Harvest Moon/Advice, Guides, and Resource Compilation

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Gameplay Advice, Guides, and Resources

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General Advice & Tips

First Steps

From GodAndrele 4-medal laurel(U • C • T) 

  • Find an active guild, don't be afraid to talk and send your hero/ine to adventures with your fellows: this helps to get to know them, to progress successfully and to make your guild go up in pantheons.
  • Vote other voices: be fair (don't abuse!), and stack those 1% gp boosts, which always come in handy.
  • You can also get a boost on your GP by sending VCs and submitting ideas to the ideabox. Just try to be witty, as other players will vote them.
  • Try to always keep a 50% of godpower: this ensures you'll never spend an extra charge on arena, dungeon, activatable artifacts, etc.
  • Turn your phone notifications on so that you can benefit from special monsters, Invites to Godville (gather as much as you can, friends are useful), and on the whole all activatable items you get before your hero/ine gets rid of them.
  • You may want to join the Discord server as well.

Arena

General Advice

From GodAndrele 4-medal laurel(U • C • T) 

  • During a duel, influences and voices work better in your turn.
  • If you have a lot of gold, don't send to ZPG arena, neither go AFK in arena/dungeon/sail. Try to keep your gains under control! (disclaimer: some people do send to ZPG arena while carrying a lot of gold, and it doesn't mean they are less experienced; this is just my approach)

From GodHairplug4men 5-medal laurel(U • C • T) 

  • Choose what you want from the arena before sending - whether it's to improve your ration/record, or if it's all about having fun and the win/loss doesn't matter. It's also okay to change your mind on what matters depending on the week.
  • Fight every single time and try to win every single time. Whether you only have one charge or unlimited charges. Anybody is beatable with the right amount of luck.
  • Read as much advice as possible on the arena, and then send as often as possible. Nothing beats experience in the arena. Know why you win and know why you lose each fight. Try not to blame either on luck alone.

Juniors Matching Theory

From GodNgma 5-medal laurel(U • C • T)  In seniors, everyone with a temple can match anyone else with a temple. In juniors, there are 3+ different queues depending on the number of wins that account has;

 Q1 - 0 to 6 wins
 Q2 - 7 to 51 wins
 Q3 - 52 wins and above

Dungeon

General Advice

From GodAndrele 4-medal laurel(U • C • T) 

  • 'Heal' voices don't work while exploring the dungeon, only when fighting a boss.
  • During a boss fight, influences and voices work better in your turn. Miracles don't hurt the boss.
  • Don't overdrive in dungeons. If the driver is making a mess, try to friend them and ask to take over driving.
  • Use Discord (follow instructions once joined to get into the Dungeon chat) to find active dungeon mates. Although this is not guaranteed, your chances will be higher. Anyway, if you announce on Discord, be active and try to drive.
  • There is a Discord server exclusively intended for dungeons, in case you want to join.
  • Besides what dungeon guides state, treasury is usually in the direction of the nook - that is, in the same quadrant. It can be your first clue if there is one.
  • Also, sticky traps, walls and wormholes tend to show up when you are on the way to treasury.
  • There are usually 2-3 1ab bosses, 1-2 2ab bosses and one TB in every dungeon - thank you GodSanuch (U • C • T) } GodLlamaking 4-medal laurel(U • C • T)  and GodHairplug4men 5-medal laurel(U • C • T) 

This last bullet point is expanded below;

Number of Bosses in Dungeons

From GodCham Almighty 4-medal laurel(U • C • T) 

There can be up to 6 bosses in total. The tricky bit is that you can't know if there's a boss you didn't find, unless:

  • It's a Solitude dungeon.
  • It's a dungeon with a "kill all the bosses" side job (in which case you get a message when you've killed the last one).
  • It's a 6-boss dungeon where you've actually hit all 6 bosses.

Of the 1012 dungeons I've logged:

- 23 had two 2-ability bosses THAT WE FOUND.

