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[[Image:guild.jpg]]
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{{For|the list of guilds with a Godwiki page|:Category:Guilds}}
  
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[[File:Guild.jpg|center]]
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Guilds in [[Godville]] are different from the ones we have seen in other games. No-one owns a guild, not even the founders of the guilds in this game. No one has the power to kick out nor invite anyone. It is a place where gods gather together. However, gods have a very limited interaction with each other in guilds, consisting of a Guild Council and, if desired, a forum thread.
  
Guilds in Godville are different than the ones we have seen in other games. No one owns a guild, not even the founders of the guilds in this game. No one has the power to kick out nor invite anyone. It is a place where gods gather together. However, gods have a very limited interaction with each other in guilds, usually through forums.
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Guilds have six main properties: [[Adventure]], [[Alignment]], [[Unity]], [[Duelery]], [[Popularity]] and [[Gold fund]]. They may also have mottos, emblems and a forum thread. Everything about your guild can be found out by clicking on your guild name which takes you to the '''guild page'''. Here, there is a list of all the guild members ranked in order of [[#Rank|guild rank]] as well as other statistics and a link to the guild's Godwiki article, a list of which can be found in the [[:Category:Guilds|Guilds category]]. Guilds with only a single member do not have a guild page, instead a message saying they are not well known and a link to their Godwiki article.
 
 
Guilds have three main properties: [[Alignment]], [[Unity]] and [[Gold fund]]. They may also have mottoes, emblems and a forum thread.
 
 
 
Guilds have a ranking system; the [[pantheon of unity]]. The higher the rank they have here, the more benefits the guild members have.
 
 
 
''List of [[:Category:Guilds|Guilds]]''
 
  
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There is a category of [[pantheons]] called [[:Category:Guild Pantheons|Guild Pantheons]] which rank guilds by some of the properties listed above.
  
 
== Membership ==
 
== Membership ==
  
You can only join a guild after your hero reaches '''level 12'''. To join a guild, send a [[Voice of god]] message in this format: '''join the "Guild Name" guild''' (this works best when your hero is idle outside of town; do not cancel your current quest first). If successful, the hero will embark on a [[Find a Guildmaster and beg him to enroll me in the *guild name* guild|special quest]] to join the chosen guild but choose wisely because the quest usually takes several days. To create a currently non-existent guild, use the command '''Create "Guild Name" guild'''. This separate command for creating a guild avoids the creation of duplicate guilds that usually result from misspellings.
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=== Joining ===
  
While a member of a guild, a hero receives many benefits which include:
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[[File:Moreproperguildpic.png|300px|right]]You can only join a guild after your {{hero or heroine|or=1}} reaches '''level 12'''. To join a guild, send a [[Voice of god]] message in this format: '''join the "<Guild Name>" guild''' (this works best when your {{hero or heroine}} is idle outside of town; do not cancel your current quest first). If successful, the {{hero or heroine}} will embark on a [[Find a Guildmaster and beg him to enroll me in the *guild name* guild|special quest]] to join the chosen guild but choose wisely because the quest usually takes several days. To create a currently non-existent guild, use the command '''Create "<Guild Name>" guild'''. This separate command for creating a guild avoids the creation of duplicate guilds that usually result from misspellings. From time to time, {{heroes or heroines}} will be given a quest to join another guild. To stop them from doing so, use a command such as '''abandon your quest''' if you ever see them on such a quest.
  
* Access to guild's private doctors -faster healing
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=== Benefits ===
  
* Random free gifts (ie. [[Artifacts]] or [[Gold coins|gold]]) from establishments owned by the guild or other guild members
+
While a member of a guild, a {{hero or heroine}} receives many benefits which include:
  
* Special discounts -cheaper equipment
+
* Access to guild's (possibly) private doctors, granting faster healing
  
