Difference between revisions of "Ideabox"

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*%random_opponent% — a randomly selected combatant. You cannot use normal gender variables with this.
*%random_opponent% — a randomly selected combatant. You cannot use normal gender variables with this.
*%winner% — the name of the hero or boss who wins the fight.
*%winner% — the name of the hero or boss who wins the fight.
*%loser% — the name of the hero or boss who looses the fight.
*%loser% — the name of the hero or boss who loses the fight.
====Miscellaneous Variables====
====Miscellaneous Variables====

Revision as of 01:58, 9 November 2015


The ideabox is the entire system to submit, vote on, enhance, track, and review ideas of suggested changes submitted to Godville. There, gods can submit ideas for new monsters, diary entries, artifacts, and more. After submission, other gods vote on the submission and the submitting god can track the votes in favor of and against adding the idea to Godville. Later, gods who have proved themselves worthy, can enhance some of the ideas. Eventually, if an idea is approved by the Godville Administrator, the submitting god will receive Idea Quality points (known as IQ points).



The ideabox has long and detailed history. At first, the Godville Administrator thought up and wrote every idea in Godville. After about seventeen minutes, he ran out of ideas. He began pondering, how can I get new ideas? The answer, "let's outsource this!!" But, he didn't have any money, so he thought, well let's outsource the creativity to people who play the game. And so the “Have an idea?” form was born.

A little while after that, the Godville Administrator became inundated with ideas; so many he could not even see his own eyelids. He thought, I really need someone to sort out the good ideas from the bad and on June 4, 2010, he opened the ideabox--the ultimate form of outsourcing. Today, the ideabox uses people who pay to play the game (and some non-payers) to submit ideas for the game, to sort out the bad submissions, just give the good ones to the Godville Administrator, and then brag about how they submitted something.

It’s been a while since we started to accept various ideas using the “Have an idea?” form. We’ve already got quite a lot of them; too many to handle them all on our own, so today we are opening the ideabox – the place where everyone can see new monsters, artifacts and diary phrases submitted by others and vote for them. Votes are important – highly ranked items are more likely to be added. But that does not mean that all high-ranked items will be added (or that low-rank items will be rejected) automatically – we’re still going to review them, filtering out ones that don’t fit into the current setting. The Ideabox also has a section where you can see how your ideas were voted by others and if they’ve been accepted by us (highlighted with the blue color). A link to the idea box will appear in the menu once your hero reaches level 12.
--Godville Blog, Vox Populi, June 4, 2010, at 11:21 a.m.

Ideabox (Feedback and Submissions)


The Ideabox (Submissions)

Ideas are submitted though the Ideabox (Submissions). The Ideabox (submission) is located in the lower left corner of the hero page on www.godvillegame.com, and in the menu screen on the app under the Ideas section labeled "Feedback (submissions)."

Gods can submit the following types of feedback: to fix a bug, an awesome idea, a new diary phrase, an earthly news, a phrase for a duel, a new monster, a new artifact, a new quest, a new piece of equipment, news for the newspaper, and delete poor game content. All feedback types except "to fix a bug" and "an awesome idea" will be visible in the Ideabox (voting) section. "An awesome idea" can include suggestion for things like a new pantheon or a new game mechanic.

Gods are strongly encouraged to review the Ideabox survival guide before submitting ideas, unless, of course, "surviving" is not on a god's priority list.

Variables For Submissions

If you want to include the hero's name, pet's name or other text that changes depending on circumstances, use these variables. Variables are enclosed in percent signs and the game will fill in the correct string of text when it encounters one (for example, the current monster being fought will appear in place of %monster%). This list is adapted from the ideabox page.

