Difference between revisions of "Sailing"

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(Added legend.)
(Huge rewrite. Added two images and external links as well.)
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[[Image:640px-Pirate ships in battle.jpg|640px|thumb|A hero's ark, in typical shape after a sailing expedition.]]
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[[Image:640px-Pirate ships in battle.jpg|300px|thumb|A hero's ark, in typical shape after a sailing expedition.]]
  
Ahoy gods and goddess! The wait is over. From now on, '''a hero with an ark can go on a sea voyage'''.
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{{quote|This world didn’t have a lot of water. Just a lake here and a river there that a hero may note in diary. But then, the giant construction happened. Under all the pressure of temples and arks the flat world of Godville broke down and made a big puddle.|author=[http://godvillegame.com/blog/post/91 '''Quest for Booty'''] blog post}}
  
Using a shiny new button in the Remote Control (requires 50% of godpower) a god can teleport his soon to be captain to the Godville’s port, to search for a party of fellow sailors. '''Once the group of 3 or 4 heroes''' is assembled, it can break through the port’s authorities and head out into open sea for an expedition. Otherwise, they will just get back to their usual town business.
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'''Sailing''' is a treacherous but rewarding occupation performed by [[heroes]] who have completed their [[ark|arks]]. It involves sailing out into the vast and unexplored waters off the coast of godville, riddled with islands, [[monsters]], reefs, and what the heroes seek, treasure. Tugboats regularly patrol wherever heroes sail, for health and safety reasons (allowing a hero to pilot any vehicle is a health and safety nightmare in itself), so that heroes who bite off more than they can chew can be rescued. However many heroes still die at sea due to hitting one too many reefs or angering a monster they couldn't beat.
  
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Heroes can be sent to sail for the cost of 50 [[godpower]] using the "set sail" button on the [[remote Control|remote control]]. Heroes will only set sail in groups of 3 or 4, and will simply pray to restore the gods spent godpower and return to their regular heroing duties if unable to find partners to sail with within 10 minutes. When this happens, there will be a 1 hour cool down until they can try to sail again.
  
 
== Sail Map ==
 
== Sail Map ==
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[[File:Sailing example.jpg]]
 
[[File:Sailing example.jpg]]
  
A god can watch over his hero from the comfort of his cloud by the means of the colorful map. It has lots of interesting and sometimes bit obscure things, but '''holding a finger over a map tile''' (or hovering the mouse over you’re a PC-god) will help to make sense out of it.  
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The map of the sea is made up of a hexagonal grid with each cell coloured and sometimes containing a symbol to show its meaning. It provides not only vital information, but the main means of navigation. The cells surrounding the ark can be tapped to make the hero sail in that direction for a the price of 5 godpower. By long pressing a symbol on mobile or hovering the mouse over it on desktop, the meaning of a symbol will be displayed.  
  
Meanings of symbols are provided here, descriptions are given since some symbols may not show up on the wiki or may appear differently depending on the device being used.
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Meanings of symbols along with additional info are provided here, descriptions are given since some symbols may not show up on the wiki or may appear differently depending on the device being used.
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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|style="background: #b1cfde; text-align: center;"| ⚓ || Anchor || Port || Arks start beside this tile. Entering this tile will cause your hero to exit.
 
|style="background: #b1cfde; text-align: center;"| ⚓ || Anchor || Port || Arks start beside this tile. Entering this tile will cause your hero to exit.
 
|-
 
|-
|style="background: #4170e8; text-align: center;"| 1 || Number in dark coloured tile. Can also appear as<span style="background:#e88542"> 2,</span><span style="background:#41e841"> 3,</span> or<span style="background:#41e8ca"> 4.</span> || Ark || There is an ark here. Attempting to navigate into this tile will start a sea battle with the ark.
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|style="background: #a3b4e1; text-align: center;"| 1 || Number in dark coloured tile. Can also appear as<span style="background:#efa067"> 2,</span><span style="background:#b3e6b3"> 3,</span> or<span style="background:#a3e1d6"> 4.</span> || Ark || There is an ark here. If it is your ark, one edge will be a darker colour showing the direction the ark is facing. And the surrounding tiles will also be dark, showing where you can navigate.
 
