Lab
The lab is where the hero stores boss-monster parts, designs a new boss-monster, and awakens the assembled boss-monster. It appears after a champion manages to gather one thousand pairs.
Parts
Assembling a boss-monster requires 100 additional pairs (past the 1,000 initial pairs) and one each of 10 parts: fur, horns, ear, eye, heart, rib, fillet, paw, hoof, and tail. Parts can be either looted from defeated boss monsters or obtained through fishing. Parts from an exploded boss-monster (called a "shred of the boss monster") are not usable (or capable of being placed) in the lab. Boss-monster parts from an explosive boss-monster that did not manage to explode are still usable.
The lab can only store one of each part at a time. A hero with monster parts in their inventory will automatically send them to the lab the next time they reach a town if the lab has an empty slot for that kind of part. If the hero has more than one of the same kind of part, e.g., tails from 2 different monsters, the higher quality part will be sent to the lab, and the lesser duplicate will remain in the hero's inventory to be sold as loot. At least two parts can be sent at a time.
Sent a parcel with the fillet of the Oxydjinn and hoof of the Oxydjinn to the lab.
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| — --Cecilia Fletcher, Heroine's Diary | ||
Once a part is already in the lab, the god can discard it to make room for a new part using 50% godpower. Since any parts not sent to the lab on arrival will be sold, it is important to clear room in the lab for a part before the hero reaches a town if you want to use it. (Note that if you dropped to a dungeon while in a town, returning to the surface in that town does not constitute an arrival.)
Once a hero gathers a full set of parts, the lab will display the potential assembled boss-monster’s name and power level, along with a countdown to the day the boss will "auto-assemble", or awaken on its own. The god can also choose to awaken that boss-monster early using 50% godpower.
It's alive... It's alive, it's moving, it's alive, it's alive, it's alive, it's alive, IT'S ALIVE!
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| — --Unknown Hero, Hero's Diary | ||
Naming Convention
The mechanism for naming the awakened boss monster is still being researched. More data is needed before conclusions can be drawn with certainty. However preliminary investigation appears to show the following rules:
- The boss will take the name from the lowest level part available in the lab.
- If there are multiple parts sharing lowest level available, the boss will take the name of the monster whose parts are repeated most often.
- If there is only one part from each of the parts of the lowest level, the boss will take the name of the monster whose part appears first.
No data is available for cases where there is a tie between two or more monster names of the lowest available level when 2 or more parts are present from each.
Estimated Power
As with everything in (artificial) life, the better the ingredients, the better the result. The quality of a part is determined by the strength of the boss monster. Parts from dungeon bosses have a level equal to the number of abilities that boss had, so a part from a dungeon boss with 2 abilities will be level 2. Level 3 parts are only available from boss-monsters that guard dungeon treasure. Dungeon bosses have been known to drop more than one part. A boss-monster uncovered by digging, even if it has three abilities, will only yield a level 2 part at best. Parts from fishing appear to always be level 1. Having more parts from the same defeated boss-monster will also increase the created boss’ power.
The estimated power of the boss-monster is calculated as follows:
- The minimum power of a boss-monster is 50%, regardless of whether the calculation is below 50%.
- The maximum power of a boss-monster is 300%, regardless of whether the calculation is above 300%.
- Each level 3 (lvl 3) part adds 21% power.
- Each level 2 (lvl 2) part adds 11% power.
- Each level 1 (lvl 1) part adds 1% power.
- Each duplicate part from the most common boss-monster in the lab adds 10% power. (e.g. if a lab has two parts from the same boss-monster and eight parts from eight other boss-monsters, there will be an additional 10% power and a lab with three parts from the same boss-monster and seven parts from other boss-monsters will add an additional 20% power.)
- Each duplicate part from a boss-monster (including the most common boss-monster) in the lab will add 1% power.
For example, if a lab has 4 parts from an Ark Enemy, 3 parts from an Obscentinel, and 2 parts from a Stalactitan, and 1 part from a Flawyer, the additional power will be
- +30% (from the Ark Enemy since it is the most common boss-monster in the lab)
- +3% (from the duplicate Ark Enemy parts)
- +2% (from the duplicate Obscentinel parts) and
- +1% (from the duplicate Stalactitan part)
for a total bonus of +36%, which makes the total power of the monster 246%. For a simpler explanation, see the table below:
| Monster & lvl | Bonus for lvl | Bonus for Most Common Boss | Bonus for Duplicate Boss | Total |
|---|---|---|---|---|
| Ark Enemy (lvl 3) | 21% | 0% | 0% | 21% |
| Ark Enemy (lvl 3) | 21% | 10% | 1% | 32% |
| Ark Enemy (lvl 3) | 21% | 10% | 1% | 32% |
| Ark Enemy (lvl 3) | 21% | 10% | 1% | 32% |
| Obscentinel (lvl 3) | 21% | 0% | 0% | 21% |
| Obscentinel (lvl 3) | 21% | 0% | 1% | 22% |
| Obscentinel (lvl 3) | 21% | 0% | 1% | 22% |
| Stalactitan (lvl 3) | 21% | 0% | 0% | 21% |
| Stalactitan (lvl 3) | 21% | 0% | 1% | 22% |
| Flawyer (lvl 3) | 21% | 0% | 0% | 21% |
| Total | 210% | 30% | 6% | 246% |
The minimum calculation is 10%, calculated as all lvl 1 parts from different bosses (1% x 10). Since the lowest power a boss can be is 50%, this boss would be 50%.
The maximum calculation is 309%, calculated as all lvl 3 parts from the same boss (21% x 10 + 10% x 9 + 1% x 9). Since the highest power a boss can be is 300%, this boss would be 300%.
| Godville's Goals and Activities | |
|---|---|
| Walkthrough | |
| Main Goals | Achievements • Feats • Pets • Temple • Ark • Lab • Book of Creation • Souls • Retirement • Constructs • Reliquary |
| Collectibles | Gold coins • Gold bricks • Gopher wood • Creatures • Boss parts • Glyphs • Souls • Invites • Relics |
| Heroic Activities | Quests • Side Jobs • Fishing • Digging • Arena • Sparring fights • Dungeons • Sailing • Datamine |
| Divine Activities | Forums • Godville Times • Guilds • Ideabox • Pantheons • Festivities • Dungeon Forge |