Punishment

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Revision as of 06:07, 17 March 2022 by Thirteenth Flower (talk | contribs) (→‎Effects when punished: added warning that it can kill)
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Several butterflies turn to ashes and drift to the ground...

A Punishment — quite literally raining on the hero's parade. Punishing a hero or heroine is a sure way to make them eviler.

General Information

To punish a hero, a god must use the "punish" button on his Remote Control at a 25% Godpower cost. Since divine intervention (even not pleasant one) is special, a hero will always write about it in their diary.

Punishment will affect a hero's Personality, steering a hero towards the side of evil, but constant punishment is needed to remain evil otherwise a hero will eventually drop back down to neutral. An encouragement will speed up the process of reverting to neutral or even steer towards the good side.

Benefits

  • Punishments have a higher chance to melt a golden brick compared to encouragements
  • Compared to neutral and good heroes, evil heroes do slightly more damage to monsters.
  • Constant punishment will place the god under the Pantheon of destruction. The further away from neutral, the higher their rank will be.
  • The Fiend achievement
    • Honored Fiend: 30000 punishes
    • Fiend, 1st rank: 10000 punishes
    • Fiend, 2nd rank: 1000 punishes
    • Fiend, 3rd rank: Reach "pure evil"

Drawbacks

  • Compared to neutral or good heroes, evil takes a little more damage from monsters, making them more likely to die. [1]
  • Cancels fishing upon use without an end reward

Effects when punished

While traveling

  • Deals extra damage to a monster if fighting one (most common result)
  • Melts 3000 gold coins into a golden brick
  • Restores around 60-180 hp of their health (Uncommon)
  • Getting a great amount of Godpower
  • Gain a boost to their experience [1]
  • Gain a boost to their quest percentage [1]
  • Mend any piece of equipment (+1) [1]
  • Nothing
  • Backfire : Lose HPs.
    • May grants an aura of bliss if hero already at very low health
    • May also kill the hero outright if done while fighting a strong monster at low health

hero died while at 9hp

In town

  • Increases guild influence
  • When trading, may grants some gold (200-500) or a free artifact (even activatables). [1]

During adventures

  • While in a duel with another hero in the Arena or a Boss-monster, it either deal damage to the opponent's health, damage to your hero, or damage to both.
  • In the Dungeon it will lose health to your hero, all conscious party members will lose some health, or nothing will happen. [1]
  • During a Sail it could do damage to beasties, replenish your food supplies or backfire to damage your ark.
  • During Datamine, it may make a thruster appear in a nearby case.

Trivia

Examples of Healing Punishments

!Hero's Diary
09:42 PM A lightning bolt to the forehead quickly refreshed my mind and filled my body with energy. Yo-ho-ho, who's next, you pansies?
!Hero's Diary
11:09 PM A flurry of well-aimed fireballs from the heavens neatly cauterized all my wounds, leaving me fighting fit. Thanks for the help, Fearsome One!
!Hero's Diary
11:19 PM A giant fireball appeared on the horizon and streaked towards me with alarming speed. I ducked just in time. As it whizzed past and disappeared, its intense heat rushed through my body, restoring my health. Except for my now smoldering eyebrows.

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Needs confirmation

See also