|-
 
|-
 
|style="background: #ecf5f9; text-align: center;"| || Blank pale blue tile || Sea || There is nothing here.
 
|style="background: #ecf5f9; text-align: center;"| || Blank pale blue tile || Sea || There is nothing here.
 
|-
 
|-
|style="background: #ecf5f9; text-align: center;"| ⁂ || Three Asterisks || Reefs || Your ark will take damage while in this tile.
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|style="background: #ecf5f9; text-align: center;"| ⁂ || Three Asterisks || Reefs || Your ark will take 3-5 damage every turn while in this tile.
 
|-
 
|-
 
|style="background: #ecf5f9; text-align: center;"| 🌀 || Swirl || Vortex || Entering this tile will damage your ark and send it to another vortex elsewhere on the map.
 
|style="background: #ecf5f9; text-align: center;"| 🌀 || Swirl || Vortex || Entering this tile will damage your ark and send it to another vortex elsewhere on the map.
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|style="background: #ecf5f9; text-align: center;"| 🐠 || Fish || Roaming Beastie || This beastie will chase you within a short radius.
 
|style="background: #ecf5f9; text-align: center;"| 🐠 || Fish || Roaming Beastie || This beastie will chase you within a short radius.
 
|-
 
|-
|style="background: #ecf5f9; text-align: center;"| 💰 || Bag with dollar sign || Booty || A hero got a booty from defeating a beastie here.
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|style="background: #ecf5f9; text-align: center;"| 💰 || Bag with dollar sign || Treasure || A hero got treasure from defeating a beastie here.
 
|-
 
|-
 
|style="background: #ecf5f9; text-align: center;"| ♀ || Female symbol || Fenimal || A hero got a fenimal from defeating a beastie here.
 
|style="background: #ecf5f9; text-align: center;"| ♀ || Female symbol || Fenimal || A hero got a fenimal from defeating a beastie here.
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|style="background: #eee5a0; text-align: center;"| ✵ || Star, snowflake, cloud, hot spring or sun. (✵, ❄, ☁, ♨, ☀, or ✺) || Hotness hint || Shows distance to nearest booty (more info below).
 
|style="background: #eee5a0; text-align: center;"| ✵ || Star, snowflake, cloud, hot spring or sun. (✵, ❄, ☁, ♨, ☀, or ✺) || Hotness hint || Shows distance to nearest booty (more info below).
 
|-
 
|-
|style="background: #eee5a0; text-align: center;"| 💰 || Bag with dollar sign || Booty || A hero got a booty on this island.
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|style="background: #eee5a0; text-align: center;"| 💰 || Bag with dollar sign || Treasure || A hero got treasure on this island.
 
|-
 
|-
 
|style="background: #eee5a0; text-align: center;"| ♂ || Male symbol || Manimal || A hero found a manimal on this island.
 
|style="background: #eee5a0; text-align: center;"| ♂ || Male symbol || Manimal || A hero found a manimal on this island.
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|}
 
|}
  
'''Arks need supplies''' and the initial stock will get them going for the first 40 turns. More food can be found in the wild, but keep in mind that '''the ark can’t make more than 100 moves''' – the tugboats patrolling the area will be forcefully rescued the ark and the hero.
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Every turn, the hero will consume 1 supply, and will call for a tugboat if they run out. Arks start the voyage with 40 supplies, but can obtain more. If the voyage lasts over 100 turns, tugboats will assume the hero is lost, and drag heroes back to shore.
  
