Difference between revisions of "Levels"

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* Pet – starting from level 18 (mounts – after level 30).
 
* Pet – starting from level 18 (mounts – after level 30).
  
* Temple – once constructed (usually at levels 45-60).
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* Temple – once constructed (usually at levels 39-60 depending of rate of brick production)
  
Everytime a hero levels up, he is rewarded with an increase in maximum health of 4 and an extra slot in his bag to carry more items. As an added bonus, his health is restored to full, and the [[Godpower]] is refilled to 100%. He then has access to stronger weapons and armor to make him stronger. As a hero's level climbs up, so does his ranking in the [[pantheon of might]].  
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As a hero levels up he is rewarded with  
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* an increase in maximum health of 4 every level up
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* an extra slot in his bag every second level up to carry more items
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* an additional skill every third level up
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For example, level 32 gives the hero 224 in [[Healthpower]], the capacity to carry 23 items in his sack and 6 skills. At level 33, the hero gets 228 in [[Healthpower]], 23 items in his sack and 7 skills. At level 34 the hero gets 232 in [[Healthpower]], 24 sack capacity and 7 skills.
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As an added bonus, his health is fully restored and the [[Godpower]] is refilled to 100%. He then has access to stronger weapons and armor to make him stronger. As a hero's level climbs up, so does his ranking in the [[pantheon of might]].  
  
 
The higher your level. the more experience you need to reach the next one. This is why growth is fast at first but can then become frustratingly slow.
 
The higher your level. the more experience you need to reach the next one. This is why growth is fast at first but can then become frustratingly slow.
 
[[Category:Heroes]]
 
[[Category:Heroes]]

Revision as of 09:08, 7 January 2011

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A hero's level is a measure of how powerful they have become. A hero can increase their current level by gaining Experience. Certain parts of gameplay are available once a certain level has been achieved.

  • Ideabox – from level 3.
  • Godpower Accumulator – from level 5.
  • Hero’s motto – from level 7.
  • Duels – from level 10.
  • Guilds and ability to vote for chronicles – from level 12.
  • Skills, Ideabox and ability to edit GodWiki – from level 15. (You then gain one extra skill for every three levels)
  • Pet – starting from level 18 (mounts – after level 30).
  • Temple – once constructed (usually at levels 39-60 depending of rate of brick production)

As a hero levels up he is rewarded with

  • an increase in maximum health of 4 every level up
  • an extra slot in his bag every second level up to carry more items
  • an additional skill every third level up

For example, level 32 gives the hero 224 in Healthpower, the capacity to carry 23 items in his sack and 6 skills. At level 33, the hero gets 228 in Healthpower, 23 items in his sack and 7 skills. At level 34 the hero gets 232 in Healthpower, 24 sack capacity and 7 skills.

As an added bonus, his health is fully restored and the Godpower is refilled to 100%. He then has access to stronger weapons and armor to make him stronger. As a hero's level climbs up, so does his ranking in the pantheon of might.

The higher your level. the more experience you need to reach the next one. This is why growth is fast at first but can then become frustratingly slow.