User:Delta493

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Revision as of 05:16, 12 November 2019 by Delta493 (talk | contribs) (added glyphs + began taking data on town behavior and glyph behavior)
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I mostly add new items to the Omnibus list, but have also contributed significantly to the Lab and Book of Creation pages.

These are the words in my Book so far, which I suppose can be used to figure out which characters are valid glyphs too. I'm going to use "✧" as a spacer symbol and "." as a filler for glyphs I never got to see, but these should not be mistaken for glyphs.

╖╩╔. ✧ ╠╗.. ✧ ╕... ✧ ┼╖.. ✧ ┘┴┘. ✧ .... ✧ ╨...

The latest data collection shows several facts that I have yet to work into other articles. This information is not yet recorded there because further data is necessary to verify it. (If you post the results of this research there anyway, it would be polite to credit me in the "Summary" of your edit.)

  • When you drop to a dungeon in a town, you will resume the activity you were preforming when you dropped, except sleep. Interrupted sleep will not be resumed, and the hero will return to the next activity on the list. This can be important. If you want to keep boss parts, you can only send after the hero finishes selling. If you send when your hero is almost finished healing, they will finish healing before continuing. If you want them to immediately sell all items obtained in the dungeon to avoid losing them, send during or right before trade.
  • List of all known town activities:
    • On arrival:
      • pay fee of gold or artifacts (sometimes)
      • send boss parts to lab
      • present proof of wanted monster death
      • collect temple rewards (Godville only)
      • sacrifice gold for experience (Godville only)
        • Paying a fee occurs before collecting temple rewards.
        • Presenting proof occurs before sacrificing.
    • While in town:
      • heal
      • trade
      • make a failed attempt to sell tribbles
      • pray
      • rest
      • sleep
      • waste gold
      • save gold
      • buy healing items
      • write glyphs
      • buy equipment
      • upgrade skills
      • change skill
      • revive pet
      • temple construction (Godville only, end of quest only, incomplete temple only)
    • On leaving:
      • receive new quest (Godville only, end of quest only)
  • Order for resurrection: ---------------------------
    • pray
  • Order for return to heal (order 1): ---------------
    • heal (always)
  • Order for return to heal (order 2): ---------------
    • ???
  • Order for return to sell: -------------------------
    • heal (always)
    • trade (always)
    • unknown order: buy healing item(s) (only if more are needed to meet the hero's current standard number); make a failed attempt to sell tribbles
    • unproven: buy equipment
    • rest (unknown frequency)
    • waste or save gold (always exactly one per rest)
    • sleep (unknown frequency)
    • write glyphs (unproven except on an epic quests)
    • pray (always)
    • unknown order: upgrade skill; change skill; revive pet
  • Order after quest completion: ---------------------
    • trade
    • buy healing items (unproven); make a failed attempt to sell tribbles
    • unproven: buy equipment
    • rest (always)
    • waste or save gold (exactly one)
    • sleep (always)
    • write glyphs (sometimes, seemingly every other time)
    • pray (always)
    • unknown order: heal, upgrade skill; change skill; revive pet
  • It has been noted that upon quest completion, the hero will only heal at "low" health. Did she heal?
    • 224/560, "40%" (epic): No
  • Successful attempts to sell tribbles take place during normal trade, which since they've been around longer than other artifacts actually means they get sold first.
  • It's possible that glyph acquisition is directly related to quest number. The following are the number of glyphs received from sleep during and then after each quest. Note that only sleep on an epic quest and sleep after odd numbered quests yielded glyphs. Not all instances of sleep on epic quests yielded glyphs. All instances of sleep after odd quests did yield glyphs. Sleep has never been interrupted since the beginning of glyph collection, which may or may not have affected the results.
    • #4653: 0, 3
    • #4654: 0, 0
    • #4655: 0, 3
    • #4656: 0, 0
    • #4657: 0, 3
    • #4658: 0, 0
    • #4659: 0, 4
    • #4660: 3, 0 (It should be noted that the 3 glyphs obtained during the quest were all from 1 sleep, which was not the only sleep.)
    • #4661: ?, ?
  • Glyphs for deaths of wanted monsters without a listed gold reward: 1, 2
  • Glyphs for side job completions (completion within before 24-hour mark indicated by *s): 6
  • Did you know that you can fight monsters at milestone #0?

The following is a record of boss part combination name results to be used to determine the naming rules. (On hold until I get enough boss-monster parts to begin building a second boss.)

  • Fur: Ducktator 3
Horns: Tinkerhell 3
Ear: Gastronaut 2
Eye: Magnum Octopus 2
Heart: Magnum Octopus 2
Rib: Hellevangelist 2
Fillet: ??? 2
Paw: Ducktator 3
Hoof: Tubercolossus 3
Tail: Oxydjinn 3
RESULT: Magnum Octopus 2
  • Fur: Tinkerhell 3
Horns: Tinkerhell 3
Ear: Gastronaut 2
Eye: Magnum Octopus 2
Heart: Magnum Octopus 2
Rib: Hellevangelist 2
Fillet: Ark Enemy 3
Paw: Ducktator 3
Hoof: Tubercolossus 3
Tail: Oxydjinn 3
RESULT: Magnum Octopus 2
  • Fur: Tinkerhell 3
Horns: Tinkerhell 3
Ear: Gastronaut 2
Eye: Magnum Octopus 2
Heart: Megahurtz 3
Rib: Hellevangelist 2
Fillet: Ark Enemy 3
Paw: Ducktator 3
Hoof: Tubercolossus 3
Tail: Oxydjinn 3
RESULT: Gastronaut 2
  • Fur: Tinkerhell 3
Horns: Tinkerhell 3
Ear: Gastronaut 2
Eye: Magnum Octopus 2
Heart: Megahurtz 3
Rib: Hellevangelist 2
Fillet: Oxydjinn 3
Paw: Ducktator 3
Hoof: Oxydjinn 3
Tail: Oxydjinn 3
RESULT: Gastronaut 2
  • Fur: Tinkerhell 3
Horns: Tinkerhell 3
Ear: Gastronaut 2
Eye: Magnum Octopus 2
Heart: Tinkerhell 3
Rib: Hellevangelist 2
Fillet: Oxydjinn 3
Paw: Ducktator 3
Hoof: Oxydjinn 3
Tail: Oxydjinn 3
RESULT: Gastronaut 2
  • Fur: Tinkerhell 3
Horns: Tinkerhell 3
Ear: Hangoverlord 3
Eye: Magnum Octopus 2
Heart: Tinkerhell 3
Rib: Hellevangelist 2
Fillet: Oxydjinn 3
Paw: Ducktator 3
Hoof: Oxydjinn 3
Tail: Oxydjinn 3
RESULT: Hellevangelist 2