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Rare picture of a God submitting an idea in the Ideabox.

The Ideabox is the entire system used to submit, vote on, enhance, track, and review ideas of suggested changes submitted to Godville. There, gods can submit ideas for new monsters, diary entries, artifacts, and more. After submission, other gods vote on the submission and the submitting god can track the votes in favor of and against adding the idea to Godville. Later, gods who have proved themselves worthy, can enhance some of the ideas. Eventually, if an idea is approved by the Godville Administrator, the submitting god will receive Idea Quality points (known as IQ points).


Godville Admnistrator crawling under the ideas.

The ideabox has long and detailed history. At first, the Godville Administrator thought up and wrote every idea in Godville. After about seventeen minutes, he ran out of ideas. He began pondering, how can I get new ideas? The answer: “let's outsource this!” But he didn't have any money, so he thought, let's outsource the creativity to the people who play the game. And so, the “Have an idea?” form was born.

The Godville Administrator quickly became inundated with ideas; so many he couldn't even see his own eyelids.

He thought, “I really need someone to sort out the good ideas from the bad,” and on June 4, 2010[1], he opened the Ideabox. Today, the Ideabox allows players to submit ideas for the game, to sort out the good from the bad, and then brag about how they submitted something.

It’s been a while since we started to accept various ideas using the “Have an idea?” form. We’ve already got quite a lot of them; too many to handle them all on our own, so today we are opening the ideabox – the place where everyone can see new monsters, artifacts and diary phrases submitted by others and vote for them. Votes are important – highly ranked items are more likely to be added. But that does not mean that all high-ranked items will be added (or that low-rank items will be rejected) automatically – we’re still going to review them, filtering out ones that don’t fit into the current setting. The Ideabox also has a section where you can see how your ideas were voted by others and if they’ve been accepted by us (highlighted with the blue color). A link to the idea box will appear in the menu once your hero reaches level 12.
Godville Blog, post 3: Vox Populi, June 4, 2010

Changes and improvements were then made several times through Godville history, resulting in the Ideabox as it exists today, described here.

Ideabox (Feedback and Submissions)


The Ideabox (Submissions)

Ideas are submitted through the Ideabox (Submissions). The Ideabox (submission) is located in the lower left corner of the hero page on, and in the menu screen on the app under the Ideas section labeled "Feedback (submissions)."

Gods can submit the following types of feedback: to fix a bug, an awesome idea, a new diary phrase, an earthly news, a phrase for a duel, a new monster, a phrase for dungeon, a phrase for sailing, a new artifact, a new quest, a new piece of equipment, and news for the newspaper. All feedback types except "to fix a bug", "an awesome idea", and "news for the newspaper" will be visible in the Ideabox (voting) section. "An awesome idea" can include suggestion for things like a new pantheon or a new game mechanic.

Gods are strongly encouraged to review the Ideabox survival guide before submitting ideas, unless, of course, "surviving" is not on a god's priority list.

Variables For Submissions

If you want to include the heroine's name, pet's name or other text that changes depending on circumstances, use these variables. Variables are enclosed in percent signs and the game will fill in the correct string of text when it encounters one (for example, the current monster being fought will appear in place of %monster%). This list is adapted from the ideabox page. Where quotation marks “” are shown around a variable, these are recommended, but not strictly required for the variable to work. Some variables have shortcuts for ER editors, show here in the form /xx, which will expand to the correct variable name when submitted.

Hero Details

  • %hero_name% — heroine's name (/hn)
  • %motto% — heroine's motto (/mt)
  • %hero_guild% — name of the heroine's guild (/hg)
  • %hero_equipment% — a random piece of the heroine's equipment (/he) (Note: To select a specific piece of equipment, use %v% and specify the equipment type — weapon, shield, etc. — in comments.)
  • %hero_random_item% — an item from the heroine's inventory (/hi)
  • %hero_random_skill% — a random skill of the heroine (/hs)
  • %pet_name% — the name of the heroine's pet (/pn)
  • %pet_class% — the species of the heroine's pet (/pc)
  • %random_friend% — the name of some friend-heroine nearby (/rf)
  • %rg% — random generic name of the goddess, e.g. "Almighty" or "Great One" (/rg)

