Difference between revisions of "Lab"

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m (Gathering Parts: adding some intel gathered from Cordarion the Grey)
(Tags: Mobile edit, Mobile web edit)
(Extensive update, rewrite, expansion, and reformatting. Updated to include datamining. Probably lots more can be added, I need to look through the forum thread for missing information.)
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[[Image:Lab.jpg|thumb|center|Rare picture of a lab boss-monster about to awaken.]]
 
[[Image:Lab.jpg|thumb|center|Rare picture of a lab boss-monster about to awaken.]]
  
The '''lab''' is where the [[{{hero or heroine}}]] stores [[boss-monster]] parts, designs a new boss-monster, and awakens the assembled boss-monster. It appears after a champion manages to gather one thousand [[creatures|pairs]].
+
The '''lab''' is where the [[{{hero or heroine}}]] stores [[boss-monster]] parts, designs a new boss-monster, and awakens the assembled boss-monster when it's ready. It appears after a champion manages to gather one thousand [[creatures|pairs]] and earns the Creature Master {{medal|pairs=1}} [[achievement]].
 
   
 
   
 
==Gathering Parts==
 
==Gathering Parts==
Assembling a boss-monster requires 100 additional [[creatures|pairs]] (past the 1,000 initial pairs) and one each of the following 10 parts:
+
Assembling a boss-monster requires 100 additional [[creatures|pairs]] (after the 1,000 pairs required to open the lab) and one each of the following 10 parts:
 +
 
 
*Fur
 
*Fur
 
*Horns
 
*Horns
Line 12: Line 13:
 
*Rib
 
*Rib
 
*Fillet
 
*Fillet
*Paw (appear as Lucky Paw in the inventory)
+
*Paw (appears as Lucky Paw in the inventory)
 
*Hoof
 
*Hoof
 
*Tail
 
*Tail
Line 18: Line 19:
 
Parts can be either looted from defeated boss-monsters or obtained as a reward at the end of [[fishing]].
 
Parts can be either looted from defeated boss-monsters or obtained as a reward at the end of [[fishing]].
  
There's also a boss-monster part called a Shred (e.g. Shred of the [[Tombcat]]) that doesn't qualify as an eligible part for the lab and thus can only be sold. Shreds are only obtained from [[Boss-monsters#Boss-Monster_Abilities|explosive]] boss-monsters that have been detonated, although defeating them fast enough to prevent the detonation can result in one of the 10 eligible parts.
+
There's also a boss-monster part called a Shred (e.g. Shred of the [[Tombcat]]) that doesn't qualify as an eligible part for the lab and thus can only be sold. Shreds are only obtained from [[Boss-monsters#Boss-Monster_Abilities|explosive]] boss-monsters that have been detonated, although defeating them fast enough to prevent the detonation can prevent the boss' parts from being shredded.
 +
 
 +
There are three different levels for each part — tied to however many abilities the boss had and where it was found:
  
There are three different levels for each part - tied to however many abilities the boss had and where it was found:
 
 
*'''Lvl 1''': 1-ability dungeon boss, above and underground bosses with 0 or 1 abilities, [[Boss-monsters#Boss-Monster Abilities|summoned Mini-bosses]] (regardless of the summoner)
 
*'''Lvl 1''': 1-ability dungeon boss, above and underground bosses with 0 or 1 abilities, [[Boss-monsters#Boss-Monster Abilities|summoned Mini-bosses]] (regardless of the summoner)
 
*'''Lvl 2''': 2-ability dungeon boss, above and underground bosses with 2 or 3 abilities
 
*'''Lvl 2''': 2-ability dungeon boss, above and underground bosses with 2 or 3 abilities
 
*'''Lvl 3''': 3-ability dungeon boss only
 
*'''Lvl 3''': 3-ability dungeon boss only
These levels determine the amount of power the lab boss will get — refer to Estimated Power section below.
 
