I have noticed an extra result from an encourage. I have seen an encourage cause damage with this phrase.
Swift Arrow rushed toward the enemy, praising the heavens.
I will have to watch closely for the next time I see this, but I believe it results in a net loss of only 15 GP and some damage, but no healing. Should this be added to the list of possible reactions to an encourage that are listed here? I've also seen this encourage result, which gains me 10 GP. So he prays for 35 GP.
11:07: Heard a whistle above my head. Quickly fell upon my knees and prayed. I don't know what it was, but was I right, Mighty One?
Thank you. I had the other encourage result again, but it seems to have healed me just like normal, with no GP gain. It may have done a bit of damage, but I don't think so.
22:31 Swift Arrow felt a sudden burst of energy and rushed towards the enemy, cheering the heavens.
Whenever I've seen that, I've got a HP boost and the only damage was if I was attacking that turn.
24 Nov 11: Removed "usually 3200 gold is enough." from "Why won't it work?" section. Several times I've melted coins into bricks when I had more than 3000 but less than 3200. An influence seems to result in a successful melt in the 3000-3199 range as frequently as it does when the number of coins is greater than that.
"The accumulator is like a back-up and can instantly restore 50% of your power for every charge. This allows your total of "free" godpower to reach 250%."
This could be a bit misleading, as there are more ways to go past three charges for free. There are level up charges, praystation (which as far as I know does not consider your amount of charges), arena charges, and temple charges. Also, the people on this talk page should really start using signature (~~~~)! Elementarion, gods / / 13:56, 28 February 2012 (GMT)