  
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The heroes are sailing by themselves using their basic navigation skills, but as usual, they won’t mind some help. Unlike dungeons, gods need not type voices – just a '''tap on a map tile next to the ark will send a navigation command''' (takes 5% godpower). Btw, godvoices do nothing other than appearing in the sail log.
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Heroes will sail by themselves, with a liking for exploring islands and fighting beasties and enough common sense to avoid danger if their ark is close to sinking, but their gods can influence them in the following ways to help them along:
  
Influences, however, work. '''Encourages can patch up the ark, while punishes can stun some fish (replenishing supplies) or enemy.''' Miracles useful in navigation and have no use in battles.
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'''[[Encouragement|Encourages]]''' will usually increase the ark's health, but like in the arena can backfire, which results in a loss of supplies.
  
Unlike dungeons, where a group explores it as one party, '''in sail everyone’s for themselves''', which could be harder for AFKs. The sea is tough, so if an ark goes down the true captain will go with it, '''which inevitably kill him'''. While a hero has some intelligence to avoid reefs or danger on a barely floating ark, '''the chances to succeed will be MUCH higher''' with at least minimal divine intervention.
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'''[[Punishment|Punishes]]''' will increase supplies or harm an opponent if the hero is in a sea battle. (see below) It can backfire, however, damaging the ark.
  
In the beginning, it might feel that sails require lots of godpower. Don’t be afraid. Practice makes it perfect – '''after a few sails you’ll learn how to navigate much more efficently'''. Godville statisticians assure that just 50% of godpower in the hands of a savvy sailor will make a chances of getting a booty more than 50%.
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'''[[Miracle|Miracles]]''' can either produce the effect of a lighthouse, add some points of interest to the map, or increase the chance of the hero finding something on the next island they visit.
  
 +
'''Navigation commands''', sent by tapping the cells surrounding the ark, will cause the hero to sail in that direction. Navigating into another ark or a beastie will start a sea battle.
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'''[[Voice of god|The voice of god]]''' will be completely ignored by sailing heroes, but does show up on the sail log for other gods to read.
  
 
== Islands and Hints ==
 
== Islands and Hints ==
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[[File:Sailhints.png|frame|Diagram of where the booty could be based on where a directional hint on the island pointed. For cells with a line through the middle, both directions could signal booty there.]]
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The sea has many islands scattered around. Most of which are marked on the map with symbols displaying what they contain. However, islands may be empty despite what the map promises, and any island may contain booty. Islands are explored by navigating onto them, causing the hero to tie up their ark and explore the island. A large island will take longer to explore, but the hero is more likely to find something on it.
  
 +
Some islands contain booty hints. A booty hint will never point to a booty that was found before or on the turn the hint was discovered. They come in three forms:
  
The sea has '''islands ready to be explored''', with reefs around them. Reefs are dangerous but sailable. '''Bigger islands are more likely to have something, but it takes longer to explore them'''. Island goodies could be ark repair materials, food, godpower restoring shrines, booty hints or the treasure itself. Sometimes it’s obvious what an island has, sometimes not (but '''the main treasure could be on any island''' regardless of its type).
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===Directional hints===
  
There are 3 types of booty hints:
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Directional hints come in the form of arrows. The direction of an arrow indicates which direction would be used most if you took the shortest possible route to the nearest booty (ignoring obstacles). So if the shortest route was three tiles east and two north east, the arrow would point east. If the shortest route would use two directions equally, either direction could be indicated by the hint.
  
* '''Direction''' – points which way the booty is (just like in dungeons).
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===Hotness hints===
* '''Distance''' – tells how far the booty is.
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[[File:Sailtemp.png|frame|Diagram of where the booty could be based on what a hotness hint on the island looked like.]]
* '''Points of Interest''' – opens few tiles on the map. one of them definitely has a booty (so '''if you got a hint and don’t see it, check the map for new POIs''').
 
Keep in mind that '''hints never point at the already taken booty'''.
 
  
'''Distance hints''' (hovering over any of the hints will give you this text):
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Hotness hints display the distance to the nearest booty (again, ignoring obstacles).
  
