Difference between revisions of "Tribble"

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(I added a section on hungry tribbles. I had not yet found any mention of hungry tribbles in the wiki despite the fact that they function rather differently from regular tribbles.)
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m (Acquiring: tribble to hungry tribble diary entry)
 
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[[File:STTroubleTrib.jpg|left|thumb|Troubling indeed.]] [[File:Tribble-anatomy.jpg|thumb|right|400px|The anatomy of one of these creatures.]]
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{{Artifact
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|image=Cute.jpg
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|caption=A cute baby Tribble!
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|description=Cute, but cumbersome.
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|type=Normal
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|value=Unsellable*<br><font size=1>*At least by traders</font>
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}}
  
For a brief period during April Fool's Day 2013, a wormhole opened between the universes of Godville and Star Trek. A few tribbles slipped through, and they've been making a home in loot bags, [[Mystery_box|Mystery Boxes]], and the like ever since.
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A '''tribble''' is a small, furry creature that reproduces at an incredible rate; it's born pregnant. Although adorable, its ability to multiply (and the amount of food it eats) makes it indirectly very dangerous.
  
Tribbles are small, furry creatures that reproduce at an incredible rate; they are born pregnant. Although adorable, their ability to multiply (and the amount of food they eat) makes them indirectly very dangerous.
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The tribble is a special artifact that cannot be sold, dropped, [[Crafting|crafted]] or used for any purpose (except bingo where applicable.) Once a tribble finds its way into a [[{{hero or heroine}}]]'s inventory, it will hog the space for a good while. The only way to get rid of them by force - aside from getting a full inventory - involves [[death]].
  
Tribbles will multiply to fill up more and more slots of a loot bag, preventing a hero from carrying more valuable treasures. Because few traders want tribbles, the hero will have difficulty selling them, ending up stuck with an increasingly full loot bag for some time. Eventually (usually after a day or two?) the hero will find somewhere to sell the tribbles, but it is rarely worth the loss of inventory space in the meantime.
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Usually they come in pairs or threes at the beginning, but overtime the {{hero or heroine}}'s loot bag will fill up with more of them until {{his or her}} inventory is almost full.
 +
 +
There are two kinds: regular tribbles and hungry tribbles (known as "tribbles" and "hungry tribbles" respectively).
  
Tribbles will also sometimes transform items in the hero's inventory into more copies of themselves.
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==History==
 +
For a brief period during April Fool's Day 2013, a wormhole opened between the Godville and Star Trek universes. A few tribbles slipped through, and they've been making a home in loot bags, [[Mystery box]]es, and the like ever since.<ref>{{cite blog|70|Little Bit Of Everything}}</ref>
  
There exists an alternate form of the tribble, named the "hungry tribble". These behave much in the same way as regular terrible and are occasionally received as a reward for heading a boss monster in a dungeon. Nonetheless, there exist two key differences between the tribble and their hungry counterparts.
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On the Halloween 2019 update, a new [[side job]] was introduced that - among others - would involve to 'breed a tribble.' It is considered complete once another tribble gets added to the {{hero or heroine}}'s inventory.<ref>{{cite blog|129|Haunted News}}</ref>
  
1. While a hungry tribble resides in the heroes inventory, there is around a 33% chance during the defeat of a monster that the hero will remark in his diary that the hungry tribble (s) have devoured the monster. The hungry tribbles usually also consume the rewards of loot and gold. It is unknown at this point whether the tribbles also consume the experience from a defeated foe.
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=={{a or b|Behavior|Behaviour}}==
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[[File:Tribble-anatomy.jpg|thumb|The anatomy of one of these creatures.]]
  
2. Once the hungry tribbles reach critical mass, which is around 75% of a hero's inventory space, they will promptly evacuate the heroes backpack and flee to see the world, presumably on a family vacation. Upon doing so, tribbles typically leave large sums of money, around 100 - 250 gold per tribble, presumably as overdue rent.
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While not on an [[adventure]], the tribbles will occasionally multiply to fill up the {{hero or heroine}}'s loot bag, preventing them from carrying more valuable treasures and resorting to return to town more often to try and sell them. While this is happening, an existing artifact might be consumed - replaced by either a different artifact or another tribble, though not always.
  
Given this, while ordinary tribbles are almost always a burden on the hero, the gold received from carrying hungry tribbles may right well make it a worthwhile effort. Of course, the fact that these hungry tribbles also consume items and gold from defeated heroes leaves the answer of this debate more open to individual decision.
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Because no trader - [[hero-trader]], [[hawker|roadside]], or otherwise - wants to be overburdened with tribbles in their inventories, the {{hero or heroine}} will have great difficulty selling them, ending up stuck with an increasingly full loot bag for some time.
  
