Difference between revisions of "Miracle"

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(Removed the limit. I've seen no evidence that it exists)
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[[Image:miracle.jpg|center|upright=1.2|thumb|Let there be light...]]
 
[[Image:miracle.jpg|center|upright=1.2|thumb|Let there be light...]]
  
This influence is only available to a god once their hero has completed a [[Temple]] for them. It costs '''50% [[Godpower]]''' to use.
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The ability to accomplish '''Miracles''' are only available to a deity once their {{hero or heroine}} has completed a [[Temple]] for them.  
Unlike the other influences, miracles have a 100% success rate. They always benefit the hero in one of the following ways:
 
  
* Restores 500 [[Health]] regardless of hero's level. Fully heals if hero has fewer than 500 health (under level 101).
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== General Information ==
  
* Increases [[guild influence]] in the town they are currently in
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Unlike the other influences, miracles have a 100% success rate and have a '''50% [[Godpower]]''' cost and will '''not''' influence your {{hero or heroine}} [[personality]].
  
* Instantly kills opponent (if currently fighting one obviously)
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However, they will always benefits your {{hero or heroine}} in one way or another.
  
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== Miracles effects ==
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=== When traveling ===
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* Restores 500 [[Health]] regardless of hero's level.
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** Ergo, it will fully heals the {{hero or heroine}} if {{he or she}} has fewer than 500 max health (under level 101).
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* Instantly kills monster if fighting one
 
* Completes 25% of a [[quest]]
 
* Completes 25% of a [[quest]]
 
 
* Completes 5% of an [[epic quest]]
 
* Completes 5% of an [[epic quest]]
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* Cause random monsters to drop bold and activatable artifacts into the {{hero or heroine}}'s inventory
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* Upgrade one or more pieces of equipment (By +2, may combine with 500 HP heal and give +1 instead)
  
* Cause random monsters to drop bold and activatable artifacts into their inventory
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=== In town ===
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* Increases [[guild influence]]
  
* Upgrade one or more pieces of equipment (By +2, may combine with 500 HP heal and give +1 instead)
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=== In duels ===
  
In the [[Arena]] or against a [[Boss-Monsters|Boss Monster]], instead of defeating the opponent, it has one of the following effects:
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In the [[Arena]]<ref>Though using miracles in Arena can be effective, it is usually frown upon.</ref> or against a [[Boss-Monsters|Boss Monster]] <ref>Using miracles against boss monsters in allied fights is regarded as poor form due to the risk of destroying some or all of the boss's artifacts, which reduces everyone's potential profit from the fight.</ref>, instead of defeating the opponent, it has one of the following effects:
  
* It may remove the opponent's godpower and increase your own by the same amount (from 10-25%), ie. a vampire drain. [[Arena]] and Sparring
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* It may remove the opponent's godpower and increase your own by the same amount (from 10-25%), ie. a vampire drain. [[Arena]] and [[Sparring]]
  
 
* It may greatly weaken the opponents defences by damaging their armour allowing more damage to be inflicted in a shorter period of time.  [[Arena]]
 
* It may greatly weaken the opponents defences by damaging their armour allowing more damage to be inflicted in a shorter period of time.  [[Arena]]
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* It has also been known to heal and cause the hero/heroine to attack and pray all in the same turn while in the arena.
 
* It has also been known to heal and cause the hero/heroine to attack and pray all in the same turn while in the arena.
  
Using miracles against boss monsters in allied fights is regarded as poor form due to the risk of destroying some or all of the boss's artifacts, which reduces everyone's potential profit from the fight.
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=== In Dungeons ===
 
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While spelunking in Godville's dungeons, and outside of Anti-Influence dungeon maps <ref> Which block Miracle power as they do with Encourage and Punish.</ref>, Miracles will do one of three things:
While spelunking in Godville's dungeons, Miracles do one of three things:
 
  
 
* Restore 50 HP to all heroes (except those already defeated)
 
* Restore 50 HP to all heroes (except those already defeated)
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* Reveal a bold artifact hidden under a floor tile and add it to user's inventory
 
* Reveal a bold artifact hidden under a floor tile and add it to user's inventory
  
The above three things only happen while on a [[dungeon's|dungeon]] map. During dungeon boss fights, Miracles have the effects listed for bosses and duels only. Anti-Influence dungeon maps block Miracle power as they do with Encourage and Punish.
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The above three things only happen while on a [[dungeon's|dungeon]] map.  
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For effect during dungeon boss fights, see the previous section.
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=== In Sail ===
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* Reveal a part of the map around the {{hero or heroine}}'s ark.
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* Add a set of Point of interest to the map
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* Increase chance to find something on the next island <ref>Needs confirmation</ref>
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=== In Datamine ===
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* Miracles will spawn a medkit, thruster, or bit near the boss.
  
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== References ==
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<references/>
  
 
[[Category:Gameplay]] [[Category:Remote Control]]
 
[[Category:Gameplay]] [[Category:Remote Control]]

Revision as of 23:08, 28 July 2021

Let there be light...

The ability to accomplish Miracles are only available to a deity once their hero has completed a Temple for them.

General Information

Unlike the other influences, miracles have a 100% success rate and have a 50% Godpower cost and will not influence your hero personality.

However, they will always benefits your hero in one way or another.

Miracles effects

When traveling

  • Restores 500 Health regardless of hero's level.
    • Ergo, it will fully heals the hero if he has fewer than 500 max health (under level 101).
  • Instantly kills monster if fighting one
  • Completes 25% of a quest
  • Completes 5% of an epic quest
  • Cause random monsters to drop bold and activatable artifacts into the hero's inventory
  • Upgrade one or more pieces of equipment (By +2, may combine with 500 HP heal and give +1 instead)

In town

In duels

In the Arena[1] or against a Boss Monster [2], instead of defeating the opponent, it has one of the following effects:

  • It may remove the opponent's godpower and increase your own by the same amount (from 10-25%), ie. a vampire drain. Arena and Sparring
  • It may greatly weaken the opponents defences by damaging their armour allowing more damage to be inflicted in a shorter period of time. Arena
  • It may raise the opponent into the air and flip them upside down, causing one or more of their artifacts to fall out of their inventory and be destroyed. Arena / Boss Monster
  • It has also been known to heal and cause the hero/heroine to attack and pray all in the same turn while in the arena.

In Dungeons

While spelunking in Godville's dungeons, and outside of Anti-Influence dungeon maps [3], Miracles will do one of three things:

  • Restore 50 HP to all heroes (except those already defeated)
  • Restore a large (unknown how much exactly) amount of HP to the user's hero
  • Reveal a bold artifact hidden under a floor tile and add it to user's inventory

The above three things only happen while on a dungeon map. For effect during dungeon boss fights, see the previous section.

In Sail

  • Reveal a part of the map around the hero's ark.
  • Add a set of Point of interest to the map
  • Increase chance to find something on the next island [4]

In Datamine

  • Miracles will spawn a medkit, thruster, or bit near the boss.

References

  1. Though using miracles in Arena can be effective, it is usually frown upon.
  2. Using miracles against boss monsters in allied fights is regarded as poor form due to the risk of destroying some or all of the boss's artifacts, which reduces everyone's potential profit from the fight.
  3. Which block Miracle power as they do with Encourage and Punish.
  4. Needs confirmation