Difference between revisions of "User:High king of undies"
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{{usergod|High king of undies | {{usergod|High king of undies | ||
− | |avatar = | + | |avatar = HKOF1.jpeg |
|hero = Mad-man Mike | |hero = Mad-man Mike | ||
|gender = Male | |gender = Male | ||
Line 7: | Line 7: | ||
|motto = 丯✔Under where?✔丯 | |motto = 丯✔Under where?✔丯 | ||
}} | }} | ||
+ | |||
+ | = Things to be proud of = | ||
+ | * [http://wiki.godvillegame.com/Blue_Feather_Guild#FC Feather Council] member | ||
+ | * Enhancement Room reviewer | ||
+ | * Contributer to the [http://godvillegame.com/forums/show_topic/2395?page=6#post_448254 Ideabox: A Workshop] lectures | ||
+ | * Having my monster "Bubblewrap Mummy" being picked as [http://godvillegame.com/stats/guild/Asylum Asylum's] totem monster | ||
+ | |||
= Mad-man Mike's Chronicles = | = Mad-man Mike's Chronicles = | ||
Line 195: | Line 202: | ||
</div> | </div> | ||
− | = | + | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> |
− | + | * <span id="Approval">'''Time to make some money'''</span> | |
− | + | <div class="mw-collapsible-content"> | |
− | + | One million gold, I’ve really saved up one million gold! Time to head back to the Daily Tankard to get my chronicles published all over Godville. Or at least that’s what I thought. | |
− | + | Upon arriving at the Daily Tankard I was approached by the city guards. They forcefully dragged me into a dark alley and warned me not to spend any of the gold in my savings. Apparently that’s against the rules of the Godville Administrators. Corruption! Godville’s city guards are corrupted I tell you! I will rewrite my chronicles myself again and again if that’s what it takes to show everyone the truth! | |
− | |||
− | |||
− | |||
− | + | At least that was my plan until the guards offered to pay for all my drinks tonight. You know, Almighty, forgive and forget… right? | |
− | + | </div> | |
+ | </div> | ||
− | + | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | |
− | + | * <span id="Approval">'''Dungeons'''</span> | |
+ | <div class="mw-collapsible-content"> | ||
− | + | It's so dark in here, I can't see a thing! | |
+ | </div> | ||
+ | </div> | ||
− | == | + | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> |
− | + | * <span id="Approval">'''Dungeons part 2'''</span> | |
+ | <div class="mw-collapsible-content"> | ||
− | + | Who would have thought? It’s hard to see underground with your eyes closed. It might not be a bad thing. | |
− | + | Every now and then my lord wants me to descend down into a dungeon with other heroes. Fallen heroes, traps, gremlins and terrifying bosses. No, dungeons are no joke. | |
− | + | And if you thought it couldn’t get any worse you constantly hear the voice of false gods ordering me around. When I want to go south I get the words “go west” burned into my eyelids. At least that’s easy to see with your eyes closed. | |
− | + | And the worst thing of all! When we finally get to the treasure which is enough to buy us all beer for a week we have to deposit it all in a box so our gold is immediately stored onto our bank account. | |
− | + | What are we saving for anyway? What could my lord possible want to get that’s so expensive?! Does he intend to melt all that gold into bricks and order me to build 999 more temples?! Please, Almighty, don’t do that to me. | |
+ | </div> | ||
+ | </div> | ||
<div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | ||
− | * <span id="Approval">''' | + | * <span id="Approval">'''Guildleader'''</span> |
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | + | What do they think they are doing? Are they all insane?! Well yh… I already knew that, but why? Why choose my god to lead the guild? | |
− | + | He’s so unreasonable! Healing my wounds just so I can get attacked again by monster without beer breaks in between. Punishing me when I slack off. Making me build a golden temple. Seriously, what’s wrong with normal bricks? And now he wants to save up 30 million gold and build an ark out of gopher wood logs. What’s wrong with normal wood planks? | |
− | |||
− | |||
− | + | They want a god like mine to lead them? Soon I won’t be the only unfortunate hero who has to endure all this. Every hero and heroine from Blue Feather will have to! And soon every hero in existence! | |
− | |||
− | |||
− | + | ''a few moments later'' | |
− | |||
− | |||
− | + | What? Every hero already has to do all of this! I wanted to warn everyone about what was coming but they already had to do all that from the start. Is this some kind of game to you, Almight?! Are we all just a bunch of NPC’s in a text based game to you? | |
− | |||
− | |||
</div> | </div> | ||
</div> | </div> | ||
− | + | = Guild = | |
− | + | [[File:Blue_Feather_Shirt.jpeg|250px|thumb|left|A shirt with the Blue Feather Guild logo made by the High king of undies]] | |
− | + | The {{god|High king of undies}} is a member of the [http://godvillegame.com/stats/guild/Blue%20Feather Blue Feather] guild. | |
− | + | His current guild rank is Hierarch and he seems to be pretty active in the guild council, especially when it comes to answer ideabox related questions. However, questions related to the ideabox aren't the only questions he anwers. | |
− | + | In the guild the High king is honered to be listed as: | |
+ | * Feather Council member | ||
+ | * Word-weaving storyteller | ||
+ | * Idea-abounding ideaboxer | ||
− | + | Rumor has it he hosts the [http://godvillegame.com/forums/show_topic/1303?page=355#post_524906 Ideabox FAQ Saturday]. | |
− | + | The first Ideabox FAQ Saturday was held at the 19th of September 2015. | |
− | |||
− | + | PS: All rumors about the High king being in charge of the laundry room at [http://godvillegame.com/stats/guild/Blue%20Feather Blue Feather] aren't true, or are they? | |
− | + | We're not sure yet. | |
− | |||
− | + | = Pet = | |
− | + | == Boo the Firefox == | |
− | + | [[ image:CAM00143.jpeg|400px]] | |
− | + | ||
− | + | Boo, my loyal [http://wiki.godvillegame.com/Firefox Firefox] fights by my side against monsters, keeps me company while questing and intimidates traders who charge to much for their goods. | |
− | + | ||
+ | All that's left to teach him now is the difference between gold and food. | ||
+ | |||
+ | [[ image:BKO.jpeg|400px]] | ||
+ | |||
+ | A great pet protects his master at all costs, in return the hero tries to heal his pet in time. | ||
+ | |||
+ | = Favorite Events = | ||
<div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | ||
− | * <span id="Approval">''' | + | * <span id="Approval">'''02-05-2015 Quest: Give up drinking'''</span> |
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | {{diary | title = | + | {{diary | title = Mad-man Mike's Diary | width = 275px | text = 09:29 PM I was bored to tears, so I decided to give up drinking. this should be interesting.}} |
− | {{diary | title = | + | {{diary | title = Mad-man Mike's Diary | width = 275px | text = 10:01 PM Screw this quest. I'm going home.}} |
</div> | </div> | ||
</div> | </div> | ||
<div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | ||
− | * <span id="Approval">''' | + | * <span id="Approval">'''02-13-2015 My Firefox'''</span> |
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | |||
− | + | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | |
+ | ** <span id="Approval">'''02-13-2015 Pet: Boo the Firefox'''</span> | ||
+ | <div class="mw-collapsible-content"> | ||
− | + | {{diary | title = Mad-man Mike's Diary | width = 275px | text = 02:59 PM I looked into the kind eyes of the vanquished monster and suddenly decided — Firefox, you'll be my pet! And I'll call you Boo. Bandaged his wounds, gave him a treat and fastened the leash.}} | |
− | + | {{diary | title = Mad-man Mike's Diary | width = 275px | text = 03:11 PM A terrifying Sun Dog is approaching, but I am not afraid, because I have my valiant Boo by my s... Hey, you coward, come back here!}} | |
</div> | </div> | ||
</div> | </div> | ||
<div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | ||
− | * <span id="Approval">''' | + | ** <span id="Approval">'''03-11-2015 Boo Knocked Out'''</span> |
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | {{diary | title = Mad-man Mike's Diary | width = 275px | text = | + | {{diary | title = Mad-man Mike's Diary | width = 275px | text = 09:04 AM The Holy Mass Murderer raised its hand for a deadly final strike against me, when Boo suddenly threw himself under its feet. The monster stumbled and fell dead on the ground, its neck broken. Boo was knocked out by the impact of the monster's carcass. Oh, my Lord, if I don't bring him back to his senses in time, he'll lose all his levels and his will to compete!}} |
+ | |||
+ | ''One day later...'' | ||
− | {{diary | title = Mad-man Mike's | + | {{diary | title = Mad-man Mike's | width = 275px | text = 11:02 AM Desperately praying and sacrificing, I made a small miracle and healed my pet's heavy wounds. Boo, I'm so glad to see you in good health!}} |
</div> | </div> | ||
</div> | </div> | ||
<div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | ||
− | * <span id="Approval">''' | + | ** <span id="Approval">'''04-02-2015 Boo Knocked Out, Again'''</span> |
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | {{diary | title = Mad-man Mike's Diary | width = 275px | text = | + | {{diary | title = Mad-man Mike's Diary | width = 275px | text = 10:13 PM The Nobodyguard raised its hand for a deadly final strike against me, when Boo suddenly threw <not funny> under its feet. The monster stumbled and fell dead on the ground, its neck broken. Boo was knocked out by the impact of the monster's carcass. Oh, my Lord, if I don't bring him back to his <21+> in time, <worrisome> lose all his levels and his will to compete!}} |
+ | |||
+ | {{diary | title = Mad-man Mike's Diary | width = 275px | text = 10:12 AM I didn't manage to heal up my pet's wound in time. Well, Boo, your regenerating abilities will help you to recover, but I think level-ups and pantheons are not for you anymore. On the other hand, who needs those silly things anyway?}} | ||
+ | </div> | ||
+ | </div> | ||
</div> | </div> | ||
</div> | </div> | ||
− | = | + | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> |
− | * | + | * <span id="Approval">'''03-17-2015 Duel: Futile Precaution'''</span> |
− | + | <div class="mw-collapsible-content"> | |
− | + | ||
− | + | {{diary | title = Earthly News| width = 275px | text = Setting up lightning rods in case his god decides to "help"...}} | |
− | + | ||
− | + | {{diary | title = Duel Log | width = 275px | text = Awkwardly bouncing from the enemy's attack, Mad-man Mike caught a lightning bolt intended for his rival.}} | |
− | + | </div> | |
− | + | </div> | |
− | |||
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− | * | + | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> |
− | + | * <span id="Approval">'''04-07-2015 First Time In The News'''</span> | |
− | + | <div class="mw-collapsible-content"> | |
+ | {{diary | title = Godville Times #1546 | width = 275px | text = Ideabox News | ||
+ | • According to rumor, the Ideabox will take almost any old submission these days. Yesterday, it took 268 ideas of them. | ||
− | + | • High king of undies was spotted in the Ideabox. All ideas are requested to form an orderly line and await improvement. | |
− | |||
− | + | • Today's Ideabox dupes brought to you by the Department of Redundancy Department.}} | |
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</div> | </div> | ||
</div> | </div> | ||
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<div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | ||
− | * <span id="Approval">''' | + | * <span id="Approval">'''05-31-2015 Life's Short, Death's Shorter'''</span> |
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | + | ||
− | + | {{diary | title = Mad-man Mike's Diary | width = 275px | text = 05:22 PM Shamefully died by the hand of the Master of Disaster.}} | |
− | + | ||
− | + | {{diary | title = Mad-man Mike's Diary | width = 275px | text = 05:22 PM Oh no, Most Righteous One. Send me back! I left my beer money in the afterlife!}} | |
</div> | </div> | ||
</div> | </div> | ||
<div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | ||
− | * <span id="Approval">''' | + | * <span id="Approval">'''07-02-2015 Here Comes The Boom'''</span> |
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | + | ||
− | + | {{diary | title = Mad-man Mike's Diary | width = 275px | text = 09:18 PM That darned firefox! I turned away for just a second and he chewed my grenade pin to pieces. Now I have to throw it away.}} | |
− | |||
</div> | </div> | ||
</div> | </div> | ||
<div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | ||
− | * <span id="Approval">''' | + | * <span id="Approval">'''09-15-2015 Cold Fire'''</span> |
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<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | + | {{diary | title = Mad-man Mike's Diary | width = 275px | text = 10:56 PM Rubbed the cryogenically preserved phoenix vigorously in the hope of summoning a genie. Smoke started to plume from its surface. Just a little more... EEEK! It's on fire! It burns! It hurts!}} | |
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</div> | </div> | ||
</div> | </div> | ||
+ | = Ideabox and ER = | ||
+ | *Approved | ||
+ | **Approved ideas: 177 | ||
+ | **Bug Reports: 3 | ||
+ | **Approved corrections: 1 | ||
+ | **Most approvals in one round: 58 | ||
+ | **Times IQ points converted to Gratitude points: 5 | ||
+ | Conversion of 250 IQ points into 10 gratitude points (06/02/2015) | ||
+ | Conversion of 250 IQ points into 10 gratitude points (07/01/2015) | ||
+ | Conversion of 250 IQ points into 10 gratitude points (08/01/2015) | ||
+ | Conversion of 250 IQ points into 10 gratitude points (08/01/2015) | ||
+ | Conversion of 250 IQ points into 10 gratitude points (08/29/2015) | ||
+ | |||
+ | *Ideabox influence | ||
+ | **Daily limit: 44 | ||
+ | **Positive voting power: 3 | ||
+ | |||
+ | |||
+ | == Help! The ideabox '''sucks'''! == | ||
+ | [https://drive.google.com/file/d/0B1w4BOl9Za2RcElGZkdsUVNjNjQ/view?pli=1 Help! The ideabox '''sucks'''!] (pdf) [https://docs.google.com/document/d/15dYUauXPA_NItfOxWUhtjz_J29QapWKNf3eZE7RlmMA/mobilebasic?pli=1#h.getfs6gbxg58 plain text version] is an ideabox guide and FAQ created by {{god|Brinjal}}. It contains a lot of info about anything ideabox related. | ||
+ | |||
+ | == Goals == | ||
<div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | ||
− | * <span id="Approval">''' | + | * <span id="Approval">'''Get an idea approved with following reference'''</span> |
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | ** | + | **High king of undies (Failed attempts: 19) |
− | + | </div> | |
− | + | </div> | |
− | + | ||
− | + | *Get access to ER ✔ | |
− | * | + | |
− | + | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | |
− | + | * <span id="Approval">'''Pantheon of Gratitude'''</span> | |
− | * | + | <div class="mw-collapsible-content"> |
− | + | **Enter Top 200 in the Pantheon of Gratitude ✔ | |
− | + | **Enter Top 100 in the Pantheon of Gratitude ✔ | |
− | + | **Enter Top 50 in the Pantheon of Gratitude ✔ | |
− | ** | + | **Enter Top 20 in the Pantheon of Gratitude ✔ |
− | + | **Enter top 10 in the Pantheon of Gratitude (best so far: rank 19) | |
− | ** | + | </div> |
− | ** | + | </div> |
− | ** | + | |
− | ** | + | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> |
− | + | * <span id="Approval">'''Most approvals in one round'''</span> | |
− | + | <div class="mw-collapsible-content"> | |
− | + | **Get 20 ideas approved in one round ✔ | |
− | + | **Get 50 ideas approved in one round ✔ | |
− | + | **Get 100 ideas approved in one round (best so far: 58) | |
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</div> | </div> | ||
</div> | </div> | ||
<div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | ||
− | * <span id="Approval">''' | + | * <span id="Approval">'''Categories'''</span> |
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | * | + | *Get an idea approved in every voteable category ✔ |
− | + | *Get an idea approved in every category | |
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<div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | ||
− | * <span id="Approval">''' | + | * <span id="Approval">'''Get an Idea approved in every sub-category'''</span> |
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | + | ||
− | + | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | |
− | * | + | * <span id="Approval">'''Awesome Idea'''</span> |
− | + | <div class="mw-collapsible-content"> | |
− | + | ***random pet name ✔ | |
− | *** | + | ***skill |
− | *** | + | ***new feature |
− | |||
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</div> | </div> | ||
</div> | </div> | ||
<div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | ||
− | * <span id="Approval">''' | + | * <span id="Approval">'''Diary'''</span> |
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | *** | + | ***Random occurrences ✔ |
− | **** | + | ****while traveling ✔ |
− | **** | + | ****while fighting a monster ✔ |
− | **** | + | ****while the hero is dead ✔ |
− | **** | + | ****while healing ✔ |
− | *** | + | ****while trading ✔ |
− | **** | + | ****while resting ✔ |
− | **** | + | ****while sleeping ✔ |
+ | ****while praying ✔ | ||
+ | ****during temple construction ✔ | ||
+ | ****waiting for an arena opponent ✔ | ||
+ | ****for hero-trader ✔ | ||
***Events | ***Events | ||
− | **** | + | ****on meeting a strong monster ✔ |
− | **** | + | ****on fleeing from a monster ✔ |
− | **** | + | ****on death from a monster ✔ |
− | **** | + | ****defeating a monster ✔ |
− | **** | + | ****loss of an artifact ✔ |
+ | ****upon resurrection ✔ | ||
+ | ****returning to town (to heal) ✔ | ||
+ | ****returning to town (to sell) | ||
+ | ****spending gold in town ✔ | ||
+ | ****on selling an expensive artifact ✔ | ||
+ | ****on getting a new quest ✔ | ||
+ | ****depositing gold towards savings ✔ | ||
+ | ****on aura end ✔ | ||
+ | ****upon arrival in town ✔ | ||
***Influences | ***Influences | ||
+ | ****voice from own god | ||
+ | ****voice from some other god ✔ | ||
+ | ****response to god voice ✔ | ||
****encourage | ****encourage | ||
****punish | ****punish | ||
****miracle | ****miracle | ||
− | ****god voice | + | ****guild miracle |
+ | ****upon melting a brick | ||
+ | ****ignoring god voice ✔ | ||
+ | ***Other ✔ | ||
+ | ****other ✔ | ||
</div> | </div> | ||
</div> | </div> | ||
<div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | ||
− | * <span id="Approval">''' | + | * <span id="Approval">'''Earthly news'''</span> |
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | *** | + | ***Random occurrences |
− | *** | + | ****while traveling ✔ |
− | *** | + | ****while healing |
− | *** | + | ****while resting ✔ |
− | + | ****during temple construction | |
− | + | ****while trading ✔ | |
− | + | ****waiting for an arena opponent | |
− | + | ****waiting for resurrection ✔ | |
− | * | + | ****while praying |
− | + | ***Monster fight | |
− | *** | + | ****meeting a monster |
− | *** | + | ****fighting a monster ✔ |
− | *** | + | ****hitting a monster |
+ | ****defeating a monster | ||
+ | ****fleeing from a monster | ||
+ | ***Transportation | ||
+ | ****searching for the right path via | ||
+ | ****through the | ||
+ | ****returning to town ✔ | ||
+ | ***Other | ||
+ | ****remote control ✔ | ||
+ | ****searching for the hero ✔ | ||
+ | ****hero trader: waiting | ||
+ | ****hero trader: selling | ||
+ | ****other ✔ | ||
</div> | </div> | ||
</div> | </div> | ||
<div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | ||
− | * <span id="Approval">''' | + | * <span id="Approval">'''Duels'''</span> |
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | *** | + | ***Fight log |
− | *** | + | ****hero hit ✔ |
− | *** | + | ****hero miss ✔ |
− | + | ****using a skill | |
− | + | ****random phrase ✔ | |
− | + | ****boss hit | |
− | + | ****boss miss | |
− | * | + | ****duel end |
− | + | ****duel start | |
− | *** | + | ****other |
− | *** | + | ***Influences |
− | *** | + | ****encourage |
− | *** | + | ****punish |
− | *** | + | ****miracle |
− | *** | + | ****god voice ✔ |
− | *** | + | ****reaction to god voice ✔ |
− | |||
− | |||
− | |||
− | |||
</div> | </div> | ||
</div> | </div> | ||
− | == | + | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> |
− | + | * <span id="Approval">'''Dungeons'''</span> | |
− | ''' | + | <div class="mw-collapsible-content"> |
+ | ***Rooms ✔ | ||
+ | ****empty ✔ | ||
+ | ****hint ✔ | ||
+ | ****trap ✔ | ||
+ | ****bonus ✔ | ||
+ | ***Direction ✔ | ||
+ | ****available ✔ | ||
+ | ****heroes move to ✔ | ||
+ | ***Events | ||
+ | ****boss nearby hint ✔ | ||
+ | ****boss encounter ✔ | ||
+ | ****treasure room ✔ | ||
+ | ****rare random event | ||
+ | ****other ✔ | ||
+ | ***Influences | ||
+ | ****encourage ✔ | ||
+ | ****punish | ||
+ | ****miracle ✔ | ||
+ | ****god voice ✔ | ||
+ | </div> | ||
+ | </div> | ||
− | + | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | |
− | + | * <span id="Approval">'''Quests'''</span> | |
− | === | + | <div class="mw-collapsible-content"> |
+ | ***Normal ✔ | ||
+ | ***Mini | ||
+ | ***Epic | ||
+ | ***Ending ✔ | ||
+ | </div> | ||
+ | </div> | ||
<div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | ||
− | * <span id="Approval"> | + | * <span id="Approval">'''Monster ✔'''</span> |
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | + | ***Normal ✔ | |
− | + | ***Strong ✔ | |
− | + | ***Boss ✔ | |
− | + | </div> | |
− | + | </div> | |
− | + | ||
− | + | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | |
− | + | * <span id="Approval">'''Artifact'''</span> | |
+ | <div class="mw-collapsible-content"> | ||
+ | ***Normal ✔ | ||
+ | ***Heal | ||
+ | ***Activateable ✔ | ||
</div> | </div> | ||
</div> | </div> | ||
<div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | ||
− | * <span id="Approval"> | + | * <span id="Approval">'''Equipment'''</span> |
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | + | ***Weapon | |
− | + | ***Shield ✔ | |
− | + | ***Head | |
− | + | ***Body | |
− | + | ***Arms | |
− | + | ***Legs | |
− | + | ***Talisman | |
− | + | </div> | |
− | + | </div> | |
+ | </div> | ||
+ | </div> | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | == Ideabox == | ||
+ | |||
+ | '''Approved Submissions: 197''' | ||
+ | |||