- 14 had 5 or more bosses THAT WE FOUND (this includes one that had 6).

- 1 had 6 bosses, all of which we hit. This was a standard Robbery dungeon - no nook, no side job. It contained three 1-abs, two 2-abs, and of course 1 treasure boss.

So where 6-boss dungeons are concerned, a data point of 1 doesn't tell us much - but this one does tell us that not all 6-boss dungeons must have a reward of some sort.

I can't show you the log for that one as I failed to save the Erinome link, but I did log the details:

Chamber of Robbery (30-Apr-19):

Dungeon Sweeper 1a - Overhearing

Shyborg 1a - Squandering

Sighborg 1a - Squandering

Exoskeletor 2a - Leeching, Explosive

Warmongrel 2a - Nimble, Sweeping

Hyperbully 3a - Pickpocketing, Deafening, Leeching

Cancelling a VC

In dungeons, it is possible to cancel a directional voice by refreshing and sending a blank voice.

When sending a blank voice command in a dungeon or arena, it will not cost 5%. It will recharge your GP if you are at zero and have automatic restore turned on, but it will not take the 5% - thank you GodHairplug4men 5-medal laurel(U • C • T) 

Dig

General Advice

From GodAndrele 4-medal laurel(U • C • T)  Watch out when digging; make sure you have enough HP and GP in case you bump into a boss monster. There's good advice below on how to prevent that from happening.

How to Avoid Getting a Dig Boss Trigger

From GodHairplug4men 5-medal laurel(U • C • T)  if you're trying to avoid getting a dig boss trigger and matching a dig boss then you need to do it while you are on a digging boss cooldown, a sparring queue or a dungeon one. To avoid fighting regular bosses that get in the way of a spamming digging session, do it while going back to town.

Sail

General Advice

From GodCrisismana 4-medal laurel(U • C • T) 

  • When sailing, there are hints with a ! in them. If there are 3 of them; usually 1 of them is the booty, the others can either be empty or have a beasty. Sometimes hints can be an arrow pointing to booty or hot / cold hints. Getting crates is up to your luck, they can be found fighting beasties or on random islands.


Point Hints

Point of Interest hints can be found on hint islands, randomly dropped by defeated beasties, or made by miracles. They do not show a symbol where they were found, but rather make three Points of Interest ( ! ) of the same colour appear on the map, one of which will contain a booty. Revealing a hint tile by navigating next to it or using a lighthouse will leave a coloured border around that tile.

The booty location either contains a two-named beastie or is an island. You can deduce the likely location of the actual booty by the process of elimination: seeing what is at the other revealed tiles of the same colour set, seeing whether another booty was already found in the same sector as a hint location, and seeing if there are adjacent hints of another colour. Note that clustered hints can indicate a large island with booty, but could also be mere coincidence (e.g. an empty sea tile next to a regular beastie).

Lab (building up your boss)

General Advice

From GodHairplug4men 5-medal laurel(U • C • T)  You can get boss parts from fighting them and fishing too. You’ll also need 100 manimals and 100 fenimals. Ideally you want matching boss parts of all level three bosses. The more matching and the higher level, the more strength your boss will have.

How to Store Parts in the Lab

From GodHairplug4men 5-medal laurel(U • C • T)  Hero/ine will put a part into the lab only upon first entering a town or after praying. Do not send to dungeon before or during the selling phase. Alternatively, send to Arena or Sail right after you get out of the dungeon. That will make them store the part into the lab as well.

Stronger and Weaker Bosses - Pros and Cons

From GodWoody Pecker 5-medal laurel(U • C • T)  Stronger (max 300%) and weaker (min 50%) bosses each have their pros and cons. In Datamine:

  • At 300% - a collision deals ~25 hp damage, picking up a 11 deals ~30 hp damage, while a + will heal for ~25 hp
  • At 50% - a collision deals ~15 hp damage, picking up a 11 deals ~5 hp damage, while a + will heal for ~15 hp

Hence, depending on play style, a stronger boss is not necessarily more advantageous in Datamine. If you want to play aggressive and bump away other bosses a lot, build a stronger boss. If you want to avoid others and just collect bits in peace, build a weaker boss. In dungeons when you summon your boss, however, stronger = more boss hp, and more useful as an ally in a boss fight.