Gender Details

  • {his|her} — hero or heroine gender variation (“The mayor said I looked like a strapping {lad|lass}.”)
  • {his||her} — the gender variation of a second hero or heroine.
In a duel, the second hero{||ine} is the %defender%, and the second god{||||ess} his or hers. In a diary entry, the second heroine is any %random_friend% or %random_hero% in the entry. If no second heroine is specified, the gender will be decided at random. (“%random_friend% said {he||she} likes my new haircut.” “%defender% looked nervously at {his||her} badly dented weapon.” “One of my customers dropped {his||her} wallet. Terrible shame.”)
  • {his|||her} — god or goddess gender variation (“I'm cold, my {Lord|||Lady}!”)
  • {his||||her} — second god or goddess gender variation. (“%defender_god% flexed {his||||her} divine muscles.”) Whom this refers to follows the same system as the gender variation of a second hero or heroine.

Note that the braces do not have to contain the entire word (so “I'm cold, my L{ord|||ady}!” is valid). Nor is it required that both sides of the | character contain letters within the braces (so “Searching for the hero{|ine} on a minimap…” is equally valid as “Searching for the {hero|heroine} on a minimap…”). Lastly, note that the first gender variable will be used for heroes, while the second will be used for heroines.

Useful shortcuts for these special characters for ER editors:

  • Double back slash \\ will be changed into a vertical bar |
  • Double parenthesis (( or )) will be changed into a curly brace { or }

Things Around the Hero

  • %current_quest% — the name of the current quest (/cq)
  • %current_town% — the name of the town where the heroine is now (/ct)
  • %town_name% — on arrival to town (“%town_name% is nearby. Very nice, I need a rest.”) or the town granting a guild mini-quest (/tn)
  • %current_aura% — heroine's current aura (“I sneezed and my aura of %current_aura% disappeared. Just my luck.”)
  • %nearby_town% — the name of a town near the heroine (/nt)
  • %monster% — the monster that the heroine is currently interacting with (/mo)
  • %gold% — gold coins spent/gained by the heroine (/go)
  • %god_phrase% — voice from a goddess, either the heroine's or another
  • %some_tavern% — the name of a random tavern (/ta)
  • %some_territory% — the name of some random location (/st)
  • %artifact% — artifact name with the appropriate article (“Found %artifact% under a pile of dirty clothes!”) (/ar)
  • %artifact_base% — artifact name without an article (“Broke my %artifact_base%.”) (/ab)

Miscellaneous Variables

  • %random_guild% — name of a random guild (/ru)
  • %random_skill% — some random skill (/rs)
  • %random_item% — some random artifact name (/ri)
  • %random_quest% — the name of some random quest (/rq)
  • %random_town% — the name of some random town (/rt)
  • %random_hero% — the name of some random heroine or hero nearby (/rh)
  • %random_monster% — the name of some random monster (/rm)
  • %a_random_monster% — a random monster with the correct article
  • %quest% — on getting a new quest, the quest the heroine is being given
  • %skill% — the skill being used in the entry (/sk)

Earthly News Variables

  • %hp% — hit points gained/lost by someone (/hp)
  • %gold% — gold coins spent/gained by the heroine (/go)

