Difference between revisions of "Punishment"

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=== Benefits ===
 
=== Benefits ===
 
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* Punishments have a higher chance to melt a brick compared to encouragements
 
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* Compared to neutral and good heroes, evil heroes do slightly more damage to monsters.
 +
* Constant punishment will place the {{god or goddess|inv=y}} under the [[Pantheon of destruction]]. The further away from neutral, the higher their rank will be.
 +
* The Fiend [[achievement]]
 +
** '''Honored Fiend:''' 30000 punishes
 +
** '''Fiend, 1st rank:''' 10000 punishes
 +
** '''Fiend, 2nd rank:''' 1000 punishes
 +
** '''Fiend, 3rd rank:''' Reach "pure evil"
  
 
=== Drawbacks ===
 
=== Drawbacks ===
  
The most common outcome is for the {{hero or heroine|or=y}} to be struck by lightning; this will hurt, sometimes a lot, and if your {{hero or heroine}} has not yet completed {{his or her}} temple and has at least 3000 [[gold coins]], can result in melting those coins into a [[gold brick]]. Punishment is more effective than [[encouragement]] for producing gold bricks.
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* Compared to neutral or good heroes, evil takes a little more damage from monsters, making them more likely to die. <ref name=confirm />
 +
* Cancels fishing upon use without an end reward
  
Punishment can sometimes heal, but most often, it takes away some health. However, the {{hero or heroine}} will sometimes see this as a sign from their {{God or Goddess|or=y}}, and may [[pray]] there and then. Punishing your {{hero or heroine}} while their [[health]] is at 1  may grant them the special [[aura of bliss]], and it also affects their [[personality]]: a {{hero or heroine}} who is punished a lot will grow more evil every time they are punished. If making the {{hero or heroine}} evil is intentional, they must be punished often. Otherwise, as is the case with all {{heroes or heroines}}' personalities, they will eventually drop back to neutral.
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== Effects when punished ==
 
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=== While traveling ===
However, your {{hero or heroine}} is not the only one who can be affected by your intolerance. In fact, if used during a battle against another {{hero or heroine}} or monster, a {{God or Goddess}} can punish the opposition, thus ''helping'' your {{hero or heroine}}. Unfortunately, {{Gods and Goddesses}} do not have the best aim, so the punishment may occasionally miss or even hit your {{hero or heroine}} instead.
 
  
== Effects when punished ==  
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* Deals extra damage to a monster if fighting one (most common result)
===While traveling===
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* Melts 3000 gold coins into a golden brick
 +
* Restores around 60-180 hp of their health (Uncommon)
 +
* Getting a great amount of Godpower
 +
* Gain a boost to their [[experience]] <ref name=confirm />
 +
* Gain a boost to their [[quest]] percentage <ref name=confirm />
 +
* Mend any piece of equipment (+1) <ref name=confirm> Needs confirmation </ref>
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* Nothing
  
* Nothing.
 
 
* Backfire : Lose HPs.
 
* Backfire : Lose HPs.
 
** May grants an [[aura of bliss]] if {{hero or heroine}} already at very low health
 
** May grants an [[aura of bliss]] if {{hero or heroine}} already at very low health
  
 +
=== In town ==
 +
* Increases [[guild]] influence
 +
* When trading, may grants some gold (200-500) or a free artifact (even activatables). <ref name=confirm />
  
 +
=== During adventures ===
 +
* While in a duel with another hero in the [[Arena]] or a [[Boss|Boss-monster]], it either deal damage to the opponent's health, damage to your hero, or damage to both.
  
So how will you punish your {{hero or heroine}}, oh vengeful one? The following methods are the most widely used, and for good reason:
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* In the [[Dungeon]] it will lose health to your hero, all conscious party members will lose some health, or nothing will happen. <ref name=confirm> Needs confirmation </ref>
 
 
* Roaring pillar of fire
 
 
 
* Great big flood that lasts for over 9000 days ''(Note that this might not work very well on {{heroes and heroines}} with [[ark|arks]].)''
 