Guilds have special internal ranking systems within. The benefits increase with rank. When a hero first joins a guild they start at the bottom and increase in rank over time. A hero who leaves a guild and rejoins later will have to start from the bottom, so loyalty is recommended. The ranking system can be seen below starting from the left with the time taken to reach the rank given below it (the number of days between the rank and the rank before it):
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* Random free gifts (i.e. [[artifacts]] or [[gold coins]]) from establishments owned by the guild or other guild members
  
{| style="background: grey; color: green"
+
* Special discounts, cheaper equipment
|-
 
|  ||
 
|- style="background: white; color: white"
 
| Guild Rank: || Fan|| Intern || Recruit || Follower || Master || Chief Master || Advisor || Grand Master || Cardinal || Hierarch || Patriarch || Regent
 
|- style="background: white; color: white"
 
| Time (days): || 0 || +1 || +2 || +5 || +10 || +17 || +25 || +30 || +45 || +65 || +100 || +150
 
|}
 
  
Attaining the rank of '''cardinal''' (although it isn't the topmost one)  means that the hero will not try to leave the guild (by randomly starting a [[Find a Guildmaster and beg him to enroll me in the *guild name* guild|guild joining quest]]). However, if a god does not check on their hero for over '''28 days''', they will leave the guild regardless of their current rank.
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Having [[Popularity]] in a town is not necessary for any of these benefits nor for that matter is having more than one person in the guild, however popular guilds give greater benefits.<ref>[https://godvillegame.com/help/hints Game hints]</ref><ref>[http://godvillegame.com/help/faq#id_3 Game FAQ]</ref> Small guilds often end up sharing facilities in order to conserve limited resources. The drawback to this is that sometimes newbies from other guilds will have to be pushed back by someone from another guild with a higher rank, which can result in inter-guild hostility.  
  
== Influence in Towns ==
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=== Size ===
  
Guilds may hold a certain percentage of influence in a certain town. The higher the influence in a certain town, the more benefits a member of the guild will have access to in the town. The best way to raise your guild's ownership influence of a [[Towns|Town]] is by influencing your hero by encouragement or punishment. You will know that the influence in the town has increased when diary entries containing the guild name are displayed although even influences which '''don't''' result in one of these diary entries still have an effect.
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Despite the fact that smaller guilds have smaller benefits, {{heroes or heroines}} prefer them to larger guilds. As long as a guild has more than five members, a {{hero or heroine}} will consider joining it, but it is believed that they are more likely to accept a quest to join a guild with lower [[popularity]] than a guild with higher popularity, perhaps because they feel sorry for them or because {{heroes or heroines}} just don't like being popular. It is known that the higher a {{hero or heroine}}'s guild ranks on the [[pantheon of unity]], the more likely a {{hero or heroine}} is to accept a quest to change guilds, possibly out of a desire for a quieter place to stay or because {{heroes or heroines}} just don't like being so close to each other.  
  
The number of influences needed to gain 1% town influence for a guild is not permanent. Instead, the number of influences that guild members have activated in a town are taken as a percentage over the total number of influences from members of all guilds, which is why guild town influence is measured in percentages.  
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The result is that since guilds with more members usually have more popularity due to more members influencing in towns, guilds with 6-95 members will usually have {{heroes or heroines}} arriving via such quests faster than existing members are leaving, while with guilds with >95 members the situation is the other way round. As a result, most guilds fall into one of two categories:
 +
# Guilds with 1-5 members who are too small for other {{heroes or heroines}} to consider joining.
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# Guilds with ~95 members whose members generate just enough popularity for {{heroes or heroines}} joining randomly to counter {{heroes or heroines}} leaving.
  
