User:Delta493: Difference between revisions
m (updated intro + quest 4663 + needle + POI aura + 0 for a Biowolf death (A Biowolf is running amok and stealing candy from babies — will no one stop the madness? → 2700gc)) |
m (glyphs + data + conclusions + 0 glyphs for a Hydracula death (The Hydracula has been charged with death for skipping bail. A reward has been offered for anyone who can prove that the sentence has been carried out. → 2800gc)) |
||
| Line 3: | Line 3: | ||
These are the words in my Book so far, which I suppose can be used to figure out which characters are valid glyphs too. I'm going to use "✧" as a spacer symbol and "." as a filler for glyphs I never got to see, but these should not be mistaken for glyphs. | These are the words in my Book so far, which I suppose can be used to figure out which characters are valid glyphs too. I'm going to use "✧" as a spacer symbol and "." as a filler for glyphs I never got to see, but these should not be mistaken for glyphs. | ||
╖╩╔. ✧ ╠╗.. ✧ ╕... ✧ ┼╖.. ✧ ┘┴┘. ✧ .... ✧ ╨... | ╖╩╔. ✧ ╠╗.. ✧ ╕... ✧ ┼╖.. ✧ ┘┴┘. ✧ .... ✧ ╨... ✧ ╫╬╝. ✧ ╙╗.. | ||
The latest data collection shows several facts that I have yet to work into other articles. This information is not yet recorded there because further data is necessary to verify it. (If you post the results of this research there anyway, it would be polite to credit me in the "Summary" of your edit.) | The latest data collection shows several facts that I have yet to work into other articles. This information is not yet recorded there because further data is necessary to verify it. (If you post the results of this research there anyway, it would be polite to credit me in the "Summary" of your edit.) | ||
* When you drop to a dungeon in a town, you will resume the activity you were preforming when you dropped, except sleep. Interrupted sleep will not be resumed, and the hero will | * When you drop to a dungeon in a town, you will resume the activity you were preforming when you dropped, except sleep. Interrupted sleep will not be resumed, and the hero will begin the next activity on the list. If you want to keep boss parts, you can only send after the hero finishes selling. If you send when your hero is almost finished healing, they will finish healing before continuing. If you want them to immediately sell all items obtained in the dungeon to avoid losing them, send during or right before trade. | ||
* List of all known town activities: | * List of all known town activities: | ||
** On arrival: | ** On arrival: | ||
| Line 15: | Line 15: | ||
*** collect temple rewards (Godville only) | *** collect temple rewards (Godville only) | ||
*** sacrifice gold for experience (Godville only) | *** sacrifice gold for experience (Godville only) | ||
**** Paying a fee occurs before | **** Paying a fee occurs before presenting proof. | ||
**** Presenting proof occurs before sacrificing. | **** Presenting proof occurs before collecting temple rewards and also before sacrificing. | ||
** While in town: | ** While in town: | ||
*** heal | *** heal ~ spike | ||
*** trade | *** trade | ||
*** make a failed attempt to sell tribbles | *** make a failed attempt to sell tribbles | ||
*** rest | *** rest | ||
*** sleep | *** sleep ~ write glyphs | ||
*** waste gold | *** waste gold | ||
*** save gold | *** save gold | ||
*** buy healing items | *** buy healing items | ||
*** buy equipment | *** buy equipment | ||
*** upgrade skills | *** upgrade skills | ||
*** change skill | *** change skill | ||
*** revive pet | *** revive pet | ||
*** pray | |||
*** temple construction (Godville only, end of quest only, incomplete temple only) | *** temple construction (Godville only, end of quest only, incomplete temple only) | ||
** On leaving: | ** On leaving: | ||
| Line 37: | Line 36: | ||
* Order for resurrection: --------------------------- | * Order for resurrection: --------------------------- | ||
** pray | ** pray | ||
* Order for return to heal ( | * Order for return to heal (type 1): --------------- | ||