Duel Variables

  • %attacker% — the name of the heroine or boss monster who is attacking in the entry, or the heroine whose goddess is using an influence in the entry. (“%attacker% swung and missed.” “%attacker% was smothered under a layer of fluffy pink healing fuzz.”) (/at)
  • %attacker_godname% — the name of the goddess whose heroine is attacking, or who is using an influence in the entry (/ag)
  • %attacker_motto% — the motto of the attacking heroine
  • %attacker_drop_artifact% — a random item from the attacking heroine's inventory that will be lost this turn
  • %attacker_random_artifact% — a random artifact of the attacking heroine
  • %attacker_random_equipment% — a random piece of the attacking heroine's equipment
  • %defender% — the name of the heroine or boss monster who is defending in the entry, or the heroine whose goddess is not using an influence in the entry (“%defender% almost took an arrow to the knee, but realised at the last minute how annoying that would be.” “%defender% steamed visibly after a precision lightning strike to the hair.”) (/de)
  • %defender_godname% — the name of the goddess whose heroine is defending, or who is not using an influence in the entry
  • %defender_motto% — the motto of the defending heroine
  • %defender_drop_artifact% — a random item from the defending heroine's inventory that will be lost this turn
  • %defender_random_artifact% — a random artifact of the attacking heroine
  • %defender_random_equipment% — a random piece of the defending heroine's equipment
  • %random_opponent% — a randomly selected combatant. You cannot use normal gender variables with this, as {him|her} and {him||her} still refer to %attacker% and %defender% as usual.
  • %winner% — the name of the heroine or boss who wins the fight
  • %loser% — the name of the heroine or boss who loses the fight
  • %random_monster% — the name of some random monster (/rm)
  • %a_random_monster% — a random monster with the correct article
  • %skill% — the skill being used in the entry (/sk)

Dungeon Variables

  • %boss% — the name of a boss-monster (/bo)
  • %dir% — one or more directions (/di)
In a "Heroes move to" entry, this variable is replaced with a compass direction of either north, south, east, or west. In a "Treasure hint" entry, it may also become northwest, southwest, northeast, or southeast. In an "Available directions" entry, this variable may be just one direction (north, south, east, or west) or a list with "and" (e.g., "north, east, and south") if there is more than one exit.

Dungeons also use the following variables when referring to heroes and heroines:

  • %attacker% — name of the heroine active on this turn (the one who got treasure, triggered a trap, etc) (/at)
  • %attacker_motto% — motto of the active heroine
  • %attacker_godname% — goddess of the active heroine (/ag)
  • %random_attacker% — name of a random heroine from the party (gender inflections with {him||her})

Sail Variables

  • %monster% — name of a beastie (/mo)
  • %attacker% — name of the active sailor in the phrase (/at)
  • %attacker_godname% — name of the goddess or god acting in the phrase, or of the active sailor (/ag)
  • %defender% — the second sailor in a battle start, target of a punish, or loser in a battle end (/de)
  • %var% — loot gained, e.g., “a treasure”, “a feminal”, etc.
  • %god_phrase% — God voice
  • %heroes_names% — the names of the sailors commencing their sail

Quest Variables

  • %town_name% — for guild mini-quests, the name of the town where the mini-quest was issued (/tn)

If you Need a Variable Not on this List

  • %v% — a generic placeholder variable for something that is not in this list (make sure to describe what your variable does in the comment section) (/vv)

Where Variables Don't Work

None of these variables will work in entries for monsters, artifacts, or equipment. Quest special ending entries can only take hero{|ine} and god{|||dess} gender inflections.

Submitting Dungeon Phrases

Dungeon submissions are different in the way you need to submit them and how they appear in the game. The most common dungeon entries are made up from 3 different phrases.

  • Heroes move to
  • Room description
  • Available directions

Take a look at the Ideabox survival guide for a detailed explanation of the anatomy of dungeon descriptions.

The right way to submit a dungeon phrase is to only submit one of these instead of multiple. Here are some examples.

Heroes move to:

The heroes move %dir%.

Room description:

This room doesn't look interesting at all. The heroes submit it as Questionable Content.

Available directions:

There is no way out of this room, except for %dir%.

Here is an example of how you shouldn't submit a dungeon phrase.

The heroes move %dir% and enter a room made out of the bones of heroes.

As you can see, this phrase is made out of both a "heroes move to" and a "room description". You need to avoid this in order to submit dungeon phrases correctly. Submissions which include more than one part cannot be used, no matter how good they are.

