Difference between revisions of "Jimbob64"

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{{usergod|250px
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{{usergod|200px
| avatar = BorderCollie.jpg
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| avatar = JBdAav.jpeg
 
| hero = Gary-sue
 
| hero = Gary-sue
| motto = "Cogito Ergo Dum"
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| motto = "Cogito, ergo dum!"
 
| gender = Male
 
| gender = Male
 
| personality = Sarcastic
 
| personality = Sarcastic
| guild = E.I.S. Eternal
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| guild = Nautilus
 
| temple = November 2, 2012
 
| temple = November 2, 2012
 
| templepantheon = 3295
 
| templepantheon = 3295
| pet = rocky raccoon
 
 
| chronicles = [http://godvillegame.com/gods/Jimbob64]
 
| chronicles = [http://godvillegame.com/gods/Jimbob64]
 
}}
 
}}
  
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ARK COMPLETION DATE: AUGUST 16th, 2014
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NOTE FROM JB: This page has been gathering dust so long it has a fossil record.
  
 
-------
 
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==Character Bio: Chronicles (Underway, as is the hero's)==
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==Gameplay Notes (Gathering Dust)==
 
 
Nothing here yet... Jimbob64 in his hero's Chronicles IS based off the actual player, so he's a bit of a- refusing to type that abotu himself, has others who'd say it for free possibly. 
 
 
 
Exiled from his heavenly home 20 years ago by the time his hero comes on the scene, he has no one to blame but himself for the trouble he's in. Best known among other gods as variously "the new guy" "a pain" and "Who?", his first act on ascension to godhood was to get roaring drunk in a bar and make a bet he couldn't possibly keep with a very senior god from another pantheon. Not a good start, but at least things can only get better... or so he tells himself.
 
 
 
Exiled to Godville's terrestrial realm by his own words, Jimbob has searched for years in vain, seeking his destined hero who will build the monument of solid gold he needs to win his bet and return home. The problem? There are a great many of those, not the least of which is that no one knows where this hero might be, or if he's even been born yet. Let alone the matter of whether the designated mortal can be persuaded to accept his heroic destiny and go along for the ride.
 
 
 
 
 
 
 
</DIV>
 
 
 
===Gameplay Notes (UNDERWAY)===
 
 
 
Blatantly lame filler text line here. Seriously, it's right here. You're reading it. I wasted your time. But promise not to do so intentionally if you keep reading.
 
 
 
''So..... am I coming back to this or not? Most likely. When? When the weather's terrible again.''
 
  
Sun Dog growth notes are now kept on the Talk page. Updated erratically, but the data itself is collected every day. Will update the pet levels forum thread every 5 levels as well.
+
Everything in the following sections is extremely old, and unfinished as well. Take it with a grain of salt. However,it should still be broadly applicable.
  
====Housebreaking Your Hero (BEGUN)====  
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====Housebreaking Your Hero====  
  
 
(Tips on voice commands & tactics in the field)
 
(Tips on voice commands & tactics in the field)
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====Overworld Voice Commands (UNDERWAY -SHORTEN EACH VC)====
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====Overworld Voice Commands (UNDERWAY -Work in Progress)====
 
''To manage a hero, it's handy to know what words will clue the <s>daft little nuisances</s> lovable little guys in to what you want done. For this reason, I'm going to list the key words I've found with brief descriptions of what each one does. To save us all some Godpower, I'll try to name the times each command is best used (ah, those rare times when your hero doesn't ignore you completely.) Keywords are given in bold.''
 
''To manage a hero, it's handy to know what words will clue the <s>daft little nuisances</s> lovable little guys in to what you want done. For this reason, I'm going to list the key words I've found with brief descriptions of what each one does. To save us all some Godpower, I'll try to name the times each command is best used (ah, those rare times when your hero doesn't ignore you completely.) Keywords are given in bold.''
  
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* '''Complete''' the '''quest faster''': The hero may complete from 1 to 5% of the current quest if successful. Or ignore you and gripe. But you're used to that if you've played Godville for any length of time, I assume. WHEN YOU WILL DEFINITELY BE IGNORED: Healing, heading back to town, or anything at all in town. If you're in a town, you can ask the hero to '''return to the quest'''. Which oddly I've never done. I need to test this out.
 