** heal (always) | ** heal (always) | ||
* Order for return to heal ( | * Order for return to heal (type 2): --------------- | ||
** ??? | ** ??? | ||
* Order for return to sell: ------------------------- | * Order for return to sell: ------------------------- | ||
| Line 54: | Line 53: | ||
* Order after quest completion: --------------------- | * Order after quest completion: --------------------- | ||
** trade | ** trade | ||
** unknown order: buy healing items ( | ** unknown order: buy healing items (did not happen if there is 1 or 2 out of 3, did when there were 0); make a failed attempt to sell tribbles | ||
** buy equipment (unproven) | ** buy equipment (unproven) | ||
** rest or heal (exactly one depending on health) | ** rest or heal (exactly one depending on health) | ||
** waste or save gold (exactly one per rest) | ** waste or save gold (exactly one per rest) | ||
** sleep (always) | ** sleep (always); write glyphs (sometimes, seemingly approximately every other time, occurs ''during'' sleep) | ||
** pray (always, seemingly less potent than usual) | ** pray (always, seemingly less potent than usual) | ||
** unknown order: upgrade skill; change skill; revive pet | ** unknown order: upgrade skill; change skill; revive pet | ||
| Line 65: | Line 63: | ||
** 224/560, "40%" (epic): No | ** 224/560, "40%" (epic): No | ||
** 229/560, "41%": No | ** 229/560, "41%": No | ||
** 182/560, "32%": Yes | ** 182/560, "32%": Yes without spike | ||
** 207/560, "36%": No | |||
** 82/560, "14%": Yes | |||
** 269/560, "52%": No | |||
* Successful attempts to sell tribbles take place during normal trade, which since they've been around longer than other artifacts actually means they get sold first. | * Successful attempts to sell tribbles take place during normal trade, which since they've been around longer than other artifacts actually means they get sold first. | ||
* It's possible that glyph acquisition is directly related to quest number. The following are the number of glyphs received from sleep during and then after each quest | * Telling the difference between healing types: | ||
** Healing type 1 occurs only after the hero's first loss to a monster. Healing type 2 occurs after losing to many monsters. | |||
** Healing type 1 does not usually include guild benefits (healing spike). Healing type 2 does. | |||
* It's possible that glyph acquisition is directly related to quest number and healing. The following are the number of glyphs received from sleep during and then after each quest. Sleep has never been interrupted since the beginning of glyph collection, which may or may not have affected the results. These results are consistent with the theory that the hero receives glyphs after the first quest and after every other quest after that, unless they heal. If they heal after the quest, they do not receive glyphs but are always eligible to receive glyphs after the next quest. This has the effect of resetting the every-other-quest cycle. | |||
** #4653: 0, 3 | ** #4653: 0, 3 | ||
** #4654: 0, 0 | ** #4654: 0, 0 | ||
| Line 78: | Line 82: | ||
** #4661: 0, 3 | ** #4661: 0, 3 | ||
** #4662: 0, 0 | ** #4662: 0, 0 | ||
** #4663: 0, '''0''' ( | ** #4663: 0, '''0''' (She was encouraged while healing. It's unclear if that affected results, though sleep itself was not disturbed.) | ||
* Glyphs for deaths of wanted monsters without a listed gold reward: 1, 2, 0, 0 | ** #4664: 0, 3 | ||
** #4665: 0, 0 | |||
** #4666: 0, '''0''' (healing) | |||
** #4667: 0, 3 | |||
* Glyphs for deaths of wanted monsters without a listed gold reward: 1, 2, 0, 0, 0 | |||
* Glyphs for side job completions (completion within before 24-hour mark indicated by *s): 6 | * Glyphs for side job completions (completion within before 24-hour mark indicated by *s): 6 | ||
* Did you know that you can fight monsters at milestone #0? | * Did you know that you can fight monsters at milestone #0? | ||
Revision as of 05:02, 15 November 2019
I've added new items to the Omnibus list, but have also contributed significantly to the Lab and Book of Creation pages and created the List of Activatable Artifacts.