  
The lab can only store one of each part at a time. A {{hero or heroine}} with monster parts in their inventory will automatically send them to the lab upon their next arrival at a town if the lab has an empty slot for that kind of part. More than one part can be sent per arrival up to at least 3, but possibly more.
+
These levels determine the amount of power the lab boss will get — refer to Estimated Power section below.
 +
 
 +
The lab can only store one of each part. A {{hero or heroine}} with monster parts in their inventory will automatically send them to the lab upon their next arrival at a town, but only if the lab has an empty slot for that part. More than one part can be sent per arrival (up to at least 3, but possibly more).
  
 
{{Diary|title=Heroine's Diary|Sent a parcel with the fillet of the [[Oxydjinn]] and hoof of the Oxydjinn to the lab.}}
 
{{Diary|title=Heroine's Diary|Sent a parcel with the fillet of the [[Oxydjinn]] and hoof of the Oxydjinn to the lab.}}
  
If the {{hero or heroine}} has more than one of the same kind of part, e.g., tails from 2 different monsters, the higher quality part will be sent to the lab, and the lesser duplicate will remain in the {{hero or heroine}}'s inventory to be sold as loot. Higher level parts are also worth more gold. Fortunately, boss parts cannot be sold to a [[hawkers|roadside trader]], ensuring that your {{hero or heroine}} will not sell them before arriving at a town.
+
If the {{hero or heroine}} has more than one of the same kind of part, e.g., tails from 2 different monsters, the higher quality part will be sent to the lab, and the lesser duplicate will remain in the inventory to be sold as loot. Higher level parts are also worth more gold. Fortunately, boss parts cannot be sold to a [[hawkers|roadside trader]], ensuring that your {{hero or heroine}} will not sell them before arriving at a town.
 
 
Once a part is already in the lab, the [[god]] can discard it to make room for a new part using 50% [[godpower]]. Since any parts not sent to the lab on arrival will be sold, it is important to clear room in the lab for a part before the {{hero or heroine}} reaches a town if you want to use it.
 
  
<s>Note that if you dropped to a dungeon while in a town, returning to the surface in that town does not constitute an arrival so in that case the {{hero or heroine}} may sell the part. Activating a teleport artifact also does not constitute entering a town and a desired part may be sold. In this case initiating a sail or arena fight will trigger a transfer to Godville and makes that the parts are saved.</s> With the July 08th 2020 update <ref>{{cite blog|136|auto}}</ref>, champions will check the lab more often, in particular after teleporting to town or praying.
+
Once a part is in the lab, the {{God or Goddess|or=y}} can discard it to make room for a new part, using 50% [[godpower]]. Since any parts not sent to the lab on arrival will be sold, it is important to clear room in the lab for a part before the {{hero or heroine}} reaches town if you want to keep it. With the July {{ordinal|8}} 2020 update,<ref>{{cite blog|136|auto}}</ref> champions will check the lab more often, in particular after teleporting to town or praying.<ref>Before this update, if you dropped to a dungeon while in a town, returning to the surface in that town did not constitute an arrival so in that case the {{hero or heroine}} would sell the part. Activating a teleport artifact also did not constitute entering a town, in which case initiating a sail or arena fight triggered a transfer to Godville, and so the parts would be stored in the lab.</ref>
  
 
Once a {{hero or heroine}} gathers a full set of parts, the lab will display the potential assembled boss-monster’s name and power level, along with a countdown to the day the boss will "auto-assemble", or awaken on its own. The god can also choose to awaken that boss-monster early using 50% godpower.
 
Once a {{hero or heroine}} gathers a full set of parts, the lab will display the potential assembled boss-monster’s name and power level, along with a countdown to the day the boss will "auto-assemble", or awaken on its own. The god can also choose to awaken that boss-monster early using 50% godpower.
  