* ✵ - No treasure nearby
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They mean the following:
* ❄ - Treasure in a radius of 11 cells
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* ✵ - No treasure within 11 cells
* ☁ - Treasure in a radius of 9 cells
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* ❄ - Treasure in a radius of 10-11 cells
* ♨ - Treasure in a radius of 7 cells
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* ☁ - Treasure in a radius of 8-9 cells
* ☀ - Treasure in a radius of 5 cells
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* ♨ - Treasure in a radius of 6-7 cells
* ✺ - Treasure in a radius of 3 cells
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* ☀ - Treasure in a radius of 4-5 cells
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* ✺ - Treasure in a radius of 1-3 cells
  
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===Points of interest===
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 +
Point of interest hints do not show a symbol where they were found, but rather make several points of interest ( ! ) appear on the map. One of them  will contain a booty, and the others will be red herrings.
  
 
== Sea Battles ==
 
== Sea Battles ==
  
 +
Sea battles occur when an ark encounters a beastie, or if one god tries to navigate their ark into another ark. Multiple arks can attack one beastie (or ark), and multiple beasties can attack one ark. During a sea battle, much like a battle with a scurrying [[boss-monsters|boss]], all opponents will attack every turn. Unlike a boss battle, however, the order in which everything happens is randomised, including influences taking effect. This can mean that an ark on low health may be dealt a finishing blow before an encourage reaches it.
  
The sea has its own inhabitants – '''beasties'''. They can wait quietly or swim around searching for prey. T'''he farther from the port the stronger these creatures are (and more likely they have something on them – food, a hint, etc)'''. A beastie can be attacked by one or multiple arks by navigating into her tile.
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A sea battle can be ended by navigating away from the attacker, but this is not guaranteed to work due to randomised action order. If an ark is attacked before it gets to move, it will not move at all and the fight will continue. If the battle isn't ended by one side sailing away, it will continue until only one side is left standing. Upon defeat, a beastie will unlock a hint, repair the ark, or give some supplies. An exception is a beastie with two words in its name, which will always drop booty. If an ark is sunk by another ark, the one who sunk it gets the booty from their hold, while the hero of the sunk ark drowns.
 
 
Btw, navigation into a tile occupied by other ark will start a '''pirate fight. The winner will get a chance to plunder''', while the loser will surely go to feed fish – unless he manages to escape beforehand, '''by navigating his ark away''' from the enemy. Here is where these extra wood logs will come in handy – the arks with few layers of sheeting have more HP to spare.
 
 
 
An important note: '''all moves within a turn are in random order''', which leads to quite interesting behavior. For example, if two arks are next to each other, one can engage the other in a fight or keep chasing it (depending on who will happen to move first within this turn). Also, unlike boss-fights on land, '''divine influences in the sea have no priority''': a beastie with a lucky roll of initiative can sink the ark, not giving a god a chance to influence within same turn. Yes, the sea is insidious.
 
 
 
  
 
== Booty ==
 
== Booty ==
  
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Every sail voyage has at least five booties scattered throughout the map, and each ark can hold two booties. There are four types of booty:
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* Manimals, found only on islands.
 +
* Fenimals, found only from beasties with two words in their names.
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* A large sum of money (over 10,000 [[gold coins]], sometimes a lot more), found from both islands and beasties with two words in their names.
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* A rare and expensive [[Activatable Artifacts|activatable artifact]] (worth >10,000 gold) which becomes even more valuable if activated, found from both islands and beasties with two words in their names. Activation costs 50 godpower and causes it to turn into several other artifacts, often some bold and some activatable, as well as giving as much money as selling it was worth.
  
Seas are full of booty. And what booty is the most valuable for the arked heroes? '''A creature worth of being saved in the ark.''' Some are on islands (manimals like to hangout there), some are among beasties (fenimals). They always has something to pay for their ride.
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Manimals and fenimals have their own symbols which appear on the map where they were found and in the ark's cargo (see above). However, gold and activatable artifacts both use the treasure sign. Whether it is gold or an artifact will not be revealed until the hero exits the map. If the hero does not exit (and drowns or evacuates instead) they will lose their booty.
 