Submitting Sail Phrases

Like dungeons, sail phrases are different to others in the game. Sail steps can have quite a few phrases in them, which are usually one of:

  • A beastie appearing on the map
  • The result of a sailor searching an island or lighthouse
  • The result of a battle (between sailor and beastie, or between two sailors)
  • The end of a sailor's sail (safely or by mishap)

Rather than relying on many variables to give information, sail phrases are written to be very specific for their use. A thorough read of the sailing page (and its further reading links) may give ideabox submitters without an ark of their own a clearer picture of sailing entries and how they work.

Submitting Newspaper Phrases

The contents of the Godville Times are submitted into the Ideabox much like any other content, but are not voted on by players, nor seen and improved by ER editors. When submitting an idea for the newspaper, be sure that the idea is ready to be put into the paper immediately as-is: proofread it yourself, and make sure it reads well before submitting. Ideas for entirely new sections or major changes should be submitted as "awesome ideas".

Newspaper idea submissions also need to specify what section of the newspaper they're intended for. This might be for almost any named section of the Times, with the exception of "Game News" and "Forum News", which are generated from the Godville Blog and Forums respectively, and the Bingo, Crossword, "Market Quotes" and "Guild popularity in..." sections, which are generated daily by the game. Along with the named sections, there are two additional categories for which you can submit ideas. The names used for these first two categories differ between players, but use any wording from here and your intention will be understood.

By-line, Byline, or Masthead
These are the three short phrases that appear under the words Godville Times in the paper's header each day. Submissions must be very short, and support no variables.
Copyright, or Disclaimer
These are the block of sentences that appear in the paper's footer. Good submissions for this section are single short sentences.
Front Page
Though the content for this section is drawn from the GodWiki, players can submit ideas for what should be featured, along with the summary text to display from the article.
Daily Forecast
Phrases can be submitted for any of the possible Daily Forecast forecasts. Ideas for new forecast types should be submitted as "Awesome ideas".
Famous Heroes and Guild Spotlight
Ideas can be submitted for these sections for the two forms of phrase used. One form is the multi-sentence description of the hero/guild and its game features (pantheon position, controlling god, number of members, etc). Use dummy variables for clarity. (See first example.) The second phrase type is the funny description at the end, usually a single sentence. Some variables (as well as {him|her} or {him|||her} gender inflections) will be supported here. (See second example.)
First example
Guild Spotlight: %guild_name% is a bunch of heroes and heroines occupying %position% place in the pantheon of %pantheon%. Rumor says there are about %member_count% of them. Veterans in this guild call themselves “%high_rank_title%”. All time favorite of this guild is %guild_totem%.

Second example
Famous Heroes: H{is|er} dream is to master the “%random_skill%” skill and then offer lessons in exchange for gold bricks.
Buy and Sell
This section highlights artifacts that are highly sought after today. As such, submissions here should contain either the %artifact% or %artifact_base% variable, or they probably belong in another section. Content in this section also uses many of the %random_thing% and %some_thing% variables. Since hero-traders can be featured here, %hero_name% and the dummy variable %shop_name% (or similar) can be used for hero-trader "Buy and Sell" phrases.
Ads, and Breaking News
These sections often use the %random_thing% and %some_thing% variables to add variety and reduce repetition. They have no game impact, and can get away with saying pretty much anything funny.
Ideabox News
Short and sweet phrases for one of the three things which appear here daily. Use %v% for the number in the first phrase, and %god_name% for the god name in the others.

Ideabox (Voting)

Feel free to complain if one of your ideas isn't accepted...

The main portion of the Ideabox is split into two sections: New Content and Discussion.

New Content

The New Content section of the Ideabox (Voting) proudly presents players' ideas that the Godville Administrator has received through the Ideabox (Submission). Votes by Gods help process new items faster. If a god thinks that an idea is appropriate, witty, and will make Godville better, the god should vote it up by clicking the + symbol. If a god believes the idea should not be added to the game, the god should vote it down by pressing the - symbol. If an idea is very similar to something that is already in the game, a god should vote it as a "dupe." Gods should not pay attention to typos and minor errors because the Godville Administrator will fix those later if the idea gets accepted.