If the boss-monster is awoken it is possible to discard the parts and start to collect a new set of parts. To awake this new boss 200 additional [[creatures|pairs]] need to be collected.
+
If the boss-monster is awoken it is possible to start collecting a new set of parts for a new boss. To awake this new boss, 200 additional [[creatures|pairs]] need to be collected, rather than 100. Boss-monsters awakened after the first will replace the currently owned boss-monster, so that a {{hero or heroine}} may have only one.
  
 
{{Diary|It's alive... It's alive, it's moving, it's alive, it's alive, it's alive, it's alive, IT'S ALIVE!}}
 
{{Diary|It's alive... It's alive, it's moving, it's alive, it's alive, it's alive, it's alive, IT'S ALIVE!}}
  
After assembly, the {{hero or heroine}} can call upon the lab boss and be added as an ally during a boss fight (prefixed and suffixed with '+', e.g. +Shamaniac+). Whether the fight ends with the lab boss alive or defeated, there is a 24-hour cooldown before it can be summoned again. The {{hero or heroine}} will also start right away on writing the [[Book of Creation]].
+
== Uses for Lab Bosses ==
 
 
==Naming Convention==
 
The mechanism for naming the awakened boss-monster is [[User:Delta493|still being researched]]. More data is needed before conclusions can be drawn with certainty. However preliminary investigation has been consistent with the following rules:
 
 
 
* The boss will take the name of one of the parts available in the lab. This does not need to be the lowest level part available!
 
* If there are multiple parts sharing lowest level available, the boss will take the name of the monster whose parts are repeated most often.
 
* If there is only one part from each of the parts of the lowest level, the boss will take the name of the monster whose part appears first alphabetically.
 
  
No data is available for cases where there is a tie between two or more monster names of the lowest available level when 2 or more parts are present from each.
+
After awakening the boss, he can do several things for the {{hero or heroine}}. In addition to what the boss can do, once the boss has been awoken the {{hero or heroine}} will also start right away on writing the [[Book of Creation]].
  
==Estimated Power==
+
=== Datamining ===
As with everything in (artificial) life, the better the ingredients, the better the result. The quality of a part is determined by the strength of the boss-monster. Parts from [[dungeon]] bosses have a level equal to the number of abilities that boss had, so a part from a dungeon boss with 2 abilities will be level 2. Level 3 parts are only available from boss-monsters that guard [[dungeon]] treasure. Dungeon bosses have been known to drop more than one part. A boss-monster uncovered by digging, even if it has three abilities, will only yield a level 2 part at best. Having more parts from the same defeated boss-monster will also increase the created boss’ power.
+
{{Main|Datamine}}
  
The estimated power of the boss-monster is calculated as follows:
+
Awakening the lab boss unlocks a new adventure exclusively for lab bosses, no {{heroes or heroines|or=y}} allowed: [[datamine|datamining]]. This adventure allows the lab boss to collect [[glyph]]s for the [[Book of Creation]], along with [[Bosscoin]]s that can be sold for large sums of gold.
* The power range of a boss-monster is between 50% and 300%, regardless of prior calculations.
 
* Each level 3 (lvl 3) part adds 21% power.
 
* Each level 2 (lvl 2) part adds 11% power.
 
* Each level 1 (lvl 1) part adds 1% power.
 
* Each duplicate part from the most common boss-monster in the lab adds 10% power. (e.g. if a lab has two parts from the same boss-monster and eight parts from eight other boss-monsters, there will be an additional 10% power and a lab with three parts from the same boss-monster and seven parts from other boss-monsters will add an additional 20% power.)
 
* Each duplicate part from a boss-monster (including the most common boss-monster) in the lab will add 1% power.
 