 
Another booty is more piraty one – '''a solid pile of doubloons or a very expensive activatable outlandish thing''', which can be sold as it is (traders love them) or can be opened to check what’s inside.
 
 
 
'''Each sail has at least 5 booty spots.''' Keep in mind that just finding it is not enough – '''the hero needs to get to the port (or map edge) to keep loot.'''
 
 
 
And of course there is '''new achievement''' for the lucky ones who return with a booty.
 
 
 
  
 
== Sail End ==
 
== Sail End ==
  
 +
A sail can end in three ways:
  
There are few ways to end a sail:
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'''Drowning''' - If an ark's health drops to zero, the hero will drown. Any booties collected will be lost, and the hero will [[death|die]], losing the contents of their inventory and all their gold in the process, and pushing them towards their next martyr achievement. There will be a 12 hour cool down until they can sail again. Arks with more logs  will have more health and so stand a better chance at not drowing. A newly completed ark has 100 health, an ark at 200% completion has 120 health, an ark with 300% completion has 135 health, and an ark with 400% completion has 145 health.
 
 
# Bad one – by '''sinking the ark'''. All loot will be lost, the ark will have to be rescued and the hero will need a resurrection. The next sail will be possible after 12 hours. Yes, the sea is leisurely.
 
# Not so bad one – '''by using up all supplies or not returning after 100 turns'''. The ark and the hero will be towed to the port, but tugboats will take the booty (if any). Next sail will also be available after 12 hours.
 
# Good one – '''by exiting the sail via the port or edge of the map. This is the only way to keep the loot.''' Next sail will be available in 10 hours (if exiting via port) or 12 hours (if exiting via map edge)
 
  
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'''Evacuating''' - If a hero runs out of supplies or stays for over 100 turns, they will be forced to evacuate. The hero will be spared death, thanks to being pulled to shore by the patrolling tugboats, but it comes at the cost of any booty in the hold. There will be a 12 hour cool down until they can sail again.
  
== Summary ==
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'''Exiting''' - This is the most desirable outcome. A hero will exit if they travel to the port or the map edge, and will keep any booty they found on the voyage. There will be a 10 hour cool down until they can sail again if they used the port, and a 12 hour cool down if they used the map edge.
  
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==External Links==
  
The seas are full of '''choices and randomness'''. Like in dungeons, the gods could employ different strategies depending on situation. One can explore, pirate, influence or just leave it all to the hero.
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[http://godvillegame.com/forums/show_topic/3646 The Hero and the Sea: Sailing Manual]
  
That was quite a long read, matey. Are you ready for some yo-ho-ho and booty?
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[http://www.godalert.info/Sail/index-eng.cgi LEM-'s Sea Mapping script]

Revision as of 23:53, 13 December 2015

A hero's ark, in typical shape after a sailing expedition.
«
This world didn’t have a lot of water. Just a lake here and a river there that a hero may note in diary. But then, the giant construction happened. Under all the pressure of temples and arks the flat world of Godville broke down and made a big puddle.
»
Quest for Booty blog post

Sailing is a treacherous but rewarding occupation performed by heroes who have completed their arks. It involves sailing out into the vast and unexplored waters off the coast of godville, riddled with islands, monsters, reefs, and what the heroes seek, treasure. Tugboats regularly patrol wherever heroes sail, for health and safety reasons (allowing a hero to pilot any vehicle is a health and safety nightmare in itself), so that heroes who bite off more than they can chew can be rescued. However many heroes still die at sea due to hitting one too many reefs or angering a monster they couldn't beat.

Heroes can be sent to sail for the cost of 50 godpower using the "set sail" button on the remote control. Heroes will only set sail in groups of 3 or 4, and will simply pray to restore the gods spent godpower and return to their regular heroing duties if unable to find partners to sail with within 10 minutes. When this happens, there will be a 1 hour cool down until they can try to sail again.

