no edit summary
| alignment = True Darkness!
| founder = Sireine
| pantheon =
682 [<span style="color:green"> + </span>]
| pantheon2 = Nil<span style="color:green"></span>
| pantheon3 = Nil<span style="color:red"></span>
**In the event that two of our members meet in the Arena, it is up to the individuals on how they wish to proceed. It is recommended to just have a non-influence/command battle to save A/C charges, but it ''is'' up to the pair dueling.
*Pay attention to the special rules:
Constant damage: about 5-10 health is taken from both contestants per round, in addition to offensive damage.** Twice as likely to backfire : roughly 2 in 6 or so influences will effect you(your opponent if encouraging), none, or both. Use the voice command 'heal' to counter this as you send that influence.**Loser gets 3 gold bricks : if you don't have a temple ? It' s okay to lose once in a while.**Only 2 actions are allowed : these suck. If your both using influences, its not too bad. Stick to using voice commands if not. Especially when fighting righteous heroes. Wait until your opponent has 30 or less health before sending your second influence, but keep an eye on your health as well.**Only 3 charges are allowed : this is fine, usually. I never have more than 3 anyway. If it becomes an issue, use the voice command of 'pray'.**The Judges will pray : This can have its advantages '''and''' disadvantages . This is where patience can pay off. Every round, 5-10 GP is restored. To take advantage of it, use voice commands ''every'' turn until your either about to be locked or on your last 25%.** Twice as fast : You and your opponent will attack at the same time, so 'block' becomes obsolete.
*Make sure you check your opponents stats. If they have won _more_ arena matches than 2 times their levels mean that they a. have purchased extra charges, or b. only has enough to last this match. At least that's the crazy math we do around here. It may or may not be 50% accurate.
*Sometime during the first two steps (3 entries), unless its a Prayer match, or an agreed non-influence match, restore your GP by using 1 charge.
*'''Never''' end a turn with less than 30% of your Godpower.
*Try to be a good sport, even if you lose and now have 0 charges. Remember, the Arena is mostly luck and a basic understanding of when influences will backfire ... which can seem at random.
Even '''Lyonhardt''' loses.
Now, of course, if you win ... use that 100% GP to accumulate another charge and poof: If you used all three charges, you're back to having 2 plus a free prayer in town.