Hero Details

  • %hero_name% — hero's name
  • “%motto%” — hero's motto
  • “%hero_guild%” — name of the hero's guild
  • %hero_equipment% — a random piece of the hero's equipment
  • %hero_random_item% — an item from the hero's inventory
  • “%hero_random_skill%” — a random skill of the hero
  • %pet_name% — the name of the hero's pet
  • %pet_class% — the species of the hero's pet
  • %random_friend% — the name of some friend-hero nearby
  • %rg% — generic name of the god, e.g. "Almighty" or "Great One"

Gender Details

  • {his|her} — hero gender variation ("The mayor said I looked like a strapping {lad|lass}.")
  • {his||her} — the gender variation of a second hero. In a duel, the second hero is the defender. In a diary entry, the second hero is any %random_friend% or %random_hero% in the entry. ("%random_friend% said {he||she} likes my new haircut." "%defender% looked nervously at {his||her} badly dented weapon.")
  • {his|||her} — god gender variation ("I'm cold, my {Lord|||Lady}!")
  • {his||||her} — second god gender variation. ("%defender_god% flexed {his||||her} divine muscles."}

Note that the braces do not have to contain the entire word (so "I'm cold, my L{ord|||ady}!" is also valid). Nor is it required that both sides of the | character contain letters within the braces (so “Searching for the hero{|ine} on a minimap…” is equally valid as “Searching for the {hero|heroine} on a minimap…”).

Things Around the Hero

  • %current_quest% — the name of the current quest
  • %current_town% — the name of the town where the hero is now
  • %town_name% — on arrival to town (“%town_name% is nearby. Very nice, I need a rest.”)
  • %current_aura% — hero's current aura (“I sneezed and my aura of %current_aura% disappeared. Just my luck.”)
  • %nearby_town% — the name of a town near the hero
  • %monster% — the monster that the hero is currently interacting with
  • %gold% — gold coins spent/gained by the hero
  • %god_phrase% — voice from a god, either the hero's or another
  • %some_band% - the name of a random band
  • %some_tavern% — the name of a random tavern

Duel Variables

  • %attacker% — the name of the hero or boss monster who is attacking in the entry, or the hero whose god is using an influence in the entry. ("%attacker% swung and missed." "%attacker% was smothered under a layer of fluffy pink healing fuzz.")
  • %attacker_godname% — the name of the god whose hero is attacking/defending, or who is/is not using an influence in the entry.
  • “%attacker_motto%” — the motto of the attacking hero.
  • %attacker_drop_artifact% — a random item from the attacking hero's inventory that will be lost this turn.
  • %attacker_random_equipment% — a random piece of the attacking hero's equipment.
  • %defender% — the name of the hero or boss monster who is defending in the entry, or the hero whose god is not using an influence in the entry. ("%defender% almost took an arrow to the knee, but realised at the last minute how annoying that would be." "%defender% steamed visibly after a precision lightning strike to the hair.")
  • %defender_godname% — the name of the god whose hero is defending, or who is not using an influence in the entry.
  • “%defender_motto%” — the motto of the defending hero.
  • %defender_drop_artifact% — a random item from the defending hero's inventory that will be lost this turn.
  • %defender_random_equipment% — a random piece of the defending hero's equipment.
  • %random_opponent% — a randomly selected combatant. You cannot use normal gender variables with this.
  • %winner% — the name of the hero or boss who wins the fight.
  • %loser% — the name of the hero or boss who loses the fight.

Miscellaneous Variables

  • “%random_guild%” — name of a random guild
  • “%random_skill%” — some random skill
  • %random_item% — some random artifact name
  • %random_quest% — a name of some random quest
  • %random_town% — a name of some random town
  • %random_hero% — the name of some random hero nearby
  • %random_monster% — the name of some random monster
  • %some_territory% — the name of some random location
  • %artifact_base% — artifact name without an article
  • %artifact% — artifact name with appropriate article

Dungeon Variables

  • %boss% — boss-monster
  • %dir% — direction command that is replaced with a compass direction of either north, south, east, or west for how the heroes move or north, south, east, west, northwest, southwest, northeast, or southeast for treasure hints.

If you Need a Variable Not on this List

  • %v% — a generic placeholder-variable for something that is not in this list (make sure to describe what your variable does in the comment section)

Where Variables Don't Work

None of these variables will work in entries for monsters, artifacts, equipment or quest names. Quest special ending entries can take hero{|ine} and god{|||dess} gender inflections.