One person influencing will usually not cause a visible effect on the percentage of guild influence in a town. Usually, lots of members of the guild must participate in this activity to significantly raise the influence in a town. However, as other guilds gain influence in a town, the influence your guild has in that town will start to drop and must then be reclaimed. Since the guild influence is measured in percentages, there is but 100 percent which must be shared out between all guilds. This all means that the closer a town is to Godville (the milestone origin), the shorter the time it will take for the influence a guild has there to decrease since the town is more easily accessible. Influence does not decay, it is merely reclaimed by other guilds.  
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Note: guilds with no members are deleted.<ref>For example: [[Looters_United]]; [https://godvillegame.com/gods/Quatl%20Zhoaryx]; [https://godvillegame.com/forums/show_topic/1&page=311?format=iphone&page=311]</ref>
  
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=== Rank ===
  
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Guilds have special internal ranking systems within and benefits increase with rank. When a {{hero or heroine}} first joins a guild, they start at the bottom and increase in rank over time. A {{hero or heroine}} who leaves a guild and rejoins later will have to start from the bottom, so loyalty is recommended. The ranking system can be seen below starting from the left with the time taken to reach the rank given below it (the number of days between the rank and the rank before it):
  
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{| class="wikitable"
 +
|+ Guild advancement schedule
 +
|-
 +
! Guild Rank !! Day # !! Delta<br>days !! Notes
 +
|- align="right"
 +
| align="left" | Fan
 +
| 0 || {{n/a}} ||
 +
|- align="right"
 +
| align="left" | Intern
 +
| 1 || +1 ||
 +
|- align="right"
 +
| align="left" | Recruit
 +
| 3 || +2
 +
| align="left" | Gain ability to talk in [[##Communication|Guild Council]]
 +
|- align="right"
 +
| align="left" | Follower
 +
| 8 || +5 ||
 +
|- align="right"
 +
| align="left" | Master
 +
| 18 || +10 ||
 +
|- align="right"
 +
| align="left" | Chief Master
 +
| 35 || +17
 +
| align="left" | [[Arena|Duelling]] now counts towards the guild's [[Pantheon of Duelery]] ranking, and adventures towards the [[Pantheon of Adventure]]
 +
|- align="right"
 +
| align="left" | Advisor
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| 60 || +25 ||
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|- align="right"
 +
| align="left" | Grand Master
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| 90 || +30
 +
| align="left" | {{Hero or Heroine}} will no longer attempt to leave the guild on {{his or her}} own.
 +
|- align="right"
 +
| align="left" | Cardinal
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| 135 || +45
 +
| align="left" | The rank required for the [[Achievements#Careerist|Careerist]] achievement. From here on it is possible to vote for a guild leader.
 +
|- align="right"
 +
| align="left" | Hierarch
 +
| 200 || +65
 +
| align="left" | From this Rank on it is possible to become a guild leader.
 +
|- align="right"
 +
| align="left" | Patriarch/Matriarch
 +
| 300 || +100 ||
 +
|- align="right"
 +
| align="left" | Regent
 +
| 450 || +150 ||
 +
|- align="right"
 +
| align="left" | Prophet
 +
| 600 || +150 ||
 +
|- align="right"
 +
| align="left" | <var>High-level rank</var>
 +
| 800  || +200
 +
| align="left" | The name of this rank is set by the guild leader and therefore varies from guild to guild. It may not exist if it has not been set.
 +
|}<references group="note" />
  
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Attaining the rank of '''grand master''' (although it isn't the topmost one)  means that the {{hero or heroine}} will not try to leave the guild (by randomly starting a [[Find a Guildmaster and beg him to enroll me in the *guild name* guild|guild joining quest]]). However, if a god does not check on their {{hero or heroine}} for over '''30 days'''<ref>{{Cite blog|112|On Guilds and More}}</ref>, they will leave the guild regardless of their current rank.
 +
Attaining '''cardinal''' for the first time will also yield the Careerist 3rd rank [[achievement]] (1st rank is achieved from reaching this rank in 3 guilds).
  
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==Communication==
 +
For each guild there exists a '''Guild Council (GC)'''. This is not the same one that members of the guild may have decided on (usually displayed in their guild articles) but is like a 'friend' that can be private messaged, accessed  by clicking the button under the 'invite a friend' one button. It acts as a conference chat with all members of the guild able to participate and is therefore a handy alternative for slow forum messaging. However, if there is any trouble, the higher ranked members (i.e. those who have been in the guild longer) may expel lower ranked members from the guild council and a list of currently expelled members can be viewed by clicking on the icon at the top left of the chat window. Also those members are able to impel expelled members back into the council. The expel/impel actions are available to everyone in the guild ranking Cardinal or higher. Most guilds also have a [[forum]] page and some even use 3rd party chat services. To list in the GC, you must be at the rank of Recruit or higher.
  
