Difference between revisions of "User:Nonnal"

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m (Some Ideabox suggestions approved by the Godville Administrators)
m (Updated favorite town)
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| rank = Grand Master
| rank = Grand Master
| position = Sits on the Guild Council as the ''Quantum Capacitor''
| position = Sits on the Guild Council as the ''Quantum Capacitor''
| town = Los Demonos
| town = Los Adminos

Revision as of 01:29, 21 January 2012

GodNonnal  is a god of the mighty hero, Sir Nonnaly. Visit his page for lots of good details about his adventures.

Championed by the Hero: Sir Nonnaly
Personality: Neutral
Gender: Male
Guild: Warped Quantum
Guild Position: Sits on the Guild Council as the Quantum Capacitor
Favorite Town: Los Adminos


The god Nonnal has existed longer than any human. Or at least any hero. And, at any rate, definitely longer than any heroes who can remember anything earlier than their last drinking session. But he appears to have been most recently recognized around 480 g.e.

He is most commonly seen as a tall, gray-bearded figure, but it able to transform himself at will into a wispy smoke that matches the color of his wiry hair. Many heroes have claimed knowledge of his existence, but only one living hero has ever been granted the privilege of seeing his corporeal form. This meeting was granted immediately after completion of the stone dais on the crest of Mount Pi.


The reason for Nonnal's rare earthly visits is shrouded in mystery. It also remains to be seen why he chose Sir Nonnaly as his hero -- other than the amazing similarity of their names, of course.

The phrase "The cake is a lie" appears to be inextricably entwined with the quests that Nonnal demands; the origin of this phrase and its hidden meaning have yet to be uncovered.

Some Ideabox suggestions approved by the Godville Administrators

Following is a partial list of ideas by Nonnal.

Look for these in the game:

  • Quest: fill in the potholes left by heroes digging in the middle of the road
  • Artifact: postdated death certificate
  • Artifact: good point
  • Monster: Bear Minimum
  • Earthly News: Catching rainwater to save for a rainy day...

These ideas all received at least 75% positive votes, so you might see them soon!

  • Diary: Before my very eyes, a massive hand appeared out of the heavens and grabbed an enormous handful of coins from my money bag. It squeezed them with superhuman strength and then dropped a newly minted gold brick into my hands! (94%)
  • Diary: A searing bolt of lightning knocked my coin bag right out of my hands and plunged it into a burning hole in the ground. Scrambling in after it, I noticed that the heat had melted a huge number of my coins into a solid gold brick! (84%)
  • Diary: Saw a falling star in the heavens. I guess even my Lord/Lady loses things sometimes. (81%)
  • Diary: Saw a double rainbow. I wonder if it has two pots of gold? (80%)
  • Diary: The thunder in the heavens sounded suspiciously like snoring. Almighty, you aren't sleeping while I'm down here performing great deeds in your name, are you? (78%)
  • Diary: Suddenly a piercing light opened into a wormhole before me. I stepped cautiously into it and found myself in the arena. Cool trick, Almighty! (76%)
  • Duel: A plague of locusts swarmed into the arena and descended upon both heroes, who fought them off only after sustaining considerable damage. Looks like no one is immune from %god_name%'s wrath. (84%)
  • Duel: %hero% noticed that %opponent%'s shoelaces were untied and helpfully knelt down to tie them. He/she then followed that up with a massive uppercut that knocked %opponent% right out of his/her shoes. (79%)

Random thoughts about temple completion time

If these thoughts ever turn into anything coherent, they'll be moved to a new page and linked to from the Temple Completion Time Estimation page.


  • There are many variables that enter in to an accurate calculation of temple completion time.
  • We don't have access to most of them.
  • We typically only have four variables available to us: hero's age, temple completion percentage, number of duel wins, number of duel losses.
  • A user who voluntarily fights in the arena less is more likely to engage in more skirmishes (see Duels). Without very careful manual attention by the user, there is no way to accurately determine the number of skirmishes versus number of arena duels that the hero has engaged in.


  • Any value that cannot be directly determined is assumed to be part of The Great Random and will be lumped together. This causes some theoretical issues when known and unknown variables are related (e.g. participation in duels, which we know, versus participation in skirmishes), but is a necessary abbreviation due to lack of information.


  • An accurate formula can only use the values available to us:
    • hero's age,
    • temple completion percentage,
    • number of duel wins,
    • number of duel losses.
  • The formula depends on the component of temple completion time that the user can't change (i.e. collectively, the random events) and those that the user can change (i.e. primarily represented by arena successes).
  • Zero participation in the arena should simplify the formula to a version that describes the random processes only.
  • Temple completion is documented as a percentage; any references to number of gold bricks shall be converted to percentage of temple completion using the formula 1 gold brick = 0.1% temple completion.

Formula Development

Total temple completion time t is the completion of the entire temple (100% of it) divided by the rate of temple completion. (We divide the rate to maintain the correct units per established dimensional analysis rules.)

''t'' (mths) = 100% completion (%) / ''rate_completion'' (%/mth)

more to follow...