Submitting Dungeon Phrases

Dungeon submissions are different in the way you need to submit them and how they appear in the game. The most common dungeon entries are made up from 3 different phrases.

  • Heroes move to
  • Room description
  • Available directions

The right way to submit a dungeon phrase is to only submit one of these instead of multiple. Here are some examples.

Heroes move to:

The heroes move %dir%.

Room description:

This room doesn't look interesting at all. The heroes submit it as Questionable Content.

Available directions:

There is no way out of this room except for the exits to the %dir%.

Here is an example of how you shouldn't submit a dungeon phrase.

The heroes move %dir% and enter a room made out of the bones of heroes.

As you can see, this phrase is made out of both a "heroes move to" and a "room description". You need to avoid this in order to submit dungeon phrases correctly.

Ideabox (Voting)

Feel free to complain if one of your ideas isn't accepted...

The main portion of the Ideabox is split into two sections: New Content and Discussion.

New Content

The New Content section of the Ideabox (Voting) proudly presents players' ideas that the Godville Administrator has received through the Ideabox (Submission). Votes by Gods help process new items faster. If a god thinks that an idea is appropriate, witty, and will make Godville better, the god should vote it up by clicking the + symbol. If a god believes the idea should not be added to the game, the god should vote it down by pressing the - symbol. If an idea is very similar to something that is already in the game, a god should vote it as a "dupe." Gods should not pay attention to typos and minor errors because the Godville Administrator will fix those later if the idea gets accepted.

There are seven types of new ideabox (voting) content:

  • Diary: This section includes diary phrases (written in first person and past tense; must be appropriate for the hero's intelligence).
  • Earthly news: This section includes various pieces of earthly news. (These should be descriptions of what has occurred to the hero from a third person point of view)
  • Duels: These are proposed phrases to be displayed in skirmishes and arena duels between heroes and fights with boss monsters (They should be written in the third person).
  • Quests: Here you can see the list of suggested quests for heroes. Tasks shouldn't be too general or too difficult to accomplish, nor they should be closely related to the real world."
  • Monsters: This section has new monsters that could inhabit Godville. Names should be singular, gender-neutral, original and witty.
  • Artifacts: Various amusing artifacts and trophies that heroes may punch out of the monsters someday. Items should be mostly useless, but funny and material enough for heroes to keep them.
  • Equipment: Here you can see newly proposed equipment and outfits for heroes.



There are three types of new ideabox (voting) discussion:

  • Questionable Content: This section lists “questionable” phrases or text from the game that others consider to be not funny enough, not make sense, or need to be changed for other reasons. If you agree with the description and the proposed correction - vote it up. If you want the item to remain the same - vote it down. Discussion and debate on ideas submitted for the Questionable content section is available here. Warning: the Questionable Content Discussion and Debate thread is not for the faint of heart.
  • My Ingenious Pieces": Here, you may view all your submitted ideas and their respective number of yes and no votes. If the voting session for an idea has not ended yet, there will be no indication of number of votes and you will only be able to view the number of votes for the idea in the appropriate category. Accepted ideas that have been added to the game are highlighted in blue and rejected ideas are highlighted in red. If the idea is not highlighted at all, it is still waiting to be reviewed by an admin. If your idea was rejected and you don't think its true value was appreciated, explain it in this forum topic.
  • Approved: This is the full list of your ingenious ideas, corrections and other stuff approved by the developers for some unknown reason.

The Voting Process

Once an idea is submitted, it will be added to the voting queue. After about twenty minutes, the submission will appear in the ideabox. Gods cannot vote on their own ideas.

In the ideabox, gods may vote in one of four ways by clicking:

  • The blue + (plus sign) to vote it up. This means that a god believes the proposed idea or change should be incorporated into the game.
  • The red - (minus sign) to vote against it. This means that a god believes the proposed idea or change should not be incorporated into the game.
  • The dupe button to indicate that it's a duplicate of content that is already in the game.
  • The flag to the right of the idea to flag it as inappropriate content.

