Difference between revisions of "Swoop of the smith"
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− | 'Swoop of the smith' conjures a bound blacksmith's hammer into the hero's hand. | + | '''Swoop of the smith''' conjures a bound blacksmith's hammer into the hero's hand. This momentum guides the swing, directly targeting the opponent's head. Even at low levels, this is very effective. |
+ | |||
+ | ==Level 1-10== | ||
+ | Inflicts considerable fracturing damage, if quick enough to connect before the hammer disappears. The hero often finds herself swinging empty-handed, flying forward into a heap through a cloud of dematerializing smith's hammer, and retreats cursing her low conjuration skill. | ||
+ | |||
+ | ==Level 11-20== | ||
+ | After long practice while walking the milestones, determined to ignore the opinions of passersby, the hero learns to conjure the hammer up long enough for a good smiting. He will usually get cocky and begin to practice combo moves, though fortunately the skill duration is still brief enough that a wild flying hammer will evaporate before coming back down. | ||
+ | |||
+ | ==Level 21-30== | ||
+ | The hammer size will continue to grow with skill, fully exploiting the hidden dimension of ''hammerspace'' until the hero is able to pull ancient giants' hulking ebony smith hammers from a patch of thin air somewhere behind her spine. This is usually fatal to the opponent. | ||
[[Category:Skills]][[Category:Combat skills]] | [[Category:Skills]][[Category:Combat skills]] |
Revision as of 17:41, 8 February 2012
Swoop of the smith conjures a bound blacksmith's hammer into the hero's hand. This momentum guides the swing, directly targeting the opponent's head. Even at low levels, this is very effective.
Level 1-10
Inflicts considerable fracturing damage, if quick enough to connect before the hammer disappears. The hero often finds herself swinging empty-handed, flying forward into a heap through a cloud of dematerializing smith's hammer, and retreats cursing her low conjuration skill.
Level 11-20
After long practice while walking the milestones, determined to ignore the opinions of passersby, the hero learns to conjure the hammer up long enough for a good smiting. He will usually get cocky and begin to practice combo moves, though fortunately the skill duration is still brief enough that a wild flying hammer will evaporate before coming back down.
Level 21-30
The hammer size will continue to grow with skill, fully exploiting the hidden dimension of hammerspace until the hero is able to pull ancient giants' hulking ebony smith hammers from a patch of thin air somewhere behind her spine. This is usually fatal to the opponent.