Difference between revisions of "Tribble"

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m (Using someones uploaded pic which they definitely meant for this! Thx to the uploader!)
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m (Hungry Tribbles)
 
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[[File:Cute.jpg|thumb|center|400px|A cute baby Truffle!]]
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{{Artifact
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|image=Cute.jpg
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|caption=A cute baby Truffle!
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|description=Cute, but cumbersome.
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|type=Normal
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|value=Unsellable*<br><font size=1>*At least by traders</font>
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}}
  
[[File:Tribble-anatomy.jpg|thumb|right|400px|The anatomy of one of these creatures.]]
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A '''tribble''' is a small, furry creature that reproduces at an incredible rate; it's born pregnant. Although adorable, its ability to multiply (and the amount of food it eats) makes it indirectly very dangerous.
  
For a brief period during April Fool's Day 2013, a wormhole opened between the universes of Godville and Star Trek. A few tribbles slipped through, and they've been making a home in loot bags, [[Mystery_box|Mystery Boxes]], and the like ever since.
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The tribble is a special artifact that cannot be sold, dropped, [[Crafting|crafted]] or used for any purpose. Once a tribble finds its way into a [[{{hero or heroine}}]]'s inventory, it will hog the space for a good while. The only way to get rid of them by force - aside from getting a full inventory - involves [[death]].
  
__TOC__
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Usually they come in pairs or threes at the beginning, but overtime the {{hero or heroine}}'s loot bag will fill up with more of them until {{his or her}} inventory is almost full.
 +
 +
There are two kinds: Regular tribbles, and Hungry tribbles.
  
Tribbles are small, furry creatures that reproduce at an incredible rate; they are born pregnant. Although adorable, their ability to multiply (and the amount of food they eat) makes them indirectly very dangerous.
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==History==
 +
For a brief period during April Fool's Day 2013, a wormhole opened between the Godville and Star Trek universes. A few tribbles slipped through, and they've been making a home in loot bags, [[Mystery box]]es, and the like ever since.<ref>{{cite blog|70|Little Bit Of Everything}}</ref>
  
Tribbles will multiply to fill up more and more slots of a loot bag, preventing a hero from carrying more valuable treasures. Because few traders want tribbles, the hero will have difficulty selling them, ending up stuck with an increasingly full loot bag for some time. Eventually (usually after a day or two?) the hero will find somewhere to sell the tribbles, but it is rarely worth the loss of inventory space in the meantime.
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On the Halloween 2019 update, a new [[side job]] was introduced that - among others - would involve to 'breed a tribble.' It is considered complete once another tribble gets added to the {{hero or heroine}}'s inventory.<ref>{{cite blog|129|Haunted News}}</ref>
  
Tribbles eat an item in the hero's inventory when multiplying, replacing it.
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==Acquiring==
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There are a few ways of obtaining these living artifacts:
 +
*Opening a treasure box artifact (bag of trophies, orange box, etc.) obtained from a point of interest or by the end of fishing (2, either regular or hungry)
 +
*Opening a black box artifact (mystery box, [[deus ex machina]], etc.) (3 at a time, regular only)
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*Defeating a [[Boss-monster]] that happens to have a couple in its inventory (hungry only)
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*A [[Godville_Times#Free_Coupons|newspaper coupon]] could yield a pair of tribbles when traded. (Can be either regular or hungry ones)
  
==Hungry Tribbles==
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Note that there's a higher chance of encountering tribbles if the [[Daily Forecast]] in the Godville Times mention a sudden increase of alien lifeforms.
 +
 
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If at any point both regular tribbles and hungry tribbles co-exist in the {{hero or heroine}}'s inventory, then after about 15 minutes, the regular tribbles will get "assimilated" to become hungry tribbles instead.
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{{diary|The [[box with a question mark]] suddenly fell apart. Three tribbles living inside it immediately moved into my backpack. Oh, god…}}
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 +
{{diary|The trader took my coupon, raised his eyebrows and pass me a carrier with tribbles.}}
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=={{a or b|Behavior|Behaviour}}==
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[[File:Tribble-anatomy.jpg|thumb|The anatomy of one of these creatures.]]
  