There are nine types of new ideabox (voting) content:

  • Diary: This section includes diary phrases (written in first person and past tense; must be appropriate for the hero's intelligence).
  • Earthly news: This section includes various pieces of earthly news. (These should be descriptions of what has occurred to the hero from a third person point of view, ending in "...")
  • Duels: These are proposed phrases to be displayed in skirmishes and arena duels between heroes and fights with boss monsters (written in third person).
  • Dungeons: Proposed phrases for dungeons, typically consisting of "heroes move to", "room description", "hints", and "available exits" entries (written in third person in present tense).
  • Sail: Sail phrases, most commonly consisting of island, hint, or beastie appearance descriptions (written in third person and present tense).
  • Quests: Here you can see the list of suggested quests for heroes. Tasks shouldn't be too general or too difficult to accomplish, nor should they be closely related to the real world. Should not use any form of second person ("you, your" etc).
  • Monsters: This section has new monsters that could inhabit Godville. Names should be singular, gender-neutral, original and witty.
  • Artifacts: Various amusing artifacts and trophies that heroes may punch out of the monsters someday. Items should be mostly useless, but funny and material enough for heroes to keep them.
  • Equipment: Here you can see newly proposed equipment and outfits for heroes.


There are two other sections of the ideabox that do not include voting.

  • My Ingenious Pieces: Here, you may view all your submitted ideas and their respective number of yes, no, ER, and dupe votes. Accepted ideas that have been added to the game are highlighted in blue and rejected ideas are highlighted in red. If the idea is not highlighted at all, it is still waiting to be reviewed by an admin. If your idea was rejected and you don't think its true value was appreciated, explain it in this forum topic.
  • Approved: This is the full list of your ingenious ideas, corrections and other stuff approved by the developers.

The Voting Process

Once an idea is submitted, it will be added to the voting queue. At every ten minute interval, newly submitted ideas will appear in the ideabox. Gods cannot vote on their own ideas.

In the ideabox, gods may vote in one of four ways by clicking:

  • The blue + (plus sign) to vote it up. This means that a god believes the proposed idea or change should be incorporated into the game.
  • The red - (minus sign) to vote against it. This means that a god believes the proposed idea or change should not be incorporated into the game.
  • The dupe button to indicate that it's a duplicate of content that is already in the game.
  • The flag to the right of the idea to flag it as inappropriate content (requires an IQ of at least 10).

(Note: the introduction of the "dupe" and "flag" options is designed to provide authors better feedback, so that they have a better idea as to why an idea was voted down.)

Voting starts with the first-tier community voting process. People may vote on a certain idea for a limited amount of time. This voting session ends once 24 hours have passed since the idea has entered the queue. Depending on the type of idea, if it gets a certain percentage of votes it gets moved into the Enhancement Room (ER) – a special place where designated community members are able to review it more carefully and possibly enhance it by adding some finishing touches (see below for the detailed process). ER voting and enhancement also lasts 24 hours. After that, each idea which went through ER is added to the review queue to eventually be reviewed by an admin, regardless of its final number of yes and no votes. If it is added to the game, you will gain IQ points, and a contribution point in the Pantheon of gratitude.

The Enhancement Room (ER)

The ER is a special place for proven Godville community members to tweak and enhance the most promising content submissions that have passed through the first round of voting. It is aimed at drastically shortening the time required to get good and great ideas into the game. Hopefully, further careful reviews and the ability to tweak ideas into a ready-to-add form will shorten the review queue and speed up the whole process for both players and authors![2]

ER is thus:

  • a tool for the active Godville community members to speed up the ideas review process
  • a way to pick up the best gems among Ideabox submissions
  • a way to tweak good and nearly good ideas into really great ones
  • a way to convert promising submissions into ready-for-the-game form

ER process

If an idea gets enough upvotes (60% for diary, 50% for earthly news, 30% for monsters, 40% for other) in the first-tier community voting process, it gets moved into the ER. Each ER review lasts 24 hours. During the process each player eligible for ER access can do the following:

  • Mark an idea as “ready” for the game – this should be used if the idea (or its variant) is already awesome and should be added into the game in its current form without any further changes (make sure to read the confirmation popup message with examples of how this submission will actually look in the game).
  • Select a news type for Earthly news ideas or a phrase type for Diary, Duels, or Dungeons ideas.
  • Submit a correction for an idea – this should be used only if the original idea is good enough, but could be made even better with a slight modification.
  • Submit a comment on an idea (with or without a correction) – ER reviewers are able to add comments to ideas which, as with all activity in the Ideabox and ER, will be anonymous. Sometimes several comments will be left by reviewers, often in conversation or debate. These comments can at times be very helpful, informative, or complimentary, but reviewers are reminded than anything in ER is publicly viewable by any player, including the submitter, and both ideas and other editors should be treated politely and respectfully, even when disagreeing.
  • Re-cast your vote for an alternate variant – each player is allowed to cast only one vote per an idea and all its corrections, so if someone offers a better version, your vote can be moved the other variant.
  • If an idea is not interesting or not worth improving, it’s better to just ignore it. It will disappear automatically 24 hours after reaching the ER.

Editing your own ideas

While it is technically possible to submit corrections on your own idea in the ideabox, it is heavily frowned upon.

  • All authors and writers, regardless of experience and skill, benefit from the work of editors. It is difficult beyond reason to critically read your own work, and very easy to be blind to your own mistakes. Allow other sets of eyes to do that work.
  • Of course you think your idea should be in the game. You wouldn't have submitted it otherwise. But the content in the game is seen by everyone, and so many opinions are needed.

While you can submit corrections on your own ideas, you can never vote for them. Furthermore, any corrections on your own ideas will appear in bold text, to ensure others know it hasn't been done by another editor. Comments on your own ideas are less problematic, especially when in response to another editor's comment (or compliment), and will also appear in bold. Remember to always be polite, even if you don't agree with a correction to your idea.

News and Phrase Types

Those with ER access must categorize Earthly News, Diary, Duels, and Dungeons ideas before submission. Below are the possible categories:

  • Random Occurrences
    • while travelling
    • during a fight with a monster
    • while hero is dead
    • while healing
    • while trading
    • while resting
    • while sleeping
    • while praying
    • during temple construction
    • while waiting for an arena opponent
    • for a hero-trader
  • Events
    • on meeting a strong monster
    • on fleeing from the monster
    • on death from the monster
    • on defeating the monster
    • on loss of the artifact
    • on resurrection
    • on turning back to town (to heal)
    • on turning back to town (to sell)
    • on spending gold in a town
    • on donation/sacrifice while praying in town
    • on selling of an expensive artifact
    • on finishing selling off loot
    • on getting a new quest
    • on depositing savings
    • on aura end
    • on arrival to town
    • fishing
  • Influence-related
    • voice from own god
    • voice from some other god
    • response to a god voice
    • encourage influence response
    • punish influence response
    • miracle influence response
    • guild miracle in town
    • making a brick with an influence
    • ignoring the god voice
  • Others
    • other
Earthly News
  • Random Occurrences
    • when travelling
    • when healing
    • when resting in town
    • during temple construction
    • when selling loot
    • waiting for arena/dungeon/sail
    • when waiting for resurrection
    • when praying
    • when fishing
  • Monster Fight
    • when meeting a monster
    • when fighting a monster
    • when hitting the monster
    • when hit by the monster
    • when defeating a monster
    • when fleeing from a fight
  • Transportation
    • "Searching for the right path via…"
    • "Through the mires and wamps…"
    • When returning to town
  • Others
    • remote control action response
    • searching for the hero
    • hero-trader: waiting
    • hero-trader: selling
    • other
  • Fight Log
    • hero hit
    • hero miss
    • use of a skill
    • random phrase
    • boss hit
    • boss miss
    • duel end
    • duel start
    • other
  • Influences
    • encourage
    • punish
    • miracle
    • god voice
    • reaction to god voice
  • Rooms
    • empty room
    • hint room
    • trap room
    • bonus room
  • Directions
    • available directions
    • heroes move to
  • Events
    • descend into dungeon
    • boss nearby hint
    • boss encounter
    • treasure room
    • rare random event
    • other
  • Influences
    • encourage
    • punish
    • miracle
    • god voice
  • Islands
    • empty island
    • food supplies
    • ark repair
    • pray shrine
    • booty hint
    • lighthouse
  • Beasties
    • appear
    • death no loot
    • death with loot
  • Pirating
    • battle start
    • battle end
    • battle flee
  • Influence
    • encourage
    • punish
    • miracle
    • god voice
  • Others
    • sail start
    • sail end
    • booty/manimal/fenimal
    • vortex
    • other
Quests, Monsters, Artifacts and Equipment