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==Leader==
 +
{{Main|Guild Leader}}
  
 +
Once a guild has 5 cardinals an election can be held to choose a leader. Any member ranked Hierarch or higher can run for leader and anyone ranked at least Cardinal can vote. The candidate with most votes will be elected leader, providing at least 5 people and 25% of eligible voters<ref>{{Cite blog|121|Little News}}</ref> have voted for them.
  
 +
The leader is able to set the guild council topic and create the link to the guild's forum page. If the guild has 5 prophets and has reached the top 20 in the [[pantheon of popularity]] the leader can set or change the high-level rank for the guild. If the guild has reached the top 20 in the [[pantheon of duelery]] or two members ranked cardinal or above have ended the duelling season in the top 100 of the [[pantheon of duelers]], the leader can choose a regular [[monsters|monster]] to be the guild's totem monster.
  
 +
==References==
 +
<references/>
  
 +
{{top}}
 +
{{navbox goals}}
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 22:16, 12 October 2020

For the list of guilds with a Godwiki page, see Category:Guilds.
Guild.jpg

Guilds in Godville are different from the ones we have seen in other games. No-one owns a guild, not even the founders of the guilds in this game. No one has the power to kick out nor invite anyone. It is a place where gods gather together. However, gods have a very limited interaction with each other in guilds, consisting of a Guild Council and, if desired, a forum thread.

Guilds have six main properties: Adventure, Alignment, Unity, Duelery, Popularity and Gold fund. They may also have mottos, emblems and a forum thread. Everything about your guild can be found out by clicking on your guild name which takes you to the guild page. Here, there is a list of all the guild members ranked in order of guild rank as well as other statistics and a link to the guild's Godwiki article, a list of which can be found in the Guilds category. Guilds with only a single member do not have a guild page, instead a message saying they are not well known and a link to their Godwiki article.

There is a category of pantheons called Guild Pantheons which rank guilds by some of the properties listed above.

Membership

Joining

Moreproperguildpic.png

You can only join a guild after your heroine or hero reaches level 12. To join a guild, send a Voice of god message in this format: join the "<Guild Name>" guild (this works best when your heroine is idle outside of town; do not cancel your current quest first). If successful, the heroine will embark on a special quest to join the chosen guild but choose wisely because the quest usually takes several days. To create a currently non-existent guild, use the command Create "<Guild Name>" guild. This separate command for creating a guild avoids the creation of duplicate guilds that usually result from misspellings. From time to time, heroines will be given a quest to join another guild. To stop them from doing so, use a command such as abandon your quest if you ever see them on such a quest.

Benefits

While a member of a guild, a heroine receives many benefits which include:

  • Access to guild's (possibly) private doctors, granting faster healing
  • Random free gifts (i.e. artifacts or gold coins) from establishments owned by the guild or other guild members
  • Special discounts, cheaper equipment

Having Popularity in a town is not necessary for any of these benefits nor for that matter is having more than one person in the guild, however popular guilds give greater benefits.[1][2] Small guilds often end up sharing facilities in order to conserve limited resources. The drawback to this is that sometimes newbies from other guilds will have to be pushed back by someone from another guild with a higher rank, which can result in inter-guild hostility.

Size

Despite the fact that smaller guilds have smaller benefits, heroines prefer them to larger guilds. As long as a guild has more than five members, a heroine will consider joining it, but it is believed that they are more likely to accept a quest to join a guild with lower popularity than a guild with higher popularity, perhaps because they feel sorry for them or because heroines just don't like being popular. It is known that the higher a heroine's guild ranks on the pantheon of unity, the more likely a heroine is to accept a quest to change guilds, possibly out of a desire for a quieter place to stay or because heroines just don't like being so close to each other.