+ | (The ideas that were accepted might look different in the game due to corrections that were made in the ER.) | ||
+ | |||
+ | === Approvals === | ||
+ | |||
+ | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | ||
+ | * <span id="Approval">Awesome Ideas: 3</span> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {| class="sortable" border=1 | ||
+ | !Submitted at | ||
+ | !Idea | ||
|- | |- | ||
− | || 03/08/15 11:38AM || 108 || 32 || Tried to learn how to swim but ended up mastering the art of drowning. | + | || 09/09/15 || random pet name: Cuddles |
+ | |- | ||
+ | || 09/09/15 || random pet name: Blaze | ||
+ | |- | ||
+ | || 11/14/15 || random pet name: Chewy | ||
+ | |} | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | ||
+ | * <span id="Approval">Diary: 66</span> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {| class="sortable" border=1 | ||
+ | !Submitted at | ||
+ | !Yes | ||
+ | !no | ||
+ | !Entry | ||
+ | |- | ||
+ | || 02/27/15 06:41PM || 81 || 28 || After sawing the %monster% in half I pulled %artifact% out of my top hat and pulled %gold% from behind the monster’s ear and disappeared in a puff of smoke. | ||
+ | |- | ||
+ | || 02/27/15 07:06PM || 71 || 32 || %rg%, not that I would ever dare to use it but do you have a mute button? | ||
+ | |- | ||
+ | || 03/08/15 11:38AM || 108 || 32 || Tried to learn how to swim but ended up mastering the art of drowning. | ||
|- | |- | ||
|| 03/15/15 07:01PM || 90 || 32 || Scratched my back against a tree untill it suddenly started moving. How could I mistake a %monster% for a tree? | || 03/15/15 07:01PM || 90 || 32 || Scratched my back against a tree untill it suddenly started moving. How could I mistake a %monster% for a tree? | ||
Line 694: | Line 764: | ||
|- | |- | ||
|| 08/17/15 10:45PM || 63 || 30 || Sometimes it feels like I'm talking to myself, %rg%. Nevermind, don't answer that. | || 08/17/15 10:45PM || 63 || 30 || Sometimes it feels like I'm talking to myself, %rg%. Nevermind, don't answer that. | ||
− | |} | + | |- |
− | </div> | + | || 08/29/15 06:16PM || 87 || 31 || Don't worry, %rg%. This cold hard ground is suprisingly comfortable. |
− | </div> | + | |- |
+ | || 08/29/15 06:19PM || 81 || 42 || It looks like my %current_aura% is rusting. I should get rid of it before it makes my equipment rust as well. | ||
+ | |- | ||
+ | || 08/29/15 06:24PM || 78 || 36 || A paper airplane flew towards me. Upon reading it I saw the words “%god_phrase%”. | ||
+ | |- | ||
+ | || 08/30/15 02:15PM || 70 || 41 || Signed a contract to %quest% and was slapped in the face multiple times with a fish. I should really read the small print next time. | ||
+ | |- | ||
+ | || 09/03/15 09:43PM || 77 || 34 || Time really flies, one moment you're fighting a %monster% and suddenly your life is over. | ||
+ | |- | ||
+ | || 09/06/15 06:37PM || 76 || 35 || They say it's about the journey, not the destination. Lets see, my journey consists of being brutally beaten by monsters and my destination is the tavern. It's definitely about the destination! | ||
+ | |- | ||
+ | || 09/07/15 10:52PM || 101 || 30 || A roadside trader jumped in front of me from behind a nearby tree. I don't want to sell my loot but I guess I don't have a choice. | ||
+ | |- | ||
+ | || 09/15/15 05:09PM || 121 || 22 || An elevator rose from the ground. “Dungeon entrance” was written on top of it in bright neon letters. It looks like four more people can fit in there, I'll wait for others to join me. | ||
+ | |- | ||
+ | || 09/22/15 07:15PM || 86 || 44 || Note to self: Never squash a bee with your bare feet, especially when the pointy end points up. | ||
+ | |- | ||
+ | || 10/10/15 07:51PM || 92 || 16 || The %monster% asked me if I knew what I had gotten myself into. I probably would if it gave me a few hints. | ||
+ | |- | ||
+ | || 11/12/15 08:27AM || 110 || 22 || The doctor told me he needed to immediately straighten my twisted spine. Does he really have to? I can finally reach that itch on my back now. | ||
+ | |- | ||
+ | || 11/12/15 08:31AM || 102 || 26 || The %monster% screamed “I don't wanna play this game anymore!” and returned to the last checkpoint, leaving behind %gold%. | ||
+ | |} | ||
+ | </div> | ||
+ | </div> | ||
<div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | ||
− | * <span id="Approval">Earthly News: | + | * <span id="Approval">Earthly News: 26</span> |
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| class="sortable" border=1 | {| class="sortable" border=1 | ||
Line 756: | Line 850: | ||
|- | |- | ||
|| 08/10/15 02:36PM || 68 || 37 || Confusing new guild members with senior guild members... | || 08/10/15 02:36PM || 68 || 37 || Confusing new guild members with senior guild members... | ||
+ | |- | ||
+ | || 09/15/15 05:07PM || 73 || 31 || Diving right into trouble... | ||
|} | |} | ||
</div> | </div> | ||
Line 775: | Line 871: | ||
|| 05/03/15 05:37PM || 105 || 49 || %v% coughed up a piece of paper that said %god_phrase%. | || 05/03/15 05:37PM || 105 || 49 || %v% coughed up a piece of paper that said %god_phrase%. | ||
|- | |- | ||
− | || 07/17/15 01:28PM || 113 || 32 || %attacker% expected %attacker_god% to do something and decided to do nothing | + | || 07/17/15 01:28PM || 113 || 32 || %attacker% expected %attacker_god% to do something and decided to do nothing until {his/her} next turn. |
|- | |- | ||
|| 07/17/15 01:31PM || 111 || 35 || %defender% was wondering if you need to fight “turn-based” in the arena while %attacker% took advantage of the situation and attacked as many times as {he/she} could. | || 07/17/15 01:31PM || 111 || 35 || %defender% was wondering if you need to fight “turn-based” in the arena while %attacker% took advantage of the situation and attacked as many times as {he/she} could. | ||
Line 783: | Line 879: | ||
<div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | ||
− | * <span id="Approval">Dungeon: | + | * <span id="Approval">Dungeon: 64</span> |
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| class="sortable" border=1 | {| class="sortable" border=1 | ||
Line 901: | Line 997: | ||
|| 08/22/15 05:43PM || 78 || 18 || The heroes skip the cutscene and the story continues in the room to the %dir%. | || 08/22/15 05:43PM || 78 || 18 || The heroes skip the cutscene and the story continues in the room to the %dir%. | ||
|- | |- | ||
+ | || 08/30/15 07:37PM || 56 || 18 || The bosses from the dungeon all enter the room and congratulate the heroes for finding the treasure. | ||
+ | |- | ||
+ | || 08/30/15 07:40PM || 50 || 22 || A huge mole appeared in front of me with a note stating that my {god///goddess} wants me to explore a dungeon. | ||
+ | |- | ||
+ | || 08/30/15 09:52PM || 49 || 16 || Neon lights with the word “open” suggest the available exits are %dir%. | ||
+ | |- | ||
+ | || 08/31/15 09:12AM || 61 || 18 || The sound of dripping water on the ground is making the heroes anxious. | ||
+ | |- | ||
+ | || 08/31/15 09:13AM || 58 || 16 || %attacker_god% send down a rain of holy rain that closes the wounds of the entire party. | ||
+ | |- | ||
+ | || 09/23/15 09:54PM || 60 || 20 || ER reviewers are still busy correcting the grammar for this room's description. | ||
+ | |- | ||
+ | || 09/23/15 09:56PM || 63 || 18 || Emotional barriers block all exits except the ones to the %dir%. | ||
+ | |- | ||
+ | || 01/10/16 06:58PM || 67 || 28 || Kittens cuddle up to the heroes who all decide to spent another turn lollygagging. | ||
+ | |- | ||
+ | || 02/19/16 09:17AM || 47 || 37 || Unaware of the dangers, the heroes run next to a pool located in the center of the room. | ||
|} | |} | ||
</div> | </div> | ||
Line 906: | Line 1,019: | ||
<div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | ||
− | * <span id="Approval">Quest: | + | * <span id="Approval">Quest: 12</span> |
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| class="sortable" border=1 | {| class="sortable" border=1 | ||
Line 930: | Line 1,043: | ||
|| 05/30/15 09:37PM || 128 || 56 || question reality untill it answers | || 05/30/15 09:37PM || 128 || 56 || question reality untill it answers | ||
|- | |- | ||
− | || 06/10/15 06:38PM || 96 || 63 || find out why great minds think alike | + | || 06/10/15 06:38PM || 96 || 63 || find out why great minds think alike |
+ | |- | ||
+ | || 08/29/15 06:40PM || 49 || 54 || complete this quest the hard way | ||
+ | |- | ||
+ | || 09/18/15 05:11PM || 85 || 42 || prove it can always be worse | ||
+ | |- | ||
+ | || 09/29/15 05:57PM || 41 || 41 || get an NPC to break character | ||
|} | |} | ||
</div> | </div> | ||
Line 936: | Line 1,055: | ||
<div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | ||
− | * <span id="Approval">Quest Ending: | + | * <span id="Approval">Quest Ending: 3</span> |
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| class="sortable" border=1 | {| class="sortable" border=1 | ||
Line 944: | Line 1,063: | ||
|- | |- | ||
|| 09/13/15 03:16PM || repair a broken dream || Some glue here, a little bit of duct tape here and done! | || 09/13/15 03:16PM || repair a broken dream || Some glue here, a little bit of duct tape here and done! | ||
+ | |- | ||
+ | || 09/20/15 04:49PM || find out what noise things that go bump in the night make during the day || Apparently it sounds the same as falling trees in the forest when no one is around to hear it. | ||
+ | |- | ||
+ | || 01/20/16 04:41PM || prove it can always be worse || After I thought it couldn't be any worse, it started raining. | ||
|} | |} | ||
</div> | </div> | ||
Line 949: | Line 1,072: | ||
<div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | ||
− | * <span id="Approval">Monster: | + | * <span id="Approval">Monster: 6</span> |
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| class="sortable" border=1 | {| class="sortable" border=1 | ||
Line 960: | Line 1,083: | ||
|- | |- | ||
|| 08/16/15 11:34PM || 40 || 71 || Cute Ness Monster | || 08/16/15 11:34PM || 40 || 71 || Cute Ness Monster | ||
− | |} | + | |- |
+ | || 08/28/15 05:23PM || 52 || 66 || Crypt Tick | ||
+ | |- | ||
+ | || 09/05/15 05:01PM || 34 || 56 || Bubblewrap Mummy | ||
+ | |- | ||
+ | || 09/06/15 06:24PM || 32 || 68 || Taxi Collector | ||
+ | |- | ||
+ | || 09/15/15 05:20PM || 50 || 60 || Infrared Visionary | ||
+ | |} | ||
</div> | </div> | ||
</div> | </div> | ||
<div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | ||
− | * <span id="Approval">Artifact: | + | * <span id="Approval">Artifact: 7</span> |
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| class="sortable" border=1 | {| class="sortable" border=1 | ||
Line 979: | Line 1,110: | ||
|| 04/17/15 09:17PM || 32 || 44 || ancient relic of modern art | || 04/17/15 09:17PM || 32 || 44 || ancient relic of modern art | ||
|- | |- | ||
− | || 05/03/15 10:06AM || 62 || 41 || designated driver's | + | || 05/03/15 10:06AM || 62 || 41 || designated driver's license @ |
|- | |- | ||
− | || 08/06/15 08:21AM || 38 || 39 || “try this at home” guidebook | + | || 08/06/15 08:21AM || 38 || 39 || “try this at home” guidebook |
+ | |- | ||
+ | || 09/30/15 08:38PM || 57 || 32 || five second rulebook | ||
+ | |- | ||
+ | || 11/18/15 11:46AM || 40 || 47 || no-way ticket | ||
|} | |} | ||
</div> | </div> | ||
Line 1,003: | Line 1,138: | ||
<div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | ||
− | * <span id="Approval">Bug report: | + | * <span id="Approval">Bug report: 4</span> |
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{| class="sortable" border=1 | {| class="sortable" border=1 | ||
Line 1,021: | Line 1,156: | ||
|- | |- | ||
|| 08/25/15 || When I tapped "show inventory" for my bingo card I saw this: Ready for extraction from the hero's inventory: <span class='bgnb'>bioenergy amplifier (@)</span>, can of spinach, unix shell, thin blue lime, motivational sneaker, vanishing pint, object of affection, secret milkshake, broomerang, two-handed screwdriver. It seems that the activatable artifact has some coding or something around it. | || 08/25/15 || When I tapped "show inventory" for my bingo card I saw this: Ready for extraction from the hero's inventory: <span class='bgnb'>bioenergy amplifier (@)</span>, can of spinach, unix shell, thin blue lime, motivational sneaker, vanishing pint, object of affection, secret milkshake, broomerang, two-handed screwdriver. It seems that the activatable artifact has some coding or something around it. | ||
+ | |- | ||
+ | || 01/08/16 || There seems to be a bug in the godwiki. When trying to make a link and save the edits a message on top of the screen appears stating that you need to type 2 words in the box below for security reasons. However, this box does not appear so we can't save these edits. This only seems to be the issue on my personal wikipage named "High king of undies". I'm not sure if the issue is caused by the size of my page and the amount of coding I've used already. This issue only seems to appear when using this kind of coding: [http://godvillegame.com [http://godvillegame.com godville]] | ||
|} | |} | ||
</div> | </div> | ||
Line 1,256: | Line 1,393: | ||
Right use of %dir%: | Right use of %dir%: | ||
− | The party can move %dir%. | + | The party can move %dir%. |
− | + | ||
− | It will look like this: | + | It will look like this: |
− | The party can move North or South. | + | The party can move North or South. |
− | + | ||
− | Wrong use of %dir%: | + | Wrong use of %dir%: |
− | The party can move %dir% or %dir%. | + | The party can move %dir% or %dir%. |
− | + | ||
− | It will look like this: | + | It will look like this: |
− | The party can move North or south or North or South. | + | The party can move North or south or North or South. |
+ | |||
+ | So only use one %dir% variable! | ||
+ | |||
+ | Now that I've explained how to use the variable we can move on to creating the phrase itself. It needs to be short, remember that! | ||
+ | |||
+ | There are two ways I know of how to make "Available Directions" phrases. You either describe what the exits in the room look like or you write why some exits can't be used. Here are some examples. | ||
+ | |||
+ | Exits Descriptions: | ||
+ | Large holes in the wall allow the heroes to move %dir%. | ||
+ | |||
+ | A flight attendant points the heroes to the emergency exits to the %dir%. | ||
+ | |||
+ | Write how some exits can't be used: | ||
+ | The heroes can move in all directions but they only want to move %dir%. | ||
+ | |||
+ | Roadblocks redirect the heroes to the exits to the %dir%. | ||
+ | |||
+ | I hope this was enough info to help both non-templed and templed players as well as beginning and advanced ideaboxers to create "Available Directions" phrases. | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | == Monster == | ||
+ | Monsters are by far the most difficult category of all. They are not for the faint of heart, or for people who don't like seeing pages and pages of red. This lecture is to help you understand a bit more about monsters. | ||
+ | |||
+ | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | ||
+ | * <span id="Approval">'''Lecture 8: Monster Submissions'''</span> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | Lecture given by {{god|High king of undies}} | ||
+ | |||
+ | |||
+ | For this lecture, I’m gonna cover what (probably) a lot of people have been waiting for: the monster category! | ||
+ | |||
+ | I can hear you think, “Yay! Now I will learn the secrets of monster submissions and how to get them approved a lot easier!”. Well sorry to disappoint you, but this lecture won’t be as useful as the other ones. I am however, going to tell you all I know. | ||
+ | |||
+ | So let’s start with some do’s and don’ts. | ||
+ | |||
+ | Something you should definitely do is get some ideas approved to get more daily submissions. Monsters are the hardest category and with a limit of 2,3 or 4 ideas a day, you will just be wasting your submissions. Put the monster category aside until later. | ||
+ | |||
+ | What you need to do is make sure the pun reference is something most people get. Send some monster ideas to your friends (who you trust) and ask them if they know what your monster refers to. If you send it to multiple people and they all guess right then you know the joke is clear to most people. | ||
+ | |||
+ | Now let’s cover the don’ts. | ||
+ | |||
+ | Please don’t submit the monsters: Serial No-voter, Ideabox Rejector, Rejected Monster (is a dupe anyway), etc. Too much people have already sent in monsters like these and it’s not something I believe is very enjoyable by the Godville Community. We’ve seen too much of them already. | ||
+ | |||
+ | Also what you shouldn’t do is make a really long monster name with multiple puns. It’s confusing. | ||
+ | |||
+ | And finally, the most important thing. Do not give up! I now have 1 monster approval which I’m very proud of. It was my (and yes, I counted) 443rd monster submission. The category is insanely hard, but also very rewarding. A lot of players agree that ideaboxers with a monster approval earn serious credit for this achievement. | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | == Duel == | ||
+ | Biff! Bang! Splat! Wait, splat? Duel entries are full of ridiculous action. Blows struck, bombs exploded, tomatoes thrown and more. This lecture explains how to do them. | ||
+ | |||
+ | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | ||
+ | * <span id="Approval">'''Lecture 9: Duel Entries'''</span> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | Guest lecture given by {{god|Tlazolteteo}} | ||
+ | |||
+ | Scenarios – Usually takes one of the following forms: | ||
+ | |||
+ | A directly attacks B | ||
+ | |||
+ | A indirectly damages B through an object or 3rd party | ||
+ | |||
+ | A does something, B hurts self | ||
+ | |||
+ | A does something, B blocks/evades somehow | ||
+ | |||
+ | A missed or didn’t attack at all | ||
+ | |||
+ | A hurts self | ||
+ | |||
+ | A and B are both hurt | ||
+ | |||
+ | |||
+ | Content – Damage does not have to be physical, and could also be psychological, purely metaphorical, or even 4th-wall breaking. For example, there are many entries with “hits” to the defender’s self confidence, public image, luck, karma or health bar. | ||
+ | |||
+ | Purely descriptive entries do get in, though most entries incorporate humour, a pun/idiom or a twist ending. | ||
+ | |||
+ | |||
+ | Length & Format – While not an issue with sparring and arena fighting, when in 3-4 player boss fights, long entries can really clog up the fight log. Try to keep your entry down to two sentences (20-35 words). It is usually sufficient to have one line as the setup, and the next as the reaction/punchline. There seems to be slightly more leeway with length of Boss entries, especially if you are going for an epic description. As the devs heavily stress though, shorter is better. | ||
+ | |||
+ | Variables, pronouns & other references – Having %defender% will help avoid confusion in multiplayer battles (particularly for Boss attacks) or in non-turn-based battles (e.g. Scurrying boss or special arena condition). I usually try to incorporate both %attacker% and %defender% into every entry, but either variable can sometimes be omitted depending on the scenario. | ||
+ | |||
+ | Avoid repeating the %attacker% and %defender% variable more than once, as this can make the entry sound redundant and clumsy (especially if the character has a long name). Use pronouns or generic terms like foe/enemy/target/adversary/rival to avoid repeats, but make sure the pronouns are unambiguous as to whom they are referring to. | ||
+ | |||
+ | |||
+ | GENERAL ADVICE (applicable to any category) | ||
+ | |||
+ | How to come up with ideas – This kind of varies from person to person. There are very good tips on page 5 of this forum thread. I personally usually start from a seed (e.g. pun or phrase) then imagine a scene that I can use it in. Alternatively, you could start with a specific scenario (e.g. Boss miss) then brainstorm different ways that it could happen. You could also start with a topic (e.g. magic), then come up with different possibilities — the Ideaboxing Game is based on this method. Look to your daily life and hobbies/interests for inspiration. Just make sure the topic isn’t too technical or niche. | ||
+ | |||
+ | |||
+ | Other Tips | ||
+ | |||
+ | Definitely read the entries already in the game. This gives you a good idea of the tone, style and quality of what you should aim for. This also keeps you from submitting dupes. | ||
+ | |||
+ | Read what other people have submitted in the Ideabox/ER. Gives you a sense of what the voting community likes and doesn’t like. Can also give you inspiration for your own submissions. | ||
+ | |||
+ | Read over your own writing a few times before submitting. Problems can be fixed in the ER, but a good first impression is important. If it’s too long, clunky, or you just aren’t sure if the joke is clear enough… ask a friend, discuss it in guild council, or talk to an Ideaboxer (someone with a ✔ in their motto). If you feel like you have a good seed, but can’t think of anything good on your own, consider “donating” it to the Ideaboxing Game by using it as the topic for the next person. | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | == Quest Ending == | ||
+ | Hours and hours spend questing and finally you get the rewards: experience, gold, a golden brick or perhaps nothing at all. A lot of quests in Godville have an extra reward, an unique quest ending! | ||
+ | |||
+ | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | ||
+ | * <span id="Approval">'''Lecture 10: Creating Quest Endings'''</span> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | Guest lecture given by: {{god|The m1ghty}} | ||
+ | |||
+ | Before we start about doing quest endings, first some general information about them. | ||
+ | |||
+ | Let’s start with a short FAQ! | ||
+ | |||
+ | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | ||
+ | * <span id="Approval">'''How do you suggest quest endings?'''</span> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | There are 2 ways. The first way is to enter the link of [http://godvillegame.com/forums/show_topic/2780?page=1#post_330278 this post], which is the thread “Adding endings to existing quests” in the Workmen’s Area. The second way is to go to the quests part of the feedback and click on the link there. Alternatively, you could just use this link: http://godvillegame.com/ideabox/quests. | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | ||
