Difference between revisions of "User talk:SourceRunner"

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[[File:Petbehav1.jpg|200px|thumb|center|Pets often take advantage of their adorability to infuriate deities without repercussion.]]
 
[[File:Petbehav1.jpg|200px|thumb|center|Pets often take advantage of their adorability to infuriate deities without repercussion.]]
 
 
 
 
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EYES ONLY
 
Look below this line without specific invitation, and if SourceRunner finds out, the Bride of Random will hunt you down. She doesn't exist yet. You won't like her.
 
 
 
'''Your Ideabox Neighborhood Resources:'''
 
 
''Ideabox:'' 1. n. The developers' crowd-sourced mechanism for determining what the Godville deity wants to see in his/her hero(ine)'s environment and diary. 2. v. To idly or competitively submit ideas to and/or vote for ideas in the Ideabox. 3. v. To engage in and/or enjoy the community that has built itself up around this initially lonely-seeming activity. <br><br>
 
Whether one is new to the Ideabox or is an old hand at submitting and voting, there are resources and indicators that the ideaboxing community has or has developed of which you may not be aware. The below will provide an overview of many of the resources to get you started or continue to develop your skills in the long game sport of Godville. <br><br>
 
# [http://wiki.godvillegame.com/Ideabox GodWiki on Ideabox:] This article can answer most of the basic questions and prevent the worst errors that can get an idea voted down-- errors such as putting a field monster combat entry into duelbox or using indecipherable variables. It also provides interesting information about what to expect when certain numbered of ideas and grammar corrections get accepted; some of the perks are well worth the effort.
 
# [http://godvillegame.com/forums/show_topic/793 What Not to Ideabox, a la Gorgeous George:] This parody and self-lampooning thread, actually titled "How to Make Your Idea FAIL in the Ideabox [...]" is chock full of tactics that have been proven not to work (that week-old 4chan meme with the comment "LOL look it up"? Not your best bet) and examples of 0-3 yes-vote-earners from deities of all levels, that we're laughing off. Celebrating, even. Why? Because ideaboxers don't have skeletons in our closets, we have doughnut recipes.
 
# Guild Council/Guild Palringo: Chances are that one or more of your guildmates is an experienced ideaboxer who might be willing to talk and walk with you through the brainstorming, writing, submitting, voting, ERing, acceptance/rejection, and even appeal of an idea. Never hesitate to ask for help from your support network.
 
# Palringo Ideabox Chat: This chat, titled "gv i.d.e.a." (thank you, [http://godvillegame.com/gods/to_desktop?godname=Jimbob64 Jimbob64], for getting that information) is not listed in the Palringo index, but it is reportedly a wildly fun place where helpful deities abound. It has been known to hold open brainstorming sessions, allow for pre-submission idea editing and enhancement, and be a signboard for current ideabox challenges.
 
# The ✔, The X, or The □: Most of those funny symbols in heroes' motto lines represent guild affiliation, but these three signal Ideabox affiliation (courtesy of [http://godvillegame.com/gods/to_desktop?godname=Kyrin Kyrin] and [http://godvillegame.com/gods/to_desktop?godname=Blue+Panda Blue Panda]). Those of us with these symbols consider ourselves serious ideaboxers. If you contact one of us, we can put you in touch with one of our number willing to mentor a beginning ideaboxer or partner with an existing ideaboxer for a small-group ideabox challenge.
 
# [http://godvillegame.com/forums/show_topic/192  Why Is Everyone Such a Harda** in the Ideabox?] can be and periodically has been repurposed for general gripes. It is a good resource for airing grievances and knowing that you are not alone, or for a general query about if your grievance is a common problem.
 
# [http://godvillegame.com/forums/show_topic/1601 ER] is a Workman's Forum thread dedicated to the function and improvement of the Enhancement Room. From time to time, it has been used to guide new ER personnel in the honing of their enhancement skills. It has also been a ground for discussion of the philosophy of enhancement.
 
