The Circle of Mages

From GodWiki
Jump to navigation Jump to search
The Circle of Mages
closest to black and white.png
Motto: Evil: Fear the power of Mages! / Good: Mages you can trust!
Alignment: Humane
Gold Fund: ~8 000 c.u.
Founder(s):
Date Founded: 13th of November 2014
Membership Count: 40
Pantheon of unity Rank: ~350
Pantheon of popularity Rank: Depends on members activity
Pantheon of duelery Rank: ~280
Forum Headquarters: The Circle of Mages
Guild Page: The Circle of Mages 
Allies:
Data current as of 16.01.15

Motto: Evil heroes: "Fear the power of Mages!" Good heroes: "Mages you can trust!"

Announcements

Date format: DD.MM.YY

Here, you will find newest informations about Circle's life.
Check them at least once per day.
Feel free to send Your questions, suggestions and/or requests at Grand Enchanter's email[1]:
fromanimus@gmail.com
Thank you for all support!

Improving our page

13.01.15

Any member who is interested in making our guild page better is advised to look at the talk page for this article. Writing about that in GC is also welcome!

Circle's members is Godville Times

«
Rumor has it that FromAnimus submits especially good ideas and votes for the submissions of others.
»
Godville Times, 1707 g.e.

Ancient History

Learning the mysteries of magic can be quite the hazardous undertaking. In ancient times, many an aspiring mage would simply die of embarrassment from losing their fingers and toes before they had even acquired the basic skills to regenerate them. How discouraging. Even resurrection wouldn’t restore appendages lost to magical mishaps without conspicuous scarring. This scarring, aka the “mark of spark”, and other telltale “tragic magic” indicators were something to be hidden away, secreted.
Being a mage had become a very subdued and lonely livelihood. People knowledgeable of a strong magic gene in their heritage just tried desperately not to procreate. If they did, they despondently shopped for a magic-proof bubble for the nursery instead of a cradle to place their infant in. Then turned a blind eye. There would be no parental guidance or taming of the magic within their child. It was a forgotten art, as much as was humanly possible.
Those whose humiliation-filled childhoods somehow failed to coerce their magical tendencies into suppression moved away to most remote locations --never to fight monsters and adventure for their Gods or Goddesses. And worse, the monster population was flourishing due to the absence of magic that would have helped curb their numbers.

Founding the Guild

So, two brave mages (Dima Dmitry and Inclina, both in their youth) started the first ever mages academy which soon became known as The Circle of Mages Academy. In the beginning, it just seemed like they were two major losers hanging out throwing around sparks and summoning up a cooled breeze now and then, perhaps because of some sick inclination toward exhibitionism or some other form of social self-degradation. But soon, people were able to see just how useful things like an easily built campfire to warm oneself by or outdoor air conditioning could be. The Circle of Mages Academy developed a program to train and promote practical magic to any and all wanting to explore their magical possibilities. Still today, it is open to anyone who may have magical aptitude--even if just to see if incidental experiences with static electricity may be shaped into true magical expressions. Come one, come all.
The academy has been wildly popular! And now, The Circle of Mages Guild is newly formed to accommodate magical practitioners, whether of practical magic or impractical. All alignments are welcome. You just need a commitment to apply yourself to be all you can be for the greater good of magic!
Upon joining The Circle of Mages Guild, you will be donned with the official guild medallion to wear. (Disclaimer: you may have to wait for Godville shipping. Also, if your Hero/ine has "been boxed and shipped" separately when fighting a monster, all may not arrive in the same shipment.) The medallion emblem is symbolically in the form of a subdued circle with magic radiating from within, and proclaiming loudly and proudly with the word “Mages”.... Really. Literally every time someone sights the bright green word, it squeals “Mages”. Neat trick, huh. That’s just one of bazillions of magical delights to be garnered from membership with The Circle of Mages Guild.

To Join

Specific instructions for joining a guild and many other actions may be found in Godwiki under "Voice of God".

At level 12 you may join a guild. If you are on a quest when you become eligible, you might consider finishing out your current quest so you don't lose the experience points you would gain from it's completion. When ready to join the guild, you may give the voice command below: (You may even copy and paste the phrase to be sure it is entered correctly.)