+ | * <span id="Approval">'''Do quest endings give IQ/Gratitude points? If yes, how many?'''</span> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | Quest endings do give IQ and Gratitude points: 7 IQ points and 1 Gratitude point, just as much as any idea. In fact, when I have writer’s block they are easier for me, as part of the creativity (the quest name) is already supplied. | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | ||
+ | * <span id="Approval">'''Why the hell are you making the FAQ so long and not starting with the lecture already?'''</span> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | Good question. Let’s start! | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | Quest endings may vary in length from 5 words (the absolute minimum) to a few sentences, may vary in style from a short punchline to a short and silly “story”, but they all have to follow some pattern. Here are some basic guidelines and reccomandations which I did not copy from the place where you suggest quest endings. | ||
+ | |||
+ | #It’s assumed that a hero completes a quest over some time (even longer for epics), so an ending should imply that some work was done, before the hero reached the conclusion described in the ending (not just an punchline for the the quest title). This is not true 100% of the time, and you can see some quest endings in game that don’t follow this guideline, but quest endings are much likely to be accepted if they do follow this guideline. | ||
+ | #Keep in mind that a hero can do the same quest multiple times. I personally have never found this much of a problem personally, but keep this in mind. Again, not true 100% of the time. | ||
+ | #An ending shouldn’t be too long. Very important. Remember that in game quest endings appear together with the quest reward, so if it’s more than 2-3 sentences it will be too boring. True 100% of the time. | ||
+ | #A quest is done in the fields, so an ending that says that a hero just did something in the tavern/bar/town will look out of place. Important. This may seem deterring and strict at first, but it actually helps me a lot, since it gives me the possibility to write that the hero is returning to the tavern. | ||
+ | #There should be no %artifact%, %gold% coins, %rg%, golden bricks references or any other variables in the ending (gender variations are ok. e.g {he|she}, {God|||Goddess}). Very important. No rule bending at all for this one. | ||
+ | #An ending should not include the exact title of the quest (full ending phrase in the diary already includes the quest title). Likewise. | ||
+ | |||
+ | |||
+ | So, now that we’ve covered pretty much everything except how we think of them, how do we think of them? | ||
+ | |||
+ | First, we need some quests to work on. You could search for quests in game, but the best way is to go to the quests endings section and look at the 4 endingless quests there which are changed every day. Let’s choose the ones that were there yesterday (24 of September), which are: | ||
+ | |||
+ | discover why day breaks and night falls | ||
+ | wake the dead with breakfast in bed | ||
+ | set up a chain mail account | ||
+ | climb the social ladder to get god’s beard | ||
+ | The first step is to understand what’s the joke/point of each quest. The first quest is a play on words on the fact that we say “day breaks” but “night falls”. The second quest is a combination of the rather morbid phrase “wake the dead” with the lighthearted phrase “breakfast in bed”, which causes a funny contrast. The third one is a play on words of the phrase “chain mail” and “mail account”. The fourth one is combining two metaphors “climb the social ladder” and “to get god’s beard”. | ||
+ | |||
+ | The second step is to think of the connections each thing has. Remember, you won’t be able to do this with every idea, but you should try. For example: with the first quest, the word “break” and the word “fall” both have an injury-related meaning. Maybe do something around that? | ||
+ | |||
+ | In the second quest, waking the dead is connected with zombies. Zombies like to eat brains. Hint much? | ||
+ | |||
+ | In the third quest, we could humorously remove the space between “chain” and “mail”, making the hero set up a chainmail account, something completely different! | ||
+ | |||
+ | In the fourth quest, well… Hmm… This is one example where I can’t find anything. Luckily, I have 3 other quests and I’ll have 4 more options tomorrow. | ||
+ | |||
+ | The third step is to think of actual ideas. For the first quest I could do something like: “It turns out that Night fell once and broke Day’s leg. Maybe that’s why Night is so dark and gloomy all the time!” | ||
+ | |||
+ | For the second quest, I could do something like: “Apparently they like brains more then they like cereal. I’m out of here!” | ||
+ | |||
+ | For the third quest, maybe something on the lines of: “All that chainmail armor sure was heavy, but I finally did it!” | ||
+ | |||
+ | The fourth and final step is to explain. Quest endings are unique in that that they have to have explanations which have a minimum of 5 words. The first quest: “It plays on the injury-related meanings of break and fall, and makes an extra pun about how night is ‘dark’ in the meaning of sad and bleak, but also dark in the meaning of not lighted.” | ||
+ | |||
+ | For the second quest: “It relates waking the dead to zombies, and how the zombies prefer to eat the hero’s brain then the breakfast he brought them.” | ||
+ | |||
+ | For the third quest: “The hero got confused between setting up a mail account and between setting up a chainmail (a type of armor) account.” | ||
+ | |||
+ | Now send it to the devs, and hope it will be accepted. | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | == Sailing == | ||
+ | Waves crashing against the wood, rain pouring down on the crew and the only thing that deafens the sound of screams and prayers are the merciless thunderclouds roaring in the heavens. Sailing the open seas isn't for the weak and fragile. | ||
+ | |||
+ | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | ||
+ | * <span id="Approval">'''Lecture 11: Speculations about the new sailing category'''</span> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | Lecture given by: {{god| High king of undies}} | ||
+ | |||
+ | '''IMPORTANT! This lecture was written before the sailing feature was added to the game, thus the information in this lecture is very unreliable.''' | ||
+ | |||
+ | So I’m gonna try writing something about the new sailing category, it wont be a real lecture. Mostly it will be assumptions on what kinds of entries we already know we can submit. | ||
+ | |||
+ | Alright so we don’t know much of what happens when sailing, but the chance that the hero will be at sea is big. So we need to remind ourselves that we adjust our submissions accordingly. | ||
+ | |||
+ | There’s not much we can be sure of but as far as I can tell there is one thing that we can all be sure about is that we can still use the Remote Control. Thus we can submit: | ||
+ | |||
+ | * Encourage | ||
+ | * Punish | ||
+ | * Miracle | ||
+ | * God Voice | ||
+ | |||
+ | Knowing that we are at sea and that we can use the Remote Control we can start submitting ideas like this: | ||
+ | |||
+ | Encourage | ||
+ | |||
+ | A mermaid jumped onboard and tended to my wounds. | ||
+ | |||
+ | Punish: | ||
+ | |||
+ | A deafening thunderclap scared all my pets. Come back! | ||
+ | |||
+ | Miracle: | ||
+ | |||
+ | A huge wave heading towards the ark deviated from it’s course at the last minute. Thank you, %rg%. My pets all started to praise you, at least that’s what it sounds like. | ||
+ | |||
+ | God voice: | ||
+ | |||
+ | The crew from a passing ship can be heard singing “%god_phrase%”. | ||
+ | This is the best I can do for now. Untill we get more information on the new category we’ll just have to go with this. | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | ||
+ | * <span id="Approval">'''Lecture 12: An introduction to sailing'''</span> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | Lecture given by: {{god| Brinjal}} and {{god| High king of undies}} | ||
+ | |||
+ | Recently, the new sailing feature has been added to the game. This will be an introduction for the players who want to submit sailing ideas but don't have an ark yet. We will cover what kind of ideas you should submit and what sailing is like. | ||
+ | |||
+ | '''Sailing, what happens, what's the goal and what do I do?''' | ||
+ | |||
+ | In a game that's mostly text based sailing stands out by having the map, rather than the log be the main focus. You control the ark with the map, almost all the action happens all the map, hints are entirely map based (while the log doesn't even say what kind of hint was found), and often there is no entry on a log on a given turn, just a change in the map. This is important within the context of submitting ideas, as will be explained later. | ||
+ | |||
+ | During sailing the goal is to find some treasure, and then exit the sail through the port or the edge of the map. Sailors can find treasure by exploring islands or defeating monsters. To help them know which islands to search and which monsters to fight, hints can be found on some islands, are given on defeating some monsters, and sometimes appear when using a miracle. | ||
+ | |||
+ | The two main activities during sailing are exploring islands and fighting monsters. Both of which can reap useful rewards, but on the other hand could give nothing at all. Sailors can also get into battles with each other if they like the look of their treasure, after all, it's every {|wo}man for themselves in sailing! Gods guide their heroes by directing them, and of course using encourages to mend the ark or punishes to restore supplies or smite their opponents in fights. | ||
+ | |||
+ | So what does all this mean for us when submitting ideas? It means no "random entries". The log is secondary to the map and only exists to clarify something that just happened, like that a new beastie became visible on the map. If your entry, like most diary entries, doesn't reflect that something notable just happened, it is extremely unlikely to get in. What events are notable are mentioned and discussed below. | ||
+ | |||
+ | '''Sailing subcategories''' | ||
+ | |||
+ | These are all the sailing subcategories as they appear in ER. | ||
+ | |||
+ | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | ||
+ | * <span id="Approval">'''Islands'''</span> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | * empty island | ||
+ | * food supplies | ||
+ | * ark repair | ||
+ | * pray shrine | ||
+ | * booty hint | ||
+ | * lighthouse | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | ||
+ | * <span id="Approval">'''Beasties'''</span> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | * appear | ||
+ | * death (no loot) | ||
+ | * death (with loot) | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | ||
+ | * <span id="Approval">'''Pirating'''</span> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | * battle start | ||
+ | * battle end | ||
+ | * battle flee | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | ||
+ | * <span id="Approval">'''Influences'''</span> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | * encourage | ||
+ | * punish | ||
+ | * miracle | ||
+ | * god voice | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | ||
+ | * <span id="Approval">'''Others'''</span> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | * sail start | ||
+ | * sail end | ||
+ | * booty/manimal/feninal | ||
+ | * vortex | ||
+ | *other | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | '''Sail log''' | ||
+ | Dont have an ark yet? You can read the ark logs below! | ||
+ | |||
+ | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | ||
+ | * <span id="Approval">'''Sail log 1'''</span> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {| class="wikitable" border=1 | ||
+ | !Ark | ||
+ | !Status | ||
+ | !Supplies | ||
+ | !Cargo | ||
+ | |-style="background: #e2e7f2; text-align: center;" | ||
+ | || Aliyaa / {{god|Azzageddi}} ||drowned||11/40||[ ] [ ] | ||
+ | |-style="background: #f5e2d4; text-align: center;" | ||
+ | ||Stevaloid / {{god|Brinjal}} ||exited||30/40||[ ] [ ] | ||
+ | |-style="background: #e6f3e6; text-align: center;" | ||
+ | ||Leonard of Quirm / {{god|Susan Sto Helit}}||exited||17/40||[💰] [♀] | ||
+ | |} | ||
+ | ''Step 1''<div style="background-color:#f7f7f7; padding:5px;"> 12:26 Aliyaa, Stevaloid and Leonard Of Quirm set sail on the open sea in attempt to close it.</div> | ||
+ | |||
+ | ''Step 5''<div style="background-color:#e6f3e6; padding:5px;">12:27 A fountain on the horizon looks exactly like Fantasea.</div> | ||
+ | |||
+ | ''Step 8''<div style="background-color:#e6f3e6; padding:5px;"> | ||
+ | 12:29 Fugunia announces her presence with a loud splash.</div> | ||
+ | |||
+ | ''Step 9''<div style="background-color:#e6f3e6; padding:5px;">12:29 Leonard Of Quirm leaves the sea battle. Why fight when you can negotiate?</div> | ||
+ | |||
+ | ''Step 10''<div style="background-color:#e6f3e6; padding:5px;"> 12:29 Dead Fugunia doesn't show signs of life or trophies, which upsets Leonard Of Quirm.</div> | ||
+ | |||
+ | ''Step 12''<div style="background-color:#e2e7f2; padding:5px;">12:30 Failkyrie shines from the water.</div> | ||
+ | |||
+ | ''Step 13''<div style="background-color:#f5e2d4; padding:5px;">12:31 Stevaloid fills his belly and the ark with the supplies he finds on the island.</div> | ||
+ | |||
+ | ''Step 14''<div style="background-color:#e6f3e6; padding:5px;">12:31 <span style="color:#38599a">A lightning bolt hits the water. Leonard Of Quirm replenishes his supplies with popped-out fish.</span></div> | ||
+ | |||
+ | ''Step 15''<div style="background-color:#e2e7f2; padding:5px;"> | ||
+ | 11:31 Aliyaa crushes the beast with her ark. Failkyrie turns blue and sinks.</div> | ||
+ | |||
+ | ''Step 18''<div style="background-color:#e6f3e6; padding:5px;">12:33 Biterina is circling around.</div> | ||
+ | <div style="background-color:#e6f3e6; padding:5px;">The roar of a siren disperses the fog, revealing the surroundings to Leonard Of Quirm.</div> | ||
+ | |||
+ | ''Step 20''<div style="background-color:#e2e7f2; padding:5px;">12:33 <span style="color:#38599a">Aliyaa throws a trident of unknown origin into the enemy, neatly punching his hull.</span></div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">Biterina couldn't protect fresh water. Aliyaa enjoys the plunder.</div> | ||
+ | |||
+ | ''Step 21''<div style="background-color:#e6f3e6; padding:5px;"> | ||
+ | 12:34 The inhabitants of this island recognize the hero as their god and offer all their treasures accumulated over many centuries.</div> | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">Stevaloid silently observes as a cast of crabs carries the ark out to the shore and quickly patches up holes in its bottom.</div> | ||
+ | |||
+ | ''Step 24''<div style="background-color:#e2e7f2; padding:5px;"> 12:35 Aliyaa stumbles upon a sawmill and redirects its output towards the repair of her ark.</div> | ||
+ | <div style="background-color:#e6f3e6; padding:5px;">After a long and futile search, Leonard Of Quirm decides to pray to make use of this island.</div> | ||
+ | |||
+ | ''Step 27''<div style="background-color:#e2e7f2; padding:5px;">12:36 Henfish roars nearby.</div> | ||
+ | |||
+ | ''Step 28''<div style="background-color:#e2e7f2; padding:5px;">12:37 <span style="color:#38599a">Henfish fails a victim of a gunpowder plot, while Aliyaa pretends to have nothing to do with the explosion.</span></div> | ||
+ | |||
+ | ''Step 29''<div style="background-color:#f5e2d4; padding:5px;">Stevaloid puts a sea-shell to his ear and, surprisingly, hears a hint.</div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">Henfish is breathless. Aliyaa fishes fresh water from the sea depths.</div> | ||
+ | |||
+ | ''Step 30''<div style="background-color:#e6f3e6; padding:5px;">12:38 Gorgonella drew herself on the map.</div> | ||
+ | |||
+ | ''Step 31''<div style="background-color:#e6f3e6; padding:5px;">12:38 <span style="color:#38599a">Leonard Of Quirm calls for a storm on Gorgonella.</span></div> | ||
+ | |||
+ | ''Step 32''<div style="background-color:#f5e2d4; padding:5px;">12:38 Stevaloid seizes supplies from the abandoned pirate lair, mostly focusing on the rum.</div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">Crunchella and Royal Jellyfish peep out from the waves.</div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">Not having any better ideas, Aliyaa sets a lighthouse on fire and peers into the area through the clouds of smoke.</div> | ||
+ | <div style="background-color:#e6f3e6; padding:5px;"><span style="color:#38599a">Leonard Of Quirm utters an ominous spell and Gorgonella gets a kick from the very depths of hell.</span></div> | ||
+ | |||
+ | ''Step 33''<div style="background-color:#e6f3e6; padding:5px;">12:39 Gorgonella exchanges her life for fresh water.</div> | ||
+ | |||
+ | ''Step 34''<div style="background-color:#e6f3e6; padding:5px;">12:39 <span style="color:#38599a">Leonard Of Quirm looks in horror at a meteorite flying at his ark... which ends up being a harmless and tasty meatball.</span></div> | ||
+ | |||
+ | ''Step 35''<div style="background-color:#e6f3e6; padding:5px;">12:40 Apparently, this island is empty.</div> | ||
+ | |||
+ | ''Step 36''<div style="background-color:#e6f3e6; padding:5px;">12:40 <span style="color:#38599a">Leonard Of Quirm calls for a storm, but he really shouldn't have.</span></div> | ||
+ | |||
+ | ''Step 37''<div style="background-color:#e6f3e6; padding:5px;">12:40 <span style="color:#38599a">Leonard Of Quirm sadly observes how the divine energy tries to boil the sea.</span></div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;"><span style="color:#38599a">Aliyaa comes under a rain of bolts and nuts which strangely repairs the ark.</span></div> | ||
+ | |||
+ | ''Step 38''<div style="background-color:#e6f3e6; padding:5px;">12:41 <span style="color:#38599a">After deafening clashes, the sky poured popcorn. Leonard Of Quirm managed to score himself a few buckets.</span></div> | ||
+ | |||
+ | ''Step 40''<div style="background-color:#e6f3e6; padding:5px;">12:42 <span style="color:#38599a">Leonard Of Quirm friendly greets the diver-engineer who appeared out of nowhere and is apparently fixing his ark.</span></div> | ||
+ | <div style="background-color:#e6f3e6; padding:5px;">Leonard Of Quirm gets a coconut on his head and a booty hint.</div> | ||
+ | |||
+ | ''Step 41''<div style="background-color:#e2e7f2; padding:5px;">12:42 <span style="color:#38599a">Shocked Aliyaa sees as the ark sheds its sheathing and quickly grows a new, stronger one.</span></div> | ||
+ | |||
+ | ''Step 42''<div style="background-color:#e2e7f2; padding:5px;">12:43 <span style="color:#38599a">Aliyaa positively charges with optimism. Unfortunately it has no effect on the ark.</span></div> | ||
+ | <div style="background-color:#e6f3e6; padding:5px;"><span style="color:#38599a">Friendly polyps stick to the bottom of the ark and patch some holes in it.</span></div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">Aliyaa goes down. The sea does not like to be restrained.</div> | ||
+ | <div style="background-color:#e6f3e6; padding:5px;">Leonard Of Quirm filled his ark up to brim.</div> | ||
+ | <div style="background-color:#e6f3e6; padding:5px;">Free from her load, Royal Jellyfish sinks like a stone. Leonard Of Quirm finds a female.</div> | ||
+ | <div style="background-color:#e6f3e6; padding:5px;">An elegant fenimal gracefully swims into the arks's hold and immediately starts demanding attention.</div> | ||
+ | |||
+ | ''Step 43''<div style="background-color:#e6f3e6; padding:5px;">12:43 <span style="color:#38599a">Following a sudden desire, Leonard Of Quirm throws his fishing net and pulls it back full of various sea delicacies.</span></div> | ||
+ | |||
+ | ''step 45''<div style="background-color:#e6f3e6; padding:5px;">12:44 Giant heads sticking out of the sand hint at the location of something important.</div> | ||
+ | |||
+ | ''Step 46''<div style="background-color:#f5e2d4; padding:5px;">12:44 Stevaloid restocks his ark from a stash of coconuts and bananas.</div> | ||
+ | |||
+ | ''Step 47''<div style="background-color:#e6f3e6; padding:5px;">12:45 <span style="color:#38599a">Divine providence turns up some good catch, and Leonard Of Quirm stockpiles with provisions.</span></div> | ||
+ | |||
+ | ''Step 48''<div style="background-color:#f5e2d4; padding:5px;">12:45 Not waiting for a permission to dock, Stevaloid sails his ark to the port.</div> | ||
+ | |||
+ | ''Step 52''<div style="background-color:#e6f3e6; padding:5px;">12:47 <span style="color:#38599a">The skies are filling up with clouds, while the galley is filling up with milk. Leonard Of Quirm anticipates a feast.</span></div> | ||
+ | |||
+ | ''Step 58''<div style="background-color:#e6f3e6; padding:5px;">12:49 <span style="color:#38599a">Leonard Of Quirm calls for a storm, but he really shouldn't have.</span></div> | ||
+ | |||
+ | ''Step 60''<div style="background-color:#e6f3e6; padding:5px;">12:50 Leonard Of Quirm decides to end this sail and heads to the port. | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | ||
+ | * <span id="Approval">'''Sail log 2'''</span> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {| class="wikitable" border=1 | ||
+ | !Ark | ||
+ | !Status | ||
+ | !Supplies | ||
+ | !Cargo | ||
+ | |-style="background: #e2e7f2; text-align: center;" | ||
+ | || Hi Sir / {{god|Naturalblondechick}} ||exited||7/40||[💰] [💰] | ||
+ | |-style="background: #f5e2d4; text-align: center;" | ||
+ | ||Stevaloid / {{god|Brinjal}} ||exited||7/40||[♀] [ ] | ||
+ | |-style="background: #e6f3e6; text-align: center;" | ||
+ | ||Fyrdung / {{god|Artsonian}}||exited||16/40||[ ] [ ] | ||
+ | |-style="background: #c3f1e9; text-align: center;" | ||
+ | ||Rockabelly / {{god|Me Damn It}}||drowned||36/40||[ ] [ ] | ||
+ | |} | ||
+ | |||
+ | ''Step 1'' | ||
+ | <div style="background-color:#f7f7f7; padding:5px;">14:34 | ||
+ | Hi Sir, Stevaloid, Fyrdung and Rockabelly exchange their mooring places for supplies and head out for adventures.</div> | ||
+ | |||
+ | ''Step 5''<div style="background-color:#f5e2d4; padding:5px;">14:35 | ||
+ | Failkyrie cackle from the ocean's depths.</div> | ||