Sail Map

Sailing example.jpg

The map of the sea is made up of a hexagonal grid with each cell coloured and sometimes containing a symbol to show its meaning. It provides not only vital information, but the main means of navigation. The cells surrounding the ark can be tapped to make the hero sail in that direction for a the price of 5 godpower. By long pressing a symbol on mobile or hovering the mouse over it on desktop, the meaning of a symbol will be displayed.

Meanings of symbols along with additional info are provided here, descriptions are given since some symbols may not show up on the wiki or may appear differently depending on the device being used.

Symbol Appearance Meaning Notes
Anchor Port Arks start beside this tile. Entering this tile will cause your hero to exit.
1 Number in dark coloured tile. Can also appear as 2, 3, or 4. Ark There is an ark here. If it is your ark, one edge will be a darker colour showing the direction the ark is facing. And the surrounding tiles will also be dark, showing where you can navigate.
Blank pale blue tile Sea There is nothing here.
Three Asterisks Reefs Your ark will take 3-5 damage every turn while in this tile.
🌀 Swirl Vortex Entering this tile will damage your ark and send it to another vortex elsewhere on the map.
! Exclamation mark Point of interest There may be booty here.
👾 Alien Beastie Navigating beside this tile will start a sea battle with the beastie.
🐠 Fish Roaming Beastie This beastie will chase you within a short radius.
💰 Bag with dollar sign Treasure A hero got treasure from defeating a beastie here.
Female symbol Fenimal A hero got a fenimal from defeating a beastie here.
🔦 Torch Lighthouse Exploring this island will show what is in all tiles in a 4-5 tile radius
🔧 Wrench Repair island Exploring this island has a chance to increase your ark's health.
🍴 Knife and fork Supply island Exploring this island has a chance to increase your ark's supplies.
💡 Lightbulb Hint island Exploring this island has a chance to reveal either a direction hint, a hotness hint, or several points of interest.
🙏 Person with hands together (can appear as just the hands) Prayer island Exploring this island has a chance to restore some godpower.
? Question mark Unexplored island The results of exploring this island are unknown.
Arrow. Can also appear as →, ↘, ↙, ←, and ↖ Direction hint Points towards the nearest booty.
Star, snowflake, cloud, hot spring or sun. (✵, ❄, ☁, ♨, ☀, or ✺) Hotness hint Shows distance to nearest booty (more info below).
💰 Bag with dollar sign Treasure A hero got treasure on this island.
Male symbol Manimal A hero found a manimal on this island.
Blank yellow tile Explored Island This island has already been visited and can no longer be of use.
Blank dark blue tile Map edge Navigating into this tile will case your hero to exit.

Every turn, the hero will consume 1 supply, and will call for a tugboat if they run out. Arks start the voyage with 40 supplies, but can obtain more. If the voyage lasts over 100 turns, tugboats will assume the hero is lost, and drag heroes back to shore.


Navigation and Controls

Heroes will sail by themselves, with a liking for exploring islands and fighting beasties and enough common sense to avoid danger if their ark is close to sinking, but their gods can influence them in the following ways to help them along:

Encourages will usually increase the ark's health, but like in the arena can backfire, which results in a loss of supplies.

Punishes will increase supplies or harm an opponent if the hero is in a sea battle. (see below) It can backfire, however, damaging the ark.

Miracles can either produce the effect of a lighthouse, add some points of interest to the map, or increase the chance of the hero finding something on the next island they visit.

Navigation commands, sent by tapping the cells surrounding the ark, will cause the hero to sail in that direction. Navigating into another ark or a beastie will start a sea battle.

The voice of god will be completely ignored by sailing heroes, but does show up on the sail log for other gods to read.

Islands and Hints

Diagram of where the booty could be based on where a directional hint on the island pointed. For cells with a line through the middle, both directions could signal booty there.

The sea has many islands scattered around. Most of which are marked on the map with symbols displaying what they contain. However, islands may be empty despite what the map promises, and any island may contain booty. Islands are explored by navigating onto them, causing the hero to tie up their ark and explore the island. A large island will take longer to explore, but the hero is more likely to find something on it.

