Punishment
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A Punishment — quite literally raining on the hero's parade. Punishing a hero or heroine is a sure way to make them eviler.
General Information
To punish a hero, a god must use the "punish" button on his Remote Control at a 25% Godpower cost. Since divine intervention (even not pleasant one) is special, a hero will always write about it in their diary.
Punishment will affect a hero's Personality, steering a hero towards the side of evil, but constant punishment is needed to remain evil otherwise a hero will eventually drop back down to neutral. An encouragement will speed up the process of reverting to neutral or even steer towards the good side.
Benefits
- Punishments have a higher chance to melt a golden brick compared to encouragements
- Compared to neutral and good heroes, evil heroes do slightly more damage to monsters.
- Constant punishment will place the god under the Pantheon of destruction. The further away from neutral, the higher their rank will be.
- The Fiend achievement
- Honored Fiend: 30000 punishes
- Fiend, 1st rank: 10000 punishes
- Fiend, 2nd rank: 1000 punishes
- Fiend, 3rd rank: Reach "pure evil"
Drawbacks
- Compared to neutral or good heroes, evil takes a little more damage from monsters, making them more likely to die. [1]
- Cancels fishing upon use without an end reward
Effects when punished
While traveling
- Deals extra damage to a monster if fighting one (most common result)
- Melts 3000 gold coins into a golden brick
- Restores around 60-180 hp of their health (Uncommon)
- Getting a great amount of Godpower
- Gain a boost to their experience [1]
- Gain a boost to their quest percentage [1]
- Mend any piece of equipment (+1) [1]
- Nothing
- Backfire : Lose HPs.
- May grants an aura of bliss if hero already at very low health
- May also kill the hero outright if done while fighting a strong monster at low health
In town
- Increases guild influence
- When trading, may grants some gold (200-500) or a free artifact (even activatables). [1]
During adventures
- While in a duel with another hero in the Arena or a Boss-monster, it either deal damage to the opponent's health, damage to your hero, or damage to both.
- In the Dungeon it will lose health to your hero, all conscious party members will lose some health, or nothing will happen. [1]
- During a Sail it could do damage to beasties, replenish your food supplies or backfire to damage your ark.
- During Datamine, it may make a thruster appear in a nearby case.
Trivia
Examples of Healing Punishments
!Hero's Diary↻ ↑
09:42 PM A lightning bolt to the forehead quickly refreshed my mind and filled my body with energy. Yo-ho-ho, who's next, you pansies?
!Hero's Diary↻ ↑
11:09 PM A flurry of well-aimed fireballs from the heavens neatly cauterized all my wounds, leaving me fighting fit. Thanks for the help, Fearsome One!
!Hero's Diary↻ ↑
11:19 PM A giant fireball appeared on the horizon and streaked towards me with alarming speed. I ducked just in time. As it whizzed past and disappeared, its intense heat rushed through my body, restoring my health. Except for my now smoldering eyebrows.