Difference between revisions of "Punishment"

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[[Image:punish.jpg|center|thumb|''Several butterflies turn to ashes and drift to the ground...'']]
 
[[Image:punish.jpg|center|thumb|''Several butterflies turn to ashes and drift to the ground...'']]
  
Punishment — quite literally raining on the [[heroes|hero's]] parade. Punishing a {{hero or heroine|or=y}} is a sure way to make them fear you.
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A '''Punishment''' — quite literally raining on the [[heroes|hero's]] parade. Punishing a {{hero or heroine|or=y}} is a sure way to make them eviler.
  
 
== General Information ==
 
== General Information ==
Using the "punish" button on the [[Remote Control]] costs '''25%''' [[Godpower]] and will sends down a divine influence, but not a pleasant one. The most common outcome is for the {{hero or heroine|or=y}} to be struck by lightning; this will hurt, sometimes a lot, and if your {{hero or heroine}} has not yet completed {{his or her}} temple and has at least 3000 [[gold coins]], can result in melting those coins into a [[gold brick]]. Punishment is more effective than [[encouragement]] for producing gold bricks.
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To punish a {{hero or heroine}}, a {{god or goddess}} must use the "punish" button on {{his or her}} [[Remote Control]] at a '''25%'''[[Godpower]] cost. Since divine intervention (even not pleasent one) is special, a {{hero or heroine}} will always write about it in her diary.
  
Punishment can sometimes heal, but most often, it takes away some health. However, the {{hero or heroine}} will sometimes see this as a sign from their {{God or Goddess|or=y}}, and may [[pray]] there and then. Punishing your {{hero or heroine}} while their [[health]] is at 1  may grant them the special [[aura of bliss]], and it also affects their [[personality]]: a {{hero or heroine}} who is punished a lot will grow more evil every time they are punished. If making the {{hero or heroine}} evil is intentional, they must be punished often. Otherwise, as is the case with all {{heroes or heroines}}' personalities, they will eventually drop back to neutral.
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Punishment will affects a {{hero or heroine}}'s [[Personality]], steering {his or her}} towards the side of evil, but constant punishment is needed to remain evil otherwise a heroine will eventually drop back down to neutral. A n encouragement will speed the process of reverting to neutral or even steer towards the good side.
  
However, your {{hero or heroine}} is not the only one who can be affected by your intolerance. In fact, if used during a battle against another {{hero or heroine}} or monster, a {{God or Goddess}} can punish the opposition, thus ''helping'' your {{hero or heroine}}. Unfortunately, {{Gods and Goddesses}} do not have the best aim, so the punishment may occasionally miss or even hit your {{hero or heroine}} instead.
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=== Benefits ===
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* Punishments have a higher chance to melt a brick compared to encouragements
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* Compared to neutral and good heroes, evil heroes do slightly more damage to monsters.
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* Constant punishment will place the {{god or goddess|inv=y}} under the [[Pantheon of destruction]]. The further away from neutral, the higher their rank will be.
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* The Fiend [[achievement]]
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** '''Honored Fiend:''' 30000 punishes
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** '''Fiend, 1st rank:''' 10000 punishes
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** '''Fiend, 2nd rank:''' 1000 punishes
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** '''Fiend, 3rd rank:''' Reach "pure evil"
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=== Drawbacks ===
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* Compared to neutral or good heroes, evil takes a little more damage from monsters, making them more likely to die. <ref name=confirm />
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* Cancels fishing upon use without an end reward
  
 
== Effects when punished ==  
 
== Effects when punished ==  
===While traveling===
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=== While traveling ===
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* Deals extra damage to a monster if fighting one (most common result)
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* Melts 3000 gold coins into a golden brick
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* Restores around 60-180 hp of their health (Uncommon)
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* Getting a great amount of Godpower
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* Gain a boost to their [[experience]] <ref name=confirm />
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* Gain a boost to their [[quest]] percentage <ref name=confirm />
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* Mend any piece of equipment (+1) <ref name=confirm> Needs confirmation </ref>
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* Nothing
  
* Nothing.
 
 
* Backfire : Lose HPs.
 
* Backfire : Lose HPs.
 
** May grants an [[aura of bliss]] if {{hero or heroine}} already at very low health
 
** May grants an [[aura of bliss]] if {{hero or heroine}} already at very low health
  
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=== In town ===
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* Increases [[guild]] influence
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* When trading, may grants some gold (200-500) or a free artifact (even activatables). <ref name=confirm />
  
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=== During adventures ===
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* While in a duel with another hero in the [[Arena]] or a [[Boss|Boss-monster]], it either deal damage to the opponent's health, damage to your hero, or damage to both.
  