# [http://godvillegame.com/forums/show_topic/3 New Ideas and  Feature Proposals] is also a thread in the Workmen's Forum, but it is not strictly devoted to the ideabox. Instead, it takes suggestions to improve game function and content. Historically, this has included suggestions for the improvement of the Ideabox itself. Please note, it is best to check the "Harda**" and "ER" fora first, to see if there is an explanation for a particular feature being the way that it is.
 
# Voting Strategies: The Ideabox is much more populous now than it ever has been before. Specifically for any who may be feeling overwhelmed by voting, the Ideabox community has been developing the following strategies to reduce stress over the "firehose effect."
 
## Tier Focus: Some focus on level one, preferring to leave the "drudge work" of correcting to others and instead decide what gets to ER in the first place. Others focus on ER, preferring to leave the "drudge work" of all that voting to some and instead pursue the goal of the perfect entry from the cream of the crop. Result? Half the work, half the stress level.
 
## Job Share: Some have discussed splitting level one voting with a friend with similar tastes. These partners report to each other where they last left off voting, and pick up at stopping points so as not to duplicate efforts or give particular ideas unfair advantage. This must be carefully arranged (no actual pairs yet documented, just discussion), and each person must have the same voting power. Result? Theoretically, everyone takes a lesser voting burden.
 
## Repetition: This method generally only appeals to Ideabox addicts and ER predators. It entails visiting the Ideabox multiple times per day, and voting on/ERing the ideas that have become available recently. Result? While the work level is the same, the smaller portions that it comes in make it less onerous.
 
# Submission Strategy: With the increase in Ideabox population has come the problem of ideas "getting lost in the flood." Whether this is real or imagined, it is a true concern for many who feel that creation of a wildly funny/truly memorable/completely original idea is now close to impossible. Until we get our confidence back, the following tactics have been growing in prevalence.
 
## Ideabox Challenge: Some have developed groups and partnerships where they challenge each other to design ideas to certain specifications (make use of a particular pair of variables in a diary entry, or include a certain key phrase in submitter's choice of category, for instance) over a defined period in time. This tactic has often been used to break mutual writer's block and provide variety fast for a previously unpopulated function, but it is finding new use in elevating ideas above the flood that the Ideabox is experiencing. Since the Ideabox challenge produces a large number of thematically similar ideas in a short space of time, it trains voters to look at these entries more in relation to each other than to the overall population of ideas. While competition between these ideas becomes fiercer, the themed ideas stand above the flood as a group and together appear to attract more voter attention than when sprinkled at random. It is important to note that these challenges come in two flavors. 'Community Challenge' gets spread and passed along throughout the Ideabox community so far that nobody can be certain who submitted what, which makes voting effectively blind again. 'Small Group Challenge' (originated by [http://godvillegame.com/gods/to_desktop?godname=Morrigan+Dahlia Morrigan Dahlia]) involves pairs and triads, where ease of determining who submitted what or mutual quality checking requires that participants arrange a moratorium on voting or ERing. To get involved in a community challenge or start one of your own, look for someone with a ✔, □, or X in the motto. 
 
## [http://godvillegame.com/forums/show_topic/521 Idea Appeal:] This thread in the Workman's Forum is the developers' way of letting us explain ideas that the developers rejected. An idea placed in this thread, with full description of any references and a lucid explanation of exactly what makes it funny will receive a second review from the developers. Not all ideas placed in this thread will be accepted on this second review, but several have and may now be seen around Godville. It is suggested that no more than eight ideas be submitted for second review in a single post, as there appears to be a direct correlation between a low number of ideas and successful acceptance on second review. <br><br>
 
This list of resources is as complete as possible, but may easily have missed the full extent of support available on Palringo. Please consider going beyond these resources as you build your own connections with the Ideabox Community.  Happy Ideaboxing!
 