== Acquiring ==
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After several fruitless hours and up to about a day - depending on the inventory's capacity, usually if a little above half of the inventory are tribbles - the {{hero or heroine}} will finally find someone who would graciously buy {{his or her}} tribbles, but it's rarely worth the loss of inventory space in the meantime. Rates go at about '''250-320 gold''' per tribble just as the {{hero or heroine}} starts the selling phase while in town.
  
Tribbles are found in artifacts like the [[Box with a question mark]], [[Deus ex machina]], [[Mystery box]], [[wonderbox]], etc., which generally cost 50% godpower and can make a "good or bad" thing happen to the hero.  
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{{diary | Peeked into my loot bag just in time to see a furry ball making purr and divided into two pieces.}}
  
{{quote | Suddenly box with a question mark fall apart. Three tribbles that appears to live inside immediately moved into my backpack. Oh, gods...}}
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{{diary | Furry balls in my loot bag squeaked cheerfully and transformed a periodic table cloth into a self-dropping microphone.}}
  
{{quote | Suddenly the deus ex machina fall apart. Three tribbles that appears to live inside immediately moved into my backpack. Oh, gods...}}
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{{diary | Found even more furry tribbles in my inventory. Where did they come from?}}
  
{{quote | Suddenly the wonderbox fell apart. Three tribbles that appeared to live inside immediately moved into my backpack.}}
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{{diary|title=Hero's Diary|Finally found an upholsterer willing to take these tribbles off my hands for 7292 gold coins. Lucky for me, unlucky for the tribbles.}}
  
== Multiplying ==
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==Hungry Tribbles==
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[[File:STTroubleTrib.jpg|left|thumb|Troubling indeed.]]
  
Tribbles seem to multiply between the end of selling loot and the beginning of the "staring at counter" phases.  
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A '''hungry tribble''' is an alternate variant of the tribble that behaves similarly to their regular lineage.
  
{{quote | I looked at the sky and walked into a tree. My loot bag responded with nervous squeaks of tribbles.}}
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However, unlike those regular ones, the hungry tribbles take on a more active role by being ferocious to both the {{hero or heroine}} and the [[monster]] {{he or she}} had defeated, and reproducing at an even faster rate by devouring most slain monsters - including their gold, loot, and perhaps even [[experience]] (although the latter is unconfirmed.) [[Special monsters]] are also included in their path of destruction (e.g., Bricked monsters will not yield any brick, Questing monsters will have their blueprints devoured, etc.) [[Wanted]] monsters may be the only exception that they'd still leave sufficient proof to collect, even if their regular loot can't be salvaged.
  
{{quote | I took a tribble out of the bag, made a good swing and threw it as far as I could. Then I heard an indignant squint in my bag and two bursting sounds.}}
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The {{hero or heroine}} will occasionally remark in {{his or her}} diary that the hungry tribbles would hurt the {{hero or heroine}} slightly by nibbling {{his or her}} ear with their sharp teeth, or most of the time that they'd leave nothing for {{him or her}} after killing a monster.
  
{{quote | Peeked into my loot bag just in time to see a furry ball making purr and divided into two pieces.}}
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{{diary|title=Hero's Diary|The Enlightened Rhubarbarian was gnawed to bones by the hungry tribbles... or more precisely, to a single bone.}}
  
{{quote | Found even more furry tribbles in my inventory. Where did they come from?}}
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In addition, once the {{hero or heroine}}'s loot bag had reached a critical mass of hungry tribbles containing ~75% of inventory space, they will evacuate all at once and flee to see the world - presumably on a family vacation. Upon doing so, the hungry tribbles typically leave large sums of gold (about '''500''' per hungry tribble) - most likely as overdue rent. In addition, some '''bold artifacts and even activatables''' (presumably around 5 in total) will appear in their stead as gratitude for mostly taking samples off of the {{hero or heroine}}.
  
{{quote | Darn, where did all these tribbles come from and why are there so many of them?}}
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Given this, while ordinary tribbles are almost always a burden on the {{hero or heroine}}, the gold received from carrying hungry tribbles may very well make it a worthwhile venture. Of course, the fact that these hungry tribbles also consume potential items and gold from defeated monsters may leave the answer of this debate to each their own opinion.
  