(Note: the introduction of the "dupe" and "flag" options is designed to provide authors better feedback, so that they have a better idea as to why an idea was voted down.)

Voting starts with the first-tier community voting process. People may vote on a certain idea for a limited amount of time. This voting session ends once 24 hours had passed since it entered the queue. The number of yes and no votes for an idea then appears in the 'my ingenious pieces' category (see below). Depending on the type of idea, if an idea gets at least 50% "yes" votes, it gets moved into the Enhancement Room (ER) – a special place where designated community members are able to review it more carefully and possibly enhance it by adding some finishing touches (see below for the detailed process). After that, each idea which went through ER is added to the review queue to eventually be reviewed by an admin, regardless of its final number of yes and no votes. If it is added to the game, you will gain IQ points, and a contribution point in the Pantheon of gratitude. Your amount of contribution points may take a while to update though since they have to be manually added by the admin.

The Enhancement Room (ER)

The ER is a special place for proven Godville community members to tweak and enhance the most promising content submissions that have passed through the first round of voting. It is aimed at drastically shortening the time required to get good and great ideas into the game. Hopefully, further careful reviews and the ability to tweak ideas into a ready-to-add form will shorten the review queue and speed up the whole process for both players and authors![1]

ER is thus:

  • a tool for the active Godville community members to speed up the ideas review process
  • a way to pick up the best gems among Ideabox submissions
  • a way to tweak good and nearly good ideas into really great ones
  • a way to convert promising submissions into ready-for-the-game form

As of its original introduction in November 2011[2], ER is open for new Monster and Artifact submissions and available in the desktop version of the Ideabox under the section for regular voting (ER is also displayed in the “mobile” version of the Ideabox). Subsequent updates added Quests and Equipment to the list of ER-enabled idea categories.

ER process

If an idea gets at least 50% (the actual amount varies between sections) up-votes in the first-tier community voting process, it gets moved into the ER. Each ER review lasts 24 hours. During the process each player eligible for ER access can do the following:

  • Mark an idea as “ready” for the game – this should be used if the idea (or its variant) is already awesome and should be added into the game in its current form without any further changes (make sure to read the confirmation popup message with examples of how this submission will actually look in the game).
  • Select a news type for Earthly news ideas or a phrase type for Diary, Duels, or Dungeons ideas.
  • Submit a correction for an idea – this should be used only if the original idea is good enough, but could be made even better with a slight modification.
  • Re-cast your vote for an alternate variant – each player is allowed to cast only one vote per an idea and all its corrections, so if someone offers a better version, your vote can be moved the other variant.
  • If an idea is not interesting or not worth improving, it’s better to just ignore it. It will disappear automatically 24 hours after reaching the ER.

News and Phrase Types

Those with ER access must categorize Earthly News, Diary, Duels, and Dungeons ideas before submission. Below are the possible categories:

  • Random Occurrences
    • while travelling
    • during a fight with a monster
    • while hero is dead
    • while healing
    • while trading
    • while resting
    • while sleeping
    • while praying
    • during temple construction
    • while waiting for an arena opponent
  • Events
    • on meeting a strong monster
    • on fleeing from the monster
    • on death from the monster
    • on killing the monster
    • on loss of the artifact
    • on resurrection
    • on turning back to town (to heal)
    • on turning back to town (to sell)
    • on spending gold in a town
    • on donation/sacrifice while praying in town
    • on selling of an expensive artifact
    • on finishing selling off loot
    • on getting a new quest
    • savings
  • Influence-related
    • voice from own god
    • voice from some other god
    • response to a god voice
    • encourage influence response
    • punish influence response
    • miracle influence response
    • guild miracle in town
    • making a brick with an influence
    • ignoring the god voice
  • Others
    • other
Earthly News
  • Random Occurrences
    • when travelling
    • when healing
    • when resting in town
    • during temple construction
    • when selling loot
    • when waiting for an arena opponent
    • when waiting for resurrection
    • when praying
  • Monster Fight
    • when meeting a monster
    • when fighting a monster
    • when hitting the monster
    • when hit by the monster
    • when defeating a monster
  • Transportation
    • "Searching for the right path via…"
    • "Through the mires and wamps…"
    • When returning to town
  • Others
    • remote control action response
    • other
  • Fight Log
    • hero hit
    • hero miss
    • use of a skill
    • random phrase
    • boss hit
    • boss miss
    • duel end
    • duel start
    • other
  • Influences
    • encourage
    • punish
    • miracle
    • god voice
    • reaction to god voice
  • Rooms
    • empty room
    • hint room
    • trap room
    • bonus room
  • Directions
    • available directions
    • heroes move to
  • Events
    • descend into dungeon
    • boss nearby hint
    • boss encounter
    • treasure room
    • rare random event
    • other
  • Influences
    • encourage
    • punish
    • miracle
    • god voice

