Milestones

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Milestone.jpg


In times of old, when the world of Godville was unexplored and navigation was dodgy at the best of times, the first Heroes set out to standardize routes to other Towns. Heroes though are stupid, and know it too, so made sure to mark their paths so that they would be able to backtrack if they got lost. These markers were milestones; large navigation-aids of rock which the heroes planted in the ground roughly 1 mile apart from the previous one. However, the distance is usually at best only approximate due to the laziness of the heroes who fixed them in place. Over the millenia, the paths from milestone to milestone were used more and more, causing dirt paths to trace the routes in the ground. Many now traveled these routes, including many wizards who, out of boredom, enchanted certain milestones which as a result now attract Monsters. To make matters worse for travelers, the routes are unnecessarily messy and meander all over the place, but the heroes who created them never had sat-nav to be fair (if they had, the routes would bypass the known universe to reach the intended destinations because direct routes are apparently not good enough; 'traffic avoidance systems' indeed).

Surprisingly enough, the fact that these milestones actually correspond to something logical hasn't always been known. In the so-called 'dark ages' when heroes had just forgotten how to light their candles, much knowledge was forgotten. This is mainly because the limited minds of the stupid idiots couldn't remember more than one thing at a time and so had to just put up with only knowing that they needed to work out how to light their candles again. Once they had gotten round to doing this, they suddenly realised that they had thus forgotten what they had laid down the milestones for, and so for many hundreds of years it was thought that the distances between towns in milestones were completely arbitrary and never the same. Of course eventually the dirt paths linking the milestones were rediscovered and the age of easy navigation crept back into the world, its pride wounded, but ultimately pleased to be back. Luckily, these early days of Godville have long since passed.


Conventional Navigation

Today, all heroes commonly use milestones as their coordinate system with the origin being Godville since it is the capital city of the world. Therefore this town represents 0 milestones in the system. Other towns are located at a certain number of milestones away, as this number is the number of milestones on the route from the town to Godville. All towns are always at the same milestone as it has been proven time and time again by careful observation. Below is a list of the towns for which their location in milestones is confirmed. Towns over 200 milestones away are said to be past the Outer limit and are visited by heroes rarely. It seems that sometimes heroes travel in groups of three or more: "Based upon my precise calculations, we should be nearing our goal. Based on everyone else's gut-feeling, we are hopelessly lost." is sometimes recorded in a hero's diary.

Heroes travel at the constant speed of 1 milestone per minute. A mile per minute is equal to 26.8 metres per second. This seems extremely fast but is probably due to the warped perception of time that Gods have. Heroes are usually slower than this anyway because they get slowed down while questing from having to fight monsters and do the other silly things they like to. It is possible to speed heroes up though, for example, by using a Portable Tunnel or a Pet with the 'riding' feature, but most significantly, by use of Transportational skills.

Table of Distances

Name Milestone Notes
Godville 0 Quests begin and end here. Upon arrival, heroes who have completed at least 10% of their temple may earn gold based on temple construction progress. Arena situated here.
Bumchester 10 Artifacts sell for less money here. Heroes waste more money here than usual (but heroes with temples will also save more money toward retirement here).
Last Resort 20 Godpower is easier to get here.
Beerburgh 30 Heroes waste more money here than usual (but heroes with temples will also save more money toward retirement here).
Trollbridge 50 Heroes waste a little less money here than usual.
Herowin 60 Artifacts sell for twice as much here. Heroes waste more money here than usual. (Easy come; easy go.)
Los Demonos 70 Heroes waste a little less money here than usual. Healing potions are cheaper here. Godpower is harder to get here.
Monsterdam 90 Heroes heal very slowly here.
Tradeburg 100 Artifacts sell for twice as much here. Equipment and golden bricks can sometimes be purchased for less here than in other towns.
Los Adminos 130 Equipment is more expensive here. Wily traders get more items for free. Heroes waste more money here than usual (but heroes with temples will also save more money toward retirement here).
San Satanos 170 Equipment is of a high quality here. Godpower is harder to get here.
Godvillewood 210 Artifacts sell for less here.
Herolympus 250 Unknown
Dogville 300 Pet treatment is cheaper here.
Anville 350 Equipment is of a high quality here, but is also expensive. Golden bricks can sometimes be purchased for less here than in other towns.
Deville 500 Godpower is harder to get here.
Lostway 660-750 Unknown
Unspecifiedistan 800 Unknown