== Other Tribble-related Diary Entries==
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{{diary|The tribe of tribbles reached its critical mass and loudly transformed into something that immediately ran off into the forest. It left 15305 gold coins and a few bold things in my bag.}}
  
{{quote | My loot bag tried to crawl into bushes, but I was lucky to stop it in time. I can deal with these tribbles, but I can't deal with the loss of my loot bag!}}
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==Acquiring==
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There are a few ways of obtaining these living artifacts:
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*Opening a treasure box artifact ([[bag of trophies]], [[orange box]], etc.) obtained from a [[point of interest]] or by the end of [[fishing]] (2, either regular or hungry)
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*Opening a black box artifact ([[mystery box]], [[deus ex machina]], etc.) (3 at a time, regular only)
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*Defeating a [[Tribblemaker]] (one regular) or [[Tribbleshooter]] (one hungry)
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*Defeating a [[Boss-monster]] that happens to have it in its inventory (hungry only)
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*A [[Godville Times#Free Coupons|newspaper coupon]] could yield a pair of tribbles when traded. (2, can be either regular or hungry)
  
{{quote | Furry balls in the loot bag squeaked cheerfully and transformed an obscene rune into a guilty conscience.}}
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Note that there's a higher chance of encountering tribbles if the [[Daily Forecast]] in the Godville Times mention a sudden increase of alien lifeforms.
  
{{quote | Finally found some fool who was able to save me from all these tribbles. I even managed to get 9410 gold coins for them!}}
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If at any point both regular tribbles and hungry tribbles co-exist in the {{hero or heroine}}'s inventory, then after about 15 minutes, the regular tribbles will get "assimilated" to become hungry tribbles instead.
  
{{quote | Notes from the battlefield: Beepocles is defeated. El Cannabis got 5058 gold coins. El Cannabis put a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble and Beepocles' dog tag into his bag.}}
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{{diary|The [[box with a question mark]] suddenly fell apart. Three tribbles living inside it immediately moved into my backpack. Oh, god…}}
  
{{quote | A soft tribble went to my hand. It wheezed and purred and made me feel better and healthier.}}
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{{diary|The trader took my coupon, raised his eyebrows and pass me a carrier with tribbles.}}
  
[[Category:Artifacts]]
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{{diary|This Tribblemaker’s monstering days are over, but my days of owning a tribble have just begun.}}
  
 +
{{diary|After some noise and squabble all of the tribbles now look angry and very hungry.}}
  
{{quote | 22:31 The tribe of tribbles reached its critical mass and loudly transformed into something that immediately ran off into the forest. Found 8158 coins in my inventory.}}
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==Assorted diary entries==
 +
{{diary | Notes from the battlefield: Beepocles is defeated. El Cannabis got 5058 gold coins. El Cannabis put a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble and Beepocles' dog tag into his bag.}}
 +
 
 +
{{diary | A soft tribble went to my hand. It wheezed and purred and made me feel better and healthier.}}
 +
 
 +
{{diary | Used my loot bag as a pillow while resting. It was unusually soft... I guess there is something good in these tribbles.}}
 +
 
 +
{{diary | Tried to get rid of all these tribbles, but they bluntly refused to come out of my loot bag.}}
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 +
{{diary | Darn tribbles won't leave my loot bag! I think they've already built a habitat.}}
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==References==
 +
<references/>

Latest revision as of 18:20, 24 November 2020

Artifacts of Godville
Tribble
Cute.jpg
A cute baby Tribble!
Type 🧷Normal
Value Unsellable*
*At least by traders
Description Cute, but cumbersome.

A tribble is a small, furry creature that reproduces at an incredible rate; it's born pregnant. Although adorable, its ability to multiply (and the amount of food it eats) makes it indirectly very dangerous.

The tribble is a special artifact that cannot be sold, dropped, crafted or used for any purpose (except bingo where applicable.) Once a tribble finds its way into a heroine's inventory, it will hog the space for a good while. The only way to get rid of them by force - aside from getting a full inventory - involves death.

Usually they come in pairs or threes at the beginning, but overtime the heroine's loot bag will fill up with more of them until her inventory is almost full.

There are two kinds: regular tribbles and hungry tribbles (known as "tribbles" and "hungry tribbles" respectively).

History

For a brief period during April Fool's Day 2013, a wormhole opened between the Godville and Star Trek universes. A few tribbles slipped through, and they've been making a home in loot bags, Mystery boxes, and the like ever since.[1]

On the Halloween 2019 update, a new side job was introduced that - among others - would involve to 'breed a tribble.' It is considered complete once another tribble gets added to the heroine's inventory.[2]

Behaviour

The anatomy of one of these creatures.