  
For example, if a lab has 4 parts from an [[Ark Enemy]], 3 parts from an [[Obscentinel]], and 2 parts from a [[Stalactitan]], and 1 part from a [[Flawyer]], the additional power will be
+
=== Summoning in Boss Fights ===
* +30% (from the Ark Enemy since it is the most common boss-monster in the lab)
 
* +3% (from the duplicate Ark Enemy parts) 
 
* +2% (from the duplicate Obscentinel parts) and
 
* +1% (from the duplicate Stalactitan part)
 
for a total bonus of +36%, which makes the total power of the monster 246%. For a simpler explanation, see the table below:
 
  
{| class="wikitable mw-collapsible"  
+
{| class="wikitable" style="float: right;"
 +
! rowspan = "2" | Power !! colspan="2" | {{Hero or Heroine|or=y}} hp
 
|-
 
|-
! style="width: 140px;" | Monster & lvl
+
! 500 hp !! 600 hp
! style="width: 50px;" | Bonus for lvl
 
! style="width: 50px;" | Bonus for Most Common Boss
 
! style="width: 50px;" | Bonus for Duplicate Boss
 
! style="width: 50px;" | Total
 
 
|-
 
|-
| [[Ark Enemy]] (lvl 3) || 21% || 0%  || 0% || 21%
+
| 50% || 125 hp || 150 hp
 
|-
 
|-
| [[Ark Enemy]] (lvl 3) || 21% || 10% || 1% || 32%
+
| 100% || 250 hp || 300 hp
 
|-
 
|-
| [[Ark Enemy]] (lvl 3) || 21% || 10% || 1% || 32%
+
| 150% || 375 hp || 450 hp
 
|-
 
|-
| [[Ark Enemy]] (lvl 3) || 21% || 10% || 1% || 32%
+
| 200% || 500 hp || 600 hp
 
|-
 
|-
| [[Obscentinel]] (lvl 3) || 21% || 0% || 0% || 21%
+
| 250% || 625 hp || 750 hp
 
|-
 
|-
| [[Obscentinel]] (lvl 3) || 21% || 0% || 1% || 22%
+
| 300% || 750 hp || 900 hp
|-
+
|}
| [[Obscentinel]] (lvl 3) || 21% || 0% || 1% || 22%
+
 
 +
Once a day, the lab boss can be summoned as an ally during a boss fight (prefixed and suffixed with <code>+</code>, e.g. +Shamaniac+). Whether the fight ends with the lab boss alive or defeated, there is a 24-hour cooldown before it can be summoned again.
 +
 
 +
The power of the assembled boss-monster and the {{hero or heroine}}'s health determine the lab boss' health when summoned during a boss fight, as can be seen below:
 +
 
 +
Power% * hp / 2
 +
 
 +
The table shows how this formula applies to a {{hero or heroine}} of 500 or 600 hp with various boss power levels.
 +
 
 +
=== Shop Assistant ===
 +
{{Main|Retirement}}
 +
 
 +
Lab bosses owned by [[hero-trader]]s help out around the shop whenever they can, providing bonus trader xp.
 +
 
 +
==Naming Convention==
 +
 
 +
The name given to awakened bosses is related to the names of the lowest-level parts used to build the boss, following these rules:<ref>See [[User:Delta493]] for raw data collection.</ref>
 +
 
 +
* The boss will take the name of one of the parts available in the lab that matches the lab boss' average level (rounded down). This does not need to be the lowest level part available, but often is.
 +
* If there are multiple parts sharing this level available, the boss will take the name of the monster of this level whose parts are repeated most often.
 +
* If there is a tie between two or more possible boss names, the boss will take the name of the monster whose part appears first alphabetically.
 +
 