* '''Complete''' the '''quest faster''': The hero may complete from 1 to 5% of the current quest if successful. Or ignore you and gripe. But you're used to that if you've played Godville for any length of time, I assume. WHEN YOU WILL DEFINITELY BE IGNORED: Healing, heading back to town, or anything at all in town. If you're in a town, you can ask the hero to '''return to the quest'''. Which oddly I've never done. I need to test this out.
  
* '''Join "E.I.S. Eternal" guild''': For heroes level 12 and above. If successful, the hero sets out on a multi-day quest at the end of which he or she will become a new member of that guild.  Though some people have no particular guild in mind, picking one with friends to join is a good idea for the interactively minded out there: this may be nominally a ZPG, but the more of us there "aren't" playing together, the more interesting things get. A guild with a strong sense of community and fun is a good place to pick up a gameplay tip or two, ambitious or no, whether you even think you need one or not. Plus you have others to talk to in your guild so there's someone who understands the junk your hero puts you through daily.
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* '''Join "NameGoesHere" guild''': For heroes level 12 and above. If successful, the hero sets out on a multi-day quest at the end of which he or she will become a new member of that guild.  Though some people have no particular guild in mind, picking one with friends to join is a good idea for the interactively minded out there: this may be nominally a ZPG, but the more of us there "aren't" playing together, the more interesting things get. A guild with a strong sense of community and fun is a good place to pick up a gameplay tip or two, ambitious or no, whether you even think you need one or not. Plus you have others to talk to in your guild so there's someone who understands the junk your hero puts you through daily.
  
 
* '''Cancel''' this '''quest''': Again, exactly what it says on the tin. If successful, the hero will abort the current quest on the spot and head back to town for a new one. Aborted quests give no reward.  This command is most commonly used to abort guild-changing quests, which heroes will strike out on every so often until reaching Cardinal rank in their current guild. Another common use is to end the "vet/extend pet registration" quest given only to those whose pets have lost all their levels.  These 2 quests give no reward if complete, but if canceled, the hero will release the level-less pet into the wild and attempt to find a new companion.  WHEN YOU WILL DEFINITELY BE IGNORED: I have found no time when this command may not be heeded, with persistence. When the quest is already complete or canceled perhaps.
 
* '''Cancel''' this '''quest''': Again, exactly what it says on the tin. If successful, the hero will abort the current quest on the spot and head back to town for a new one. Aborted quests give no reward.  This command is most commonly used to abort guild-changing quests, which heroes will strike out on every so often until reaching Cardinal rank in their current guild. Another common use is to end the "vet/extend pet registration" quest given only to those whose pets have lost all their levels.  These 2 quests give no reward if complete, but if canceled, the hero will release the level-less pet into the wild and attempt to find a new companion.  WHEN YOU WILL DEFINITELY BE IGNORED: I have found no time when this command may not be heeded, with persistence. When the quest is already complete or canceled perhaps.
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====Using Godpower Efficiently (WRITE THIS NEXT)====
 
====Using Godpower Efficiently (WRITE THIS NEXT)====
  
Combined with GP-conservation section. It's redundant to have them next to each other.
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Under construction. Basically for a start, any time you see Holy Powercell in your inventory, tap it, say Yes. Only click Restore on the God Remote if you mean it. Once you have ideabox access, vote regularly and honestly on one or two whole categories for at least 3 days to double the GP from in-town prayers.
  
In this section, I will attempt to basically put down notes on the ways I've seen that can help a person use whatever godpower he or she may have (3 charges or 250, equally) to the best effect. Godpower charges only give 50% back when 100% is accumulated, so learning to effectively use what you can gather is a must. Or at least, it can make things rather easier.
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Spend godpower on what's important to you, focus on that, and set a limit to how much you're willing to spend as a general guideline.
  
 
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Basically, "How to be a miser" Non-charge-adding techniques, tips and when to use for best effect with just the 100% you can hold after prayer, to avoid using Restore.
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=====Charge-Hoarding Techniques =====
 
 
=====Charge-Hoarding Techniques (RESUMED WRITING)=====
 
  
 
"How to hold on to the charges you've got,  
 
"How to hold on to the charges you've got,  
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without a temple or a purchase."
 
without a temple or a purchase."
  
''Some handy charge-gathering items:'' Praystation/Sacrificial Lamp storea a charge for 50% GP. Is 50% cheaper than accumulating manually, and can take you beyond 3 stored.  Holy Powercell... is awesome. Free to activate, adds one accumulator charge, no upper limit on the number of charges it gives. One use each. If they weren't so rare, they'd be a gamebreaker.
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Git gud.
 