The Quests, Monsters and Artifacts sections have no categories for ER reviewers to file ideas. Corrections and comments can be submitted as usual, though. The Equipment section allows reviewers to change the type of equipment between the categories available for submission (changing an amulet idea from Head to Talisman, for example).

Diary Advice

Occasionally advice will appear when enhancing a diary entry. Possible advice phrases are:

  • Can it be written shorter?
  • Can it be written with fewer sentences?
  • Can the exclamation mark be removed?
  • Is appealing to god really necessary?
  • Phrase's ending is weird.
  • Text should be shortened

Ready Criteria

Before marking an idea as "ready", Gods with ER access are instructed "Don't vote up the idea if [it] doesn't meet all requirements!" Requirements for the various submissions are as follows:

For Diary, Earthly News, Duels, Dungeons, and Sail, Gods are given examples to make sure the submitted phrase:

  1. is very good and reads well
  2. is grammatically correct
  3. reads well for both male and female heroes
  4. looks good with all variables (if any)

For Quests, Gods are given examples to make sure the submitted phrase:

  1. is a good quest for Godville's heroes
  2. [is] not too easy (e.g open your eyes)
  3. [is] not too hard (e.g. turn the world around)
  4. [is] grammatically correct and sounds right in the game's phrases

For Monsters, Gods are given examples to make sure the monster:

  1. is insanely good
  2. is grammatically correct and sounds right in the game's phrases
  3. has a name that starts with a capital letter.

For Artifacts, Gods are given examples to make sure the artifact:

  1. is insanely good
  2. is grammatically correct and sounds right in the game's phrases
  3. has no article in its name
  4. starts with a lowercase letter.

For Equipment, Gods are given examples to make sure the piece of equipment:

  1. is very good
  2. starts with a lowercase letter
  3. is grammatically correct and looks nice and sounds right in the game's phrases

What happens after ER?

After 24 hours of ER review, an idea is moved to idea purgatory (also known as the review queue), where it will wait for the final decision from the Godville devs. Remember that the devs have the final say — an idea could have an amazing ratio of yes/no votes, a high number of ER votes, etc and still not appeal to the developers. Or it could have barely squeaked by into ER and get into the game. Eventually, the devs will either approve or reject the idea, at which point this will be reflected in both your ingenious ideas and approved submissions (if any were in fact approved).

A few tips for ER reviewers

  • Please offer a correction (or vote) only if you strongly like the idea and really want to see it added into the game.
  • All good ideas that you vote as “ready” should be in the form that allows for fast addition into the game without any corrections from the developers (e.g. monster names should start with a capital letter and be gender-neutral, etc). The requirements for a given ideabox section can be found at the top of the page and in the confirmation popup message when you vote/correct the idea in the ER. Please pay attention to the confirmation message, as it greatly improves chances for a good idea to actually get into the game.
  • As an addendum, please make sure your corrections not only follow the guidelines but have proper spelling and grammar. ER is there to enhance ideas and remove errors, not to add them!
  • Don’t try to fix every single submission or get maximum out of it, especially if you didn’t really like the original variant in first place. Turning an idea into something completely different and unrelated is not the purpose of the ER.
  • Remember, the goal is not to increase the overall idea acceptance rate close to 100%. The goal of the ER is to find good and promising ideas among all of the submissions and quickly get them into the game (while crediting their authors).
  • %gold% as a variable will show up as %gold% in the preview — don't change it to %v%. It will appear in the game as '# gold coins'. If a variable is unsupported you will get an error message stating so.