These are the words in my Book so far, which I suppose can be used to figure out which characters are valid glyphs too. I'm going to use "✧" as a spacer symbol and "." as a filler for glyphs I never got to see, but these should not be mistaken for glyphs.
╖╩╔. ✧ ╠╗.. ✧ ╕... ✧ ┼╖.. ✧ ┘┴┘. ✧ .... ✧ ╨... ✧ ╫╬╝. ✧ ╙╗..
The latest data collection shows several facts that I have yet to work into other articles. This information is not yet recorded there because further data is necessary to verify it. (If you post the results of this research there anyway, it would be polite to credit me in the "Summary" of your edit.)
- When you drop to a dungeon in a town, you will resume the activity you were preforming when you dropped, except sleep. Interrupted sleep will not be resumed, and the hero will begin the next activity on the list. If you want to keep boss parts, you can only send after the hero finishes selling. If you send when your hero is almost finished healing, they will finish healing before continuing. If you want them to immediately sell all items obtained in the dungeon to avoid losing them, send during or right before trade.
- List of all known town activities:
- On arrival:
- pay fee of gold or artifacts (sometimes)
- send boss parts to lab
- present proof of wanted monster death
- collect temple rewards (Godville only)
- sacrifice gold for experience (Godville only)
- Paying a fee occurs before presenting proof.
- Presenting proof occurs before collecting temple rewards and also before sacrificing.
- While in town:
- heal ~ spike
- trade
- make a failed attempt to sell tribbles
- rest
- sleep ~ write glyphs
- waste gold
- save gold
- buy healing items
- buy equipment
- upgrade skills
- change skill
- revive pet
- pray
- temple construction (Godville only, end of quest only, incomplete temple only)
- On leaving:
- receive new quest (Godville only, end of quest only)
- On arrival:
- Order for resurrection: ---------------------------
- pray
- Order for return to heal (type 1): ---------------
- heal (always)
- Order for return to heal (type 2): ---------------
- ???
- Order for return to sell: -------------------------
- heal (always)
- trade (always)
- unknown order: buy healing item(s) (iff more are needed to meet the hero's current standard number); make a failed attempt to sell tribbles
- unproven: buy equipment
- rest (unknown frequency)
- waste or save gold (always exactly one per rest)
- sleep (unknown frequency)
- write glyphs (unproven except on an epic quests)
- pray (always)
- unknown order: upgrade skill; change skill; revive pet
- Order after quest completion: ---------------------
- trade
- unknown order: buy healing items (did not happen if there is 1 or 2 out of 3, did when there were 0); make a failed attempt to sell tribbles
- buy equipment (unproven)
- rest or heal (exactly one depending on health)
- waste or save gold (exactly one per rest)
- sleep (always); write glyphs (sometimes, seemingly approximately every other time, occurs during sleep)
- pray (always, seemingly less potent than usual)
- unknown order: upgrade skill; change skill; revive pet
- It has been noted that upon quest completion, the hero will only heal at "low" health. Did she heal?
- 224/560, "40%" (epic): No
- 229/560, "41%": No
- 182/560, "32%": Yes without spike
- 207/560, "36%": No
- 82/560, "14%": Yes
- 269/560, "52%": No
- Successful attempts to sell tribbles take place during normal trade, which since they've been around longer than other artifacts actually means they get sold first.
- Telling the difference between healing types:
- Healing type 1 occurs only after the hero's first loss to a monster. Healing type 2 occurs after losing to many monsters.
- Healing type 1 does not usually include guild benefits (healing spike). Healing type 2 does.
- It's possible that glyph acquisition is directly related to quest number and healing. The following are the number of glyphs received from sleep during and then after each quest. Sleep has never been interrupted since the beginning of glyph collection, which may or may not have affected the results. These results are consistent with the theory that the hero receives glyphs after the first quest and after every other quest after that, unless they heal. If they heal after the quest, they do not receive glyphs but are always eligible to receive glyphs after the next quest. This has the effect of resetting the every-other-quest cycle.