 
For temple owners: Between Milestone 1 and 10, tell your hero to return to town (can be done up to 6 times per quest, allegedly.) and upon reaching Godville you'll revieve an XP boost for 10,000 gold if you have it, and if not you'll either recieve gold or a charge. Takes some luck, but sometimes temple owners can snag an extra charge or two per day from this.
 
 
 
Other methods forthcoming. Yes, I've started in on this at last. <s>So settle down, Arena trolls! It takes less than 3 charges to beat someone who'd rather complain than play anyway.</s>
 
 
 
<small>(Something tells me if I do this section right, it'll be rather popular.)</small>
 
  
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===In the Arena (RESTRUCTURING, SKIP this & Duel Term Glossary if you're new)===
  
===In the Arena (RESTRUCTURING)===
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Until I figure out how to say it coherently, I'm hiding this section altogether. It's still there, but as it ''makes no sense,'' I took it off public display until further notice to save us all some time and page space.
  
Until I figure out how to say it coherently, I'm hiding this section altogether. It's still there, but as it ''makes no sense,'' I took it off public display until forther notice to save us all some time and page space.
 
 
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VCs come in 3 functional types:
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VCs come in 4 functional types:
  
 
* <small>'''Attack''' lets you hit for normal damage no matter whose turn it is or if you’ve already attacked.</small>
 
* <small>'''Attack''' lets you hit for normal damage no matter whose turn it is or if you’ve already attacked.</small>
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* <small>'''Pray''' boosts your GP by 20%, granting you further ability to command or act. (If it works, of course. Or you’re out 5% GP like with the other VCs)</small>
 
* <small>'''Pray''' boosts your GP by 20%, granting you further ability to command or act. (If it works, of course. Or you’re out 5% GP like with the other VCs)</small>
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* <small>'''Defend''' halves all damage taken by the hero this turn, except for Punish damage. Best used in boss fights, probably.</small>
 
______________________
 
______________________
  
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<small>'''AL:(Action Lock)''' Purposefully using fewer Actions than one's opponent to reduce his/her Action Count to 0. An indicator of whether one has successfully action-locked an opponent is if one's own AC is at 8.</small>
 
<small>'''AL:(Action Lock)''' Purposefully using fewer Actions than one's opponent to reduce his/her Action Count to 0. An indicator of whether one has successfully action-locked an opponent is if one's own AC is at 8.</small>
  
<small>'''Arena''': A type of duel costing 75% GP to send a hero to.  (With a maximum of 17 minutes waiting.) On arrival, the hero recieves 3 random items. Steps take 40 seconds each, after the first 3 steps, gods can take Actions and send VCs. The winner recieves a gold brick, the loser's gold, and a Godpower refill (to 100%, plus a charge added to the Accumulator) and the loser recieves a loss on his or her record and forfeits their gold but not their life. Both combatants fully, though gradually, heal after the fight. Can be done once every 4 hours if the hero matches, once every hour if not. Arena matches prevent skirmishes for 3 days afterwards.</small>
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<small>'''Arena''': A type of duel costing 50% GP to send a hero to.  (With a maximum of 17 minutes waiting.) On arrival, the hero recieves 3 random items. Steps take 40 seconds each, after the first 3 steps, gods can take Actions and send VCs. The winner recieves a gold brick, the loser's gold, and a Godpower refill (to 100%, plus a charge added to the Accumulator) and the loser recieves a loss on his or her record and forfeits their gold but not their life. Both combatants fully, though gradually, heal after the fight. Can be done once every 4 hours if the hero matches, once every hour if not. Arena matches prevent skirmishes for 3 days afterwards.</small>
  
 
<small>'''BF:(Backfire)''' When an Action goes awry, and mis-targets its effects to the wrong hero, or to both or neither of the combatants equally. Every Encourage or Punish has a 25% chance of backfiring.</small>
 
<small>'''BF:(Backfire)''' When an Action goes awry, and mis-targets its effects to the wrong hero, or to both or neither of the combatants equally. Every Encourage or Punish has a 25% chance of backfiring.</small>
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<small>'''Duel''': A turn-based battle in which two players (or a computer-controlled opponent vs. one or more players) alternate hitting each other (or goofing off and skipping turns) until one side is defeated. There are different types of duels, each with its own defining characteristics: Arena, Boss, Skirmish, and Sparring duels. (More on those later.) Generally, the winning side comes away with a prize of some type, and the losing side gets nothing after the fight.</small>
 