Diary Advice

Occasionally advice will appear when enhancing a diary entry. Possible advice phrases are:

  • Can it be written shorter?
  • Can it be written with fewer sentences?
  • Can the exclamation mark be removed?
  • Is appealing to god really necessary?
  • Phrase's ending is weird.
  • Text should be shortened

Ready Criteria

Before marking an idea as "ready", Gods with ER access are instructed "Don't vote up the idea if [it] doesn't meet all requirements!" Requirements for the various submissions are as follows:

For Diary, Earthly News, Duels, and Dungeons, Gods are given examples to make sure the submitted phrase:

  1. is very good and reads well
  2. is grammatically correct
  3. reads well for both male and female heroes
  4. looks good with all variables (if any)

For Quests, Gods are given examples to make sure the submitted phrase:

  1. is a good quest for Godville's heroes
  2. [is] not too easy (e.g open your eyes)
  3. [is] not too hard (e.g. turn the world around)
  4. [is] grammatically correct and sounds right in the game's phrases

For Monsters, Gods are given examples to make sure the monster:

  1. is insanely good
  2. is grammatically correct and sounds right in the game's phrases
  3. has a name that starts with a capital letter.

For Artifacts, Gods are given examples to make sure the artifact:

  1. is insanely good
  2. is grammatically correct and sounds right in the game's phrases
  3. has no article in its name
  4. starts with a lowercase letter.

For Equipment, Gods are given examples to make sure the piece of equipment:

  1. is very good
  2. starts with a lowercase letter
  3. is grammatically correct and looks nice and sounds right in the game's phrases

What happens after ER?

After 24 hours of ER review, an idea is moved to idea purgatory (also known as the review queue), where it will wait for the final decision from the Godville devs (who plan to check up on them every couple of weeks). If an idea (and all its variations) got more than several “ready” votes (exact number varies) – the admin will have a look at it, and if it instantly clicks as “awesome” to them they’ll add it to the game right away. Otherwise the idea goes to the place of no return.

A few tips for ER reviewers

  • Please offer a correction (or vote) only if you strongly like the idea and really want to see it added into the game.
  • All good ideas that you vote as “ready” should be in the form that allows for fast addition into the game without any corrections from our side (e.g. monster names should start with a capital letter and be gender-neutral, etc). The requirements for a given ideabox section can be found at the top of the page and in the confirmation popup message when you vote/correct the idea in the ER. Please pay attention to the confirmation message, as it greatly improves chances for a good idea to actually get into the game.
  • You don’t have to police ideabox submissions constantly. There should be enough reviewers to do it all without putting big pressure on a single person.
  • Don’t try to fix every single submission or get maximum out of it, especially if you didn’t really like the original variant in first place. Turning an idea into something completely different and unrelated is not the purpose of the ER.
  • Remember, the goal is not to increase the overall idea acceptance rate close to 100%. The goal of the ER is to find good and promising ideas among all of the submissions and quickly get them into the game (while crediting their authors).