 
 
* Turn all water into blood then unleash a plague of small green amphibians
 
 
 
* The good ol' lightning bolt
 
 
 
* Boiling acid
 
 
 
* All of the above over the course of a week
 
  
''Tip: Use the deep booming voice setting on your [[Remote Control]], '''NEVER''' the helium effect one. Learn from the mistakes of other deities.''
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*During a [[Sail]] it could do damage to beasties, replenish your food supplies or backfire to damage your ark.
  
== Examples of Healing Punishments ==
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* During [[Datamine]], it may makes a thruster appears in a nearby case.
  
09:42 PM A lightning bolt to the forehead quickly refreshed my mind and filled my body with energy. Yo-ho-ho, who's next, you pansies?
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== Trivia ==
 +
=== Examples of Healing Punishments ===
  
11:09 PM A flurry of well-aimed fireballs from the heavens neatly cauterized all my wounds, leaving me fighting fit. Thanks for the help, Fearsome One!
+
{{diary|09:42 PM A lightning bolt to the forehead quickly refreshed my mind and filled my body with energy. Yo-ho-ho, who's next, you pansies?}}
  
 +
{{diary|11:09 PM A flurry of well-aimed fireballs from the heavens neatly cauterized all my wounds, leaving me fighting fit. Thanks for the help, Fearsome One!}}
  
 
[[Category:Gameplay]] [[Category:Remote Control]]
 
[[Category:Gameplay]] [[Category:Remote Control]]

Revision as of 21:03, 27 July 2021

Several butterflies turn to ashes and drift to the ground...

A Punishment — quite literally raining on the hero's parade. Punishing a hero or heroine is a sure way to make them eviler.

General Information

To punish a hero, a god must use the "punish" button on his Remote Control at a 25%Godpower cost. Since divine intervention (even not pleasent one) is special, a hero will always write about it in her diary.

Punishment will affects a hero's Personality, steering {his or her}} towards the side of evil, but constant punishment is needed to remain evil otherwise a heroine will eventually drop back down to neutral. A n encouragement will speed the process of reverting to neutral or even steer towards the good side.

Benefits

  • Punishments have a higher chance to melt a brick compared to encouragements
  • Compared to neutral and good heroes, evil heroes do slightly more damage to monsters.
  • Constant punishment will place the god under the Pantheon of destruction. The further away from neutral, the higher their rank will be.
  • The Fiend achievement
    • Honored Fiend: 30000 punishes
    • Fiend, 1st rank: 10000 punishes
    • Fiend, 2nd rank: 1000 punishes
    • Fiend, 3rd rank: Reach "pure evil"

Drawbacks

  • Compared to neutral or good heroes, evil takes a little more damage from monsters, making them more likely to die. [1]
  • Cancels fishing upon use without an end reward

Effects when punished

While traveling

  • Deals extra damage to a monster if fighting one (most common result)
  • Melts 3000 gold coins into a golden brick
  • Restores around 60-180 hp of their health (Uncommon)
  • Getting a great amount of Godpower
  • Gain a boost to their experience [1]
  • Gain a boost to their quest percentage [1]
  • Mend any piece of equipment (+1) [1]
  • Nothing
  • Backfire : Lose HPs.

= In town

  • Increases guild influence
  • When trading, may grants some gold (200-500) or a free artifact (even activatables). [1]

During adventures

  • While in a duel with another hero in the Arena or a Boss-monster, it either deal damage to the opponent's health, damage to your hero, or damage to both.
  • In the Dungeon it will lose health to your hero, all conscious party members will lose some health, or nothing will happen. [1]
  • During a Sail it could do damage to beasties, replenish your food supplies or backfire to damage your ark.
  • During Datamine, it may makes a thruster appears in a nearby case.

Trivia

Examples of Healing Punishments

!Hero's Diary
09:42 PM A lightning bolt to the forehead quickly refreshed my mind and filled my body with energy. Yo-ho-ho, who's next, you pansies?


!Hero's Diary
11:09 PM A flurry of well-aimed fireballs from the heavens neatly cauterized all my wounds, leaving me fighting fit. Thanks for the help, Fearsome One!
  1. 1.0 1.1 1.2 1.3 1.4 1.5 Needs confirmation