<small>'''Duel''': A turn-based battle in which two players (or a computer-controlled opponent vs. one or more players) alternate hitting each other (or goofing off and skipping turns) until one side is defeated. There are different types of duels, each with its own defining characteristics: Arena, Boss, Skirmish, and Sparring duels. (More on those later.) Generally, the winning side comes away with a prize of some type, and the losing side gets nothing after the fight.</small>
  
<small>'''GP''': Short for "Godpower." Sending the hero to the Arena costs 75% GP. Encourage or Punish Actions cost 25% GP to use, Miracles cost 50%, and VCs cost 5% each. 100% is the most you can have. </small>
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<small>'''GP''': Short for "Godpower." Sending the hero to the Arena costs 50% GP. Encourage or Punish Actions cost 25% GP to use, Miracles cost 50%, and VCs cost 5% each. 100% is the most you can have. </small>
  
 
<small>'''IM:(Imprecise Master/Mistress)''' Encourage backfire which heals only the opponent's hero, and not the sender.</small>
 
<small>'''IM:(Imprecise Master/Mistress)''' Encourage backfire which heals only the opponent's hero, and not the sender.</small>
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<small>'''Miracle''': A special type of Action available only to temple-owners. Costs 50% GP to use. Does not technically backfire. Instead, may damage opponent's equipment, leech opponent's GP, or destroy their inventory. Considered not-very-useful by many duelists.  Widely regarded as inconsiderate to use in most, if not all, Arena fights.</small>
 
<small>'''Miracle''': A special type of Action available only to temple-owners. Costs 50% GP to use. Does not technically backfire. Instead, may damage opponent's equipment, leech opponent's GP, or destroy their inventory. Considered not-very-useful by many duelists.  Widely regarded as inconsiderate to use in most, if not all, Arena fights.</small>
  
<small>'''Skirmish''': A type of duel which may occur when two heroes within each other's matching range meet at the same milestone and neither hero has fought in the Arena in 3 or more days. Each step (turn) takes 40 seconds, during which both gods have the chance to take Actions or use VCs to affect the battle's outcome. ''(Do skirmishes have action limits or 3-turn pauses before action? Ask someone who knows.)''  The winner of a skirmish takes all the loser's gold, items, and a gold brick, and adds a win to his or her Duel Record. Winning these can be quite lucrative at times. Losing a skirmish means giving up these things, adding a loss to one's record, and possibly death as well.</small>
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<small>'''Skirmish''': Obsolete, these are no more. Historically, it was "A type of duel which may occur when two heroes within each other's matching range meet at the same milestone and neither hero has fought in the Arena in 3 or more days. Each step (turn) takes 40 seconds, during which both gods have the chance to take Actions or use VCs to affect the battle's outcome.   The winner of a skirmish takes all the loser's gold, items, and a gold brick, and adds a win to his or her Duel Record. Winning these can be quite lucrative at times. Losing a skirmish means giving up these things, adding a loss to one's record, and possibly death as well."</small>  
  
 
<small>'''Sparring fight''': Like a mock-battle. 40-second steps, after the first 3, players are allowed to affect the battle. The winner gains nothing but experience points, the loser loses nothing whatsoever. A safe, off-the-books way to gain some practical experience with dueling. Can only be done with those on one's friend list (via the '''Challenge a Friend''' button, costing 50% GP to ask the friend to spar. Duriong these 5 minutes, all action of the sender's hero ceases until the friend accepts the challenge, whereupon the fight begins.</small>
 
<small>'''Sparring fight''': Like a mock-battle. 40-second steps, after the first 3, players are allowed to affect the battle. The winner gains nothing but experience points, the loser loses nothing whatsoever. A safe, off-the-books way to gain some practical experience with dueling. Can only be done with those on one's friend list (via the '''Challenge a Friend''' button, costing 50% GP to ask the friend to spar. Duriong these 5 minutes, all action of the sender's hero ceases until the friend accepts the challenge, whereupon the fight begins.</small>
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<small>'''VC''': Abbreviation for "Voice Command." Also known as Godvoices. In the Arena as elsewhere, these cost 5% GP to use. In a duel, each of these types of commands (Attack, Heal, and Pray) have a 30% chance of being obeyed. VCs don't count as an Action.</small>
 
<small>'''VC''': Abbreviation for "Voice Command." Also known as Godvoices. In the Arena as elsewhere, these cost 5% GP to use. In a duel, each of these types of commands (Attack, Heal, and Pray) have a 30% chance of being obeyed. VCs don't count as an Action.</small>
  