 
 
 
 
 
 
 
OR
 
 
 
 
 
 
 
Ideabox: Resources for Riding the Risen Tide
 
 
So you've noticed the Ideabox (for the first time or lately)? Yeah. With the latest of the developers' announcements, who could miss it? All of those interesting ideas, all of that godpower waiting to be earned, all of those votes! <br><br>
 
Perhaps you're wondering a few things. If you're new to ideaboxing, you might wonder, "How do I get in on this?" Or, if you're not so new, you might be wondering, "How do I keep my head above water, here? (Because there is a flood. And it's not going away. Yes!)" <br><br>
 
Luckily, the ideabox community has resources to answer both questions. <br><br>
 
''Jumping In'' <br>
 
Ideabox moves fast, with twenty-four hours for your idea to make an impression, gain votes, and either move on to the Enhancement Room or wait in your "Ingenious Pieces" queue. It can be a little intimidating. What are all these variables? How do I know something goes in a particular category? Where do I start? <br>
 
# Guild Council/Palringo: You are part of a guild, or will be soon. And chances are that one or more of your guildmates is an experienced ideaboxer who might be willing to talk and walk with you on the subject for a while. Put out a request in your guild council or guild Palringo room. Then, while you're waiting...
 
# "GodWiki on Ideabox:":http://wiki.godvillegame.com/Ideabox Make sure you've read this article a few times, because it can answer most of the basic questions and prevent the worst errors that can get an idea voted down-- errors such as putting a field monster combat entry into duelbox or using indecipherable variables. And, because everyone needs to laugh while figuring things out, try looking at...
 
# "What Not To Ideabox, a la Gorgeous George:":http://godvillegame.com/forums/show_topic/793 This parody and self-lampooning thread, actually titled "How to Make Your Idea FAIL in the Ideabox [...]" is chock full of tactics that have been proven not to work (that week-old 4chan meme with the comment "LOL look it up"? Not your best bet) and examples of 0-3 yes-vote-earners from deities of all levels, that we're laughing off. Celebrating, even. Why? Because ideaboxers don't have skeletons in our closets, we have doughnut recipes. But don't stop there! Head on over to the...
 
# Palringo Ideabox Chat: This chat, titled [gv i.d.e.a.] (thank you, Jimbob64, for getting that information) is not listed in the Palringo index, but it is reportedly a wildly fun place where helpful deities abound. While you're there, check up on that "help!" request you left with your guild. Still no reply? No problem! Just look for...
 
# The ✔, The X, or The □: Most of those funny symbols in heroes' motto lines represent guild affiliation, but these three signal ideabox affiliation. Those of us with these symbols consider ourselves serious ideaboxers. If you contact one of us, we can put you in touch with one of our number willing to take you one-on-one through brainstorming, formatting, submitting, voting, enhancing, waiting on the developers, and even appealing if necessary. <br><br><br>
 
''Surfing the Tsunami'' <br>
 
If you've been around the Ideabox for a while, maybe you remember when we could see each others' names alongside submissions. Or when we had to wait for 100 votes to accumulate on an idea before it went to the Enhancement Room. Or when the developers switched to the 24-hour system. And definitely you remember when the developers gave deities a reason to volunteer their votes.<br><br>
 
At every change, we have seen an increase in submission numbers. In fact, comparing early Ideabox submission rates to today's submission rates is like comparing the output of the Reeves Pulley Company's Auto line 1910-1913 to the output of the Ford Motor Company 1957. No-Name Brook, meet the mighty Amazon River. <br><br>
 
Enough analogies! (That came across loud and clear.) How do I keep up with it all, let alone excel in this environment? How do I keep my ideas from getting lost? Is my vote worth anything anymore? Where do I even start?! <br><br>
 
First, breathe. Then:<br>
 
# Get It Out of Your System: Maybe you don't like this development. Maybe you are feeling overwhelmed, exhausted, faintly disgusted, as though your achievements have been diluted or idea quality has degraded. Maybe you're just frustrated. Where can you go to voice this? Exactly the same place as always. "Why Is Everyone Such a Harda** in the Ideabox?":http://godvillegame.com/forums/show_topic/192 can be and periodically has been repurposed for general gripes. Or, if you have ideas for how to improve the situation you can always visit the Workmen's Forum at the "ER":http://godvillegame.com/forums/show_topic/1601 and "New Ideas and  Feature Proposals":http://godvillegame.com/forums/show_topic/3 threads. We'll wait. Done? Feel better? Hurrah! Now you're in the frame of mind to...
 
