Difference between revisions of "Lostway"

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m (Filler stuff until people find out more about the town..)
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{{stub}}
 
 
 
{{town
 
{{town
| milestone = 660
+
| image = Lostway.jpg
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| milestone = 757
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| abbreviation = LW
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| description = Good trading, cheap parties and bad savings
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| motto = If you're here, you found us.
 
}}
 
}}
  
Lostway was a small mining village, discovered by the outside world when travelers strayed past the known boundaries of Godville and into an uncharted area. Heroes who get this far are usually lost, and the inhabitants aren't much help - there are no maps for sale.
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[[Lostway]] was a small mining village, discovered by the outside world when travelers strayed past the known boundaries of [[Godville]] and into an uncharted area.  
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[[Heroes]] who get this far are usually lost, and the inhabitants aren't much help -- there are no maps for sale and the birds ate the trail of crumbs left in an effort to find the way home.  The town has lots of one-way, curvy streets that circle back on each other as well as some unique hedge-maze features.
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One day the village had finally mined all the resources in the surrounding area, the inhabitants needed to find a way to continue mining. The local scientists had already foreseen the problem and had been building mechanical legs to transport the city in secret. The scientists were rewarded in all the gold and glory they had ever dreamed of. Now the city can travel wherever it needs, to find more resources to mine.
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== Game Notes ==
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* [[Heroes]] heal slowly here.
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==Data==
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Due to [[Lostway]] being a rough, mining town, healing is slower here. Heroes might also get "lost" while going to the doctor, and show up at the bar instead (although the town is notorious for a confusing, ancient, and twisty road and mining tunnel system that weaves through the top, middle, and lower levels like a bowl of spaghetti).
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{{Diary| Finally back in Lostway. Ah, the fresh smell of... oh, I forgot about the lack of a sewage system in this place.}}
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{{Diary| 02:00 PM Clouds of thick, dirty fumes billow out from the smokestacks in Lostway. The stench is overpowering...}}
  
Due to it being a rough, mining town, healing is slower here. Heroes might also get "lost" while going to the doctor, and showing up at the bar instead (although the town is notorious for a confusing, twisty road system that goes both above ground and underground in ancient mine tunnels).
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== Geography ==
  
Lostway is surrounded in a dreary gray haze, that makes distinguishing it from anything else nearby extremely hard. There are very few landmarks for miles around.
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One explanation for its name is that Lostway, itself, may be lost and meandering between different [[milestones]].  Heroes -- never reliable sources of anything but hangover cures -- have reported its location from milestone 660 .  Since no one's ever wanted to return, little attempt has been made to fix its locale.  Some heroes have actually reported that they've seen the town ''walk'', but most scholars have dismissed those observations as the hero simply being drunk.
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There have been cases of heroes with memory loss. There have also been sightings of so-called "U.F.O's" nearby.
  
Hero arrived @ milestone 660
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Lostway is often surrounded in a dreary gray haze, that makes distinguishing it from anything else nearby extremely hard. There are very few landmarks for miles around, because the last city servant sent to put up mile markers got lost repeatedly and kept ending up at city hall.
Town has slower healing rate.  
 
  
Hero MattJBellamy arrived here and received this journal entry:
 
"04:56: Finally back in Lostway. Ah, the fresh smell of... oh, I forgot about the lack of a sewage system in this place."
 
 
{{Navboxtowns}}
 
{{Navboxtowns}}
 
[[Category:Geography]] [[Category:Towns]]
 
[[Category:Geography]] [[Category:Towns]]

Latest revision as of 12:27, 15 December 2019

Towns of Godville
Lostway
Lostway.jpg
Home milestone 757
Map code LW
Known for Good trading, cheap parties and bad savings
Motto If you're here, you found us.

Lostway was a small mining village, discovered by the outside world when travelers strayed past the known boundaries of Godville and into an uncharted area.

Heroes who get this far are usually lost, and the inhabitants aren't much help -- there are no maps for sale and the birds ate the trail of crumbs left in an effort to find the way home. The town has lots of one-way, curvy streets that circle back on each other as well as some unique hedge-maze features.

One day the village had finally mined all the resources in the surrounding area, the inhabitants needed to find a way to continue mining. The local scientists had already foreseen the problem and had been building mechanical legs to transport the city in secret. The scientists were rewarded in all the gold and glory they had ever dreamed of. Now the city can travel wherever it needs, to find more resources to mine.

Game Notes

Data

Due to Lostway being a rough, mining town, healing is slower here. Heroes might also get "lost" while going to the doctor, and show up at the bar instead (although the town is notorious for a confusing, ancient, and twisty road and mining tunnel system that weaves through the top, middle, and lower levels like a bowl of spaghetti).

!Hero's Diary
Finally back in Lostway. Ah, the fresh smell of... oh, I forgot about the lack of a sewage system in this place.


!Hero's Diary
02:00 PM Clouds of thick, dirty fumes billow out from the smokestacks in Lostway. The stench is overpowering...


Geography

One explanation for its name is that Lostway, itself, may be lost and meandering between different milestones. Heroes -- never reliable sources of anything but hangover cures -- have reported its location from milestone 660 . Since no one's ever wanted to return, little attempt has been made to fix its locale. Some heroes have actually reported that they've seen the town walk, but most scholars have dismissed those observations as the hero simply being drunk. There have been cases of heroes with memory loss. There have also been sightings of so-called "U.F.O's" nearby.

Lostway is often surrounded in a dreary gray haze, that makes distinguishing it from anything else nearby extremely hard. There are very few landmarks for miles around, because the last city servant sent to put up mile markers got lost repeatedly and kept ending up at city hall.

Towns (Milestone)
Permanent Godville (0) • Simpletown (5) • Bumchester (15) • Last Resort (22) • Next Station (27) • Beerburgh (35) • Healiopolis (42) • Unsettlement (48) • Trollbridge (55) • Herowin (67) • Los Demonos (74) • El Herado (82) • Monsterdam (93) • Tradeburg (101) • Quirkytown (111) • Los Adminos (128) • Nothingham (146) • Bosswell (157) • San Satanos (176) • Egopolis (199) • Godvillewood (226) • Herolympus (251) • Dogville (287) • Anville (355) • Monstro City (404) • Bad Gateway (502) • Deville (666) • Lostway (757) • Unspecifiedistan (911) • Dessertown (1070) • Herostan (1317) • Newland (1499) • Roflopolis (?) • Heisenburg (HeisenburgMilestone.gif)
Seasonal Laplandville (9)