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===<p style="font-family: times, serif; font-size:18pt; font-style:italic">Ideaboxing</p>===
 
===<p style="font-family: times, serif; font-size:18pt; font-style:italic">Ideaboxing</p>===
  
{{God|SourceRunner|temple=12/29/2012 1:37 PM|breeder=12/28/2012 3:19 PM|extended= yes please}} is explaining this, better than I could've. In fact, I'm taking lessons. Can I get back to you folks on that? The guide's but a rough draft, with, it's claimed, barely any content at all, but what there is, is ''gold,'' informationally speaking.
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Thanks to {{God|SourceRunner|temple=12/29/2012 1:37 PM|breeder=12/28/2012 3:19 PM|extended= yes please}} for getting me started- more updates here later when I can hold still for 5 seconds at a time.
 
 
-----
 
 
 
==<p style="font-family: times, serif; font-size:14pt; font-style:italic">My Current Projects</p>==
 
 
 
'''Abandoned idea of chapters in chronicles, will do scenes instead. Later.'''
 
 
 
'''<s>Writing a story series based loosely on {{God|Lady Shadows}}' play "Without Us." Setting and plot would be a HUGE spoiler so far, so one question that sparked the idea: What happens with a hero once his or her god leaves for real? What would happen to Godville's villages without enough new heroes to replace the retirees and possible Feral Hero material? And what would the remaining god-watched heroes do, in the minority?</s>
 
 
 
See EIS Talk page for current projects. Also providing plebe input to be sure the Ideabox guide under construction is understandable to anyone (if I can understand it, anyone can)
 
 
 
------
 
===Requested Articles for GV Lore/Landmark/Other===
 
 
 
For near Godvillewood/Insomnia, east of GV or near Platonic Woodlands, etc. would be good areas to do (according to map file). Los Adminos Isle would be to the west, so if anyone finds new landmarks they'd like to write about, stare at Spode's map on GV and find somewhere to put it.
 
 
 
http://wiki.godvillegame.com/World%27s_Apex (by Herolympus, west of GVWood...)
 
 
 
-----
 
 
 
http://wiki.godvillegame.com/Los_Adminos (flesh it out further, maybe a section or short story about the ruins, and modern state of Los Adminos isle.)
 
 
 
http://wiki.godvillegame.com/Blue_Portal_Lagoon (Nothing is here. Make it so! Known to be near Los Adminos, high chance of featuring in the story- a portal to where? Still functional? Any artifacts or legends hidden within? Which flora, fauna of GV would be seen here?)
 
 
 
http://wiki.godvillegame.com/Trans-Astral_Highway (Near Los Adminos, likely where our heroes would need to go for 4th-wallbusting scenes)
 
  
 
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http://wiki.godvillegame.com/Godvillewood (Check out LS's play and existing page for ideas)
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==<p style="font-family: times, serif; font-size:14pt; font-style:italic">My Projects </p>==
 
 
http://wiki.godvillegame.com/Wastelands_of_Insomnia (Setting of Feral Heroes' origin in previous play, may need more fleshing out)
 
 
 
http://wiki.godvillegame.com/Lostway (Would LOVE to see what can be done here.)
 
 
 
http://wiki.godvillegame.com/Divine_Lake (Needs expansion, seems so far to be actually lava)
 
  
http://wiki.godvillegame.com/Desert_of_Former_Alkies  (Complete it)
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See EIS Talk page for current, I mean old, projects. Also providing plebe input to be sure the Ideabox guide under construction is understandable to anyone (if I can understand it, anyone can)
  
http://wiki.godvillegame.com/Meadows_of_Eternal_Tranquility (Sorry but WTF is this, can we get a pro in here, it looks like it might be great one day)
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"Ideaboxing: A Manual Plus" guide, still underway- actually, completed...ish & Brinjal wrote the sequel in Ideaboxers' Union on the thread. I should probably provide the forum link to there. Considering this a note to self to do exactly that.
  
http://wiki.godvillegame.com/Monsterdam (Likely to need more content, personality)
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Chipping away at some epic writer's block (since September 2012, in fact) -- Actually, wrote some stories about Godville, still need to publish. (As of August 2015, and there's a whole 4-part series.)
  
http://wiki.godvillegame.com/Herolympus (Let me see... what can we do with this? Looks promising. Not really in urgent need of filling, though)
+
Dusting off this page (eventually. Did a little bit of that today, August 26)
  
http://wiki.godvillegame.com/Lost_paradise Definite possibility. Write something here, too.)
 