Getting Charges

From GodAndrele 4-medal laurel(U • C • T) 

  • You get charges by activating a Sacrificial Lamp or Praystation - craft or get them, and always keep 50% GP.
  • Try to kill every Holykeeper your hero/ine runs into as well, since you will get a Holy Powercell - which gives out a free charge. These cannot be crafted.


From GodFeather Mail 4-medal laurel(U • C • T) 

Miscellaneous

From GodAndrele 4-medal laurel(U • C • T) 

  • Try not to send to arena/dungeon/sail when your hero/ine is about to finish a quest - especially an epic one. Ideally, you want them to empty their inventory and spend their gold before going on an adventure.
  • "Learn" voices become more useless the higher your level is.
  • If you want to miracle when travelling for any reason, wait until your hero/ine has low HP since it'll probably heal them.
  • Go for the bingo after activating an orange box, bag of trophies, etc. Anyway, you should always be careful; make sure you don't get rid of exotic seashells, proofs of wanted monsters' deaths, etc.
  • Artifacts that can affect your hero/ine in a good or bad way (e.g. Continuum Transfunctioner) seem to be more likely to make something good happen the more often you activate them. However, I can't prove it empirically, but it's worth a try.
  • If your hero/ine has Tribbles or Hungry Tribbles in their inventory, they can eat any Invite to Godville you get upon defeating a Godville Administrator - thank you GodGabor18 (U • C • T) 
  • If your hero/ine gets a coupon for a side job when they already have a side job, they will just sell the coupon.

09:57 The trader took my coupon, then said something about last minute changes and gave me 528 coins instead.

  • Best town to pray: Unsettlement


How to Get your Hero/ine to Sleep

From GodWoody Pecker 5-medal laurel(U • C • T)  Hero/ines will always sleep in Godville after returning at the end of a quest. After this first sleep cycle but before hero/ine finishes praying and leaves town again, multiple sleep cycles can be triggered after each time the hero/ine sends to Arena or Sail. If either of those time out without a match, stall time by sparring until the 1 hr or 45 min cd is up, and then send again. One extra sleep cycle occurs per send attempt, regardless of whether you match.

How to Kill your Hero/ine

From GodHairplug4men 5-medal laurel(U • C • T)  I use the voice command, "dead death dieing deadening." And other varieties of that in between fighting monsters. Don't do it on your way back to town, or while looking for the right path, or while in town. Don't just use one word, mix it up. If you don't get it in four tries wait about 10 minutes and try again. Typically I can get it with 25% GP or less.


How to Revive a Pet

FromGodDogess 4-medal laurel(U • C • T) 

There are four plus ways to revive a pet:

1) At quest completion, with your hero/ine in low (red) health and with enough gold to rez (must have all three conditions met when s/he walks into Godville city proper; "enough gold" is 450 x pet level).

2) With enough gold (after selling) after an arena win (arena matches *can* be arranged, but do carry a risk of mis-match, especially if not timed properly).

3) In any town if the hero/ine has 2-3 times the gold required (you need the extra to allow for waste on booze, equipment, skills, savings). Dogville and Trollbridge are better towns for rezzing.

4) If you're templed, dungeon while praying.

On Proof of a Wanted Monster Death

From GodAndrele 4-medal laurel(U • C • T)  If you send to Arena/Sail or activate a town item while holding a proof of a wanted monster death, it automatically gets cashed in.

From GodNgma 5-medal laurel(U • C • T)  A proof is in the same class of items as boss parts, so it shouldn't be used as fishing bait, but you can use it for bingo. It is possible to lose it, like you can randomly lose any item, e.g. getting chewed up by pet, hero/ine broke it, hero/ine threw it down a well, etc.