+ | <div style="background-color:#c3f1e9; padding:5px;">Rockabelly visits this reserve-island and carefully offers a prayer, preserving every single commandment.</div> | ||
+ | <div style="background-color:#e6f3e6; padding:5px;">Fyrdung finds a healing glue spring on the island and patches up his vessel.</div> | ||
+ | |||
+ | ''Step 6'' | ||
+ | <div style="background-color:#c3f1e9; padding:5px;">14:36 | ||
+ | Gurgly muddles the water.</div> | ||
+ | |||
+ | Step 7 | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">14:36 | ||
+ | Failkyrie is breathless. Stevaloid fishes fresh water from the sea depths.</div> | ||
+ | |||
+ | ''Step 9'' | ||
+ | <div style="background-color:#e6f3e6; padding:5px;">14:37 | ||
+ | Fugunia blows bubbles from the deep waters.</div> | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">Out of the sea foam emerges Grampina.</div> | ||
+ | <div style="background-color:#c3f1e9; padding:5px;">Gurgly bursts, spattering the surroundings with her healing fish oil.</div> | ||
+ | |||
+ | ''Step 10'' | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">14:37 | ||
+ | On this island of knowledge Hi Sir learns something about the nearest treasure.</div> | ||
+ | |||
+ | ''Step 11'' | ||
+ | <div style="background-color:#e6f3e6; padding:5px;">14:38 | ||
+ | Dead Fugunia doesn't show signs of life or trophies, which upsets Fyrdung.</div> | ||
+ | |||
+ | ''Step 12'' | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">14:38 Out of the sea foam emerges Sharkietta.</div> | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">Stevaloid crushes the beast with his ark. Grampina turns blue and sinks.</div> | ||
+ | |||
+ | ''Step 13'' | ||
+ | <div style="background-color:#e6f3e6; padding:5px;">14:39 | ||
+ | After a long and futile search, Fyrdung decides to pray to make use of this island.</div> | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">Sharkietta, Sonarena, Aspirina, Ninja-starfish and Ninja-starfish peep out from the waves.</div> | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">After having a look into a Palantir left by somebody on this island, Stevaloid sees whole neighborhood through the mist and fire.</div> | ||
+ | |||
+ | ''Step 16'' | ||
+ | <div style="background-color:#c3f1e9; padding:5px;">14:40 | ||
+ | Sharkietta is breathless. Rockabelly fishes fresh water from the sea depths.</div> | ||
+ | |||
+ | ''Step 17'' | ||
+ | <div style="background-color:#e6f3e6; padding:5px;">14:40 | ||
+ | No flora, no fauna, no nothing on this island.</div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">Hi Sir finds a healing water spring and hastily rinses her ark.</div> | ||
+ | <div style="background-color:#c3f1e9; padding:5px;">Rockabelly finds a cache on the island and replenishes his supplies.</div> | ||
+ | <div style="background-color:#c3f1e9; padding:5px;">Screwfish is overboard.</div> | ||
+ | |||
+ | ''Step 20'' | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">14:42 | ||
+ | Once this island was full of walking delicacies, but then it was ravaged by hungry explorers.</div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">Killissa surfaces to look at the ark.</div> | ||
+ | |||
+ | ''Step 21'' | ||
+ | <div style="background-color:#e6f3e6; padding:5px;">14:42 | ||
+ | Fyrdung seizes supplies from the abandoned pirate lair, mostly focusing on the rum.</div> | ||
+ | <div style="background-color:#c3f1e9; padding:5px;">Rockabelly goes down. The sea does not like to be restrained.</div> | ||
+ | |||
+ | ''Step 22'' | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">14:42 <span style="color:#38599a">Hi Sir hears sounds of cannonade, but the real shells are nowhere to be seen.</span></div> | ||
+ | |||
+ | ''Step 23'' | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">14:43 <span style="color:#38599a">Hi Sir grins at the enemy soaking in acid rain.</span></div> | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">Stevaloid tries with all his might, but fails to get away from the battle.</div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">Killissa exchanges her life for a hint.</div> | ||
+ | |||
+ | ''Step 24'' | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">14:43 | ||
+ | <span style="color:#38599a">Hi Sir puts into use a repair kit that fell from above, thinking in the meantime if the ark will still be the same if all the parts are replaced one-by-one.</span></div> | ||
+ | |||
+ | ''Step 25'' | ||
+ | <div style="background-color:#e6f3e6; padding:5px;">14:44 | ||
+ | The parrots of this island know a lot of filthy swear-words, and not much else.</div> | ||
+ | <div style="background-color:#f5e2d4; padding:5px;"><span style="color:#38599a">Stevaloid positively charges with optimism. Unfortunately it has no effect on the ark.</span></div> | ||
+ | |||
+ | ''Step 26'' | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">14:44 <span style="color:#38599a">God's will strengthens Stevaloid's character and his ark.</span></div> | ||
+ | |||
+ | ''Step 27'' | ||
+ | <div style="background-color:#e6f3e6; padding:5px;">14:45 | ||
+ | Leechinda roars nearby.</div> | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">Ninja-starfish drops her carcass into the water. Deft Stevaloid somehow manages to catch a hint.</div> | ||
+ | |||
+ | ''Step 28'' | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">14:45 Hi Sir plunders tombs at the graveyard of lost ships, finding some spare parts for repair.</div> | ||
+ | <div style="background-color:#e6f3e6; padding:5px;">Fyrdung leaves the sea battle. Why fight when you can negotiate?</div> | ||
+ | |||
+ | ''Step 29'' | ||
+ | <div style="background-color:#e6f3e6; padding:5px;">14:45 | ||
+ | Fyrdung tries to escape. Unsuccessfully.</div> | ||
+ | |||
+ | ''Step 30'' | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">14:46 | ||
+ | <span style="color:#38599a">Stevaloid puts into use a repair kit that fell from above, thinking in the meantime if the ark will still be the same if all the parts are replaced one-by-one.</span></div> | ||
+ | |||
+ | ''Step 31'' | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">14:46 <span style="color:#38599a">Stevaloid receives a standard meal from his deity — a loaf of bread and a glass of red wine. | ||
+ | Fyrdung strains himself and creates a divine shield around his vessel with the power of his faith.</span></div> | ||
+ | |||
+ | ''Step 32'' | ||
+ | <div style="background-color:#e6f3e6; padding:5px;">14:47 | ||
+ | <span style="color:#38599a">Fyrdung feels a flow of power and quickly patches his ark before it ebbs away.</span></div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">Dead Screwfish doesn't show signs of life or trophies, which upsets Hi Sir.</div> | ||
+ | |||
+ | ''Step 33'' | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">14:47 | ||
+ | Stevaloid visits this reserve-island and carefully offers a prayer, preserving every single commandment.</div> | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">Sea Harpoonia blows bubbles from the deep waters.</div> | ||
+ | <div style="background-color:#e6f3e6; padding:5px;">Free from her load, Leechinda sinks like a stone. Fyrdung finds a hint.</div> | ||
+ | |||
+ | ''Step 34'' | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">14:47 | ||
+ | <span style="color:#38599a">Hi Sir hears a dashing whistle and notes a courier walking to her on the water with some provisions.</span></div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">Furinda shines from the water.</div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">Hi Sir visits a lighthouse and checks who and what is lighting up the horizon.</div> | ||
+ | <div style="background-color:#f5e2d4; padding:5px;"><span style="color:#38599a">Friendly polyps stick to the bottom of the ark and patch some holes in it.</span></div> | ||
+ | |||
+ | ''Step 36'' | ||
+ | <div style="background-color:#e6f3e6; padding:5px;">14:48 | ||
+ | Fyrdung puts a sea-shell to his ear and, surprisingly, hears a hint.</div> | ||
+ | |||
+ | ''Step 37'' | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">14:49 | ||
+ | <span style="color:#38599a">Hi Sir suddenly turns green and begins to photosynthesize food from the air.</span></div> | ||
+ | <div style="background-color:#f5e2d4; padding:5px;"><span style="color:#38599a">The skies are filling up with clouds, while the galley is filling up with milk. Stevaloid anticipates a feast.</span></div> | ||
+ | |||
+ | ''Step 38'' | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">14:49 | ||
+ | <span style="color:#38599a">Hi Sir hears a dashing whistle and notes a courier walking to her on the water with some provisions.</span></div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">Barrel Fish is circling around.</div> | ||
+ | |||
+ | ''Step 39'' | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">14:50 | ||
+ | <span style="color:#38599a">Hi Sir calls for a storm on Barrel Fish.</span></div> | ||
+ | <div style="background-color:#e6f3e6; padding:5px;"><span style="color:#38599a">Fyrdung holds on to the mast and waits for the ark to stop shaking — huge tentacles are busy repairing the hull.</span></div> | ||
+ | <div style="background-color:#f5e2d4; padding:5px;"><span style="color:#38599a">Friendly polyps stick to the bottom of the ark and patch some holes in it.</span></div> | ||
+ | |||
+ | ''Step 40'' | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">14:50 <span style="color:#38599a"> | ||
+ | Hi Sir praises the skies, but the incoming lightning bolt still hits the wrong target.</span></div> | ||
+ | |||
+ | ''Step 41'' | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">14:50 | ||
+ | <span style="color:#38599a">Barrel Fish falls victim of a gunpowder plot, while Hi Sir pretends to have nothing to do with the explosion.</span></div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">Barrel Fish goes down, while Hi Sir gets a treasure.</div> | ||
+ | |||
+ | ''Step 42'' | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">14:51 | ||
+ | <span style="color:#38599a">A sparkling shoal of dolphins jumps over the ark, but Stevaloid was waiting for something else.</span></div> | ||
+ | |||
+ | ''Step 43'' | ||
+ | <div style="background-color:#e6f3e6; padding:5px;">14:51 | ||
+ | <span style="color:#38599a">Following a sudden desire, Fyrdung throws his fishing net and pulls it back full of various sea delicacies.</span></div> | ||
+ | <div style="background-color:#f5e2d4; padding:5px;"><span style="color:#38599a">Stevaloid comes under a rain of bolts and nuts which strangely repairs the ark.</span></div> | ||
+ | |||
+ | ''Step 44'' | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">14:52 <span style="color:#38599a">A carpenter falls from the sky, patches up the ark, quickly hammers himself a raft and sails of into the horizon.</span></div> | ||
+ | |||
+ | ''Step 45'' | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">14:52 | ||
+ | Sea Harpoonia is at the sea bed. Stevaloid picks a female from the water.</div> | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">An elegant fenimal gracefully swims into the arks's hold and immediately starts demanding attention.</div> | ||
+ | |||
+ | ''Step 46'' | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">14:52 <span style="color:#38599a">Stevaloid friendly greets the diver-engineer who appeared out of nowhere and is apparently fixing his ark.</span></div> | ||
+ | <div style="background-color:#f5e2d4; padding:5px;"><span style="color:#38599a">“Fenimal? I wanted gold!”, — gurgled Brinjal.</span></div> | ||
+ | |||
+ | ''Step 47'' | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">14:53 <span style="color:#38599a">Following a sudden desire, Hi Sir throws her fishing net and pulls it back full of various sea delicacies.</span></div> | ||
+ | |||
+ | ''Step 48'' | ||
+ | <div style="background-color:#e6f3e6; padding:5px;">14:53 <span style="color:#38599a">Fyrdung calls for a storm, but he really shouldn't have.</span></div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">A ruined temple on this island looks even more ruined after the ardent prayer offered by Hi Sir.</div> | ||
+ | |||
+ | ''Step 49'' | ||
+ | <div style="background-color:#e6f3e6; padding:5px;">14:54 <span style="color:#38599a">Fyrdung hears a dashing whistle and notes a courier walking to him on the water with some provisions.</span></div> | ||
+ | <div style="background-color:#e6f3e6; padding:5px;">A ruined temple on this island looks even more ruined after the ardent prayer offered by Fyrdung.</div> | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">Stevaloid puts a sea-shell to his ear and, surprisingly, hears a hint.</div> | ||
+ | |||
+ | ''Step 50'' | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">14:54 <span style="color:#38599a">Hi Sir hears a dashing whistle and notes a courier walking to her on the water with some provisions.</span></div> | ||
+ | <div style="background-color:#f5e2d4; padding:5px;"><span style="color:#38599a">After deafening clashes, the sky poured popcorn. Stevaloid managed to score himself a few buckets.</span></div> | ||
+ | |||
+ | ''Step 51'' | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">14:54 <span style="color:#38599a">Stevaloid hears a dashing whistle and notes a courier walking to him on the water with some provisions.</span></div> | ||
+ | |||
+ | ''Step 52'' | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">14:55 <span style="color:#38599a">Hi Sir catches a pot from the sky, but instead of a delicious meal she only finds somebody's tail and a bursted balloon inside.</span></div> | ||
+ | |||
+ | ''Step 53'' | ||
+ | <div style="background-color:#e6f3e6; padding:5px;">14:55 <span style="color:#38599a">Fyrdung calls for a storm, but he really shouldn't have.</span></div> | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">Apparently, this island is empty.</div> | ||
+ | |||
+ | ''Step 54'' | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">14:56 <span style="color:#38599a">A lightning bolt hits the water. Hi Sir replenishes her supplies with the fish that popped-out.</span></div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">Hi Sir finds some repair materials on the island.</div> | ||
+ | |||
+ | ''Step 55'' | ||
+ | <div style="background-color:#e6f3e6; padding:5px;">14:56 | ||
+ | <span style="color:#38599a">Fyrdung suddenly turns green and begins to photosynthesize food from the air.</span></div> | ||
+ | <div style="background-color:#e6f3e6; padding:5px;">Fyrdung decides to end this sail and heads to the port.</div> | ||
+ | |||
+ | ''Step 56'' | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">14:57 <span style="color:#38599a">Stevaloid sadly looks at the fish skeletons overboard — his deity overdid himself.</span></div> | ||
+ | |||
+ | ''Step 57'' | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">14:57 <span style="color:#38599a">A lightning bolt hits the water. Stevaloid replenishes his supplies with the fish that popped-out.</span></div> | ||
+ | |||
+ | ''Step 58'' | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">14:57 <span style="color:#38599a">Friendly polyps stick to the bottom of the ark and patch some holes in it.</span></div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;"><span style="color:#38599a">Hi Sir patches her ship with divine energy.</span></div> | ||
+ | |||
+ | ''Step 59'' | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">14:58 <span style="color:#38599a">A lightning bolt hits the water. Hi Sir replenishes her supplies with the fish that popped-out.</span></div> | ||
+ | |||
+ | ''Step 60'' | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">14:58 | ||
+ | Treasure! Pushing a skeleton aside, Hi Sir drags a chest full of booty onboard her ark.</div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">Hi Sir fills her ark up to the brim.</div> | ||
+ | |||
+ | ''Step 65'' | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">15:00 | ||
+ | Stevaloid tries to hide, but it's quite difficult in the open sea.</div> | ||
+ | |||
+ | ''Step 66'' | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">15:01 <span style="color:#38599a">Stevaloid feels a flow of power and quickly patches his ark before it ebbs away.</span></div> | ||
+ | |||
+ | ''Step 67'' | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">15:01 | ||
+ | Free from her load, Ninja-starfish sinks like a stone. Stevaloid finds fresh water.</div> | ||
+ | |||
+ | ''Step 70'' | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">15:02 <span style="color:#38599a">Friendly polyps stick to the bottom of the ark and patch some holes in it.</span></div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">Hi Sir loudly slams her cabin door and leaves the voyage.</div> | ||
+ | |||
+ | ''Step 71'' | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">15:03 | ||
+ | Stevaloid finds a healing water spring and hastily rinses his ark.</div> | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">Shipwreckley emerges from an abyss.</div> | ||
+ | |||
+ | ''Step 72'' | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">15:03 <span style="color:#38599a">Divine providence turns up some good catch, and Stevaloid stockpiles with provisions.</span></div> | ||
+ | |||
+ | ''Step 75'' | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">15:04 <span style="color:#38599a">Stevaloid spots a new cluster of guiding stars which improves his navigation in the local waters.</span></div> | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">Submaretta and Walrietta peep out from the waves.</div> | ||
+ | |||
+ | ''Step 78'' | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">15:06 | ||
+ | Stevaloid finds an old piece of a pirate map alluding to some booty.</div> | ||
+ | |||
+ | ''Step 79'' | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">15:06 <span style="color:#38599a">Divine providence turns up some good catch, and Stevaloid stockpiles with provisions.</span></div> | ||
+ | |||
+ | ''Step 81'' | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">15:07 <span style="color:#38599a">After deafening clashes, the sky poured popcorn. Stevaloid managed to score himself a few buckets.</span></div> | ||
+ | |||
+ | ''Step 84'' | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">15:08 | ||
+ | Stevaloid tries with all his might, but fails to get away from the battle.</div> | ||
+ | |||
+ | ''Step 85'' | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">15:09 | ||
+ | This is the day everyone will remember as the day when Stevaloid almost got caught.</div> | ||
+ | |||
+ | ''Step 87'' | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">15:09 <span style="color:#38599a">Following a sudden desire, Stevaloid throws his fishing net and pulls it back full of various sea delicacies.</span></div> | ||
+ | |||
+ | ''Step 91'' | ||
+ | <div style="background-color:#f5e2d4">15:11 <span style="color:#38599a">Stevaloid sadly looks at the fish skeletons overboard — his deity overdid himself.</span></div> | ||
+ | |||
+ | ''Step 93'' | ||
+ | <div style="background-color:#f5e2d4">15:12 <span style="color:#38599a">Following a sudden desire, Stevaloid throws his fishing net and pulls it back full of various sea delicacies.</span></div> | ||
+ | |||
+ | ''Step 98'' | ||
+ | <div style="background-color:#f5e2d4">15:14 <span style="color:#38599a">Stevaloid hears a dashing whistle and notes a courier walking to him on the water with some provisions.</span></div> | ||
+ | |||
+ | ''Step 100'' | ||
+ | <div style="background-color:#f5e2d4">15:15 | ||
+ | Stevaloid loudly slams his cabin door and leaves the voyage.</div> | ||
+ | </div> | ||
+ | </div> | ||
+ | <div class="mw-collapsible mw-collapsed" style="border-width:0; padding:0;"> | ||
+ | * <span id="Approval">'''Sail log 3'''</span> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {| class="wikitable" border=1 | ||
+ | !Ark | ||
+ | !Status | ||
+ | !Supplies | ||
+ | !Cargo | ||
+ | |-style="background: #e2e7f2; text-align: center;" | ||
+ | || Hi Sir / {{god|Naturalblondechick}} ||exited||5/40||[♂] [💰] | ||
+ | |-style="background: #f5e2d4; text-align: center;" | ||
+ | ||Fyrdung / {{god|Artsonian}} ||drowned||18/40||[ ] [ ] | ||
+ | |-style="background: #e6f3e6; text-align: center;" | ||
+ | ||Stevaloid / {{god|Brinjal}}||drowned||16/40||[ ] [ ] | ||
+ | |-style="background: #c3f1e9; text-align: center;" | ||
+ | ||Annie Tibbers / {{god|Fuyuhi}}||drowned||30/40||[ ] [ ] | ||
+ | |} | ||
− | + | ''Step 1'' | |
+ | <div style="background-color:#f7f7f7; padding:5px;">17:13 The sea is rough for a good reason — Hi Sir, Fyrdung, Stevaloid and Annie Tibbers are about to leave the port.</div> | ||
− | + | ''Step 4'' | |
− | + | <div style="background-color:#f5e2d4; padding:5px;">17:15 | |
− | + | Poulpy cackles from the ocean's depths.</div> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | </div> | ||
− | = | + | ''Step 5'' |
− | + | <div style="background-color:#c3f1e9; padding:5px;">17:15 | |
+ | After a long and futile search, Annie Tibbers decides to pray to make use of this island.</div> | ||
− | <div | + | ''Step 6'' |
− | + | <div style="background-color:#e6f3e6; padding:5px;">17:15 | |
− | <div | + | Stevaloid is used to disappointments and not really bothered about yet another empty island.</div> |
+ | <div style="background-color:#e2e7f2; padding:5px;"><span style="color:#38599a">Hi Sir hears a dashing whistle and notes a courier walking to her on the water with some provisions.</span></div> | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">Poulpy drops her carcass into the water. Deft Fyrdung somehow manages to catch fresh water.</div> | ||
− | + | ''Step 7'' | |
+ | <div style="background-color:#e2e7f2; padding:5px;">17:16 <span style="color:#38599a">Hi Sir calls for a storm, but she really shouldn't have.</span></div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">Hi Sir and Annie Tibbers are at the fire distance. Let the battle begin!</div> | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">Fyrdung finds a healing water spring and hastily rinses his ark.</div> | ||
+ | ''Step 8'' | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">17:16 <span style="color:#38599a">Hi Sir utters an ominous spell and Annie Tibbers gets a kick from the very depths of hell.</span></div> | ||
− | + | ''Step 9'' | |