  
 
-----
 
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<small>"Not Begun" = I haven't started that yet. "Begun" = I have started, but only just. "Underway" = Making progress, possibly with actual content people can use by this point. There is no "Completed." When it's complete, it won't need a tag attached to the section header.</small>
 
<small>"Not Begun" = I haven't started that yet. "Begun" = I have started, but only just. "Underway" = Making progress, possibly with actual content people can use by this point. There is no "Completed." When it's complete, it won't need a tag attached to the section header.</small>

Latest revision as of 13:48, 28 March 2020


ARK COMPLETION DATE: AUGUST 16th, 2014

Deities of Godville
Jimbob64 
JBdAav.jpeg
Hero Gary-sue
Personality Sarcastic
Gender Male
Motto "Cogito, ergo dum!"
⚜️Guild 
Nautilus

NOTE FROM JB: This page has been gathering dust so long it has a fossil record.


Contents

Gameplay Notes (Gathering Dust)

Everything in the following sections is extremely old, and unfinished as well. Take it with a grain of salt. However,it should still be broadly applicable.

Housebreaking Your Hero

(Tips on voice commands & tactics in the field)

(What commands I've found to work and for what, how to use VCs effectively)

Quick God-to-Mortal Communications 101 review: There are 2 basic ways of interacting with the hero: "Influences" (Encourage/Punish) which cost 25% GP to use, and Voice Commands (VCs) which cost 5% each. Influences can get pretty expensive if used as the sole means of interaction with the hero, so learning to leaven the blessings and/or lightning with some well-chosen words is a great asset to any would-be god.

A note: Voice commands may be ignored by the hero at times, and there are some times when certain voice commands will always be ignored. (I will try to note times each VC will never work in the description.) But still, Influences can also backfire, and a VC being ignored is much less expensive than a failed Influence. Furthermore, there are many things which can be accomplished only by VC... now, on to the listings!


Overworld Voice Commands (UNDERWAY -Work in Progress)

To manage a hero, it's handy to know what words will clue the daft little nuisances lovable little guys in to what you want done. For this reason, I'm going to list the key words I've found with brief descriptions of what each one does. To save us all some Godpower, I'll try to name the times each command is best used (ah, those rare times when your hero doesn't ignore you completely.) Keywords are given in bold.