 +
==Power==
 +
 
 +
{| class="wikitable" style="float: right;"
 +
|+Lab Boss Power
 +
! Ingredient !! Power
 
|-
 
|-
| [[Stalactitan]] (lvl 3) || 21% || 0% || 0% || 21%
+
| lvl 3 part || +21%
 
|-
 
|-
| [[Stalactitan]] (lvl 3) || 21% || 0% || 1% || 22%
+
| lvl 2 part || +11%
 
|-
 
|-
| [[Flawyer]] (lvl 3) || 21% || 0% || 0% || 21%
+
| lvl 1 part || +1%
 
|-
 
|-
| Total || 210% || 30% || 6% || '''246%'''
+
| Each ''additional'' part with same name as the most common name || +10%
 
|-
 
|-
 +
| Each ''additional'' part with same name (including the most common) || +1%
 
|}
 
|}
  
The minimum calculation is 10%, calculated from all level 1 parts from different bosses (1% x 10). Since the lowest power a boss can be is 50%, this boss would be 50%.
+
As with everything in (artificial) life, the better the ingredients, the better the result. The level of a boss-monster part is determined by the strength and role of the boss-monster from which it came.
 +
 
 +
Parts from '''[[dungeon]] bosses''' have a level equal to the number of abilities that boss had, so a part from a dungeon boss with 2 abilities will be level 2. Level 3 parts are only available from dungeon boss-monsters with 3 abilities, who guard [[dungeon]] treasuries (unless in a Dungeon of Migration). Dungeon bosses have been known to drop more than one part.
 +
 
 +
Parts from '''underground  boss-monsters''' (uncovered by [[dig]]ging) and '''aboveground or mini-quest boss-monsters''', even if they have three abilities, will only yield a level 2 part at best. Such bosses with one ability yield level 1 parts.
 +
 
 +
Having multiple parts from the same boss-monster will also increase the lab boss’ power.
 +
 
 +
The power of the lab boss is calculated as follows:
  
The maximum calculation is 309%, calculated from all level 3 parts from the same boss ((21% x 10) + (10% x 9) + (1% x 9)). Since the highest power a boss can be is 300%, this boss would be 300%.
+
* The power range of a boss-monster is between 50% and 300%, regardless of other calculations.
 +
* Each level 3 (lvl 3) part adds 21% power.
 +
* Each level 2 (lvl 2) part adds 11% power.
 +
* Each level 1 (lvl 1) part adds 1% power.
 +
* Each additional part after the first from the most common boss-monster in the lab adds 10% power.<ref>For example: if a lab has two parts from the same boss-monster and eight parts from eight other boss-monsters, there will be an additional 10% power; a lab with three parts from the same boss-monster and seven parts from other boss-monsters will add an additional 20% power.</ref>
 +
* Each additional part after the first from a boss-monster in the lab (including the most common boss-monster) will add 1% power.
  
Ultimately, the power of the assembled boss-monster co-relates to the {{hero or heroine}}'s health when summoned during a boss fight, as be seen below:
+
=== Full Example ===
  
Pwr% * hp / 2
+
If a lab has 4 parts from an [[Ark Enemy]] (level 3), 3 parts from an [[Obscentinel]] (level 3), and 2 parts from a [[Stalactitan]] (level 3), and 1 part from a [[Flawyer]] (level 3), the power will be:
 +
* 10 * 21% for ten level 3 parts, plus:
 +
** 3 * 10% from the Ark Enemy parts, since it is the most common boss-monster in the lab
 +
** 3 * 1% from the additional Ark Enemy parts
 +
** 2 * 1% from the additional Obscentinel parts
 +
** 1% from the additional Stalactitan part
 +
 +
for a total bonus of +36%, which makes the total power of the monster 246%. The table below shows the calculations:
  
