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< Template:Artifact
Revision as of 02:40, 24 January 2019 by FeRDNYC (talk | contribs) (Show result next to example)
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As well as automatically categorizing an article into Category:Artifacts, this template supplies some standard information about the subject of the article.


Optional but preferred — The full image file name.
If an image is not supplied, a placeholder will be used, and by default the template will place the {{picture}} hatnote before the infobox. Disable this if necessary with |ignore-no-image=yes (see below).
|caption=Image description
Optional — Use only if |image= is also set. Text of a descriptive caption to display beneath the image.
Required — The type of the item. (Default: Unknown)
(Note: Setting |type= to Bold, Healing, or Activatable will also categorize the article into the Bold Artifacts, Healing Artifacts, or Activatable Artifacts category, respectively.)
Required — A brief description of the item. (Default: Unknown)
Optional — The average amount in gold coins this item can be sold for.
|monster=Monster Name
Optional — Only include if the artifact actually has its own associated monster. Will automatically link to the Godwiki article for that monster.
(Note: Setting |monster= will categorize the article into the Monsters' Artifacts category.)
Optional — Set to yes (or any similar positive-state value) to disable the automatic placement of {{Picture}} above the infobox.

Example of Use

Quick blank template:

| image = <!-- An image filename (e.g. Example_picture_name.jpg). If the filename doesn't exist, this gives you a link to upload it. -->
| type = <!-- Type can be: Normal, Bold, Healing, or Activatable. Defaults to 'Normal' if no type is given. -->
| description = 
| value = <!-- Average selling value -->
| monster = <!-- If this is only found on a specific monster, list it here -->
Artifacts of Godville
Type 🧷Normal
Value 55
Associated Monster Generic Enemy
Description A completely everyday and normal item.
| image = Example.jpg
| type = Normal
| description = A completely everyday and normal item.
| value = 55
| monster = Generic Enemy