|Favourite Town||Los Demonos|
|Guild position||Chief Master / sits on the Guild Council as the Quantum Capacitor|
The god Nonnal has existed longer than any human. Or at least any hero. And, at any rate, definitely longer than any heroes who can remember anything earlier than their last drinking session. But he appears to have been most recently recognized around 480 g.e.
He is most commonly seen as a tall, gray-bearded figure, but it able to transform himself at will into a wispy smoke that matches the color of his wiry hair. Many heroes have claimed knowledge of his existence, but only one living hero has ever been granted the privilege of seeing his corporeal form. This meeting was granted immediately after completion of the stone dais on the crest of Mount Pi.
The reason for Nonnal's rare earthly visits is shrouded in mystery. It also remains to be seen why he chose Sir Nonnaly as his hero -- other than the amazing similarity of their names, of course.
The phrase "The cake is a lie" appears to be inextricably entwined with the quests that Nonnal demands; the origin of this phrase and its hidden meaning have yet to be uncovered.
Random thoughts about temple completion time
If these thoughts ever turn into anything coherent, they'll be moved to a new page and linked to from the Temple Completion Time Estimation page.
- There are many variables that enter in to an accurate calculation of temple completion time.
- We don't have access to most of them.
- We typically only have four variables available to us: hero's age, temple completion percentage, number of duel wins, number of duel losses.
- A user who voluntarily fights in the arena less is more likely to engage in more skirmishes (see Duels). Without very careful manual attention by the user, there is no way to accurately determine the number of skirmishes versus number of arena duels that the hero has engaged in.
- Any value that cannot be directly determined is assumed to be part of The Great Random and will be lumped together. This causes some theoretical issues when known and unknown variables are related (e.g. participation in duels, which we know, versus participation in skirmishes), but is a necessary abbreviation due to lack of information.
- An accurate formula can only use the values available to us:
- hero's age,
- temple completion percentage,
- number of duel wins,
- number of duel losses.
- The formula depends on the component of temple completion time that the user can't change (i.e. collectively, the random events) and those that the user can change (i.e. primarily represented by arena successes).
- Zero participation in the arena should simplify the formula to a version that describes the random processes only.
- Temple completion is documented as a percentage; any references to number of gold bricks shall be converted to percentage of temple completion using the formula 1 gold brick = 0.1% temple completion.
Total temple completion time t is the completion of the entire temple (100% of it) divided by the rate of temple completion. (We divide the rate to maintain the correct units per established dimensional analysis rules.)
''t'' (mths) = 100% completion (%) / ''rate_completion'' (%/mth)
more to follow...