{| class="wikitable mw-collapsible"
+
{| class="wikitable"
 +
! Monster & <wbr>Level
 +
! Power from <br/>Level
 +
! Most Common<br />Bonus
 +
! Duplicate<br />Bonus
 +
! Total for <br/>Part
 
|-
 
|-
! BM Power !! BM health to {{hero or heroine}}'s !! if hp=500 !! if hp=600
+
| [[Ark Enemy]] (lvl 3) || 21% || &mdash; || &mdash; || 21%
 
|-
 
|-
| 50 || 25% || 125 || 150
+
| [[Ark Enemy]] (lvl 3) || 21% || 10% || 1% || 32%
 
|-
 
|-
| 100 || 50% || 250 || 300
+
| [[Ark Enemy]] (lvl 3) || 21% || 10% || 1% || 32%
 +
|-
 +
| [[Ark Enemy]] (lvl 3) || 21% || 10% || 1% || 32%
 +
|-
 +
| [[Obscentinel]] (lvl 3) || 21% || &mdash; || &mdash; || 21%
 
|-
 
|-
| 150 || 75% || 375 || 450
+
| [[Obscentinel]] (lvl 3) || 21% || &mdash; || 1% || 22%
 
|-
 
|-
| 200 || 100% || 500 || 600
+
| [[Obscentinel]] (lvl 3) || 21% || &mdash; || 1% || 22%
 
|-
 
|-
| 250 || 125% || 625 || 750
+
| [[Stalactitan]] (lvl 3) || 21% || &mdash; || &mdash; || 21%
 +
|-
 +
| [[Stalactitan]] (lvl 3) || 21% || &mdash; || 1% || 22%
 +
|-
 +
| [[Flawyer]] (lvl 3) || 21% || &mdash; || &mdash; || 21%
 +
|-
 +
| '''Total''' || 210% || 30% || 6% || '''246%'''
 
|-
 
|-
| 300 || 150% || 750 || 900
 
 
|}
 
|}
  
==Awakening a 2nd Lab Boss==
+
The minimum possible calculation is 10%, composed entirely of level 1 parts from different bosses (1% x 10).  Since the lowest power a boss can be is 50%, this boss would be 50%.
Requires 200 additional pairs; the second boss will replace the first one upon awakening which will allow you to begin building a third boss. Each new boss that is awakened requires 200 additional pairs and will replace the previous boss.
 
  
==See also==
+
The maximum possible calculation is 309%, composed entirely of level 3 parts from the same boss ((21% x 10) + (10% x 9) + (1% x 9)). Since the highest power a boss can be is 300%, this boss would be 300%.
 +
 
 +
== Awakening Additional Lab Bosses ==
 +
 
 +
Each boss awakened after the first requires requires 200 additional creature pairs. The new boss will replace the existing one upon awakening, and the lab will be emptied, allowing you to begin building the next boss.
 +
 
 +
== See Also ==
 
*{{Cite forum|4243|title=The Lab Lounge}}
 
*{{Cite forum|4243|title=The Lab Lounge}}
  
{{navbox goals}}{{top}}
+
== Notes and References ==
 +
<references/>
 +
 
 +
{{Navbox goals}}{{top}}
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 09:27, 25 November 2020

Rare picture of a lab boss-monster about to awaken.

The lab is where the heroine stores boss-monster parts, designs a new boss-monster, and awakens the assembled boss-monster when it's ready. It appears after a champion manages to gather one thousand pairs and earns the Creature Master achievement.

Gathering Parts

Assembling a boss-monster requires 100 additional pairs (after the 1,000 pairs required to open the lab) and one each of the following 10 parts:

  • Fur
  • Horns
  • Ear
  • Eye
  • Heart
  • Rib
  • Fillet
  • Paw (appears as Lucky Paw in the inventory)
  • Hoof
  • Tail

Parts can be either looted from defeated boss-monsters or obtained as a reward at the end of fishing.

There's also a boss-monster part called a Shred (e.g. Shred of the Tombcat) that doesn't qualify as an eligible part for the lab and thus can only be sold. Shreds are only obtained from explosive boss-monsters that have been detonated, although defeating them fast enough to prevent the detonation can prevent the boss' parts from being shredded.