Admin Idea Review Process

Q: I sent a couple of good ideas, but none of them were put into the game! Why?

We are getting a LOT of ideas every day. Actually, it is way more than we can read. So approving and adding ideas into the game can take a while – sometimes weeks or even months. Please be patient.

Also it is worth noting that having an idea with lots of “yes” votes doesn’t guarantee that it will be added for sure. One of the main purpose of votes in the ideabox is to sort out all “bad” and “average” ideas. Remaining “good” ideas will undergo a deep “investigation”, after which “awesome” ideas that fit into our setting will find their way into the game.

Q: I found the idea I submitted some time ago in the game, but I wasn't rewarded with the gratitude points. Why not?

Ideas are submitted by many people and sometimes the same ideas are submitted more than once. We can’t always warn players that an idea is a duplicate at submission time, so if you’ve seen your item in the game but didn’t get gratitude points for it, most likely your idea was a duplicate.

Note: If you submit an exact duplicate (punctuation, capitals and spelling all count) of either your own idea which was rejected or an idea which has already been voted upon, you will receive a message and your idea will not be submitted for voting. You will not lose an idea "point" for that day either.

Idea Quality Points (IQ points)

Each player has a certain number of IQ points which changes in response to their actions in the ideabox. Access to various features of the Ideabox is granted based on the number of points in the Ideas Quality (IQ) meter. This number ought to (very subjectively) represent the quality of prior submissions and other game-content related activities of a player. The current value of the IQ points is displayed at the bottom of the Ideabox page.

Ideabox Access Levels

Various Ideabox features are available upon reaching a certain number of IQ points:

  • >= 600 points: ability to convert 250 IQ points to 10 gratitude points
  • >= 70 points: full access to the ER (submit new corrections and vote for existing ones)
  • >= 10 points: report offensive ideabox submissions (flag symbol at the right)
  • <= -4 points: submission limit is set to one idea per day
  • <= -10 points: normal voting rights for ideas are revoked
  • <= -15 points: ideabox is closed for new content submissions

How Do IQ Points Change?

  • +7 points to the author if his content idea (or its variant) gets approved and included into the game
  • +5 points to a reviewer who offered a correction that got the idea approved and added to game (author still gets his +7 points)
  • +1 point when a grammar correction is approved
  • -1 point to the author if an idea gets less than 2 upvotes in the first-tier voting process and its author has <= 0 IQ points (these authors are strongly advised to spend more time on their submissions in order to prevent them from falling off even deeper)
  • -7 points to the idea’s author if the idea was reported as offensive/inappropriate and this report was approved as a valid one (on the other hand, false reports may lead to a decrease of the IQ points for the reportee)
  • -5x points (x varies depending on the extremity of a case) to the offender, if the Ideabox or ER are used for reasons not directly related to improving content submissions (e.g. chat, flood, guild wars, etc). Unlike gratitude points, IQ points can and will be subtracted without prior notice if one tries to somehow game the system (e.g. by upvoting ideas based on their authors and not their content).

Note: To establish a baseline, at the time of ER establishment, IQ points for all players were set based on their prior accomplishments (+7 points for every approved content idea, +1 point for every approved correction).

Uses of IQ points

Two things are decided by a player's IQ points:

  • Voting power

Each player's voting power (for community voting; doesn't apply for ER votes) is calculated as:

This information may also be found at this link: [1] (If the link did not work, copy and paste this into your HTML bar: http://wiki.godvillegame.com/IQ_points


However, voting power cannot exceed 3.

  • Idea Submission Quota

This quota is the number which describes how many ideas you may submit once every 24 hours. The daily idea submission limit is calculated as:



  • P = IQ points
  • L = Level of hero

OLD submission quota

(This is legacy content for comparison/reference only; as of November 2011 it no longer applies.)

Your individual quota is decided by a formula which is disclosed in the official FAQ of the Russian Godville. This is the formula:




  1. The introduction of the Enhancement Room was announced in blog post 50, titled "Ideabox 2.0."
  2. A detailed description of the ER was provided in this forum thread