Some islands contain booty hints. A booty hint will never point to a booty that was found before or on the turn the hint was discovered. They come in three forms:

Directional hints

Directional hints come in the form of arrows. The direction of an arrow indicates which direction would be used most if you took the shortest possible route to the nearest booty (ignoring obstacles). So if the shortest route was three tiles east and two north east, the arrow would point east. If the shortest route would use two directions equally, either direction could be indicated by the hint.

Hotness hints

Diagram of where the booty could be based on what a hotness hint on the island looked like.

Hotness hints display the distance to the nearest booty (again, ignoring obstacles).

They mean the following:

  • ✵ - No treasure within 11 cells
  • ❄ - Treasure in a radius of 10-11 cells
  • ☁ - Treasure in a radius of 8-9 cells
  • ♨ - Treasure in a radius of 6-7 cells
  • ☀ - Treasure in a radius of 4-5 cells
  • ✺ - Treasure in a radius of 1-3 cells

Points of interest

Point of interest hints do not show a symbol where they were found, but rather make several points of interest ( ! ) appear on the map. One of them will contain a booty, and the others will be red herrings.

Sea Battles

Sea battles occur when an ark encounters a beastie, or if one god tries to navigate their ark into another ark. Multiple arks can attack one beastie (or ark), and multiple beasties can attack one ark. During a sea battle, much like a battle with a scurrying boss, all opponents will attack every turn. Unlike a boss battle, however, the order in which everything happens is randomised, including influences taking effect. This can mean that an ark on low health may be dealt a finishing blow before an encourage reaches it.

A sea battle can be ended by navigating away from the attacker, but this is not guaranteed to work due to randomised action order. If an ark is attacked before it gets to move, it will not move at all and the fight will continue. If the battle isn't ended by one side sailing away, it will continue until only one side is left standing. Upon defeat, a beastie will unlock a hint, repair the ark, or give some supplies. An exception is a beastie with two words in its name, which will always drop booty. If an ark is sunk by another ark, the one who sunk it gets the booty from their hold, while the hero of the sunk ark drowns.

Booty

Every sail voyage has at least five booties scattered throughout the map, and each ark can hold two booties. There are four types of booty:

  • Manimals, found only on islands.
  • Fenimals, found only from beasties with two words in their names.
  • A large sum of money (over 10,000 gold coins, sometimes a lot more), found from both islands and beasties with two words in their names.
  • A rare and expensive activatable artifact (worth >10,000 gold) which becomes even more valuable if activated, found from both islands and beasties with two words in their names. Activation costs 50 godpower and causes it to turn into several other artifacts, often some bold and some activatable, as well as giving as much money as selling it was worth.

Manimals and fenimals have their own symbols which appear on the map where they were found and in the ark's cargo (see above). However, gold and activatable artifacts both use the treasure sign. Whether it is gold or an artifact will not be revealed until the hero exits the map. If the hero does not exit (and drowns or evacuates instead) they will lose their booty.

Sail End

A sail can end in three ways:

Drowning - If an ark's health drops to zero, the hero will drown. Any booties collected will be lost, and the hero will die, losing the contents of their inventory and all their gold in the process, and pushing them towards their next martyr achievement. There will be a 12 hour cool down until they can sail again. Arks with more logs will have more health and so stand a better chance at not drowing. A newly completed ark has 100 health, an ark at 200% completion has 120 health, an ark with 300% completion has 135 health, and an ark with 400% completion has 145 health.

Evacuating - If a hero runs out of supplies or stays for over 100 turns, they will be forced to evacuate. The hero will be spared death, thanks to being pulled to shore by the patrolling tugboats, but it comes at the cost of any booty in the hold. There will be a 12 hour cool down until they can sail again.

Exiting - This is the most desirable outcome. A hero will exit if they travel to the port or the map edge, and will keep any booty they found on the voyage. There will be a 10 hour cool down until they can sail again if they used the port, and a 12 hour cool down if they used the map edge.

External Links

The Hero and the Sea: Sailing Manual

LEM-'s Sea Mapping script