There are three different levels for each part — tied to however many abilities the boss had and where it was found:

  • Lvl 1: 1-ability dungeon boss, above and underground bosses with 0 or 1 abilities, summoned Mini-bosses (regardless of the summoner)
  • Lvl 2: 2-ability dungeon boss, above and underground bosses with 2 or 3 abilities
  • Lvl 3: 3-ability dungeon boss only

These levels determine the amount of power the lab boss will get — refer to Estimated Power section below.

The lab can only store one of each part. A heroine with monster parts in their inventory will automatically send them to the lab upon their next arrival at a town, but only if the lab has an empty slot for that part. More than one part can be sent per arrival (up to at least 3, but possibly more).

!Heroine's Diary
Sent a parcel with the fillet of the Oxydjinn and hoof of the Oxydjinn to the lab.


If the heroine has more than one of the same kind of part, e.g., tails from 2 different monsters, the higher quality part will be sent to the lab, and the lesser duplicate will remain in the inventory to be sold as loot. Higher level parts are also worth more gold. Fortunately, boss parts cannot be sold to a roadside trader, ensuring that your heroine will not sell them before arriving at a town.

Once a part is in the lab, the Goddess or God can discard it to make room for a new part, using 50% godpower. Since any parts not sent to the lab on arrival will be sold, it is important to clear room in the lab for a part before the heroine reaches town if you want to keep it. With the July 8th 2020 update,[1] champions will check the lab more often, in particular after teleporting to town or praying.[2]

Once a heroine gathers a full set of parts, the lab will display the potential assembled boss-monster’s name and power level, along with a countdown to the day the boss will "auto-assemble", or awaken on its own. The god can also choose to awaken that boss-monster early using 50% godpower.

If the boss-monster is awoken it is possible to start collecting a new set of parts for a new boss. To awake this new boss, 200 additional pairs need to be collected, rather than 100. Boss-monsters awakened after the first will replace the currently owned boss-monster, so that a heroine may have only one.

!Hero's Diary
It's alive... It's alive, it's moving, it's alive, it's alive, it's alive, it's alive, IT'S ALIVE!


Uses for Lab Bosses

After awakening the boss, he can do several things for the heroine. In addition to what the boss can do, once the boss has been awoken the heroine will also start right away on writing the Book of Creation.

Datamining

Main page: Datamine.

Awakening the lab boss unlocks a new adventure exclusively for lab bosses, no heroines or heroes allowed: datamining. This adventure allows the lab boss to collect glyphs for the Book of Creation, along with Bosscoins that can be sold for large sums of gold.

Summoning in Boss Fights

Power Heroine or hero hp
500 hp 600 hp
50% 125 hp 150 hp
100% 250 hp 300 hp
150% 375 hp 450 hp
200% 500 hp 600 hp
250% 625 hp 750 hp
300% 750 hp 900 hp

Once a day, the lab boss can be summoned as an ally during a boss fight (prefixed and suffixed with +, e.g. +Shamaniac+). Whether the fight ends with the lab boss alive or defeated, there is a 24-hour cooldown before it can be summoned again.

The power of the assembled boss-monster and the heroine's health determine the lab boss' health when summoned during a boss fight, as can be seen below:

Power% * hp / 2

The table shows how this formula applies to a heroine of 500 or 600 hp with various boss power levels.

Shop Assistant

Main page: Retirement.

Lab bosses owned by hero-traders help out around the shop whenever they can, providing bonus trader xp.

Naming Convention

The name given to awakened bosses is related to the names of the lowest-level parts used to build the boss, following these rules:[3]

  • The boss will take the name of one of the parts available in the lab that matches the lab boss' average level (rounded down). This does not need to be the lowest level part available, but often is.
  • If there are multiple parts sharing this level available, the boss will take the name of the monster of this level whose parts are repeated most often.
  • If there is a tie between two or more possible boss names, the boss will take the name of the monster whose part appears first alphabetically.