+ | <div style="background-color:#e2e7f2; padding:5px;">17:17 <span style="color:#38599a">Hi Sir spots an oil slick near the enemy and hastens to to set it on fire. Annie Tibbers is indignant.</span></div> | ||
− | + | ''Step 10'' | |
+ | <div style="background-color:#e6f3e6; padding:5px;">17:17 | ||
+ | Stevaloid finds a healing glue spring on the island and patches up his vessel.</div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;"><span style="color:#38599a">Hi Sir grins at the enemy soaking in acid rain.</span></div> | ||
− | + | ''Step 11'' | |
+ | <div style="background-color:#e6f3e6; padding:5px;">17:18 | ||
+ | A fountain on the horizon looks exactly like Plaicea.</div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;"><span style="color:#38599a">Hi Sir sadly observes a giant wave running past the enemy.</span></div> | ||
− | + | ''Step 12'' | |
+ | <div style="background-color:#e2e7f2; padding:5px;">17:18 <span style="color:#38599a">Annie Tibbers falls victim of a gunpowder plot, while Hi Sir pretends to have nothing to do with the explosion.</span></div> | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">Fyrdung visits this reserve-island and carefully offers a prayer, preserving every single commandment.</div> | ||
+ | <div style="background-color:#c3f1e9; padding:5px;"> | ||
+ | Annie Tibbers goes down. The sea does not like to be restrained.</div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">Annie Tibbers heads down to taste the algae, while Hi Sir gets his water and happily sails away.</div> | ||
− | + | ''Step 13'' | |
+ | <div style="background-color:#e2e7f2; padding:5px;">17:18 <span style="color:#38599a">Hi Sir puts into use a repair kit that fell from above, wondering in the meantime if the ark will still be the same if all the parts are replaced one-by-one.</span></div> | ||
+ | <div style="background-color:#e6f3e6; padding:5px;">Stevaloid crushes the beast with his ark. Plaicea turns blue and sinks.</div> | ||
− | + | ''Step 14'' | |
+ | <div style="background-color:#e2e7f2; padding:5px;">17:19 <span style="color:#38599a">A rain of nails firmly fixes loose logs on the ark.</span></div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">No flora, no fauna, no nothing on this island.</div> | ||
− | + | ''Step 15'' | |
+ | <div style="background-color:#e6f3e6; padding:5px;">17:19 | ||
+ | Stevaloid finds scarce supplies to replenish his meager diet.</div> | ||
+ | <div style="background-color:#e6f3e6; padding:5px;">Cattlefish and Frogley drew themselves on the map.</div> | ||
− | + | ''Step 17'' | |
+ | <div style="background-color:#e2e7f2; padding:5px;">17:20 <span style="color:#38599a">Friendly polyps stick to the bottom of the ark and patch some holes in it.</span></div> | ||
− | + | ''Step 18'' | |
− | </ | + | <div style="background-color:#e2e7f2; padding:5px;">17:20 <span style="color:#38599a">Hi Sir curses, observing how the divine light heals the food, making it completely inedible.</span></div> |
− | </div> | ||
− | = | + | ''Step 19'' |
− | + | <div style="background-color:#f5e2d4; padding:5px;">17:21 | |
+ | Fyrdung finds a chest, which he immediately drags into his ark's hold.</div> | ||
+ | <div style="background-color:#e6f3e6; padding:5px;">Stevaloid finds some repair materials on the island.</div> | ||
− | <div | + | ''Step 20'' |
− | + | <div style="background-color:#e2e7f2; padding:5px;">17:21 <span style="color:#38599a">Friendly polyps stick to the bottom of the ark and patch some holes in it.</span></div> | |
− | <div | ||
− | + | ''Step 21'' | |
+ | <div style="background-color:#e2e7f2; padding:5px;">17:22 <span style="color:#38599a">Hi Sir rises above waves and sees the world around her.</span></div> | ||
− | + | ''Step 23'' | |
+ | <div style="background-color:#f5e2d4; padding:5px;">17:23 | ||
+ | Fountains on the horizon look exactly like Nipinda, Tankfish and Aspirina.</div> | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">Fyrdung visits a lighthouse and checks who and what is lighting up the horizon.</div> | ||
− | + | ''Step 25'' | |
+ | <div style="background-color:#e2e7f2; padding:5px;">17:23 | ||
+ | Giant heads sticking out of the sand hint at the location of something important.</div> | ||
− | A | + | ''Step 27'' |
+ | <div style="background-color:#f5e2d4; padding:5px;">17:24 | ||
+ | A local tourist office on the island gives Fyrdung information about some points of interest.</div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">Hi Sir sets fire on the top of a lighthouse and carefully looks into horizon.</div> | ||
− | + | ''Step 28'' | |
+ | <div style="background-color:#e6f3e6; padding:5px;">17:25 | ||
+ | Cattlefish bursts, spattering the surroundings with her healing fish oil.</div> | ||
− | + | ''Step 29'' | |
+ | <div style="background-color:#e6f3e6; padding:5px;">17:25 | ||
+ | Shipwreckley floats playfully with her belly up.</div> | ||
+ | <div style="background-color:#e6f3e6; padding:5px;">After climbing a mountain Stevaloid admires the view of its surroundings.</div> | ||
− | + | ''Step 30'' | |
+ | <div style="background-color:#e2e7f2; padding:5px;">17:25 | ||
+ | Hi Sir offhandedly pushes a manimal into a barrel and rolls it into her ark's hold.</div> | ||
− | + | ''Step 34'' | |
+ | <div style="background-color:#f5e2d4; padding:5px;">17:27 <span style="color:#38599a">Fyrdung feels a flow of power and quickly patches his ark before it ebbs away.</span></div> | ||
− | + | ''Step 35'' | |
+ | <div style="background-color:#f5e2d4; padding:5px;">17:27 <span style="color:#38599a">Fyrdung strains himself and creates a divine shield around his vessel with the power of his faith.</span></div> | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">Free from her load, Nipinda sinks like a stone. Fyrdung finds a hint.</div> | ||
+ | ''Step 36'' | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">17:28 Harpoonessa tries to avoid attention with her maneuvers.</div> | ||
− | + | ''Step 37'' | |
+ | <div style="background-color:#e2e7f2; padding:5px;">17:28 <span style="color:#38599a">Harpoonessa falls victim of a gunpowder plot, while Hi Sir pretends to have nothing to do with the explosion.</span></div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">This is the day everyone will remember as the day when Hi Sir almost got caught.</div> | ||
+ | <div style="background-color:#e6f3e6; padding:5px;">Stevaloid plunders tombs at the graveyard of lost ships, finding some spare parts for repair.</div> | ||
− | + | ''Step 38'' | |
+ | <div style="background-color:#f5e2d4; padding:5px;">17:29 <span style="color:#38599a">Fyrdung looks in horror at a meteorite flying at his ark... which ends up being a harmless and tasty meatball.</span></div> | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">Fyrdung searches the whole island, but finds nothing.</div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;"><span style="color:#38599a">Hi Sir whispers something and windows of heaven open, throwing cannonballs at the enemy.</span></div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">Hi Sir tries with all her might, but fails to get away from the battle.</div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">Harpoonessa is breathless. Hi Sir fishes fresh water from the sea depths.</div> | ||
+ | ''Step 39'' | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">17:29 <span style="color:#38599a">Hi Sir rises above waves and sees the world around her.</span></div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">Tankfish is overboard.</div> | ||
+ | <div style="background-color:#e6f3e6; padding:5px;">Stevaloid finds a single-use altar on the island and prays quickly.</div> | ||
− | + | ''Step 40'' | |
+ | <div style="background-color:#e2e7f2; padding:5px;">17:30 <span style="color:#38599a">A lightning bolt hits the water. Hi Sir replenishes her supplies with the fish that popped out.</span></div> | ||
− | + | ''Step 41'' | |
+ | <div style="background-color:#f5e2d4; padding:5px;">17:30 <span style="color:#38599a">Fyrdung suddenly turns green and begins to photosynthesize food from the air.</span></div> | ||
− | + | ''Step 43'' | |
+ | <div style="background-color:#f5e2d4; padding:5px;">17:31 | ||
+ | Fyrdung restocks his ark from a stash of coconuts and bananas.</div> | ||
+ | <div style="background-color:#e6f3e6; padding:5px;">No flora, no fauna, no nothing on this island.</div> | ||
+ | ''Step 45'' | ||
+ | <div style="background-color:#e6f3e6; padding:5px;">17:32 <span style="color:#38599a">Stevaloid sadly looks at the fish skeletons overboard — his deity overdid himself.</span></div> | ||
− | + | ''Step 46'' | |
+ | <div style="background-color:#e2e7f2; padding:5px;">17:32 | ||
+ | Harpoonessa and Fantasea drew themselves on the map.</div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">Hi Sir visits a lighthouse and disperses the fog of war.</div> | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">Selfish Shellfish is overboard.</div> | ||
+ | <div style="background-color:#e6f3e6; padding:5px;"><span style="color:#38599a">Stevaloid receives a standard meal from his deity — a loaf of bread and a glass of red wine.</span></div> | ||
− | + | ''Step 47'' | |
+ | <div style="background-color:#e6f3e6; padding:5px;">17:32 | ||
+ | This island is full of butt-whooping cans, but absolutely nothing else.</div> | ||
+ | ''Step 50'' | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">17:34 <span style="color:#38599a">A sparkling shoal of dolphins jumps over the ark, but Fyrdung was waiting for something else.</span></div> | ||
− | + | ''Step 51'' | |
+ | <div style="background-color:#e2e7f2; padding:5px;">17:34 | ||
+ | Hi Sir cheerfully pushes a manimal, screaming something about discrimination, into her ark.</div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">Hi Sir fills her ark up to the brim.</div> | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">Fyrdung tries to run away, but you can't get far on the ark's slippery deck.</div> | ||
− | + | ''Step 52'' | |
+ | <div style="background-color:#e2e7f2; padding:5px;">17:35 <span style="color:#38599a">A carpenter falls from the sky, patches up the ark, then quickly hammers himself a raft and sails off into the horizon.</span></div> | ||
+ | <div style="background-color:#f5e2d4; padding:5px;">Fyrdung can hold his breath for ten minutes, but it is not enough.</div> | ||
− | + | ''Step 53'' | |
+ | <div style="background-color:#e2e7f2; padding:5px;">17:35 <span style="color:#38599a">Hi Sir receives a standard meal from her deity — a loaf of bread and a glass of red wine.</span></div> | ||
− | + | ''Step 54'' | |
− | </div> | + | <div style="background-color:#e2e7f2; padding:5px;">17:35 <span style="color:#38599a">Hi Sir suddenly turns green and begins to photosynthesize food from the air.</span></div> |
− | </div> | + | <div style="background-color:#e6f3e6; padding:5px;">Stevaloid finds a whole bunch of idols, rakes them into a pile and prays to them all simultaneously.</div> |
− | == | + | ''Step 55'' |
− | + | <div style="background-color:#e6f3e6; padding:5px;">17:36 <span style="color:#38599a">The skies are filling up with clouds, while the galley is filling up with milk. Stevaloid anticipates a feast.</span></div> | |
− | <div | + | ''Step 57'' |
− | + | <div style="background-color:#e2e7f2; padding:5px;">17:37 <span style="color:#38599a">Hi Sir catches a pot from the sky, but instead of a delicious meal she only finds somebody's tail and a bursted balloon inside.</span></div> | |
− | <div | ||
− | + | ''Step 58'' | |
+ | <div style="background-color:#e2e7f2; padding:5px;">17:37 <span style="color:#38599a">The skies are filling up with clouds, while the galley is filling up with milk. Hi Sir anticipates a feast.</span></div> | ||
+ | <div style="background-color:#e6f3e6; padding:5px;"><span style="color:#38599a">The skies are filling up with clouds, while the galley is filling up with milk. Stevaloid anticipates a feast.</span></div> | ||
− | + | ''Step 60'' | |
+ | <div style="background-color:#e2e7f2; padding:5px;">17:38 <span style="color:#38599a">Friendly polyps stick to the bottom of the ark and patch some holes in it.</span></div> | ||
− | + | ''Step 61'' | |
+ | <div style="background-color:#e2e7f2; padding:5px;">17:38 <span style="color:#38599a">Divine providence turns up some good catch, and Hi Sir stockpiles with provisions.</span></div> | ||
+ | <div style="background-color:#e6f3e6; padding:5px;"><span style="color:#38599a">Brinjal crackles with something in the skies.</span></div> | ||
− | <div | + | ''Step 62'' |
− | + | <div style="background-color:#e2e7f2; padding:5px;">17:39 <span style="color:#38599a">Hi Sir spots an oil slick near the enemy and hastens to to set it on fire. Selfish Shellfish is indignant.</span></div> | |
− | <div | + | <div style="background-color:#e2e7f2; padding:5px;">Hi Sir anticipates a big jackpot and throws away a manimal to make space for the new treasure.</div> |
+ | <div style="background-color:#e2e7f2; padding:5px;">Hi Sir fills her ark up to the brim.</div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">Selfish Shellfish goes down, while Hi Sir gets a treasure.</div> | ||
− | + | ''Step 63'' | |
− | < | + | <div style="background-color:#e2e7f2; padding:5px;">17:39 |
− | </div> | + | Hi Sir anxiously looks into the vortex and realizes that the vortex is also looking into her.</div> |
+ | <div style="background-color:#e6f3e6; padding:5px;"><span style="color:#38599a">After deafening clashes, the sky poured popcorn. Stevaloid managed to score himself a few buckets.</span></div> | ||
+ | <div style="background-color:#e6f3e6; padding:5px;">After a long and futile search, Stevaloid decides to pray to make use of this island.</div> | ||
− | <div | + | ''Step 64'' |
− | + | <div style="background-color:#e2e7f2; padding:5px;">17:40 <span style="color:#38599a">Hi Sir is tempted to build, create or at least repair... but then the temptation dies out.</span></div> | |
− | <div | ||
− | + | ''Step 65'' | |
− | </ | + | <div style="background-color:#e2e7f2; padding:5px;">17:40 <span style="color:#38599a">Hi Sir obediently repairs the ship under the helpful supervision of a guardian-angel descended to the sea.</span></div> |
− | </div> | ||
− | <div | + | ''Step 66'' |
− | + | <div style="background-color:#e2e7f2; padding:5px;">17:40 <span style="color:#38599a">Friendly polyps stick to the bottom of the ark and patch some holes in it.</span></div> | |
− | <div | + | <div style="background-color:#e2e7f2; padding:5px;">Hi Sir visits this reserve-island and carefully offers a prayer, preserving every single commandment.</div> |
− | + | ''Step 67'' | |
− | </ | + | <div style="background-color:#e2e7f2; padding:5px;">17:41 <span style="color:#38599a">Hi Sir rises above waves and sees the world around her.</span></div> |
− | </div> | ||
− | + | ''Step 68'' | |
+ | <div style="background-color:#e2e7f2; padding:5px;">17:41 | ||
+ | <span style="color:#38599a">A lightning bolt hits the water. Hi Sir replenishes her supplies with the fish that popped out.</span></div> | ||
− | + | ''Step 69'' | |
− | # | + | <div style="background-color:#e2e7f2; padding:5px;">17:42 <span style="color:#38599a">Hi Sir patches her ship with divine energy.</span></div> |
− | # | ||
− | |||
− | |||
− | |||
− | + | ''Step 70'' | |
− | + | <div style="background-color:#e2e7f2; padding:5px;">17:42 <span style="color:#38599a">Hi Sir hears a dashing whistle and notes a courier walking to her on the water with some provisions.</span></div> | |
+ | <div style="background-color:#e2e7f2; padding:5px;">Hi Sir and Stevaloid are at the fire distance. Let the battle begin!</div> | ||
+ | <div style="background-color:#e6f3e6; padding:5px;"><span style="color:#38599a">Hi Sir falls victim of a gunpowder plot, while Stevaloid pretends to have nothing to do with the explosion.</span></div> | ||
− | + | ''Step 71'' | |
+ | <div style="background-color:#e2e7f2; padding:5px;">17:42 <span style="color:#38599a">Hi Sir signals attack, but instead of the heavy lightning the sky only sheds few drops of rain.</span></div> | ||
+ | <div style="background-color:#e6f3e6; padding:5px;"><span style="color:#38599a">Stevaloid throws a trident of unknown origin into the enemy, neatly punching her hull.</span></div> | ||
− | + | ''Step 72'' | |
− | + | <div style="background-color:#e6f3e6; padding:5px;">17:43 <span style="color:#38599a">Stevaloid spots an oil slick near the enemy and hastens to to set it on fire. Hi Sir is indignant.</span></div> | |
− | + | <div style="background-color:#e2e7f2; padding:5px;"><span style="color:#38599a">Hi Sir calls for a storm on Stevaloid.</span></div> | |
− | + | <div style="background-color:#e2e7f2; padding:5px;">Hi Sir tries to escape. Unsuccessfully.</div> | |
− | |||
− | + | ''Step 73'' | |
+ | <div style="background-color:#e2e7f2; padding:5px;">17:43 <span style="color:#38599a">Hi Sir observes a ray of divine light passing past her ark.</span></div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">Hi Sir sails away from the enemy at full speed.</div> | ||
+ | <div style="background-color:#e6f3e6; padding:5px;"><span style="color:#38599a">Divine providence turns up some good catch, and Stevaloid stockpiles with provisions.</span></div> | ||
− | + | ''Step 74'' | |
+ | <div style="background-color:#e6f3e6; padding:5px;">17:44 | ||
+ | Stevaloid and Hi Sir are at the fire distance. Let the battle begin!</div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;"><span style="color:#38599a">Shocked Hi Sir sees as the ark sheds its sheathing and quickly grows a new, stronger one.</span></div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">Hi Sir tries to run away, but you can't get far on the ark's slippery deck.</div> | ||
− | + | ''Step 75'' | |
+ | <div style="background-color:#e2e7f2; padding:5px;">17:44 <span style="color:#38599a">Hi Sir grins at the enemy soaking in acid rain.</span></div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">Hi Sir tries to hide, but it's quite difficult in the open sea.</div> | ||
+ | <div style="background-color:#e6f3e6; padding:5px;"><span style="color:#38599a">Stevaloid sadly observes a giant wave running past the enemy.</span></div> | ||
− | + | ''Step 76'' | |
+ | <div style="background-color:#e2e7f2; padding:5px;">17:45 <span style="color:#38599a">Hi Sir feels a flow of power and quickly patches her ark before it ebbs away.</span></div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">Hi Sir grasps the anchor in her hands and quickly sails away from the enemy.</div> | ||
+ | <div style="background-color:#e6f3e6; padding:5px;"><span style="color:#38599a">Stevaloid receives a standard meal from his deity — a loaf of bread and a glass of red wine.</span></div> | ||
+ | <div style="background-color:#e6f3e6; padding:5px;">Stevaloid finds a cache on the island and replenishes his supplies.</div> | ||
− | + | ''Step 77'' | |
+ | <div style="background-color:#e6f3e6; padding:5px;">17:45 <span style="color:#38599a">A carpenter falls from the sky, patches up the ark, then quickly hammers himself a raft and sails off into the horizon.</span></div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">Hi Sir and Stevaloid are at the fire distance. Let the battle begin!</div> | ||
− | + | ''Step 78'' | |
+ | <div style="background-color:#e6f3e6; padding:5px;">17:45 <span style="color:#38599a">Stevaloid utters an ominous spell and Hi Sir gets a kick from the very depths of hell.</span></div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;"><span style="color:#38599a">Hi Sir signals attack, but instead of the heavy lightning the sky only sheds few drops of rain.</span></div> | ||
− | + | ''Step 79'' | |
+ | <div style="background-color:#e6f3e6; padding:5px;">17:46 <span style="color:#38599a">Stevaloid praises the skies, but the incoming lightning bolt still hits the wrong target.</span></div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;"><span style="color:#38599a">Hi Sir grins at the enemy soaking in acid rain.</span></div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">Hi Sir tries to hide, but it's quite difficult in the open sea.</div> | ||
− | + | ''Step 80'' | |
+ | <div style="background-color:#e6f3e6; padding:5px;">17:46 <span style="color:#38599a">Stevaloid utters an ominous spell and Hi Sir gets a kick from the very depths of hell.</span></div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;"><span style="color:#38599a">Hi Sir feels a flow of power and quickly patches her ark before it ebbs away.</span></div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">Hi Sir tries to hide, but it's quite difficult in the open sea.</div> | ||
+ | <div style="background-color:#e6f3e6; padding:5px;">Stevaloid can hold his breath for ten minutes, but it is not enough.</div> | ||
+ | <div style="background-color:#e2e7f2; padding:5px;">Hi Sir sinks the enemy's ark and gets the water. Hopefully, Stevaloid can swim without the ark.</div> | ||
− | + | ''Step 81'' | |
+ | <div style="background-color:#e2e7f2; padding:5px;">17:47 <span style="color:#38599a">By the will of heavens, Hi Sir gets an engineering degree just for a moment and quickly fixes up her ark.</span></div> | ||
− | + | ''Step 82'' | |
+ | <div style="background-color:#e2e7f2; padding:5px;">17:47 | ||
+ | Hi Sir finds some repair materials on the island.</div> | ||
− | + | ''Step 93'' | |
+ | <div style="background-color:#e2e7f2; padding:5px;">17:52 | ||
+ | Not waiting for a permission to dock, Hi Sir sails her ark to the port.</div> | ||
</div> | </div> | ||
</div> | </div> | ||
− | == | + | == Lecture 13: COMING SOON == |
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[[Category:Gods]] | [[Category:Gods]] |
Latest revision as of 11:23, 18 April 2016
High king of undies | |
---|---|
Hero | Mad-man Mike |
Personality | Approved |
Gender | Male |
Motto | 丯✔Under where?✔丯 |
⚜️Guild | |
Blue Feather |
Contents
Things to be proud of
- Feather Council member
- Enhancement Room reviewer
- Contributer to the Ideabox: A Workshop lectures
- Having my monster "Bubblewrap Mummy" being picked as Asylum's totem monster
Mad-man Mike's Chronicles
- Meeting my god
A long time ago I met my god, the High king of undies. He searched for a hero to do his bidding and there I was. He nicknamed me "last choice" from the first moment we met. My lord isn't all that smart for saving his best choice for last but he did make the right decision.