- #4653: 0, 3
- #4654: 0, 0
- #4655: 0, 3
- #4656: 0, 0
- #4657: 0, 3
- #4658: 0, 0
- #4659: 0, 4
- #4660: 3, 0 (The 3 glyphs obtained during the quest were all from 1 sleep, which was not the only sleep.)
- #4661: 0, 3
- #4662: 0, 0
- #4663: 0, 0 (She was encouraged while healing. It's unclear if that affected results, though sleep itself was not disturbed.)
- #4664: 0, 3
- #4665: 0, 0
- #4666: 0, 0 (healing)
- #4667: 0, 3
- Glyphs for deaths of wanted monsters without a listed gold reward: 1, 2, 0, 0, 0
- Glyphs for side job completions (completion within before 24-hour mark indicated by *s): 6
- Did you know that you can fight monsters at milestone #0?
- "Burnt the haystack. Found the needle." This phrase gives a "needle". Is "needle from a haystack" still an item?
- A POI granted an aura of audibility for 2 hours exactly. More data is needed to confirm whether this is consistent.
The following is a record of boss part combination name results to be used to determine the naming rules. (On hold until I get enough boss-monster parts to begin building a second boss.)
- Fur: Ducktator 3
- Horns: Tinkerhell 3
- Ear: Gastronaut 2
- Eye: Magnum Octopus 2
- Heart: Magnum Octopus 2
- Rib: Hellevangelist 2
- Fillet: ??? 2
- Paw: Ducktator 3
- Hoof: Tubercolossus 3
- Tail: Oxydjinn 3
- RESULT: Magnum Octopus 2
- Fur: Tinkerhell 3
- Horns: Tinkerhell 3
- Ear: Gastronaut 2
- Eye: Magnum Octopus 2
- Heart: Magnum Octopus 2
- Rib: Hellevangelist 2
- Fillet: Ark Enemy 3
- Paw: Ducktator 3
- Hoof: Tubercolossus 3
- Tail: Oxydjinn 3
- RESULT: Magnum Octopus 2
- Fur: Tinkerhell 3
- Horns: Tinkerhell 3
- Ear: Gastronaut 2
- Eye: Magnum Octopus 2
- Heart: Megahurtz 3
- Rib: Hellevangelist 2
- Fillet: Ark Enemy 3
- Paw: Ducktator 3
- Hoof: Tubercolossus 3
- Tail: Oxydjinn 3
- RESULT: Gastronaut 2
- Fur: Tinkerhell 3
- Horns: Tinkerhell 3
- Ear: Gastronaut 2
- Eye: Magnum Octopus 2
- Heart: Megahurtz 3
- Rib: Hellevangelist 2
- Fillet: Oxydjinn 3
- Paw: Ducktator 3
- Hoof: Oxydjinn 3
- Tail: Oxydjinn 3
- RESULT: Gastronaut 2
- Fur: Tinkerhell 3
- Horns: Tinkerhell 3
- Ear: Gastronaut 2
- Eye: Magnum Octopus 2
- Heart: Tinkerhell 3
- Rib: Hellevangelist 2
- Fillet: Oxydjinn 3
- Paw: Ducktator 3
- Hoof: Oxydjinn 3
- Tail: Oxydjinn 3
- RESULT: Gastronaut 2
- Fur: Tinkerhell 3
- Horns: Tinkerhell 3
- Ear: Hangoverlord 3
- Eye: Magnum Octopus 2
- Heart: Tinkerhell 3
- Rib: Hellevangelist 2
- Fillet: Oxydjinn 3
- Paw: Ducktator 3
- Hoof: Oxydjinn 3
- Tail: Oxydjinn 3
- RESULT: Hellevangelist 2