Difference between revisions of "Levels"

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m (Unlockables: removed the level 63 item)
m (Unlockables: At 50, I've seen my hero purchase 4 at once.)
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A hero's level is a measure of how powerful they have become. A hero can increase their current level by gaining [[Experience]]. Certain parts of gameplay are available once a certain level has been achieved.  
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A {{hero or heroine}}'s '''level''' is a measure of how powerful they have become. A {{hero or heroine}} can increase their current level by gaining [[Experience]]. Upon levelling up your {{hero or heroine}} is not required to return to Godville to update the authorities of this development and may continue adventuring at their own pace, however slowly that may be. Certain parts of gameplay are available once a certain level has been achieved.  
  
 
==Unlockables==
 
==Unlockables==
  
The levels that a hero must reach to gain certain things:
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The levels that a {{hero or heroine}} must reach to gain certain things:
  
* '''3''' [[Ideabox]] with basic sections  
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* '''3''' — [[Ideabox]] with basic sections  
  
* '''5''' [[Godpower Accumulator]]  
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* '''5''' — [[Godpower Accumulator]]  
  
* '''7''' [[Hero]]’s [[motto]] and [[sparring duels]]
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* '''7''' — [[Hero]]’s [[motto]] and [[sparring duels]]
  
* '''10''' [[Arena|Duels]] and [[ideabox]] with a few more sections  
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* '''10''' — [[Arena|Duels]] and [[ideabox]] with a few more sections  
  
* '''12''' [[Guilds]] and ability to vote for [[chronicles]]
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* '''12''' — [[Guilds]] and ability to vote for [[chronicles]]
  
* '''15''' [[Skills]], ability to edit GodWiki, add to the [[guild council]] and vote in the [[ideabox]]
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* '''15''' — [[Skills]], ability to edit GodWiki, and vote in the [[ideabox]]
  
* '''18''' Ability to tame a [[pet]]  
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* '''18''' — Ability to tame a [[pet]]  
  
* '''20''' [[Ideabox]] with all sections  
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* '''20''' — [[Ideabox]] with all sections  
  
* '''30''' - Hero buys 2 [[healing artifacts]] at towns
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* '''25''' — {{Hero or Heroine}} can now take on [[Side Job |side jobs]]
  
* '''39-60''' [[Temple]] – once constructed ''(depending on rate of brick gain)''
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* '''30''' — {{Hero or Heroine}} buys up to 3 [[healing artifacts]] at towns
  
* '''50''' - Hero buys 3 healing artifacts at towns
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* '''50''' — {{Hero or Heroine}} buys up to 4 healing artifacts at towns
  
==Level-up Gains==
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==Level-Up Gains==
  
Every time a hero gains a certain number of levels more, an upgrade happens.
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Every time a {{hero or heroine}} gains a certain number of levels or more, an upgrade happens.
  
* '''1''' an increase in maximum hero [[health]] of 4 and free extra [[Charge]] of the Godpower Accumulator
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* '''1''' — an increase in maximum hero [[health]] of 4 ''(no limit)''
  
* '''2''' an extra slot in the hero's inventory to carry more [[Artifacts|items]]
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* '''2''' — an extra slot in the hero's inventory to carry more [[Artifacts|items]] ''(maximum 50 slots at level 86)''
  
* '''3''' an additional skill ''(after level 15, up to 10 skills)''
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* '''3''' — an additional skill ''(after level 15, maximum 10 skills at level 42)''
  
As an added bonus, when a hero levels up, his health is fully restored and the [[Godpower]] is refilled to 100%. He also gains access to higher level weapons and armor. As a hero's level climbs up, so does his ranking in the [[pantheon of might]].  
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As an added bonus, when a {{hero or heroine}} levels up, {{his or her}} health is fully restored, the [[Godpower]] is refilled to 100% and from level 5 onward, the deity gains an extra charge. {{He or She}} also gains access to higher level weapons and armor. As a {{hero or heroine}}'s level climbs up, so does {{his or her}} ranking in the [[Pantheon of Might]].
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The higher the {{hero or heroine}}'s level, the more experience they need to reach the next one. This is why growth is fast at first but can then become frustratingly slow.
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== Examples from the diary ==
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{{ diary | text = 6:44 PM I've grown slightly bigger as I hit level 24. More of me to love, Almighty! }}
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{{ diary | text = 11:16 AM Harder, better, faster, stronger... I'm level 4 and I'm loving every minute of it! }}
  
The higher your level, the more experience you need to reach the next one. This is why growth is fast at first but can then become frustratingly slow.
 
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 22:28, 13 November 2019

A hero's level is a measure of how powerful they have become. A hero can increase their current level by gaining Experience. Upon levelling up your hero is not required to return to Godville to update the authorities of this development and may continue adventuring at their own pace, however slowly that may be. Certain parts of gameplay are available once a certain level has been achieved.

Unlockables

The levels that a hero must reach to gain certain things:

  • 18 — Ability to tame a pet
  • 50 — Hero buys up to 4 healing artifacts at towns

Level-Up Gains

Every time a hero gains a certain number of levels or more, an upgrade happens.

  • 1 — an increase in maximum hero health of 4 (no limit)
  • 2 — an extra slot in the hero's inventory to carry more items (maximum 50 slots at level 86)
  • 3 — an additional skill (after level 15, maximum 10 skills at level 42)

As an added bonus, when a hero levels up, his health is fully restored, the Godpower is refilled to 100% and from level 5 onward, the deity gains an extra charge. He also gains access to higher level weapons and armor. As a hero's level climbs up, so does his ranking in the Pantheon of Might.

The higher the hero's level, the more experience they need to reach the next one. This is why growth is fast at first but can then become frustratingly slow.

Examples from the diary

!Hero's Diary
6:44 PM I've grown slightly bigger as I hit level 24. More of me to love, Almighty!
!Hero's Diary
11:16 AM Harder, better, faster, stronger... I'm level 4 and I'm loving every minute of it!