[[File:STTroubleTrib.jpg|left|thumb|Troubling indeed.]]
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While not in an [[adventure]], the tribbles will occasionally multiply to fill up the {{hero or heroine}}'s loot bag, preventing them from carrying more valuable treasures and resorting to return to town more often to try and sell them. While this is happening, an existing artifact might be consumed - replaced by another tribble, though not always.
  
There exists an alternate form of the tribble, named the '''hungry tribble'''. These behave much in the same way as regular tribbles and are occasionally received as a reward for defeating a boss monster in a dungeon. There are two key differences between the regular tribble and their hungry counterparts.
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Because no trader - [[hero-trader]], [[hawker|roadside]], or otherwise - wants to be overburdened with tribbles in their inventories, the {{hero or heroine}} will have great difficulty selling them, ending up stuck with an increasingly full loot bag for some time.
  
# While one or more hungry tribbles reside in the heroes inventory, there is around a 33% chance during the defeat of a monster that the hero will remark in his diary that the hungry tribble(s) have devoured the monster. The hungry tribbles consume the usual rewards of loot and gold. It is unknown at this point whether the tribbles also consume the experience from a defeated foe.
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After several fruitless hours and up to about a day - depending on the inventory's capacity, usually if a little above half of the inventory are tribbles - the {{hero or heroine}} will finally find someone who would graciously buy {{his or her}} tribbles, but it's rarely worth the loss of inventory space in the meantime. Rates go at about '''250-500 gold''' per tribble just as the {{hero or heroine}} starts the selling phase while in town.
# Once the hungry tribbles reach critical mass, which is around 75% of a hero's inventory space, they will promptly evacuate the heroes backpack and flee to see the world, presumably on a family vacation. Upon doing so, hungry tribbles typically leave large sums of money, around 100 - 250 gold per tribble, presumably as overdue rent.
 
  
Whenever a monster is consumed, the tribbles multiply, producing another hungry tribble.
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{{diary | Peeked into my loot bag just in time to see a furry ball making purr and divided into two pieces.}}
  
Given this, while ordinary tribbles are almost always a burden on the hero, the gold received from carrying hungry tribbles may right well make it a worthwhile effort. Of course, the fact that these hungry tribbles also consume items and gold from defeated heroes leaves the answer of this debate more open to individual decision.
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{{diary | Found even more furry tribbles in my inventory. Where did they come from?}}
  
== Acquiring ==
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{{diary|title=Hero's Diary|Finally found an upholsterer willing to take these tribbles off my hands for 7292 gold coins. Lucky for me, unlucky for the tribbles.}}
  
Tribbles are found in artifacts like the [[Box with a question mark]], [[Deus ex machina]], [[Mystery box]], [[Wonderbox]], etc., which generally cost 50% godpower and can make a "good or bad" thing happen to the hero.
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==Hungry Tribbles==
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[[File:STTroubleTrib.jpg|left|thumb|Troubling indeed.]]
  
{{quote | Suddenly the box with a question mark fell apart. Three tribbles that appeared to live inside immediately moved into my backpack. Oh, gods...}}
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A '''hungry tribble''' is an alternate variant of the tribble that behaves much similarly to their regular lineage.
  
{{quote | Suddenly the deus ex machina fell apart. Three tribbles that appeared to live inside immediately moved into my backpack. Oh, gods...}}
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However, unlike those regular ones, the hungry tribbles take on a more active role by being ferocious to both the {{hero or heroine}} and the [[monster]] {{he or she}} had defeated, and reproducing at an even faster rate by devouring most slain monsters - including their gold, loot, and perhaps even [[experience]] (although the latter is unconfirmed.) [[Special monsters]] are also included in their path of destruction (e.g., Bricked monsters will not yield any brick, Questing monsters will have their blueprints devoured, and possibly any WANTED monster proof will not be enough to impress the town sheriff.)
  
Hungry tribbles can be sometimes found in the inventory of a [[boss-monster]], and may be acquired upon defeating it.
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The {{hero or heroine}} will occasionally remark in {{his or her}} diary that the hungry tribbles would hurt the {{hero or heroine}} slightly by nibbling {{his or her}} ear with their sharp teeth, or the fact that they'd leave nothing but a single bone for {{him or her}} in place of the monster's corpse.
  
