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Revision as of 14:48, 11 April 2012 by Nonnal (talk | contribs) (→‎Membership: formatting update for the table)
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Guilds in Godville are different from the ones we have seen in other games. No one owns a guild, not even the founders of the guilds in this game. No one has the power to kick out nor invite anyone. It is a place where gods gather together. However, gods have a very limited interaction with each other in guilds, consisting of a Guild Council and, if desired, a forum thread.

Guilds have three main properties: Alignment, Unity and Gold fund. They may also have mottos, emblems and a forum thread. Everything about your guild can be found out by clicking on your guild name which takes you to the guild page. Here, there is a list of all the guild members ranked in order of guild rank (see below) as well as other statistics and a link to the guild's Godwiki article.

Guilds have a ranking system; the pantheon of unity. The higher the rank they have here, the more benefits the guild members have. You can navigate to the guild page of any guild in the pantheon by clicking its name.

List of Guilds

List of Guild Influences


You can only join a guild after your hero reaches level 12. To join a guild, send a Voice of god message in this format: join the "Guild Name" guild (this works best when your hero is idle outside of town; do not cancel your current quest first). If successful, the hero will embark on a special quest to join the chosen guild but choose wisely because the quest usually takes several days. To create a currently non-existent guild, use the command Create "Guild Name" guild. This separate command for creating a guild avoids the creation of duplicate guilds that usually result from misspellings. Lastly if you are already in a guild and want to join another one type in leave guild and join "Guild Name" guild (this works best when your hero is idle outside of town; do not cancel your current quest first).

While a member of a guild, a hero receives many benefits which include:

  • Access to guild's (possibly) private doctors -faster healing
  • Random free gifts (i.e. Artifacts or gold) from establishments owned by the guild or other guild members
  • Special discounts -cheaper equipment

Having influence in a town is not necessary for any of these benefits nor for that matter is having more than one person in the guild. One manned guilds often end up sharing facilities in order to conserve limited resources. The drawback to this is that sometimes newbies from other guilds will have to be pushed back by someone from another guild with a higher rank, which can result in intraguild hostility. Guilds have special internal ranking systems within and benefits increase with rank. When a hero first joins a guild, they start at the bottom and increase in rank over time. A hero who leaves a guild and rejoins later will have to start from the bottom, so loyalty is recommended. The ranking system can be seen below starting from the left with the time taken to reach the rank given below it (the number of days between the rank and the rank before it):

Guild Rank: Fan Intern Recruit Follower Master Chief Master Advisor Grand Master Cardinal Hierarch Patriarch or Matriarch Regent Prophet
Day Number: 0 1 3 8 18 35 60 90 135 200 300 450 600
Delta (days): 0 (+1) (+2) (+5) (+10) (+17) (+25) (+30) (+45) (+65) (+100) (+150) (+150)

Attaining the rank of cardinal (although it isn't the topmost one) means that the hero will not try to leave the guild (by randomly starting a guild joining quest). However, if a god does not check on their hero for over 28 days, they will leave the guild regardless of their current rank.

For each guild there exists a Guild Council. This is not the same one that members of the guild may have decided on (usually displayed in their guild articles) but is like a 'friend' that can be private messaged, accessed by clicking the button under the 'invite a friend' one button. It acts as a conference chat with all members of the guild able to participate and is therefore a handy alternative for slow forum messaging. However, if there is any trouble, the higher ranked members (i.e. those who have been in the guild longer) may expel lower ranked members from the guild council and a list of currently expelled members can be viewed by clicking on the icon at the top left of the chat window.

Influence in Towns

Guilds may hold a certain percentage of influence in a certain town. The higher the influence in a certain town, the more benefits a member of the guild will have access to in the town. The best way to raise your guild's ownership influence in a town is by influencing your hero by encouragement or punishment. You will know that the influence in the town has increased when diary entries containing the guild name are displayed, although even influences that don't result in one of these diary entries still have an effect.

The number of influences needed to gain 1% town influence for a guild is not permanent. Instead, the number of influences that guild members have activated in a town are taken as a percentage over the total number of influences from members of all guilds, which is why guild town influence is measured in percentages.

One person influencing will usually not cause a visible effect on the percentage of guild influence in a town. Usually, lots of members of the guild must participate in this activity to significantly raise the influence in a town. However, as other guilds gain influence in a town, the influence your guild has in that town will start to drop and must then be reclaimed. Since the guild influence is measured in percentages, there is but 100 percent which must be shared out between all guilds. This all means that the closer a town is to Godville (the milestone origin), the shorter the time it will take for the influence a guild has there to decrease since the town is more easily accessible. Influence does not decay, it is merely reclaimed by other guilds.