- My first diary
My god instructed me to buy a diary before I could become a full fledged hero. Didn't see any logic connection but I obeyed my god and went shopping.
There were lots of different types, big and small, thick and thin, red and green (I guess blue was sold out). but there was one thing they all had in common, (exept for having a cover and blank pages) they all had a lock.
As soon as I tried to take one of the diaries a lightning bolt hit the diary that I was about to pick up and now a text that said "take the lockless diary" was burned into the cover.
Not wanting to get zapped on my first day as a hero I did as my lord commanded me and took the lockless diary. I think my lord wishes me to take the lockless diary to prove to me I can trust him.
Maybe that way we can form some sort of bond or something else that's really important for almighty one and me.
- Joining a guild
After a few intense days of questing I decided to join a guild. I’ve spend a lot of time doing research to find the perfect guild for me and when I was almost done Almighty ordered me to join Blue Feather.
I was disappointed that I couldn’t choose a guild of my own but I’ve already got a plan ready.
I will listen to Almighty and join Blue Feather and then I will just try to sneak out after a few days to join the guild I want to be in.
- My own decision
My plan to leave the guild Blue Feather didn’t work. Almighty keeps catching me trying to join another guild. I wish there was a decision in my life that I could make on my own.
Days passed by and I considered myself mature enough to take care of a pet. I went back to questing as usual and found a lot of potential pets along the way.
None of them became my pet since I knew, Almighty was watching me. I had to be patient and wait for Almighty to stop stalking me.
I noticed the eerie sensation of Almighty’s eyes burning in my back was fading away and decided the next monster I encountered to be my pet.
- Boo
As I was searching for the perfect pet I got bit in my ankle by a giant rat. I had my doubts about it but decided to put on a leash before Almighty came back and ruins this moment.
I rushed back to town to show everyone my new pet but then my pet got caught by a Firefox.
The firefox ate my pet while I yelled No that’s not fair! I’m not supposed to encounter any monsters on my way back to town!
I didn’t have a choice since I knew Almighty could be back any time. I quickly leashed the Firefox, named him Boo and pretended the last 5 minutes didn’t happen.
- Maybe I’m not so mature
One day Boo and I encountered a vicious Nobodyguard. We fought bravely but we couldn’t defeat it. The monster had me cornered and was ready to cast the final blow.
I thought It was my life that flashed by before my eyes but no, It was Boo. He threw himself before the monster’s feet causing the Nobodyguard to trip and break his neck.
Boo was crushed by the Nobodyguard and lost conciousness. I begged Almighty to tell me what to do but all I heard was “The god you are currently trying to contact is unavailable at the moment, leave a message after the beep…”
I’ve waited for hours but I heard no beep. After a while I calmed down and returned to town. Maybe someone can save my Firefox.
- Am I too late?
Back in town I learned of a way to revive Boo. The only thing that can save Boo is a lot of gold. They say gold is not the most important thing in the world but those people probably keep their pets at home instead of taking them with them to go on dangerous adventures like every responsible pet owner does.
What am I doing? I don’t have time to write my chronicles now. I need to save Boo, write in my diary and I still need to visit four taverns before I can go back to questing!
It’s been 60 hours since Boo was knocked out. I’m too late, I couldn’t save him.
The lifeless body of my Firefox was lying in my arms, my knees hit the ground and I started crying. I will never forget you. A tear rolled off of my cheek and landed on Boo’s forehead and he woke up.
Boo, You’re alive! My tears must have healed you, I’m so ha-
Before I could finish my sentence a priest hit me on the head with his cane and told me “He was never dying you idiot, he was just knocked out.”
I hit the priest in his face multiple times and asked him why I needed to pay him so much money to revive Boo if he was never gonna die anyway.
I couldn’t understand the priest’s response (because I punched out all his teeth). Gave Boo a big hug and smuggled him into the tavern for a party.
- The strange device
Day after day, quest after quest, death after death, my life isn’t getting any easier for me. There must be a way to make life better. Gold is the only way.
Heroes from all over godville read my chronicles and seem to enjoy it. There must be a way to put my chronicles to good use.
I can make some gold out of it if I get this published. No more bloody battles, no more senseless quest and ofcourse more time for beer.
As I approached Godville’s publisher/tavern the “Daily Tankard”, something started to buzz in my pocket. I reached in and pulled out a strange rectangular shaped device. It started to glow and a green and red icon appeared on it. I tapped the red icon and the buzzing stopped.
Mere seconds later the device buzzed again showing the two icons again. This time I tapped the green one and the buzzing stopped again but something was different. A voice from within the device said “Hello?”.
I freaked out and ran around town looking for the blacksmith to see if he could open the device. Not knowing where the blacksmith was I decided to drop to the ground and yell for the blacksmith to come find me. Some nice people found me and brought me to the blacksmith.
After showing him the device he grabbed a hammer and gently smashed it into pieces. Where’s the little man? I’m sure someone was in there. This better not be one of Boo’s pranks, I’ll have to interrogate him later just to be sure.
For now it seems to be a good idea to return to the publisher and get a drink first.
- Publishing My Chronicles
After Finishing my drinks I went to see the publisher to work out a deal to sell my chronicles in Godville. We worked out a deal, in order to get my chronicles published I must save one million gold coins.
After leaving the “Daily Tankard” behind I went back to questing to finish my temple and save one freaking million gold coins. I bet Boo already ate half a million gold coins after all the time we spend together so maybe if I shake him hard enough some of it comes out.
- My Decision To Stay
Entered the Blue Feather guild hall when suddenly confetti bombs were thrown in my face by the other guild members. After Picking all the confetti out of my nose the guild chef yelled “Food fight!” And made it rain delicious cherry pies. Which caused a massive food war. The chance one starves in this guild is as big as a fish drowning in water.
It was just another day at the office untill I was handed a cupcake with a candle in it. “Congratulations upon reaching Cardinal rank!” Yelled everyone in unison. Maybe this guild isn’t that bad after all.
- It’s Finally Complete
Finally, finally! One thousand bricks, I have them all. Upon placing the last brick I was filled with the feeling of accomplishment.
Boo stared at the temple made from golden bricks and then looked up. Suddenly he started barking at me and turned his back to the temple.
After all this time and effort we put into it he doesn’t even wanna look at it. I wonder what’s wrong.
I admired the temple when suddenly the clouds vanished from the sky and the sun shone on my temple. It was shiny, perhaps too shiny. I screamed in pain and ran around screaming “I’m blind!”, running into pretty much everything in the area.
That’s it Almighty! I’m off to buy sunglasses.
- The Other Side, Of My Almight-y
For reason unknown, Almighty split his power and created a new goddess, the High queen of undies. This goddess was championed by the heroine called Lady undie.
Why did Almighty split his power to create a new goddess championed by a heroine, is it impossible for a god to be championed by more than one hero, is Almighty just like the “High queen of undies” a fragment of another god’s power? So many questions unanswered.
Please Almighty, if you read this; ANSWER ME!
- The Ideaboxers Union
I’ve been following this “Lady undie” for a while now and discovered she joined the guild called The Ideaboxers Union.
It seems to be a small guild where it’s members help their gods come up with new kind of events that might occur in the world.
It seems there are even more powerful gods called “Admins” who judge these new events. I’ve heard terms like Ideabox and Enhancement Room.
What could this all mean? Could there be some sort of group or cult that control the world of Godville?!
Almighty, are you part of all of this as well?
- Time to make some money
One million gold, I’ve really saved up one million gold! Time to head back to the Daily Tankard to get my chronicles published all over Godville. Or at least that’s what I thought.
Upon arriving at the Daily Tankard I was approached by the city guards. They forcefully dragged me into a dark alley and warned me not to spend any of the gold in my savings. Apparently that’s against the rules of the Godville Administrators. Corruption! Godville’s city guards are corrupted I tell you! I will rewrite my chronicles myself again and again if that’s what it takes to show everyone the truth!
At least that was my plan until the guards offered to pay for all my drinks tonight. You know, Almighty, forgive and forget… right?
- Dungeons
It's so dark in here, I can't see a thing!
- Dungeons part 2
Who would have thought? It’s hard to see underground with your eyes closed. It might not be a bad thing.
Every now and then my lord wants me to descend down into a dungeon with other heroes. Fallen heroes, traps, gremlins and terrifying bosses. No, dungeons are no joke.
And if you thought it couldn’t get any worse you constantly hear the voice of false gods ordering me around. When I want to go south I get the words “go west” burned into my eyelids. At least that’s easy to see with your eyes closed.
And the worst thing of all! When we finally get to the treasure which is enough to buy us all beer for a week we have to deposit it all in a box so our gold is immediately stored onto our bank account.
What are we saving for anyway? What could my lord possible want to get that’s so expensive?! Does he intend to melt all that gold into bricks and order me to build 999 more temples?! Please, Almighty, don’t do that to me.
- Guildleader
What do they think they are doing? Are they all insane?! Well yh… I already knew that, but why? Why choose my god to lead the guild?
He’s so unreasonable! Healing my wounds just so I can get attacked again by monster without beer breaks in between. Punishing me when I slack off. Making me build a golden temple. Seriously, what’s wrong with normal bricks? And now he wants to save up 30 million gold and build an ark out of gopher wood logs. What’s wrong with normal wood planks?
They want a god like mine to lead them? Soon I won’t be the only unfortunate hero who has to endure all this. Every hero and heroine from Blue Feather will have to! And soon every hero in existence!
a few moments later
What? Every hero already has to do all of this! I wanted to warn everyone about what was coming but they already had to do all that from the start. Is this some kind of game to you, Almight?! Are we all just a bunch of NPC’s in a text based game to you?
Guild
The High king of undies is a member of the Blue Feather guild.
His current guild rank is Hierarch and he seems to be pretty active in the guild council, especially when it comes to answer ideabox related questions. However, questions related to the ideabox aren't the only questions he anwers.
In the guild the High king is honered to be listed as:
- Feather Council member
- Word-weaving storyteller
- Idea-abounding ideaboxer
Rumor has it he hosts the Ideabox FAQ Saturday. The first Ideabox FAQ Saturday was held at the 19th of September 2015.
PS: All rumors about the High king being in charge of the laundry room at Blue Feather aren't true, or are they? We're not sure yet.
Pet
Boo the Firefox
Boo, my loyal Firefox fights by my side against monsters, keeps me company while questing and intimidates traders who charge to much for their goods.
All that's left to teach him now is the difference between gold and food.
A great pet protects his master at all costs, in return the hero tries to heal his pet in time.
Favorite Events
- 02-05-2015 Quest: Give up drinking
- 02-13-2015 My Firefox
- 02-13-2015 Pet: Boo the Firefox
- 03-11-2015 Boo Knocked Out
One day later...
- 04-02-2015 Boo Knocked Out, Again
- 03-17-2015 Duel: Futile Precaution
- 04-07-2015 First Time In The News
• According to rumor, the Ideabox will take almost any old submission these days. Yesterday, it took 268 ideas of them.
• High king of undies was spotted in the Ideabox. All ideas are requested to form an orderly line and await improvement.
• Today's Ideabox dupes brought to you by the Department of Redundancy Department.- 05-31-2015 Life's Short, Death's Shorter
- 07-02-2015 Here Comes The Boom
- 09-15-2015 Cold Fire
Ideabox and ER
- Approved
- Approved ideas: 177
- Bug Reports: 3
- Approved corrections: 1
- Most approvals in one round: 58
- Times IQ points converted to Gratitude points: 5
Conversion of 250 IQ points into 10 gratitude points (06/02/2015) Conversion of 250 IQ points into 10 gratitude points (07/01/2015) Conversion of 250 IQ points into 10 gratitude points (08/01/2015) Conversion of 250 IQ points into 10 gratitude points (08/01/2015) Conversion of 250 IQ points into 10 gratitude points (08/29/2015)
- Ideabox influence
- Daily limit: 44
- Positive voting power: 3
Help! The ideabox sucks!
Help! The ideabox sucks! (pdf) plain text version is an ideabox guide and FAQ created by Brinjal . It contains a lot of info about anything ideabox related.
Goals
- Get an idea approved with following reference
- High king of undies (Failed attempts: 19)
- Get access to ER ✔
- Pantheon of Gratitude
- Enter Top 200 in the Pantheon of Gratitude ✔
- Enter Top 100 in the Pantheon of Gratitude ✔
- Enter Top 50 in the Pantheon of Gratitude ✔
- Enter Top 20 in the Pantheon of Gratitude ✔
- Enter top 10 in the Pantheon of Gratitude (best so far: rank 19)
- Most approvals in one round
- Get 20 ideas approved in one round ✔
- Get 50 ideas approved in one round ✔
- Get 100 ideas approved in one round (best so far: 58)
- Categories
- Get an idea approved in every voteable category ✔
- Get an idea approved in every category
- Get an Idea approved in every sub-category
- Awesome Idea
- random pet name ✔
- skill
- new feature
- Diary
- Random occurrences ✔
- while traveling ✔
- while fighting a monster ✔
- while the hero is dead ✔
- while healing ✔
- while trading ✔
- while resting ✔
- while sleeping ✔
- while praying ✔
- during temple construction ✔
- waiting for an arena opponent ✔
- for hero-trader ✔
- Events
- on meeting a strong monster ✔
- on fleeing from a monster ✔
- on death from a monster ✔
- defeating a monster ✔
- loss of an artifact ✔
- upon resurrection ✔
- returning to town (to heal) ✔
- returning to town (to sell)
- spending gold in town ✔
- on selling an expensive artifact ✔
- on getting a new quest ✔
- depositing gold towards savings ✔
- on aura end ✔
- upon arrival in town ✔
- Influences
- voice from own god
- voice from some other god ✔
- response to god voice ✔
- encourage
- punish
- miracle
- guild miracle
- upon melting a brick
- ignoring god voice ✔
- Other ✔
- other ✔
- Random occurrences ✔
- Earthly news
- Random occurrences
- while traveling ✔
- while healing
- while resting ✔
- during temple construction
- while trading ✔
- waiting for an arena opponent
- waiting for resurrection ✔
- while praying
- Monster fight
- meeting a monster
- fighting a monster ✔
- hitting a monster
- defeating a monster
- fleeing from a monster
- Transportation
- searching for the right path via
- through the
- returning to town ✔
- Other
- remote control ✔
- searching for the hero ✔
- hero trader: waiting
- hero trader: selling
- other ✔
- Random occurrences
- Duels
- Fight log
- hero hit ✔
- hero miss ✔
- using a skill
- random phrase ✔
- boss hit
- boss miss
- duel end
- duel start
- other
- Influences
- encourage
- punish
- miracle
- god voice ✔
- reaction to god voice ✔
- Fight log
- Dungeons
- Rooms ✔
- empty ✔
- hint ✔
- trap ✔
- bonus ✔
- Direction ✔
- available ✔
- heroes move to ✔
- Events
- boss nearby hint ✔
- boss encounter ✔
- treasure room ✔
- rare random event
- other ✔
- Influences
- encourage ✔
- punish
- miracle ✔
- god voice ✔
- Rooms ✔
- Quests
- Normal ✔
- Mini
- Epic
- Ending ✔
- Monster ✔
- Normal ✔
- Strong ✔
- Boss ✔
- Artifact
- Normal ✔
- Heal
- Activateable ✔
- Equipment
- Weapon
- Shield ✔
- Head
- Body
- Arms
- Legs
- Talisman
Ideabox
Approved Submissions: 197
(The ideas that were accepted might look different in the game due to corrections that were made in the ER.)
