Difference between revisions of "Levels"

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m (Level-up Gains: added note about there being a maximum of 50 inventory slots)
(Removed the "temple" part, since temple building is independent of levelling.)
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* '''30''' - Hero buys 2 [[healing artifacts]] at towns
 
* '''30''' - Hero buys 2 [[healing artifacts]] at towns
 
* '''39-60'''  -  [[Temple]] – once constructed ''(depending on rate of brick gain)''
 
  
 
* '''50''' - Hero buys 3 healing artifacts at towns
 
* '''50''' - Hero buys 3 healing artifacts at towns

Revision as of 15:37, 1 June 2015

A hero's level is a measure of how powerful they have become. A hero can increase their current level by gaining Experience. Certain parts of gameplay are available once a certain level has been achieved.

Unlockables

The levels that a hero must reach to gain certain things:

  • 18 - Ability to tame a pet
  • 50 - Hero buys 3 healing artifacts at towns

Level-up Gains

Every time a hero gains a certain number of levels more, an upgrade happens.

  • 1 - an increase in maximum hero health of 4
  • 2 - an extra slot in the hero's inventory to carry more items (up to 50 slots)
  • 3 - an additional skill (after level 15, up to 10 skills)

As an added bonus, when a hero levels up, his health is fully restored, the Godpower is refilled to 100% and from level 5 onward, the deity gains an extra charge. He also gains access to higher level weapons and armor. As a hero's level climbs up, so does his ranking in the pantheon of might.

The higher your level, the more experience you need to reach the next one. This is why growth is fast at first but can then become frustratingly slow.