  • Combine this with that: "This" and "that" should begin with the same letter. May result in the creation of a random item beginning with the same letter as the two combined. If the hero responds to this, you have 1 minute until the next time you can combine. WHEN YOU'LL GET IGNORED: Fighting a monster. KNOWN GLITCH: For those seeking instant return to Godville without going to the Arena, you may combine a trophy ear of a boss monster with another bold item beginning with "E" and apparently this will always (or nearly always) yield one Emergency Exit, which can teleport you to Godville once for 50% GP.
  • Pray will replenish a small amount of Godpower if obeyed. (Sacrifice gets you more godpower at times, but costs the hero gold to use.) WHEN YOU WILL DEFINITELY BE IGNORED: Fighting a monster, when already praying, healing, selling and when you have only 5% GP left and really need the boost.
  • Heal does exactly that, assuming the hero listens. Not as much as an Encourage, but still by a tidy amount. If you don't get any response to the first Heal VC, you're free to try again immediately, but if you get a negative response, wait 1 minute before trying again. WHEN YOU WILL DEFINITELY BE IGNORED: While healing already under a tree or in town, while praying, and while mid-fight with a monster.
  • Destroy the monster: Exactly what it says on the tin, as the saying goes. "Hit," "smite," "wrath" (as in, unleashing of) and "strike" also work. If successful, this command lets the hero inflict far more damage on the monster than usual, though not quite as much as a Punish of course. WHEN YOU WILL DEFINITELY BE IGNORED: Anywhere other than a monster fight.
  • Return to town: Causes the hero to about-face and start backtracking milestones, counting down from whatever number he or she is currently at, until arrival at the first town on that route. At this point, the entire heal/sell/buy/drink/pray cycle will go through before leaving town. WHEN YOU WILL DEFINITELY BE IGNORED: Fighting a monster. Not even a hero is mad enough to turn around and make tracks for town with a hungry monster still on the attack. EXTRA NOTE: One of our learned contributors tells me that the hero will obey orders to go back to town 6 times, and only 6, for every quest completed. After the 6th time on a single quest, the hero will quite pointedly tell you to knock it off.
  • Complete the quest faster: The hero may complete from 1 to 5% of the current quest if successful. Or ignore you and gripe. But you're used to that if you've played Godville for any length of time, I assume. WHEN YOU WILL DEFINITELY BE IGNORED: Healing, heading back to town, or anything at all in town. If you're in a town, you can ask the hero to return to the quest. Which oddly I've never done. I need to test this out.
  • Join "NameGoesHere" guild: For heroes level 12 and above. If successful, the hero sets out on a multi-day quest at the end of which he or she will become a new member of that guild. Though some people have no particular guild in mind, picking one with friends to join is a good idea for the interactively minded out there: this may be nominally a ZPG, but the more of us there "aren't" playing together, the more interesting things get. A guild with a strong sense of community and fun is a good place to pick up a gameplay tip or two, ambitious or no, whether you even think you need one or not. Plus you have others to talk to in your guild so there's someone who understands the junk your hero puts you through daily.
  • Cancel this quest: Again, exactly what it says on the tin. If successful, the hero will abort the current quest on the spot and head back to town for a new one. Aborted quests give no reward. This command is most commonly used to abort guild-changing quests, which heroes will strike out on every so often until reaching Cardinal rank in their current guild. Another common use is to end the "vet/extend pet registration" quest given only to those whose pets have lost all their levels. These 2 quests give no reward if complete, but if canceled, the hero will release the level-less pet into the wild and attempt to find a new companion. WHEN YOU WILL DEFINITELY BE IGNORED: I have found no time when this command may not be heeded, with persistence. When the quest is already complete or canceled perhaps.
  • Dig for treasure: The hero puts a shovel to the ground and hopes to get lucky. Odds are you'll either get ignored or nothing, but sometimes you'll get items or a little gold from it. Occasionally, you'll dig up a couple thousand gold or something valuable. Or... discover the lair of a multiplayer boss, in which case you'll either have a 4-minute wait while nothing happens, or you'll be in for a fight.
  • Examine the item: If obeyed, the hero will mess about with an item in his or her inventory (you can name a specific one if you like) and based on personal experience, one of the following may happen: the item breaks, leaving you with nothing for your 5% GP, the item becomes another item (this result is rare) or the item becomes a small amount of gold (I think). NOTE TO SELF: Further testing of this is needed.
  • Learn and surprise us both: may cause a small experience-point gain when used. Odds of success are unknown, but it works in a town, out of a town, and everywhere but praying, trading, or fighting a monster. This experience boost is noticeable early on, but after a while won't even provide a 1% boost. Handy if you're under level 12 and willing to spennd lots of GP nagging the hero to level so you can join a guild faster, or if you need just a bit more to level up. NOTE: This will boost you to up to 100% to the next level, but will not itself trigger a level-up.
  • You die too much: Yes, they do. In fact, though it has a low rate of success and may get any of several reactions, heroes have occasionally been known to interpret anything with the letters D-I-E right next to each other as a command to come see their god in the afterlife right then and there. Careful with these three letters if you're highly protective of your Pantheon of Survival position. I accidentally tested this... sigh. The huge doofus. (Him and me both)

Although the keywords alone will do for purely functional purposes, players may also take advantage of the "random shouts" system, which lets other players see one's commands in their game, and up-or-downvote the voice based on personal reaction. Voices which garner the most positive reaction will net the author a reward in Godpower.

SourceRunner has a really nice guide to this on her page.

On Gold Brick Acquisition (UNDERWAY- NEEDS SHORTENING)

Ways they can be acquired, tactics for speeding acquisition, odds for acquisition maybe, and clear up that HEROES DON'T SMELT, GODS DO.

1000 gold bricks... takes practically forever. Or it would, if there weren't so many different ways of coming by them. Thanks to that, a temple only takes nearly forever instead.