Approvals
- Awesome Ideas: 3
Submitted at | Idea |
---|---|
09/09/15 | random pet name: Cuddles |
09/09/15 | random pet name: Blaze |
11/14/15 | random pet name: Chewy |
- Diary: 66
Submitted at | Yes | no | Entry |
---|---|---|---|
02/27/15 06:41PM | 81 | 28 | After sawing the %monster% in half I pulled %artifact% out of my top hat and pulled %gold% from behind the monster’s ear and disappeared in a puff of smoke. |
02/27/15 07:06PM | 71 | 32 | %rg%, not that I would ever dare to use it but do you have a mute button? |
03/08/15 11:38AM | 108 | 32 | Tried to learn how to swim but ended up mastering the art of drowning. |
03/15/15 07:01PM | 90 | 32 | Scratched my back against a tree untill it suddenly started moving. How could I mistake a %monster% for a tree? |
03/15/15 09:47PM | 87 | 33 | Note to self: Don’t put any %pet_class% treats in your pocket. %pet_name% doesn’t mind the taste of trousers with his treats. |
03/22/15 09:24PM | 110 | 17 | Violence is never the answer, unless the question is “How to get %coins% and %artifact% from a %monster%?”. |
03/22/15 09:27PM | 72 | 44 | I already dug a hole %rg%. I saw a bunch of thunderclouds and was scared you were angry at me. |
03/29/15 10:24PM | 89 | 30 | Godville wasn't build in one day and neither will %rg%'s temple. At least this golden brick is a step in the right direction. |
03/30/15 10:37PM | 91 | 38 | Saw a hero cheering about finally having one thousand silver bricks. Either my god is really greedy or {he/she}'s gonna be in real trouble when his god hears about this. |
04/04/15 01:59PM | 99 | 46 | Found a dead chicken on the road. Looks like the poor thing couldn't finish its joke. |
04/14/15 09:17PM | 67 | 38 | Just saw a hero hugging a tree. You don't see a relationship like that everyday. |
04/23/15 12:39PM | 103 | 32 | Suddenly the sky opened and a wall of colorful plastic balls rained down on me. Is this supposed to be some sort of sign, %rg%? |
04/30/15 06:41PM | 87 | 31 | The resurrection timer has been set to 24 hours. I can't believe, I finally have a day off! |
05/01/15 05:37PM | 105 | 30 | I wish I would die of laughter for a change. That would be a lot better than a %monster% tearing me apart. |
05/05/15 09:39AM | 98 | 57 | Gave the %monster% plans for world domination. While he was distracted I made my escape. Next time I meet this %monster% I will save the world. |
05/05/15 09:41AM | 115 | 48 | Walked passed a sign that said “point of no return”. When I tried to turn back I walked into a barrier. You win this round sign. |
05/05/15 05:52PM | 98 | 62 | A traveling mage asked me if he could test a new spell on me. He whispered a few words and suddenly my thumbs disappeared. Writing in my diary sure is hard now. |
05/07/15 02:30PM | 95 | 23 | I thought living was an once-in-a-lifetime experience. Thanks for proving me wrong, %rg%. |
05/07/15 06:07PM | 102 | 26 | Gave the tavern owner some advice but he said “I don't tell you how to do your job so don't tell me how to do mine”. I wish he would tell me how to do my job, I could use a few tips. |
05/12/15 11:06AM | 115 | 53 | Saw three heroes change a lightbulb. So that's how many it takes. |
05/17/15 04:21PM | 94 | 51 | Laziness is the mother of all bad things. But she's still a mother so I need to respect her. |
05/31/15 11:22AM | 92 | 59 | Sheltered from the rain in a dark cave and found a %random_monster%. I gave it my %hero_random_item% as a piece offering. |
06/03/15 06:15PM | 84 | 26 | I'm glad I turned my life around. Now that I'm a trader I've twice as much money to spend at the tavern. |
06/05/15 11:13PM | 80 | 46 | I should probably buy a counter for my shop. All these heroes staring at me is very uncomfortable. |
06/06/15 03:26PM | 113 | 25 | Started thinking outside the box. There's a lot more space for my legs here. |
06/20/15 04:18PM | 106 | 32 | Flipped a coin to decide which path I should take but the coin landed on its side. What am I supposed to do now? |
06/20/15 08:43PM | 112 | 35 | Deposited %gold% gold coins for the sake of my future self. You're welcome %hero_name%. |
07/05/15 02:20PM | 88 | 44 | Who knew a small calculation error could have such big consequences. Drank one more beer than I should have and found myself in the bank saving %gold% coins instead of paying my bar tab. |
07/06/15 09:03PM | 103 | 54 | I'm not sure but I think I'm out of shape. I have never been good at geometry. |
07/06/15 09:08PM | 91 | 58 | Sometimes I wonder what happens if I run out of anything interesting to write. |
07/08/15 03:37PM | 108 | 41 | The %monster% shouted “I'm sorry, you're not my type” and descended into the bottomless abyss, leaving behind %gold%. |
07/09/15 10:13AM | 97 | 58 | Decided to climb in a tree to rest but fell out of it. Now I know why everyone rests under trees. |
07/10/15 04:00PM | 83 | 51 | I'm sick of questing, I'm sick of bleeding and I'm sick of having to eat poisonous plants. Time to head back to town for a real meal. |
07/10/15 08:53PM | 109 | 44 | Saw a wolf in sheep's clothes fleeing from a sheep in wolf's clothes. Your sense of humor is staggering, %rg%. |
07/10/15 08:58PM | 91 | 51 | Some bystanders were holding their breath and froze in place as I tried to light an oil lamp. You burn down a farm once and suddenly everybody acts like you set everything around you on fire. |
07/11/15 09:29PM | 102 | 69 | Pulled a lightbulb out of my ear. I've always got good ideas stuck in my head. |
07/12/15 05:31PM | 96 | 39 | The pain in my heart suddenly stopped, no wait... that's my heartbeat. Untill next time %monster%. |
07/12/15 08:56PM | 97 | 37 | Met %random_friend% and challenged {him//her} to see who could stare into the sun the longest. While {he//she} was blinded by the sun I took the %gold% {he//she} owed me from {his//her} purse and sneaked away. |
07/12/15 09:10PM | 88 | 45 | Just give me 5 more minutes, %rg%. But don't use one of your lightning bolts again, I'm still sore from the last time you tried to wake me. |
07/12/15 10:05PM | 97 | 30 | Abruptly stopped the fight with the %monster% and yelled “story time”. When the monster sat down in a comfortable position I quickly made my escape. |
07/12/15 10:41PM | 113 | 34 | Painted some brick walls gold and watched heroes tearing it down piece by piece. The fact the paint was still wet made it even funnier to watch. |
07/13/15 06:02PM | 72 | 40 | Can you turn your divine eye away for a minute, %rg%? I get nervous when I'm being watched. |
07/13/15 07:11PM | 99 | 30 | Removed the price tag from a piece of equipment and asked the trader if this now was a priceless piece of equipment. He didn't think it was funny at all and chased me out of the shop. |
07/14/15 10:07PM | 124 | 32 | Note to self: next time you tease %pet_name% with a laser pointer, don't shine it on yourself. |
07/15/15 06:46PM | 118 | 36 | Felt myself become smarter for no reason at all, thank you, %rg%. Now I can do stupid things in your name while knowing the consequences beforehand. |
07/16/15 02:46PM | 104 | 40 | Polished the arena's golden brick untill it shone brighter than the sun. You'd better help me win this brick, %rg%. Or at least point me in the direction of my opponent, I can't see a thing. |
07/21/15 01:20PM | 89 | 48 | Laws of physics say that “bodies in motion stay in motion”. Laws of heroes say that “bodies in rest press snooze and go back to sleep”. Goodnight, %rg%. |
08/08/15 05:20PM | 96 | 32 | Picked up %pet_name% and held him in front of the %monster%. While the monster was figuring out what was going on, %pet_name% jumped out of my arms and started chewing on the monster's head. |
08/08/15 05:23PM | 96 | 26 | Hugged a tree and thanked it after resting under it. It's the least I can do in exchange for healing my wounds. |
08/08/15 05:24PM | 101 | 19 | Sold the %artifact_base% for %gold% after explaining the trader it would be a good investment... and that I would stop causing scenes in his shop if he bought it. |
08/08/15 05:26PM | 96 | 19 | Told the priest about my {god's///goddess'} good deeds, I may or may not have added certain things to the story to make you look better, %rg%. |
08/08/15 05:29PM | 84 | 29 | Had to pay %gold% for all the broken wooden bar stools in the tavern because %pet_name% was chewing on them untill they broke. |
08/08/15 06:18PM | 91 | 31 | All the famous heroes seem to %quest% lately. I'll show them all how to do it right. |
08/10/15 02:35PM | 80 | 40 | Walked through the gates of %current_town% and found my wits scattered all over the place. Was fined %gold% to pay for the cleanup. |
08/15/15 07:06PM | 95 | 35 | Even the town's fool is laughing and calls me an idiot. I'll show them all I'm a true hero! I've just got to %quest%. |
08/17/15 10:45PM | 63 | 30 | Sometimes it feels like I'm talking to myself, %rg%. Nevermind, don't answer that. |
08/29/15 06:16PM | 87 | 31 | Don't worry, %rg%. This cold hard ground is suprisingly comfortable. |
08/29/15 06:19PM | 81 | 42 | It looks like my %current_aura% is rusting. I should get rid of it before it makes my equipment rust as well. |
08/29/15 06:24PM | 78 | 36 | A paper airplane flew towards me. Upon reading it I saw the words “%god_phrase%”. |
08/30/15 02:15PM | 70 | 41 | Signed a contract to %quest% and was slapped in the face multiple times with a fish. I should really read the small print next time. |
09/03/15 09:43PM | 77 | 34 | Time really flies, one moment you're fighting a %monster% and suddenly your life is over. |
09/06/15 06:37PM | 76 | 35 | They say it's about the journey, not the destination. Lets see, my journey consists of being brutally beaten by monsters and my destination is the tavern. It's definitely about the destination! |
09/07/15 10:52PM | 101 | 30 | A roadside trader jumped in front of me from behind a nearby tree. I don't want to sell my loot but I guess I don't have a choice. |
09/15/15 05:09PM | 121 | 22 | An elevator rose from the ground. “Dungeon entrance” was written on top of it in bright neon letters. It looks like four more people can fit in there, I'll wait for others to join me. |
09/22/15 07:15PM | 86 | 44 | Note to self: Never squash a bee with your bare feet, especially when the pointy end points up. |
10/10/15 07:51PM | 92 | 16 | The %monster% asked me if I knew what I had gotten myself into. I probably would if it gave me a few hints. |
11/12/15 08:27AM | 110 | 22 | The doctor told me he needed to immediately straighten my twisted spine. Does he really have to? I can finally reach that itch on my back now. |
11/12/15 08:31AM | 102 | 26 | The %monster% screamed “I don't wanna play this game anymore!” and returned to the last checkpoint, leaving behind %gold%. |
- Earthly News: 26
Submitted at | Yes | no | Entry |
---|---|---|---|
02/02/15 10:25PM | 97 | 32 | Hugging random people… |
02/04/15 04:16PM | 59 | 34 | Checking the tags on {his/her} clothes for questing hints… |
02/18/15 01:06AM | 74 | 31 | Trying to recall the last time {he/she} went to bed… |
02/24/15 06:39PM | 78 | 31 | Signing up for “Godville got talent”… |
03/01/15 06:57PM | 71 | 31 | Wondering why the hero in front of {him/her} is staring at the counter for so long… |
03/08/15 11:31AM | 68 | 44 | Playing with the light switch in the tavern… |
03/08/15 11:36AM | 74 | 31 | Scolding %pet_name% for burying {his/her} bones… |
03/17/15 09:23AM | 72 | 33 | Floating back to town on a cloud of happy thoughts… |
03/28/15 09:46PM | 72 | 31 | Patiently awaiting feedback... |
04/11/15 04:28PM | 71 | 34 | Writing {his/her} name in all copies of todays newspaper... |
04/12/15 04:19PM | 54 | 34 | Counting the days untill {his/her} birthday... |
04/29/15 05:42PM | 94 | 41 | Trying to get along with {his/her} own shadow... |
05/16/15 02:11PM | 70 | 39 | The {hero/heroine} and %pet_name% attempt to do a tag team combo move... |
05/28/15 07:08PM | 92 | 40 | Arriving fashionable late at the wrong party... |
07/07/15 05:52PM | 88 | 48 | Charging the {hero/heroine}'s battery, please wait... |
07/14/15 01:13PM | 89 | 40 | Hoping {he/she} can make it to the restroom in time... |
07/14/15 09:55PM | 77 | 45 | Removing ticks from %pet_name%... |
07/15/15 03:11PM | 72 | 37 | Checking {his/her} diary for grammar and spelling errors... |
07/16/15 09:17PM | 81 | 46 | Looking directly into the sun to check for sunspots... |
07/18/15 06:00PM | 81 | 40 | Searching for the {hero/heroine} in {his/her} wildest dreams... |
07/18/15 09:18PM | 89 | 35 | Exploring the afterlife... |
08/01/15 01:26PM | 64 | 30 | Patiently waiting for anything to happen... |
08/01/15 01:28PM | 61 | 36 | Looking for gold coins in the vendor machines... |
08/01/15 01:29PM | 65 | 35 | Trying to comprehend %pet_name%'s growls... |
08/10/15 02:36PM | 68 | 37 | Confusing new guild members with senior guild members... |
09/15/15 05:07PM | 73 | 31 | Diving right into trouble... |
- Duels: 5
Submitted at | Yes | no | Entry |
---|---|---|---|
03/24/15 08:52PM | 83 | 29 | %v% starts bribing a few people in the audience to pray to {his/her} {god///goddess}. |
03/26/15 12:25PM | 89 | 30 | The heroes heard an ice cream truck riding through the arena. both heroes agreed to take a break but are now arguing wich flavour they like best. |
05/03/15 05:37PM | 105 | 49 | %v% coughed up a piece of paper that said %god_phrase%. |
07/17/15 01:28PM | 113 | 32 | %attacker% expected %attacker_god% to do something and decided to do nothing until {his/her} next turn. |
07/17/15 01:31PM | 111 | 35 | %defender% was wondering if you need to fight “turn-based” in the arena while %attacker% took advantage of the situation and attacked as many times as {he/she} could. |
- Dungeon: 64
Submitted at | Yes | no | Entry |
---|---|---|---|
03/28/15 09:41AM | 80 | 24 | The heroes argue whether it's the smell of death or despair that lingers in this room before moving %dir% |
05/06/15 08:44PM | 128 | 26 | The only thing that lies in this room is a single pebble. The heroes draw straws to determin who has to look under the rock for a boss monster. |
05/11/15 04:15PM | 91 | 29 | This room looks a lot like a prison. There are no bars, guards or prisoners but it seems the heroes can't stop yelling “I'm innocent!”. |
05/12/15 11:25AM | 88 | 25 | The party enters what looks like an arcade hall. They spend some time looking for a counter to get some tokens. |
05/12/15 11:27AM | 90 | 24 | This room looks somewhat like a restaurant. They notice a sign that says “Today speciality: Dungeon Party”. |
05/21/15 06:54PM | 124 | 30 | This room is filled with a bunch of plot holes. The heroes spend some time filling them. |
06/03/15 04:39PM | 87 | 30 | This room has a small hole in the ceiling. Probably caused by a hero who dug straight down. |
06/03/15 05:11PM | 95 | 22 | A knocked out hero lies in the corner of the room. The heroes take turns drawing on his face. |
06/06/15 08:59PM | 96 | 25 | This room is a big indoor playground with slides, mazes, climbing walls and even a puppet show. Despite all of this the heroes are fighting over whoever gets to swing on the swingset first. |
06/08/15 05:45PM | 107 | 23 | This room seems to be full of exits but most of them are just very realistic paintings. After searching for the real exits the heroes learn they can move %dir% and %dir%. |
06/12/15 05:11PM | 74 | 61 | The hero's enter a room that looks just like a very famous painting. They all suffer some damage from falling up the stairs. |
06/18/15 06:49PM | 98 | 22 | This room is filled with mousetraps. To make matters worse the heroes noticed a sign on the wall that says “Please take off your shoes before entering”. |
07/01/15 12:47PM | 70 | 34 | This room is a small part of purgatory. Piles of ideas that made it past the voting round await their approval here. |
07/10/15 02:39PM | 102 | 23 | At first glance it seems dragons have made this room their home. Upon closer inspection it seems someone is feeding lizards chilli peppers. |
07/14/15 01:03PM | 77 | 48 | There's a bar in this room but all the bottles are empty. A half asleep hero behind the bar trying to say something that sounds like “I'm glad I wasn't afk”. |
07/15/15 07:22PM | 99 | 38 | From here on everything went south, including the heroes. |
08/01/15 02:12PM | 88 | 33 | Buckets have been strategically placed to catch the water leaking from the ceiling in this room. |
08/01/15 02:13PM | 74 | 39 | The heroes were chased %dir% by a pack of rats. |
08/01/15 02:16PM | 86 | 26 | An illusion of treasure appears in this room. %attacker% refused to acknowledge it was an illusion and grabbed %gold%. |
08/02/15 02:47PM | 82 | 21 | Mysterious blue slime covers the whole floor in this room. The heroes agree it's best not to know what it is. |
08/02/15 03:01PM | 69 | 29 | Not being able to stand the sight of this room anymore the heroes exit %dir%. |
08/02/15 03:02PM | 67 | 34 | The party seems to be disappointment by the poor design of this room. |
08/02/15 03:29PM | 75 | 29 | The room is stuffed with %random_attacker%'s bar tabs. The rest of the party glares at {him/her} as they spend an extra turn digging their way to the exit. |
08/02/15 04:38PM | 75 | 29 | This room is home to a family of bunnies. The heroes debate whether they are the boss monsters or not. |
08/02/15 04:39PM | 97 | 20 | This room is a giant freezer, the heroes take an extra turn to chill out. |
08/02/15 04:42PM | 48 | 35 | The party jogs, swims and rides %dir%. |
08/03/15 03:21PM | 84 | 16 | Four giant eggs lay in this room. The heroes try to decide if they should have lunch or run before they hatch. |
08/03/15 03:23PM | 80 | 14 | A big build-your-own-room-kit lies is this room. The party spends an extra turn building their own original dungeon room. |
08/03/15 03:27PM | 76 | 18 | A giant foot kicked the heroes %dir%. |
08/03/15 03:27PM | 74 | 21 | Cautiously, the party sneaks %dir%. |
08/03/15 05:30PM | 84 | 15 | The heroes hold on to a vine and swing %dir%. |
08/03/15 05:30PM | 83 | 18 | Obeying the stop sign that shot out of the ground the heroes use an extra turn to have a lunch break. |
08/03/15 05:32PM | 73 | 23 | The party drags %random_attacker% %dir% against {his/her} will. |
08/03/15 09:26PM | 86 | 15 | The party follows the smell of homemade pancakes %dir%. |
08/04/15 01:19PM | 67 | 26 | The heroes go %dir%, following their compass rolling on the floor. |
08/04/15 01:20PM | 68 | 25 | Following a trail of strange silver coins the heroes move %dir%. |
08/04/15 08:36PM | 77 | 20 | Fireflies spelled the words “That which you seek located to the %dir%”. |
08/04/15 08:36PM | 75 | 21 | The heroes follow the echoes of their footsteps %dir%. |
08/04/15 08:39PM | 67 | 22 | A sign reads “Leave an offering before moving on”. %attacker% lays a gold coin in front of the sign. |
08/04/15 08:57PM | 85 | 11 | All exits are locked, the heroes need an extra turn searching through a pile of keys in the corner to find the right one. |
08/05/15 01:20PM | 67 | 17 | A sign saying “dead end” hangs from the ceiling, it looks like the only available exit is back %dir%. |
08/05/15 01:22PM | 58 | 26 | The heroes can move in all directions but they only want to move %dir%. |
08/07/15 01:35PM | 62 | 14 | The party moves %dir% after consulting an ancient dungeon walkthrough. |
08/07/15 01:36PM | 65 | 14 | The diary of an ancient spellunker suggests the treasure is %dir%. |
08/07/15 10:21PM | 62 | 18 | A big yellow question mark above one of the exits lures the heroes %dir%. |
08/07/15 10:23PM | 62 | 14 | Gravity shifted causing the heroes to fall to the %dir%. |
08/07/15 10:26PM | 72 | 12 | The heroes catch some fish from a small pond in the middle of the room. After finishing eating their catch, restoring some health, they put back the “no fishing allowed” sign. |
08/08/15 01:16PM | 91 | 14 | The heroes find a piece of paper on the floor that says “Hide the treasure %dir%, no one will ever look there”. |
08/08/15 01:17PM | 75 | 25 | The party runs headfirst through the wall to the %dir%. |
08/10/15 03:25PM | 90 | 33 | Shepherds keep the heroes together, escorting them %dir%. |
08/14/15 02:19PM | 64 | 20 | This room doesn't particularly look interesting at all. The party submits it as questionable content and continue their search for treasure. |
08/14/15 02:25PM | 64 | 15 | The heroes decide to skip a turn just to annoy their gods. |
08/14/15 02:26PM | 57 | 19 | Siren songs lures the party %dir%. |
08/15/15 04:23PM | 57 | 38 | The heroes regret it moving %dir% already. |
08/22/15 05:43PM | 78 | 18 | The heroes skip the cutscene and the story continues in the room to the %dir%. |
08/30/15 07:37PM | 56 | 18 | The bosses from the dungeon all enter the room and congratulate the heroes for finding the treasure. |
08/30/15 07:40PM | 50 | 22 | A huge mole appeared in front of me with a note stating that my {god///goddess} wants me to explore a dungeon. |
08/30/15 09:52PM | 49 | 16 | Neon lights with the word “open” suggest the available exits are %dir%. |
08/31/15 09:12AM | 61 | 18 | The sound of dripping water on the ground is making the heroes anxious. |
08/31/15 09:13AM | 58 | 16 | %attacker_god% send down a rain of holy rain that closes the wounds of the entire party. |
09/23/15 09:54PM | 60 | 20 | ER reviewers are still busy correcting the grammar for this room's description. |
09/23/15 09:56PM | 63 | 18 | Emotional barriers block all exits except the ones to the %dir%. |
01/10/16 06:58PM | 67 | 28 | Kittens cuddle up to the heroes who all decide to spent another turn lollygagging. |
02/19/16 09:17AM | 47 | 37 | Unaware of the dangers, the heroes run next to a pool located in the center of the room. |
- Quest: 12
Submitted at | Yes | no | Entry |
---|---|---|---|
03/14/15 09:46PM | 91 | 41 | teach math how to solve its own problems |
04/06/15 05:26PM | 70 | 63 | show everyone what you are made of |
04/10/15 04:18PM | 51 | 51 | eat lunch for breakfast |
04/10/15 06:55PM | 72 | 39 | frame a picture for something it didn't do |
05/09/15 09:32PM | 78 | 59 | break the silence without making any sound |
05/10/15 12:06PM | 71 | 58 | find out why the truth hurts so much |
05/21/15 06:49PM | 97 | 49 | look at the bright side without getting blinded |
05/30/15 09:37PM | 128 | 56 | question reality untill it answers |
06/10/15 06:38PM | 96 | 63 | find out why great minds think alike |
08/29/15 06:40PM | 49 | 54 | complete this quest the hard way |
09/18/15 05:11PM | 85 | 42 | prove it can always be worse |
09/29/15 05:57PM | 41 | 41 | get an NPC to break character |
- Quest Ending: 3
Submitted at | Quest | Ending |
---|---|---|
09/13/15 03:16PM | repair a broken dream | Some glue here, a little bit of duct tape here and done! |
09/20/15 04:49PM | find out what noise things that go bump in the night make during the day | Apparently it sounds the same as falling trees in the forest when no one is around to hear it. |
01/20/16 04:41PM | prove it can always be worse | After I thought it couldn't be any worse, it started raining. |
- Monster: 6
Submitted at | Yes | no | Entry |
---|---|---|---|
07/07/15 09:47PM | 52 | 78 | Bosstrich |
08/16/15 11:34PM | 40 | 71 | Cute Ness Monster |
08/28/15 05:23PM | 52 | 66 | Crypt Tick |
09/05/15 05:01PM | 34 | 56 | Bubblewrap Mummy |
09/06/15 06:24PM | 32 | 68 | Taxi Collector |
09/15/15 05:20PM | 50 | 60 | Infrared Visionary |
- Artifact: 7
Submitted at | Yes | no | Entry |
---|---|---|---|
03/31/15 01:25PM | 39 | 48 | spoiler detector |
04/04/15 07:56PM | 52 | 52 | sobriety test answers |
04/17/15 09:17PM | 32 | 44 | ancient relic of modern art |
05/03/15 10:06AM | 62 | 41 | designated driver's license @ |
08/06/15 08:21AM | 38 | 39 | “try this at home” guidebook |
09/30/15 08:38PM | 57 | 32 | five second rulebook |
11/18/15 11:46AM | 40 | 47 | no-way ticket |
- Equipment: 2
Submitted at | Yes | no | Entry |
---|---|---|---|
04/25/15 09:20PM | 75 | 73 | lawyer's phone number (Shield) |
04/25/15 09:27PM | 116 | 45 | “don't hit me” sign (Shield) |
- Bug report: 4
Submitted at | Report |
---|---|
06/02/15 | Er doesn't seem to work for some people using mobile devices.
issues: ¤ not being able to vote in ER. ¤ not being able to submit a correction. this bug shows up in both mobile view and standard view. Also, if I try to submit a correction in standard view i get a full page of codes that seems to be a script for the confirmation screen. I hope this was enough info to help fix this bug :) |
07/01/15 | When I try to send in a correction I don't get the confirmation screen and the correction isn't send in. For some reason this doesn't happen in all sections. I can't submit a correction in the diary and duel but I can submit a correction in the earthly news section. |
08/25/15 | When I tapped "show inventory" for my bingo card I saw this: Ready for extraction from the hero's inventory: bioenergy amplifier (@), can of spinach, unix shell, thin blue lime, motivational sneaker, vanishing pint, object of affection, secret milkshake, broomerang, two-handed screwdriver. It seems that the activatable artifact has some coding or something around it. |
01/08/16 | There seems to be a bug in the godwiki. When trying to make a link and save the edits a message on top of the screen appears stating that you need to type 2 words in the box below for security reasons. However, this box does not appear so we can't save these edits. This only seems to be the issue on my personal wikipage named "High king of undies". I'm not sure if the issue is caused by the size of my page and the amount of coding I've used already. This issue only seems to appear when using this kind of coding: [http://godvillegame.com godville] |
Enhancement Room
Access to ER
High king of undies: 03-22-2015 High queen of undies: 08-29-2015
Hooray! You now can access Ideabox Enhancement Room (ER) – a special area for honored Godville community members designed to produce best of the best texts and phrases ready to be added into the game! ER can be found under the normal Ideabox voting area. Read more about the ER here.
Ideabox Workshop
The Ideabox; a workshop forum topic has been revived. Thanks to The m1ghty who took the initiative.
The Ideabox; A Workshop is a conversational workshop, in which lectures will be given by some great Ideaboxers, and everybody can talk about it, suggest ideas with the "tricks and tips" they learned, and have fun in the Ideabox.
Lectures will be given by:
Diary & Earthly News
Diary entries and Earthly News are the most basic entries, and a very good place to start for any Ideaboxer-to-be. These lectures explain how to do them.