# Develop a Voting Strategy: Does voting matter to you anymore? That's a personal decision. Assuming the answer is "yes," you have several options that your ideaboxing community is testing or seems to find effective.
 
## Tier Focus: Some of us have access to both level one voting and ER. Some focus on level one, preferring to leave the "drudge work" of correcting to others and instead decide what gets to ER in the first place. Others focus on ER, preferring to leave the "drudge work" of all that voting to some and instead pursue the goal of the perfect entry from the cream of the crop. Result? Half the work, half the stress level.
 
## Job Share: Some have discussed splitting level one voting with a friend with similar tastes. These partners report to each other where they last left off voting, and pick up at stopping points so as not to duplicate efforts or give particular ideas unfair advantage. This must be carefully arranged (no actual pairs yet documented, just discussion), and each person must have the same voting power. Result? Theoretically, everyone takes a lesser voting burden.
 
## Repetition: This method generally only appeals to Ideabox addicts and ER predators. It entails visiting the Ideabox multiple times per day, and voting on/ERing the ideas that have become available recently. Result? While the work level is the same, the smaller portions that it comes in make it less onerous.
 
# Develop a Submission Strategy: There's nothing wrong with doing as we've always done, looking for areas that have gone unpopulated or pursuing excellence in joking. After all, we are all in competition to make the game better (preferably with our own ideas) and attract the same voters (who sometimes limit the number of "yes" votes they give per day), and competition fosters creativity. But if that's not working for you, the community has developed one tactic for making ideas stand out. Sort of. Or, at least, not get lost in the flood.
 
## Ideabox Challenge: Some have developed groups and partnerships where they challenge each other to design ideas to certain specifications (make use of a particular pair of variables in a diary entry, or include a certain key phrase in submitter's choice of category, for instance) over a defined period in time. This tactic has often been used to break mutual writer's block and provide variety fast for a previously unpopulated function, but it is finding new use in elevating ideas above the flood that the Ideabox is experiencing. Since the Ideabox challenge produces a large number of thematically similar ideas in a short space of time, it trains voters to look at these entries more in relation to each other than to the overall population of ideas. While competition between these ideas becomes fiercer, the themed ideas stand above the flood as a group and together appear to attract more voter attention than when sprinkled at random. It is important to note that these challenges come in two flavors. 'Community Challenge' gets spread and passed along throughout the Ideabox community so far that nobody can be certain who submitted what, which makes voting effectively blind again. 'Small Group Challenge' involves pairs and triads, where ease of determining who submitted what or mutual quality checking requires that participants arrange a moratorium on voting or ERing. To get involved in a community challenge or start one of your own, look for someone with a ✔, □, or X in the motto.
 
## Get Creative: We only have the one group strategy (that I know of), so get creative! You may develop that phenomenal tactic that nobody else has considered. <br><br>
 
Happy Ideaboxing!
 

Revision as of 03:07, 7 July 2013

If you need to talk to SourceRunner but can't get through to her on the forum and don't want her as a friend (trust me, no one could understand that feeling better-- she's my Guardian Spirit, after all), leave a note with me, Tarintodont, right here, and I'll pass it along in my prayers. If it regards something on her holy--... well, it's not a book. Holy page? Is there such a thing as a holy page? Anyway, if it regards something on her holy page, she's likely to put your contribution up within a month of receipt.


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This trader is probably only masquerading as human.
Bright attire not recommended for hiding from bosses.
Pets often take advantage of their adorability to infuriate deities without repercussion.