Admin Idea Review Process

Q: I sent a couple of good ideas, but none of them were put into the game! Why?

We are getting a LOT of ideas every day. Actually, it is way more than we can read. So approving and adding ideas into the game can take a while – sometimes weeks or even months. Please be patient.

Also it is worth noting that having an idea with lots of “yes” votes doesn’t guarantee that it will be added for sure. One of the main purpose of votes in the ideabox is to sort out all “bad” and “average” ideas. Remaining “good” ideas will undergo a deep “investigation”, after which “awesome” ideas that fit into our setting will find their way into the game.

Q: I found the idea I submitted some time ago in the game, but I wasn't rewarded with the gratitude points. Why not?

Ideas are submitted by many people and sometimes the same ideas are submitted more than once. We can’t always warn players that an idea is a duplicate at submission time, so if you’ve seen your item in the game but didn’t get gratitude points for it, most likely your idea was a duplicate.

Note: If you submit an exact duplicate (punctuation, capitals and spelling all count) of either your own idea which was rejected or an idea which has already been voted upon, you will receive a message and your idea will not be submitted for voting. You will not lose an idea "point" for that day either.

Idea Quality Points (IQ points)

See also: IQ points

Each player has a certain number of IQ points which changes in response to their actions in the ideabox. Access to various features of the Ideabox is granted based on the number of points in the Idea Quality (IQ) meter. This number ought to (very subjectively) represent the quality of prior submissions and other game-content related activities of a player. The current value of the IQ points is displayed at the bottom of the Ideabox page.

Ideabox Access Levels

Various Ideabox features are available upon reaching a certain number of IQ points:

  • >= 600 points: ability to convert 250 IQ points to 10 gratitude points
  • >= 70 points: full access to the ER (submit new corrections and vote for existing ones)
  • >= 10 points: report offensive ideabox submissions (flag symbol at the right)
  • <= -4 points: submission limit is set to one idea per day
  • <= -10 points: normal voting rights for ideas are revoked
  • <= -15 points: ideabox is closed for new content submissions

How Do IQ Points Change?

  • +7 points to the author if his content idea (or its variant) gets approved and included into the game
  • +5 points to a reviewer who offered a correction that got the idea approved and added to game (author still gets his +7 points)
  • +1 point when a grammar correction is approved
  • -1 point to the author if an idea gets less than 2 upvotes in the first-tier voting process and its author has <= 0 IQ points (these authors are strongly advised to spend more time on their submissions in order to prevent them from falling off even deeper)
  • -7 points to the idea’s author if the idea was reported as offensive/inappropriate and this report was approved as a valid one (on the other hand, false reports may lead to a decrease of the IQ points for the reportee)
  • -5x points (x varies depending on the extremity of a case) to the offender, if the Ideabox or ER are used for reasons not directly related to improving content submissions (e.g. chat, flood, guild wars, etc). Unlike gratitude points, IQ points can and will be subtracted without prior notice if one tries to somehow game the system (e.g. by upvoting ideas based on their authors and not their content).

Note: To establish a baseline, at the time of ER establishment, IQ points for all players were set based on their prior accomplishments (+7 points for every approved content idea, +1 point for every approved correction).

Uses of IQ points

There are certain other values which are computed from a player's IQ points.

Voting power

Each player's voting power (for community voting; doesn't apply for ER votes) is calculated as:


However, voting power cannot exceed 3.

Idea submission quota

This quota sets the number of ideas you may submit in a 24 hour period. The daily idea submission limit is calculated as:



  • P = IQ points
  • L = Level of hero

Pre-November 2011 submission quota

(After November 2011 this formula no longer applies, and is presented for comparison purposes only.)

Your individual quota is decided by a formula which is disclosed in the official FAQ of the Russian Godville. This is the formula:




  1. Godville Blog, post 3: Vox Populi announced the introduction of the Ideabox.
  2. Godville Blog, post 50: Ideabox 2.0 announced the introduction of the Enhancement Room.

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