So how will you punish your {{hero or heroine}}, oh vengeful one? The following methods are the most widely used, and for good reason:
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* In the [[Dungeon]] it will lose health to your hero, all conscious party members will lose some health, or nothing will happen. <ref name=confirm> Needs confirmation </ref>
 
 
* Roaring pillar of fire
 
 
 
* Great big flood that lasts for over 9000 days ''(Note that this might not work very well on {{heroes and heroines}} with [[ark|arks]].)''
 
 
 
* Turn all water into blood then unleash a plague of small green amphibians
 
 
 
* The good ol' lightning bolt
 
  
* Boiling acid
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*During a [[Sail]] it could do damage to beasties, replenish your food supplies or backfire to damage your ark.
  
* All of the above over the course of a week
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* During [[Datamine]], it may makes a thruster appears in a nearby case.
  
''Tip: Use the deep booming voice setting on your [[Remote Control]], '''NEVER''' the helium effect one. Learn from the mistakes of other deities.''
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== Trivia ==
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=== Examples of Healing Punishments ===
  
== Examples of Healing Punishments ==
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{{diary|09:42 PM A lightning bolt to the forehead quickly refreshed my mind and filled my body with energy. Yo-ho-ho, who's next, you pansies?}}
  
09:42 PM A lightning bolt to the forehead quickly refreshed my mind and filled my body with energy. Yo-ho-ho, who's next, you pansies?
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{{diary|11:09 PM A flurry of well-aimed fireballs from the heavens neatly cauterized all my wounds, leaving me fighting fit. Thanks for the help, Fearsome One!}}
  
11:09 PM A flurry of well-aimed fireballs from the heavens neatly cauterized all my wounds, leaving me fighting fit. Thanks for the help, Fearsome One!
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=== References ===
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<references/>
  
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==See also==
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*[[Encouragement]]
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*[[Miracle]]
  
 
[[Category:Gameplay]] [[Category:Remote Control]]
 
[[Category:Gameplay]] [[Category:Remote Control]]

Revision as of 21:05, 27 July 2021

Several butterflies turn to ashes and drift to the ground...

A Punishment — quite literally raining on the hero's parade. Punishing a heroine or hero is a sure way to make them eviler.

General Information

To punish a heroine, a goddess must use the "punish" button on her Remote Control at a 25%Godpower cost. Since divine intervention (even not pleasent one) is special, a heroine will always write about it in her diary.

Punishment will affects a heroine's Personality, steering {his or her}} towards the side of evil, but constant punishment is needed to remain evil otherwise a heroine will eventually drop back down to neutral. A n encouragement will speed the process of reverting to neutral or even steer towards the good side.

Benefits

  • Punishments have a higher chance to melt a brick compared to encouragements
  • Compared to neutral and good heroes, evil heroes do slightly more damage to monsters.
  • Constant punishment will place the goddess under the Pantheon of destruction. The further away from neutral, the higher their rank will be.
  • The Fiend achievement
    • Honored Fiend: 30000 punishes
    • Fiend, 1st rank: 10000 punishes
    • Fiend, 2nd rank: 1000 punishes
    • Fiend, 3rd rank: Reach "pure evil"

Drawbacks

  • Compared to neutral or good heroes, evil takes a little more damage from monsters, making them more likely to die. [1]
  • Cancels fishing upon use without an end reward

Effects when punished

While traveling

  • Deals extra damage to a monster if fighting one (most common result)
  • Melts 3000 gold coins into a golden brick
  • Restores around 60-180 hp of their health (Uncommon)
  • Getting a great amount of Godpower
  • Gain a boost to their experience [1]
  • Gain a boost to their quest percentage [1]
  • Mend any piece of equipment (+1) [1]
  • Nothing
  • Backfire : Lose HPs.
    • May grants an aura of bliss if heroine already at very low health

In town

  • Increases guild influence
  • When trading, may grants some gold (200-500) or a free artifact (even activatables). [1]

During adventures

  • While in a duel with another hero in the Arena or a Boss-monster, it either deal damage to the opponent's health, damage to your hero, or damage to both.
  • In the Dungeon it will lose health to your hero, all conscious party members will lose some health, or nothing will happen. [1]
  • During a Sail it could do damage to beasties, replenish your food supplies or backfire to damage your ark.
  • During Datamine, it may makes a thruster appears in a nearby case.

Trivia

Examples of Healing Punishments

!Hero's Diary
09:42 PM A lightning bolt to the forehead quickly refreshed my mind and filled my body with energy. Yo-ho-ho, who's next, you pansies?


!Hero's Diary
11:09 PM A flurry of well-aimed fireballs from the heavens neatly cauterized all my wounds, leaving me fighting fit. Thanks for the help, Fearsome One!


References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Needs confirmation

See also