== Multiplying ==
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{{diary|title=Hero's Diary|The Enlightened Rhubarbarian was gnawed to bones by the hungry tribbles... or more precisely, to a single bone.}}
  
Tribbles seem to multiply between the end of selling loot and the beginning of the "staring at counter" phases.  
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In addition, once the {{hero or heroine}}'s loot bag had reached a critical mass of hungry tribbles containing ~75% of inventory space, they will evacuate all at once and flee to see the world - presumably on a family vacation. Upon doing so, the hungry tribbles typically leave '''large sums of gold''' - perhaps more per tribble than regular ones and most likely as overdue rent. In addition, some '''bold artifacts and even activatables''' (presumably around 5 in total) will appear in their stead as gratitude for mostly taking samples off of the {{hero or heroine}}.
  
{{quote | Peeked into my loot bag just in time to see a furry ball making purr and divided into two pieces.}}
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Given this, while ordinary tribbles are almost always a burden on the {{hero or heroine}}, the gold received from carrying hungry tribbles may very well make it a worthwhile venture. Of course, the fact that these hungry tribbles also consume potential items and gold from defeated monsters may leave the answer of this debate to each their own opinion.
  
{{quote | Found even more furry tribbles in my inventory. Where did they come from?}}
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{{diary|The tribe of tribbles reached its critical mass and loudly transformed into something that immediately ran off into the forest. It left 15305 gold coins and a few bold things in my bag.}}
  
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==Assorted diary entries==
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{{diary | Notes from the battlefield: Beepocles is defeated. El Cannabis got 5058 gold coins. El Cannabis put a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble and Beepocles' dog tag into his bag.}}
  
== Other Tribble-related Diary Entries==
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{{diary | A soft tribble went to my hand. It wheezed and purred and made me feel better and healthier.}}
  
{{quote | Notes from the battlefield: Beepocles is defeated. El Cannabis got 5058 gold coins. El Cannabis put a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble and Beepocles' dog tag into his bag.}}
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{{diary | Used my loot bag as a pillow while resting. It was unusually soft... I guess there is something good in these tribbles.}}
  
{{quote | A soft tribble went to my hand. It wheezed and purred and made me feel better and healthier.}}
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{{diary | Tried to get rid of all these tribbles, but they bluntly refused to come out of my loot bag.}}
  
{{quote | Used my loot bag as a pillow while resting. It was unusually soft... I guess there is something good in these tribbles.}}
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{{diary | Darn tribbles won't leave my loot bag! I think they've already built a habitat.}}
  
[[Category:Artifacts]]
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==References==
 +
<references/>

Latest revision as of 17:05, 17 September 2020

Artifacts of Godville
Tribble
Cute.jpg
A cute baby Truffle!
Type 🧷Normal
Value Unsellable*
*At least by traders
Description Cute, but cumbersome.

A tribble is a small, furry creature that reproduces at an incredible rate; it's born pregnant. Although adorable, its ability to multiply (and the amount of food it eats) makes it indirectly very dangerous.

The tribble is a special artifact that cannot be sold, dropped, crafted or used for any purpose. Once a tribble finds its way into a hero's inventory, it will hog the space for a good while. The only way to get rid of them by force - aside from getting a full inventory - involves death.

Usually they come in pairs or threes at the beginning, but overtime the hero's loot bag will fill up with more of them until his inventory is almost full.

There are two kinds: Regular tribbles, and Hungry tribbles.

History

For a brief period during April Fool's Day 2013, a wormhole opened between the Godville and Star Trek universes. A few tribbles slipped through, and they've been making a home in loot bags, Mystery boxes, and the like ever since.[1]

On the Halloween 2019 update, a new side job was introduced that - among others - would involve to 'breed a tribble.' It is considered complete once another tribble gets added to the hero's inventory.[2]

Acquiring

There are a few ways of obtaining these living artifacts:

  • Opening a treasure box artifact (bag of trophies, orange box, etc.) obtained from a point of interest or by the end of fishing (2, either regular or hungry)
  • Opening a black box artifact (mystery box, deus ex machina, etc.) (3 at a time, regular only)
  • Defeating a Boss-monster that happens to have a couple in its inventory (hungry only)
  • A newspaper coupon could yield a pair of tribbles when traded. (Can be either regular or hungry ones)

Note that there's a higher chance of encountering tribbles if the Daily Forecast in the Godville Times mention a sudden increase of alien lifeforms.

