [[Aura of totemism|Totemism]] | ||
|| {{Heroes or Heroines}} may restore [[godpower]] upon defeating monsters. | || {{Heroes or Heroines}} may restore [[godpower]] upon defeating monsters. | ||
|| | || Can be obtained upon encountering a [[totem monster]] | ||
|- | |- | ||
| [[Aura of trail|Trail]] | | [[Aura of trail|Trail]] | ||
Revision as of 13:51, 5 August 2024
Heroes and heroines can be affected by colorful temporary effects refered as Auras.
Gameplay
Effects
Heroes can only be affected by one aura at a time and those last from a few couples of minutes to several hours.
If another aura is activated, it will replace the one in effect. If the hero dies, the aura will be lost.
Exact effects of an aura changes from one aura to another ; some are mostly benefic, some not so much. Despite a decades of auras, deities are still not exactly confident on the exact full effect of some auras.
How to obtain a new aura
Random auras
- Randomly when questing
- Activating certain Activatable Artifacts
- Completing the Godville Times' Crossword
- Glowing Monsters will grant one upon defeat ; or remove one if the hero is defeated
Specific auras
- Aura of bliss when punishing a low health hero
- Aura of censorship when Censoring Monsters defeat the hero
- Aura of rage when encouraging a fully healthy hero
- Aura of spookiness sometimes on resurrecting.
- Aura of totemism on encountering a totem monster
List of auras
On the table below is the list and summary of known auras.
See also Category:Auras or the navbox below, for a list of all auras with a Godwiki article.
| Name | Effect | Notes |
|---|---|---|
| Abstinence | ? | |
| Audibility | Heroes are more likely to hear Godvoices. | |
| Baiting | Heroines are more likely to fish. | |
| Bliss | Heroes heals slightly for each monster slain. | Obtained by punishing a low health hero. |
| Curiosity | Heroines may activate activatable artifacts on their own. | |
| Hoarding | ? | |
| Huckstering | Heroines may sells their artifacts at an higher price. | |
| Hunting | Heroes are more likely to encounter a Boss-Monster when digging or traveling. | |
| Immortality | Heroines on low health are less likely to run away from monsters | |
| Pacifism | Heroes are less likely to encounter monsters | |
| Rage | ? | Obtained by encouraging a fully healthy hero. |
| Saving | Heroes are more likely to save their gold for retirement. | |
| Spookiness | Heroines are less likely to encounter monsters | Can be obtained upon ressurecting the hero or activating autumn mushrooms |
| Totemism | Heroes may restore godpower upon defeating monsters. | Can be obtained upon encountering a totem monster |
| Trail | Heroines are more likely to encounter special monsters, WANTED monsters or tameable pets |
Lore
It is said that all living things radiate an ethereal form of energy, the essence of life. Not only is it said, but it is also proven.
There are many types of auras each with different implications for their sources. Different auras reflect different wavelengths of light enabling an observer to infer the type of aura they can see.
Heroes are dull creatures. We all know this. By default they therefore emit useless grey auras which afford them no special advantage.
Unfortunately, very few living things can perceive the magical aura so nobody much notices the miserable lines of flux surrounding one of those particularly dreary souls.
More colourful auras are temporary but allow the hero privileges depending on the type of aura.
The thing about most auras, is that they last for a finite, and often short, period of time before the wisps of energy dissipate completely.
However, most auras will during this time period bestow the most astonishing luck upon a hero in one particular part of their life.
We can't have heroes everywhere having too much of an easy life so naturally, the more weird and wonderful auras are much harder to come by.
| Auras | |
|---|---|
| Standard Auras | Abstinence • Audibility • Baiting • Bliss • Confusion • Curiosity • Hoarding • Huckstering • Hunting • Immortality • Pacifism • Rage • Saving • Spookiness • Totemism • Trail |
| Event Auras | Censorship • Overcensorship • ██████████ |
| Historical Auras | Reviving |