Difference between revisions of "Pet Personalities"

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* '''Fearful'''
 
* '''Fearful'''
  
* '''Surly'''
+
* '''Skittish''' - seems to always to have drunken 12 energy drinks... at once.
  
 
*'''Parlous'''
 
*'''Parlous'''

Revision as of 20:55, 11 November 2010

After a few levels have been gained by a pet, it will gain a personality. The personality appears between a '<<' and '>>' next to the pet's name. The personality of a pet changes every few levels so that it becomes more useful to its owner. Below is a list of pet personalities and what they mean for the pet's behaviour. There is no order of ascension; the changes are random.

  • Frisky - misbehaves often but can be useful.
  • Chunky -large but not lazy and tries to help sometimes.
  • Lazy -says it all; no help at all.
  • Lucky -keen and prone to miraculously finding gold bricks.
  • Truthful
  • Shaggy
  • Splendid- always happy
  • Dashing
  • Bustler
  • Drolly- a trickster, often pulls pranks.
  • Fearful
  • Skittish - seems to always to have drunken 12 energy drinks... at once.
  • Parlous
  • Harsh
  • Snoopy
  • Neat
  • Brutal
  • Rorty-Randomly destroys an item from your inventory
  • Swanky
  • Scary - Can randomly scare monsters away