- Lecture 1: Creating Earthly News
Lecture given by Jimbob65
You can often make Earthly News by asking "What am I doing right now?"
Example: "Staring at the waiting-room rug..." in the doctor's office.
Or "I am goofing off in a meeting" = Earthly News: "Goofing off at a guild meeting..."
Not all ideas have to be funny, as we know, some are just so relateable because we've been there ourselves.
Getting the hang of writing your current activity into Earthly News format is one of... like, 2 or 3 I'm guessing... skills that can lead to you being to effectively grab ideas out of thin air.
It's just getting used to writing what's going on around you into idea format, combined with something else we'll practice, which is identifying when something you deem ideaworthy is happening.
- Lecture 2: Rewriting Earthly News to Diary Phrases
Lecture given by Jimbob65
Once you have Earthly News, or "something happening right now" to you or your hero, you can reformat the thing into a diary entry with a little rewrite and addition of hero's reaction
SourceRunner , who's much more confident in "atmospheric" Earthly News, and diary entries, can explain in more depth than I.
I'll stick more to short entries and categories, and sheer outrageous silliness do's and oh-please-don'ts.
- Lecture 3: Rewriting Diary Phrases to Earthly news
Lecture given by High king of undies
So far we've learned how to create Earthly news by asking ourselves the question "what am I doing right now" and we've learned how to create diary phrases by taking an Earthly News, rewrite it and add the hero's reaction.
So inspired by that I thought "if we are able to create diary phrase by rewriting Earthly News, are we also able to create Earthly News by rewriting diary phrases?".
So what do we do? Its pretty simple, we reverse the process off creating diary phrases out of Earthly News by removing the heroes reaction and write what we have left as short as possible by only writing down what the hero is currently doing.
Here's an example using my own aproved diary phrase and rewrite it into a new Earthly News.
Gave the tavern owner some advice but he said “I don't tell you how to do your job so don't tell me how to do mine”. I wish he would tell me how to do my job, I could use a few tips.
So what we do now is remove the hero's reaction
Gave the tavern owner some advice but he said “I don't tell you how to do your job so don't tell me how to do mine”.
And now we only take away everything that's not related to what the hero is doing. That means in this case we take away the tavern owner's reaction.
Gave the tavern owner some advice
Now we simply rewrite what we have left into the present tense.
Giving the tavern owner some advice on how to run his business...
And that's how it's done.
Dungeon
Dungeon phrases can be very tricky, especially to people who have never been in a dungeon. Actually though, dungeon phrases are pretty easy once you realize how to do them. This section is to explain how.
- Lecture 4: Submitting Dungeon Phrases
Lecture given by High king of undies
For this lecture I'm gonna cover how to submit dungeon phrases, not how to create dungeon phrases! The reason why I want to explain this first is because there seem to be people who submit dungeon phrases that can't be approved unless ER reviewers take a lot away from the original idea.
This is how dungeon phrases appear in the game:
The heroes move west after a long discussion. This room looks just like the previous one but more boring. There are no exits in this room exept to the north and east.
This is not how you should submit dungeon phrases. This dungeon entry is actually made from 3 separate dungeon phrases.
- Heroes move to...
- Empty room
- Available directions
Sometimes in the ideabox we see that people for example submit a phrase that is an "Empty room description" and a "Heroes move to...".
Before submitting dungeon phrases make sure you don't submit an idea with multiple categories because there might be ER reviewers who don't want to send a correction or vote for a correction with a lot of editing to make it a dungeon phrase that meets all requirements.
- Lecture 5: Room Descriptions
Lecture given by High king of undies
For this lecture I'm gonna tell you about three of the four different kinds of room descriptions.
- Empty Room
- Trap Room
- Bonus Room
- Hint Rooms (will be done some other time)
First is the empty room, well... it's not empty actually. It's filled with pudding, frogs, unopened mail etc.
Empty Rooms are rooms without traps or when heroes don't get gold or anything. So if you submit an Empty Room idea give it a nice twist, like I said; You can fill it with pudding or whatever you like.
Imagine yourself walking through a dungeon and you enter the next room and you are shocked because... You fill in the blanks.
But remember! Most dungeon phrases are made out off a "heroes move to", "room description" and "available exits" phrases so keep it short!
Next up, Trap Rooms. Trap rooms take away hp from all party members or just one, or it takes away gold from a hero. Some trap rooms trap the heroes causing them to lose a turn instead of hp, gold or an artifact.
Be creative with your traps. for example:
The heroes need to pay %gold% to open the available exits. (causing all heroes to lose money).
The floor is covered with rusty nails, the heroes take an extra turn to move through the room unharmed. (Heroes lose a turn)
And finally, Bonus Rooms. Bonus Rooms restore all heroes hp or hp for one hero, the heroes pray, get gold, artifacts, stuff like that. Be creative, let it rain gold so all heroes get some pocket money, let them swim through a warm mudbath so they restore some hp or make them cower in a corner and pray to their gods for guidance and protection.
But remember (and I can't say this enough), keep it as short as possible!
- Lecture 6: Heroes Move To
Guest lecture given by The m1ghty
Last week, High king of undies talked about empty, bonus, and trap rooms. That’s the second part in a dungeon room. The first part in a dungeon room is nearly always the “heroes move to…”. That’s the part I’ll talk about today.
Before we start about how to think about those ideas, first some information about them.
- A) "Heroes move to…” submissions always include the variable %dir%, which says which direction the heroes go to.
- B) It nearly always includes “The heroes” or “the party”.
A few common formats for “heroes move to”:
The [heroes/party] [[something]] and [go/go to the] %dir%.
For example: "The heroes flip a coin and go south."
A [[something]] [[moves in some way]] the [heroes/party] %dir%.
For example: "A spring trap catapults the heroes north."
[[doing something]] the [heroes/party] [go/go to the] %dir%.
For example: "Blindly obeying their gods, the heroes go north."
I have found a few ways to think of “heroes move to…”.
A) What moved the heroes? For example: a spring trap, a trapdoor…
A dungeon phrase for that:
The heroes evade a trapdoor, but trip and fall %dir%.
B) What did the heroes feel? What were their emotions? For example: feeling confused, frightened…
Feeling frightened, the party quickly moves on %dir%.
C) What did they do before going? For example: flip a coin, discuss where to go…
After a heated discussion, the heroes consent to go %dir%.
I am by no means an expert, and I’m sure I could improve a lot of things. I’d be more than happy if someone more experienced (or just plain better) could tell me and all the students h{is|er}tips and tricks.
Hope this helped ;)
Happy Ideaboxing everybody!
- Lecture 7: Available Directions
Lecture given by High king of undies
This lecture is about what are and how to create "Available Directions" phrases.
What are "Available Directions"? In most dungeon entries you will have "Available Directions" that tell you which ways the party can move, there's nothing more you need to know really. I personally think it's good for non-templed players to know what they are submitting.
How to create "Available Directions" "Available Directions" always have the %dir% variable which is the direction variable as you might know. But it's a bit different in "heroes move to" and "Available Directions" phrases.
In "Available Directions" phrases unlike "heroes move to" it selects 1, 2, 3 or even 4 different directions instead of one. But that doesn't mean you should add multiple variables to your submission. Here's an example.
Right use of %dir%:
The party can move %dir%.
It will look like this:
The party can move North or South.
Wrong use of %dir%:
The party can move %dir% or %dir%.
It will look like this:
The party can move North or south or North or South.
So only use one %dir% variable!
Now that I've explained how to use the variable we can move on to creating the phrase itself. It needs to be short, remember that!
There are two ways I know of how to make "Available Directions" phrases. You either describe what the exits in the room look like or you write why some exits can't be used. Here are some examples.
Exits Descriptions:
Large holes in the wall allow the heroes to move %dir%.
A flight attendant points the heroes to the emergency exits to the %dir%.
Write how some exits can't be used:
The heroes can move in all directions but they only want to move %dir%.
Roadblocks redirect the heroes to the exits to the %dir%.
I hope this was enough info to help both non-templed and templed players as well as beginning and advanced ideaboxers to create "Available Directions" phrases.
Monster
Monsters are by far the most difficult category of all. They are not for the faint of heart, or for people who don't like seeing pages and pages of red. This lecture is to help you understand a bit more about monsters.
- Lecture 8: Monster Submissions
Lecture given by High king of undies
For this lecture, I’m gonna cover what (probably) a lot of people have been waiting for: the monster category!
I can hear you think, “Yay! Now I will learn the secrets of monster submissions and how to get them approved a lot easier!”. Well sorry to disappoint you, but this lecture won’t be as useful as the other ones. I am however, going to tell you all I know.
So let’s start with some do’s and don’ts.
Something you should definitely do is get some ideas approved to get more daily submissions. Monsters are the hardest category and with a limit of 2,3 or 4 ideas a day, you will just be wasting your submissions. Put the monster category aside until later.
What you need to do is make sure the pun reference is something most people get. Send some monster ideas to your friends (who you trust) and ask them if they know what your monster refers to. If you send it to multiple people and they all guess right then you know the joke is clear to most people.
Now let’s cover the don’ts.
Please don’t submit the monsters: Serial No-voter, Ideabox Rejector, Rejected Monster (is a dupe anyway), etc. Too much people have already sent in monsters like these and it’s not something I believe is very enjoyable by the Godville Community. We’ve seen too much of them already.
Also what you shouldn’t do is make a really long monster name with multiple puns. It’s confusing.
And finally, the most important thing. Do not give up! I now have 1 monster approval which I’m very proud of. It was my (and yes, I counted) 443rd monster submission. The category is insanely hard, but also very rewarding. A lot of players agree that ideaboxers with a monster approval earn serious credit for this achievement.
Duel
Biff! Bang! Splat! Wait, splat? Duel entries are full of ridiculous action. Blows struck, bombs exploded, tomatoes thrown and more. This lecture explains how to do them.
- Lecture 9: Duel Entries
Guest lecture given by Tlazolteteo
Scenarios – Usually takes one of the following forms:
A directly attacks B
A indirectly damages B through an object or 3rd party
A does something, B hurts self
A does something, B blocks/evades somehow
A missed or didn’t attack at all
A hurts self
A and B are both hurt
Content – Damage does not have to be physical, and could also be psychological, purely metaphorical, or even 4th-wall breaking. For example, there are many entries with “hits” to the defender’s self confidence, public image, luck, karma or health bar.
Purely descriptive entries do get in, though most entries incorporate humour, a pun/idiom or a twist ending.
Length & Format – While not an issue with sparring and arena fighting, when in 3-4 player boss fights, long entries can really clog up the fight log. Try to keep your entry down to two sentences (20-35 words). It is usually sufficient to have one line as the setup, and the next as the reaction/punchline. There seems to be slightly more leeway with length of Boss entries, especially if you are going for an epic description. As the devs heavily stress though, shorter is better.
Variables, pronouns & other references – Having %defender% will help avoid confusion in multiplayer battles (particularly for Boss attacks) or in non-turn-based battles (e.g. Scurrying boss or special arena condition). I usually try to incorporate both %attacker% and %defender% into every entry, but either variable can sometimes be omitted depending on the scenario.
Avoid repeating the %attacker% and %defender% variable more than once, as this can make the entry sound redundant and clumsy (especially if the character has a long name). Use pronouns or generic terms like foe/enemy/target/adversary/rival to avoid repeats, but make sure the pronouns are unambiguous as to whom they are referring to.
GENERAL ADVICE (applicable to any category)
How to come up with ideas – This kind of varies from person to person. There are very good tips on page 5 of this forum thread. I personally usually start from a seed (e.g. pun or phrase) then imagine a scene that I can use it in. Alternatively, you could start with a specific scenario (e.g. Boss miss) then brainstorm different ways that it could happen. You could also start with a topic (e.g. magic), then come up with different possibilities — the Ideaboxing Game is based on this method. Look to your daily life and hobbies/interests for inspiration. Just make sure the topic isn’t too technical or niche.
Other Tips
Definitely read the entries already in the game. This gives you a good idea of the tone, style and quality of what you should aim for. This also keeps you from submitting dupes.
Read what other people have submitted in the Ideabox/ER. Gives you a sense of what the voting community likes and doesn’t like. Can also give you inspiration for your own submissions.
Read over your own writing a few times before submitting. Problems can be fixed in the ER, but a good first impression is important. If it’s too long, clunky, or you just aren’t sure if the joke is clear enough… ask a friend, discuss it in guild council, or talk to an Ideaboxer (someone with a ✔ in their motto). If you feel like you have a good seed, but can’t think of anything good on your own, consider “donating” it to the Ideaboxing Game by using it as the topic for the next person.
Quest Ending
Hours and hours spend questing and finally you get the rewards: experience, gold, a golden brick or perhaps nothing at all. A lot of quests in Godville have an extra reward, an unique quest ending!
- Lecture 10: Creating Quest Endings
Guest lecture given by: The m1ghty
Before we start about doing quest endings, first some general information about them.
Let’s start with a short FAQ!
- How do you suggest quest endings?
There are 2 ways. The first way is to enter the link of this post, which is the thread “Adding endings to existing quests” in the Workmen’s Area. The second way is to go to the quests part of the feedback and click on the link there. Alternatively, you could just use this link: http://godvillegame.com/ideabox/quests.
- Do quest endings give IQ/Gratitude points? If yes, how many?
Quest endings do give IQ and Gratitude points: 7 IQ points and 1 Gratitude point, just as much as any idea. In fact, when I have writer’s block they are easier for me, as part of the creativity (the quest name) is already supplied.
- Why the hell are you making the FAQ so long and not starting with the lecture already?
Good question. Let’s start!
Quest endings may vary in length from 5 words (the absolute minimum) to a few sentences, may vary in style from a short punchline to a short and silly “story”, but they all have to follow some pattern. Here are some basic guidelines and reccomandations which I did not copy from the place where you suggest quest endings.
- It’s assumed that a hero completes a quest over some time (even longer for epics), so an ending should imply that some work was done, before the hero reached the conclusion described in the ending (not just an punchline for the the quest title). This is not true 100% of the time, and you can see some quest endings in game that don’t follow this guideline, but quest endings are much likely to be accepted if they do follow this guideline.
- Keep in mind that a hero can do the same quest multiple times. I personally have never found this much of a problem personally, but keep this in mind. Again, not true 100% of the time.
- An ending shouldn’t be too long. Very important. Remember that in game quest endings appear together with the quest reward, so if it’s more than 2-3 sentences it will be too boring. True 100% of the time.
- A quest is done in the fields, so an ending that says that a hero just did something in the tavern/bar/town will look out of place. Important. This may seem deterring and strict at first, but it actually helps me a lot, since it gives me the possibility to write that the hero is returning to the tavern.
- There should be no %artifact%, %gold% coins, %rg%, golden bricks references or any other variables in the ending (gender variations are ok. e.g {he|she}, {God|||Goddess}). Very important. No rule bending at all for this one.
- An ending should not include the exact title of the quest (full ending phrase in the diary already includes the quest title). Likewise.
So, now that we’ve covered pretty much everything except how we think of them, how do we think of them?
First, we need some quests to work on. You could search for quests in game, but the best way is to go to the quests endings section and look at the 4 endingless quests there which are changed every day. Let’s choose the ones that were there yesterday (24 of September), which are:
discover why day breaks and night falls wake the dead with breakfast in bed set up a chain mail account climb the social ladder to get god’s beard
The first step is to understand what’s the joke/point of each quest. The first quest is a play on words on the fact that we say “day breaks” but “night falls”. The second quest is a combination of the rather morbid phrase “wake the dead” with the lighthearted phrase “breakfast in bed”, which causes a funny contrast. The third one is a play on words of the phrase “chain mail” and “mail account”. The fourth one is combining two metaphors “climb the social ladder” and “to get god’s beard”.
The second step is to think of the connections each thing has. Remember, you won’t be able to do this with every idea, but you should try. For example: with the first quest, the word “break” and the word “fall” both have an injury-related meaning. Maybe do something around that?
In the second quest, waking the dead is connected with zombies. Zombies like to eat brains. Hint much?
In the third quest, we could humorously remove the space between “chain” and “mail”, making the hero set up a chainmail account, something completely different!
In the fourth quest, well… Hmm… This is one example where I can’t find anything. Luckily, I have 3 other quests and I’ll have 4 more options tomorrow.
The third step is to think of actual ideas. For the first quest I could do something like: “It turns out that Night fell once and broke Day’s leg. Maybe that’s why Night is so dark and gloomy all the time!”
For the second quest, I could do something like: “Apparently they like brains more then they like cereal. I’m out of here!”
For the third quest, maybe something on the lines of: “All that chainmail armor sure was heavy, but I finally did it!”
The fourth and final step is to explain. Quest endings are unique in that that they have to have explanations which have a minimum of 5 words. The first quest: “It plays on the injury-related meanings of break and fall, and makes an extra pun about how night is ‘dark’ in the meaning of sad and bleak, but also dark in the meaning of not lighted.”
For the second quest: “It relates waking the dead to zombies, and how the zombies prefer to eat the hero’s brain then the breakfast he brought them.”
For the third quest: “The hero got confused between setting up a mail account and between setting up a chainmail (a type of armor) account.”
Now send it to the devs, and hope it will be accepted.
Sailing
Waves crashing against the wood, rain pouring down on the crew and the only thing that deafens the sound of screams and prayers are the merciless thunderclouds roaring in the heavens. Sailing the open seas isn't for the weak and fragile.
- Lecture 11: Speculations about the new sailing category
Lecture given by: High king of undies
IMPORTANT! This lecture was written before the sailing feature was added to the game, thus the information in this lecture is very unreliable.
So I’m gonna try writing something about the new sailing category, it wont be a real lecture. Mostly it will be assumptions on what kinds of entries we already know we can submit.
Alright so we don’t know much of what happens when sailing, but the chance that the hero will be at sea is big. So we need to remind ourselves that we adjust our submissions accordingly.
There’s not much we can be sure of but as far as I can tell there is one thing that we can all be sure about is that we can still use the Remote Control. Thus we can submit:
- Encourage
- Punish
- Miracle
- God Voice
Knowing that we are at sea and that we can use the Remote Control we can start submitting ideas like this:
Encourage
A mermaid jumped onboard and tended to my wounds.
Punish:
A deafening thunderclap scared all my pets. Come back!
Miracle:
A huge wave heading towards the ark deviated from it’s course at the last minute. Thank you, %rg%. My pets all started to praise you, at least that’s what it sounds like.
God voice:
The crew from a passing ship can be heard singing “%god_phrase%”.
This is the best I can do for now. Untill we get more information on the new category we’ll just have to go with this.
- Lecture 12: An introduction to sailing
Lecture given by: Brinjal and
High king of undies
Recently, the new sailing feature has been added to the game. This will be an introduction for the players who want to submit sailing ideas but don't have an ark yet. We will cover what kind of ideas you should submit and what sailing is like.
Sailing, what happens, what's the goal and what do I do?
In a game that's mostly text based sailing stands out by having the map, rather than the log be the main focus. You control the ark with the map, almost all the action happens all the map, hints are entirely map based (while the log doesn't even say what kind of hint was found), and often there is no entry on a log on a given turn, just a change in the map. This is important within the context of submitting ideas, as will be explained later.
During sailing the goal is to find some treasure, and then exit the sail through the port or the edge of the map. Sailors can find treasure by exploring islands or defeating monsters. To help them know which islands to search and which monsters to fight, hints can be found on some islands, are given on defeating some monsters, and sometimes appear when using a miracle.
The two main activities during sailing are exploring islands and fighting monsters. Both of which can reap useful rewards, but on the other hand could give nothing at all. Sailors can also get into battles with each other if they like the look of their treasure, after all, it's every {|wo}man for themselves in sailing! Gods guide their heroes by directing them, and of course using encourages to mend the ark or punishes to restore supplies or smite their opponents in fights.
So what does all this mean for us when submitting ideas? It means no "random entries". The log is secondary to the map and only exists to clarify something that just happened, like that a new beastie became visible on the map. If your entry, like most diary entries, doesn't reflect that something notable just happened, it is extremely unlikely to get in. What events are notable are mentioned and discussed below.
Sailing subcategories
These are all the sailing subcategories as they appear in ER.
- Islands
- empty island
- food supplies
- ark repair
- pray shrine
- booty hint
- lighthouse
- Beasties
- appear
- death (no loot)
- death (with loot)
- Pirating
- battle start
- battle end
- battle flee
- Influences
- encourage
- punish
- miracle
- god voice
- Others
- sail start
- sail end
- booty/manimal/feninal
- vortex
- other
Sail log Dont have an ark yet? You can read the ark logs below!
- Sail log 1
Ark | Status | Supplies | Cargo |
---|---|---|---|
Aliyaa / ![]() |
drowned | 11/40 | [ ] [ ] |
Stevaloid / ![]() |
exited | 30/40 | [ ] [ ] |
Leonard of Quirm / ![]() |
exited | 17/40 | [💰] [♀] |
- Sail log 2
Ark | Status | Supplies | Cargo |
---|---|---|---|
Hi Sir / ![]() |
exited | 7/40 | [💰] [💰] |
Stevaloid / ![]() |
exited | 7/40 | [♀] [ ] |
Fyrdung / ![]() |
exited | 16/40 | [ ] [ ] |
Rockabelly / ![]() |
drowned | 36/40 | [ ] [ ] |
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- Sail log 3
Ark | Status | Supplies | Cargo |
---|---|---|---|
Hi Sir / ![]() |
exited | 5/40 | [♂] [💰] |
Fyrdung / ![]() |
drowned | 18/40 | [ ] [ ] |
Stevaloid / ![]() |
drowned | 16/40 | [ ] [ ] |
Annie Tibbers / ![]() |
drowned | 30/40 | [ ] [ ] |
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