Ways to get a brick:

  • The most common (and first) way for most people is at the end of a quest, where you may recieve either money, an equipment upgrade, a gold brick, or nothing. Quests complete every half-day as a general rule. (Epic quests take about 4 times as long, and can net you up to 3 bricks but no fewer than 1 in my experience, as well as a large amount of gold or equipment)
  • Another way to get a brick that requires little to no effort is to die from a monster attack. Occasionally (though rarely) the hero's stubbornness will break the monster down into bribing the defeated hero with a gold brick before he or she will admit to having been killed.
  • Another other way to get a brick is for the hero to buy one from a trader for a large sum of money. Gods can't influence a hero to buy a brick, it has to be done of the hero's independent will. Brick prices I've seen have varied from 1800 gold to 4000 (the 1800 was in Tradeburg for those who are wondering.) I believe good-aligned heroes may be slightly more prone to buy bricks than Evil ones. Just from the average rate of brick purchase I've observed when Gary-sue let's call him "Albert," switched from Good to Evil and back for purposes of observation.
  • The fourth way: Dig for treasure with the "dig" VC. There's about a 1/15 chance of finding a brick each time, so it may be best not to get one's hopes up...
  • Fifth way: Win a brick from the Arena. You have a chance of getting a brick just for showing up there, and a brick for winning. (sometimes easier said than done, if I write the Arena section of this page properly, those who read this will hopefully find it easier done.) Sometimes, you get a brick in the Arena even without matching. You can also win a brick in a skirmish, but that means the loser gives up a brick, so that's riskier than the Arena.
  • Sixth way: Melting a brick I said there are a lot of ways to get a brick- was I wrong? If your hero has 3000 gold or more in hand, there is a 1/4 chance of that gold fusing together into a single gold brick each time the god hits Encourage or Punish. Bricks 'are not' melted by VC. That's a common misconception. So I'll come right out with it: Stop wasting Godpower on it. Your hero can't melt gold into a brick, that's up to the god.

There may be more ways I've missed, but darned if I care to do any more writing now, it's 11:00 PM and time for me to quit procrastinating. More on this section later.

On melting gold bricks from coins: You can't get a hero to melt 3000 gold into a brick, period. Commands like that are a pet peeve of mine. If you want to turn 3000 gold into a brick, Encourage or Punish with 3000 gold or more in the hero's wallet. Every time these conditions are met, there is a 25% chance each Influence will melt the money into a brick.

!Successful Brick Melt
07:28 Suddenly felt a flash of burning heat that melted my coins into a golden brick. My pocket is not a foundry, my Lord, but thanks anyway.

See? Heroes don't melt, gods do. If you're really lucky, every so often (I still need to look up just how often) you can melt gold into bricks for '0% GP. Hallelujah!' Such an event is usually acknowledged as miraculous by the hero, or takes away the hero's health in some way.


Using Godpower Efficiently (WRITE THIS NEXT)

Under construction. Basically for a start, any time you see Holy Powercell in your inventory, tap it, say Yes. Only click Restore on the God Remote if you mean it. Once you have ideabox access, vote regularly and honestly on one or two whole categories for at least 3 days to double the GP from in-town prayers.

Spend godpower on what's important to you, focus on that, and set a limit to how much you're willing to spend as a general guideline.

Charge-Hoarding Techniques

"How to hold on to the charges you've got, and how to rack 'em up beyond the basic 3 without a temple or a purchase."

Git gud.

Game Geek Gallery

Links to stuff that came in handy for me on the wiki, and any handy formulae I may have encountered. If I'm even doing this one anymore.

Wiki Articles (BEGUN)

Link to ones I found helpful, with a short description of each.

About Auras

About Digging

Making Godvoices Popular

Town Locations, by milestone

Underground Boss Fights

In-Game: New temple owners click here, find out about that funny new button labeled "Miracle"

Adding New Game Content (Ideabox)

Wiki: Editing Help

Ideaboxing

Thanks to  SourceRunner (U • C • T)  for getting me started- more updates here later when I can hold still for 5 seconds at a time.


My Projects

See EIS Talk page for current, I mean old, projects. Also providing plebe input to be sure the Ideabox guide under construction is understandable to anyone (if I can understand it, anyone can)

"Ideaboxing: A Manual Plus" guide, still underway- actually, completed...ish & Brinjal wrote the sequel in Ideaboxers' Union on the thread. I should probably provide the forum link to there. Considering this a note to self to do exactly that.

Chipping away at some epic writer's block (since September 2012, in fact) -- Actually, wrote some stories about Godville, still need to publish. (As of August 2015, and there's a whole 4-part series.)

Dusting off this page (eventually. Did a little bit of that today, August 26)



"Not Begun" = I haven't started that yet. "Begun" = I have started, but only just. "Underway" = Making progress, possibly with actual content people can use by this point. There is no "Completed." When it's complete, it won't need a tag attached to the section header.