Difference between revisions of "Level"

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(Unlockables: Guild chat)
Line 9: Line 9:
* '''5'''  -  [[Godpower Accumulator]]  
* '''5'''  -  [[Godpower Accumulator]]  
* '''7'''  -  [[Hero]]’s [[motto]]  
* '''7'''  -  [[Hero]]’s [[motto]] and [[sparring duels]]
* '''10''' -  [[Arena|Duels]] and ideabox with a few more sections  
* '''10''' -  [[Arena|Duels]] and ideabox with a few more sections  

Revision as of 23:48, 13 August 2012

A hero's level is a measure of how powerful they have become. A hero can increase their current level by gaining Experience. Certain parts of gameplay are available once a certain level has been achieved.


The levels that a hero must reach to gain certain things:

  • 10 - Duels and ideabox with a few more sections
  • 12 - Guilds and ability to vote for chronicles
  • 15 - Skills, ability to edit GodWiki, speak in the guild chat and vote in the Ideabox.
  • 18 - Ability to rear pets
  • 20 - Ideabox with all sections
  • 30 - Hero buys 2 healing items at towns.
  • 39-60 - Temple – once constructed (depending on rate of brick gain)

Level-up Gains

Every time a hero gains a certain number of levels more, an upgrade happens.

  • 1 - an increase in maximum hero health of 4 and free extra Charge of the Godpower Accumulator
  • 2 - an extra slot in the hero's inventory to carry more items
  • 3 - an additional skill (after level 15)

As an added bonus, when a hero levels up, his health is fully restored and the Godpower is refilled to 100%. He also gains access to higher level weapons and armor. As a hero's level climbs up, so does his ranking in the pantheon of might.

The higher your level, the more experience you need to reach the next one. This is why growth is fast at first but can then become frustratingly slow.