If at any point both regular tribbles and hungry tribbles co-exist in the hero's inventory, then after about 15 minutes, the regular tribbles will get "assimilated" to become hungry tribbles instead.

!Hero's Diary
The box with a question mark suddenly fell apart. Three tribbles living inside it immediately moved into my backpack. Oh, god…
!Hero's Diary
The trader took my coupon, raised his eyebrows and pass me a carrier with tribbles.

Behavior

The anatomy of one of these creatures.

While not in an adventure, the tribbles will occasionally multiply to fill up the hero's loot bag, preventing them from carrying more valuable treasures and resorting to return to town more often to try and sell them. While this is happening, an existing artifact might be consumed - replaced by another tribble, though not always.

Because no trader - hero-trader, roadside, or otherwise - wants to be overburdened with tribbles in their inventories, the hero will have great difficulty selling them, ending up stuck with an increasingly full loot bag for some time.

After several fruitless hours and up to about a day - depending on the inventory's capacity, usually if a little above half of the inventory are tribbles - the hero will finally find someone who would graciously buy his tribbles, but it's rarely worth the loss of inventory space in the meantime. Rates go at about 250-500 gold per tribble just as the hero starts the selling phase while in town.

!Hero's Diary
Peeked into my loot bag just in time to see a furry ball making purr and divided into two pieces.
!Hero's Diary
Found even more furry tribbles in my inventory. Where did they come from?
!Hero's Diary
Finally found an upholsterer willing to take these tribbles off my hands for 7292 gold coins. Lucky for me, unlucky for the tribbles.

Hungry Tribbles

Troubling indeed.

A hungry tribble is an alternate variant of the tribble that behaves much similarly to their regular lineage.

However, unlike those regular ones, the hungry tribbles take on a more active role by being ferocious to both the hero and the monster he had defeated, and reproducing at an even faster rate by devouring most slain monsters - including their gold, loot, and perhaps even experience (although the latter is unconfirmed.) Special monsters are also included in their path of destruction (e.g., Bricked monsters will not yield any brick, Questing monsters will have their blueprints devoured, and possibly any WANTED monster proof will not be enough to impress the town sheriff.)

The hero will occasionally remark in his diary that the hungry tribbles would hurt the hero slightly by nibbling his ear with their sharp teeth, or the fact that they'd leave nothing but a single bone for him in place of the monster's corpse.

!Hero's Diary
The Enlightened Rhubarbarian was gnawed to bones by the hungry tribbles... or more precisely, to a single bone.

In addition, once the hero's loot bag had reached a critical mass of hungry tribbles containing ~75% of inventory space, they will evacuate all at once and flee to see the world - presumably on a family vacation. Upon doing so, the hungry tribbles typically leave large sums of gold - perhaps more per tribble than regular ones and most likely as overdue rent. In addition, some bold artifacts and even activatables (presumably around 5 in total) will appear in their stead as gratitude for mostly taking samples off of the hero.

Given this, while ordinary tribbles are almost always a burden on the hero, the gold received from carrying hungry tribbles may very well make it a worthwhile venture. Of course, the fact that these hungry tribbles also consume potential items and gold from defeated monsters may leave the answer of this debate to each their own opinion.

!Hero's Diary
The tribe of tribbles reached its critical mass and loudly transformed into something that immediately ran off into the forest. It left 15305 gold coins and a few bold things in my bag.

Assorted diary entries

!Hero's Diary
Notes from the battlefield: Beepocles is defeated. El Cannabis got 5058 gold coins. El Cannabis put a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble and Beepocles' dog tag into his bag.
!Hero's Diary
A soft tribble went to my hand. It wheezed and purred and made me feel better and healthier.
!Hero's Diary
Used my loot bag as a pillow while resting. It was unusually soft... I guess there is something good in these tribbles.
!Hero's Diary
Tried to get rid of all these tribbles, but they bluntly refused to come out of my loot bag.
!Hero's Diary
Darn tribbles won't leave my loot bag! I think they've already built a habitat.

References