While not on an adventure, the tribbles will occasionally multiply to fill up the heroine's loot bag, preventing them from carrying more valuable treasures and resorting to return to town more often to try and sell them. While this is happening, an existing artifact might be consumed - replaced by either a different artifact or another tribble, though not always.

Because no trader - hero-trader, roadside, or otherwise - wants to be overburdened with tribbles in their inventories, the heroine will have great difficulty selling them, ending up stuck with an increasingly full loot bag for some time.

After several fruitless hours and up to about a day - depending on the inventory's capacity, usually if a little above half of the inventory are tribbles - the heroine will finally find someone who would graciously buy her tribbles, but it's rarely worth the loss of inventory space in the meantime. Rates go at about 250-320 gold per tribble just as the heroine starts the selling phase while in town.

!Hero's Diary
Peeked into my loot bag just in time to see a furry ball making purr and divided into two pieces.
!Hero's Diary
Furry balls in my loot bag squeaked cheerfully and transformed a periodic table cloth into a self-dropping microphone.
!Hero's Diary
Found even more furry tribbles in my inventory. Where did they come from?
!Hero's Diary
Finally found an upholsterer willing to take these tribbles off my hands for 7292 gold coins. Lucky for me, unlucky for the tribbles.

Hungry Tribbles

Troubling indeed.

A hungry tribble is an alternate variant of the tribble that behaves similarly to their regular lineage.

However, unlike those regular ones, the hungry tribbles take on a more active role by being ferocious to both the heroine and the monster she had defeated, and reproducing at an even faster rate by devouring most slain monsters - including their gold, loot, and perhaps even experience (although the latter is unconfirmed.) Special monsters are also included in their path of destruction (e.g., Bricked monsters will not yield any brick, Questing monsters will have their blueprints devoured, etc.) Wanted monsters may be the only exception that they'd still leave sufficient proof to collect, even if their regular loot can't be salvaged.

The heroine will occasionally remark in her diary that the hungry tribbles would hurt the heroine slightly by nibbling her ear with their sharp teeth, or most of the time that they'd leave nothing for her after killing a monster.

!Hero's Diary
The Enlightened Rhubarbarian was gnawed to bones by the hungry tribbles... or more precisely, to a single bone.

In addition, once the heroine's loot bag had reached a critical mass of hungry tribbles containing ~75% of inventory space, they will evacuate all at once and flee to see the world - presumably on a family vacation. Upon doing so, the hungry tribbles typically leave large sums of gold (about 500 per hungry tribble) - most likely as overdue rent. In addition, some bold artifacts and even activatables (presumably around 5 in total) will appear in their stead as gratitude for mostly taking samples off of the heroine.

Given this, while ordinary tribbles are almost always a burden on the heroine, the gold received from carrying hungry tribbles may very well make it a worthwhile venture. Of course, the fact that these hungry tribbles also consume potential items and gold from defeated monsters may leave the answer of this debate to each their own opinion.

!Hero's Diary
The tribe of tribbles reached its critical mass and loudly transformed into something that immediately ran off into the forest. It left 15305 gold coins and a few bold things in my bag.

Acquiring

There are a few ways of obtaining these living artifacts:

Note that there's a higher chance of encountering tribbles if the Daily Forecast in the Godville Times mention a sudden increase of alien lifeforms.

If at any point both regular tribbles and hungry tribbles co-exist in the heroine's inventory, then after about 15 minutes, the regular tribbles will get "assimilated" to become hungry tribbles instead.

!Hero's Diary
The box with a question mark suddenly fell apart. Three tribbles living inside it immediately moved into my backpack. Oh, god…
!Hero's Diary
The trader took my coupon, raised his eyebrows and pass me a carrier with tribbles.
!Hero's Diary
This Tribblemaker’s monstering days are over, but my days of owning a tribble have just begun.
!Hero's Diary
After some noise and squabble all of the tribbles now look angry and very hungry.

Assorted diary entries

!Hero's Diary
Notes from the battlefield: Beepocles is defeated. El Cannabis got 5058 gold coins. El Cannabis put a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble and Beepocles' dog tag into his bag.
!Hero's Diary
A soft tribble went to my hand. It wheezed and purred and made me feel better and healthier.
!Hero's Diary
Used my loot bag as a pillow while resting. It was unusually soft... I guess there is something good in these tribbles.
!Hero's Diary
Tried to get rid of all these tribbles, but they bluntly refused to come out of my loot bag.
!Hero's Diary
Darn tribbles won't leave my loot bag! I think they've already built a habitat.

References