Teleporting While in Town to Another Town

From GodWoody Pecker 5-medal laurel(U • C • T)  If one activates a town teleport during selling, they will directly go to prayer phase in new town. If it is done in the healing phase, the entire town phase is completed.

In-Depth Guides & Wikis

General

Arena Guides

Dungeon Guides

GodUrsina 4-medal laurel(U • C • T)  * very basic dungeon guide for the true beginner

Sailing Guides

GodFeather Mail 4-medal laurel(U • C • T)  * Sailing Guide

Digging Guides

GodMarked8 5-medal laurel(U • C • T)  * Digging guide

Lab & Datamine Guides

Miscellaneous Guides

GodCassia Rainsonne 4-medal laurel(U • C • T)  * Crossword Guide

GodCham Almighty 4-medal laurel(U • C • T)  * Guide on Killing Pets

Useful Chronicles

GodMe3713 (U • C • T) '

- Pantheon Equations

- Cooldown Times In Minutes

- Hotness Clues in Dungeons

- Order of Operations in Towns

- Getting Gold in Tradeburg


GodZlozaba (U • C • T) '

- Dungeon Drifting Rules

- Treasure / Treasure Boss Location in Dungeons


GodTsarczar 5-medal laurel(U • C • T) 

- Ways to Avoid Godville Sacrifice

- VC Strategy (out in the world)

- Tsarczar’s Bumparoundabit Method (dungeon navigation)

- When Fighting

- Ways to Get Godpower for Free

- Suspected Words That Will Not Get your Random Heard


GodDream Summoner (U • C • T) '

- Dungeon Notes - extensive

- Sailing Notes

- Other Notes (auras, cycles in town, skills, cooldowns, other)

Resources

Formulas

Gladiator formula

 [w²+(w*l)]/(l+1.5)


Dueler formula

 1/(1+10^((them-you)/400))=E
 You + (25 * E)

example:

 1/(1+10^((you–them)/400)) =
 1/(1+10^((686.3–699.5)/400)) =
 1/(1+10^(-13.2/400)) =
 1/(1+10^(-0.033)) =
 1/(1+0.927) =
 0.519


Rating formula


  New rating=Old rating+25(S–Е)
  S–the fighter's win (1) or loss (0) points
  So if New=Old+25(S–Е), then: If the fighter won: 
 S = 1, Е = 0.519 = >
 NR = OR + 25(S – Е) =
 699.5 + 25(1 – 0,519) =
 699.5 + 25*0,481 =
 699.5 + 12.025 = 711.525 => 711.5

VC Words

Heal: Wounds, Rest, Drink, HP, Roots

Attack: Smite, Tramp, Kick, Strike, Hit, Beat, Punch, Smash, Crush

Pray: Give, Donate, Sacrifice, Praise, Watch

Defend: Block, Shield, Cover, brace

Combining Items Rules

Definitions

• Any item = any non-bold item, italicized, any bold, activatable

• Bold = any bolded item. bolds, activatables

• Non Bold = any non bold item, healing items, special fished items, some activatables

• Activatable = any bold item with an @

• Non combinable items = boss parts, gold bricks, various others


Combinations

Same starting lettered items can be combined;

• Any item + any item = any item

• Any item + bold = bold

• Bold + bold = activatable first then bold if none exists


- Some items will not combine, like Tribbles or Gold Bricks.

- You cannot combine an item into an item you are trying to combine.

- You cannot get certain items from combining (e.g., Holy Powercell, Hammer of Realignment).


Combining Items Chart

From GodHairplug4men 5-medal laurel(U • C • T) 

Combining chart.png


Updated Combining Items Chart

From GodTuirix 4-medal laurel(U • C • T) 

Trickster chart.png

Crossword Solver

Field VC Testing

FromGodDogess 4-medal laurel(U • C • T) 

Erinome Godville UI+