Power

Lab Boss Power
Ingredient Power
lvl 3 part +21%
lvl 2 part +11%
lvl 1 part +1%
Each additional part with same name as the most common name +10%
Each additional part with same name (including the most common) +1%

As with everything in (artificial) life, the better the ingredients, the better the result. The level of a boss-monster part is determined by the strength and role of the boss-monster from which it came.

Parts from dungeon bosses have a level equal to the number of abilities that boss had, so a part from a dungeon boss with 2 abilities will be level 2. Level 3 parts are only available from dungeon boss-monsters with 3 abilities, who guard dungeon treasuries (unless in a Dungeon of Migration). Dungeon bosses have been known to drop more than one part.

Parts from underground boss-monsters (uncovered by digging) and aboveground or mini-quest boss-monsters, even if they have three abilities, will only yield a level 2 part at best. Such bosses with one ability yield level 1 parts.

Having multiple parts from the same boss-monster will also increase the lab boss’ power.

The power of the lab boss is calculated as follows:

  • The power range of a boss-monster is between 50% and 300%, regardless of other calculations.
  • Each level 3 (lvl 3) part adds 21% power.
  • Each level 2 (lvl 2) part adds 11% power.
  • Each level 1 (lvl 1) part adds 1% power.
  • Each additional part after the first from the most common boss-monster in the lab adds 10% power.[4]
  • Each additional part after the first from a boss-monster in the lab (including the most common boss-monster) will add 1% power.

Full Example

If a lab has 4 parts from an Ark Enemy (level 3), 3 parts from an Obscentinel (level 3), and 2 parts from a Stalactitan (level 3), and 1 part from a Flawyer (level 3), the power will be:

  • 10 * 21% for ten level 3 parts, plus:
    • 3 * 10% from the Ark Enemy parts, since it is the most common boss-monster in the lab
    • 3 * 1% from the additional Ark Enemy parts
    • 2 * 1% from the additional Obscentinel parts
    • 1% from the additional Stalactitan part

for a total bonus of +36%, which makes the total power of the monster 246%. The table below shows the calculations:

Monster & Level Power from
Level
Most Common
Bonus
Duplicate
Bonus
Total for
Part
Ark Enemy (lvl 3) 21% 21%
Ark Enemy (lvl 3) 21% 10% 1% 32%
Ark Enemy (lvl 3) 21% 10% 1% 32%
Ark Enemy (lvl 3) 21% 10% 1% 32%
Obscentinel (lvl 3) 21% 21%
Obscentinel (lvl 3) 21% 1% 22%
Obscentinel (lvl 3) 21% 1% 22%
Stalactitan (lvl 3) 21% 21%
Stalactitan (lvl 3) 21% 1% 22%
Flawyer (lvl 3) 21% 21%
Total 210% 30% 6% 246%

The minimum possible calculation is 10%, composed entirely of level 1 parts from different bosses (1% x 10). Since the lowest power a boss can be is 50%, this boss would be 50%.

The maximum possible calculation is 309%, composed entirely of level 3 parts from the same boss ((21% x 10) + (10% x 9) + (1% x 9)). Since the highest power a boss can be is 300%, this boss would be 300%.

Awakening Additional Lab Bosses

Each boss awakened after the first requires requires 200 additional creature pairs. The new boss will replace the existing one upon awakening, and the lab will be emptied, allowing you to begin building the next boss.

See Also

Notes and References

  1. Godville Blog, post 136: Free Coupons, etc
  2. Before this update, if you dropped to a dungeon while in a town, returning to the surface in that town did not constitute an arrival so in that case the heroine would sell the part. Activating a teleport artifact also did not constitute entering a town, in which case initiating a sail or arena fight triggered a transfer to Godville, and so the parts would be stored in the lab.
  3. See User:Delta493 for raw data collection.
  4. For example: if a lab has two parts from the same boss-monster and eight parts from eight other boss-monsters, there will be an additional 10% power; a lab with three parts from the same boss-monster and seven parts from other boss-monsters will add an additional 20% power.
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