Join "The Circle of Mages" guild!

Once your Hero/ine listens, it will appear in a new line in His/Her Diary. Also, you can see that the quest has begun under Hero tab. It sometimes takes several attempts to get the Hero/ine to listen.

Notey.png Note: As mentioned earlier, all alignments are welcome to join! Transfers from other guilds are also welcome! We are peaceable toward all other guilds. We will accept only peaceable behavior from guild members. Our emphasis in this guild is to share info and learn from each other!

Circle's HQ

📝Under active creation
This article is the target of an editor's creative exploration.
If you have something to add to this article, please discuss it on the talk page.

Spare time activities

In our spare time when we aren't busy casting spells on monsters (or heroes), we also take care of variable researches. One of our projects include Pray Formula. But that would be too much for heroes so they reject it.

!Mage's diary
06:48 AM Take the going sacrifice rate, adjust for “wrath of deity” offset, multiply it by the sins factor... Erm... Too much math. Just take these 5 coins, Great One.

Our heroes have studied illusion magic. Illusion magic enables our lovely heroes to fool and confuse opponents stupid enough (meaning every hero in Gv, and some monsters), to buy the mage opportunity to escape from the fight. Here's one example:

!Mage's diary
03:29 PM I showed the Godvillain my new magic trick... I disappeared.


📝Under active creation
This article is the target of an editor's creative exploration.
Their message is: Anything what you think could fit here, please send to Grand Enchanter or write in here ↓
If you have something to add to this article, please discuss it on the talk page.

Internal Guild Ranking

Apprentice[2]

  1. GodParthren Gare 
  2. GodBarmanHendrix 
  3. GodRustez  the Abyss Apprentice
  4. GodPtotherice 
  5. GodAngi29 
  6. GodDarcious 
  7. GodMbprincess2014 
  8. GodFatTony 
  9. GodRodisi 
  10. GodMerrida 
  11. GodArthanea  the Healer
  12. GodMINERODACRAFT 
  13. GodDarkneo 
  14. GodJewStomper 
  15. GodNorow  the Warlock
  16. GodLordintype  the Pyromancer
  17. GodDaemonwerewolf 
  18. GodRiva Shurtugal 
  19. GodMistress Murderr 
  20. GodBishoppx 
  21. GodMorgan Town 
  22. GodOniisan 
  23. GodFelinov 
  24. GodEggplant parmagod 
  25. GodZ3R0G0D 
  26. GodFoska 
  27. GodKatar 
  28. GodGregorio73 
  29. GodBoondog 
  30. GodPerpetual Motion 
  31. GodPigg-God 
  32. GodMaganda 
  33. GodPenutButterTribalism 
  34. GodOolatek 
  35. GodAseroth 

Mage [3]

  1. GodSeptical 

Enchanter[4]

Nobody


Arcane Warrior[5]

Nobody (yet)


Senior Enchanter[6]


First Enchanter[7]


Grand Enchanter[8]

References

  1. Please, in subject write The Circle of Mages, and sign that email with Your rank and nickname of the god. (At the end, example: Grand Enchanter FromAnimus). Thank you for following these instructions!
  2. New, unexperienced members of the Circle. Dangerous only to themselves. Members under basic, general training of mistic magic.
  3. Intermediate members who passed basic training. Now Mages choose aspects of magic they want to continue be trained in. (Promotion after 35 days since joining; From Chief master rank)
  4. Fully trained Mages of the Circle. Powerful and wise. Enchanters are teachers who share secrets of magic to less experienced members. (Promotion after 135 days since joining; From Cardinal rank)
  5. The mage who proved his/her fighting and casting skills by winning Circle's tournament. Our champion!
  6. The inner circle - Left hand of the Grand Enchanter. Most talented Mages whose voice in Guild Council is outweighing. It's an elite rank for long-standing members who continue to show active interest in membership and craft. Examples of active participation may include one or more of the following venues: the Godville forum, conversation among Guild Members (via "friends" tab), writing in your "Hero Chronicles" (found through your God's page within the "Hero" tab), writing/editing Godwiki articles (being researched).
  7. Co-founder, the most trusted member of the Circle and Grand Enchanter's right hand.
  8. Founder. Is in charge of whole guild.