The result is that since guilds with more members usually have more popularity due to more members influencing in towns, guilds with 6-95 members will usually have heroines arriving via such quests faster than existing members are leaving, while with guilds with >95 members the situation is the other way round. As a result, most guilds fall into one of two categories:

  1. Guilds with 1-5 members who are too small for other heroines to consider joining.
  2. Guilds with ~95 members whose members generate just enough popularity for heroines joining randomly to counter heroines leaving.

Note: guilds with no members are deleted.[3]

Rank

Guilds have special internal ranking systems within and benefits increase with rank. When a heroine first joins a guild, they start at the bottom and increase in rank over time. A heroine who leaves a guild and rejoins later will have to start from the bottom, so loyalty is recommended. The ranking system can be seen below starting from the left with the time taken to reach the rank given below it (the number of days between the rank and the rank before it):

Guild advancement schedule
Guild Rank Day # Delta
days
Notes
Fan 0 N/A
Intern 1 +1
Recruit 3 +2 Gain ability to talk in Guild Council
Follower 8 +5
Master 18 +10
Chief Master 35 +17 Duelling now counts towards the guild's Pantheon of Duelery ranking, and adventures towards the Pantheon of Adventure
Advisor 60 +25
Grand Master 90 +30 Heroine will no longer attempt to leave the guild on her own.
Cardinal 135 +45 The rank required for the Careerist achievement. From here on it is possible to vote for a guild leader.
Hierarch 200 +65 From this Rank on it is possible to become a guild leader.
Patriarch/Matriarch 300 +100
Regent 450 +150
Prophet 600 +150
High-level rank 800 +200 The name of this rank is set by the guild leader and therefore varies from guild to guild. It may not exist if it has not been set.

Attaining the rank of grand master (although it isn't the topmost one) means that the heroine will not try to leave the guild (by randomly starting a guild joining quest). However, if a god does not check on their heroine for over 30 days[4], they will leave the guild regardless of their current rank. Attaining cardinal for the first time will also yield the Careerist 3rd rank achievement (1st rank is achieved from reaching this rank in 3 guilds).

Communication

For each guild there exists a Guild Council (GC). This is not the same one that members of the guild may have decided on (usually displayed in their guild articles) but is like a 'friend' that can be private messaged, accessed by clicking the button under the 'invite a friend' one button. It acts as a conference chat with all members of the guild able to participate and is therefore a handy alternative for slow forum messaging. However, if there is any trouble, the higher ranked members (i.e. those who have been in the guild longer) may expel lower ranked members from the guild council and a list of currently expelled members can be viewed by clicking on the icon at the top left of the chat window. Also those members are able to impel expelled members back into the council. The expel/impel actions are available to everyone in the guild ranking Cardinal or higher. Most guilds also have a forum page and some even use 3rd party chat services. To list in the GC, you must be at the rank of Recruit or higher.

Leader

Main page: Guild Leader.

Once a guild has 5 cardinals an election can be held to choose a leader. Any member ranked Hierarch or higher can run for leader and anyone ranked at least Cardinal can vote. The candidate with most votes will be elected leader, providing at least 5 people and 25% of eligible voters[5] have voted for them.

The leader is able to set the guild council topic and create the link to the guild's forum page. If the guild has 5 prophets and has reached the top 20 in the pantheon of popularity the leader can set or change the high-level rank for the guild. If the guild has reached the top 20 in the pantheon of duelery or two members ranked cardinal or above have ended the duelling season in the top 100 of the pantheon of duelers, the leader can choose a regular monster to be the guild's totem monster.

References

Godville's Goals and Activities
Main Goals Achievements • Pets • Temple • Ark • Lab • Book of Creation • Retirement
Collectibles Gold coins • Gold bricks • Gopher wood • Creatures
Heroic Activities Quests • Side Jobs • Fishing • Digging • Arena • Sparring fights • Dungeons • Sailing • Datamine
Divine Activities Forums • Godville Times • Guilds • Ideabox • Pantheons • Seasonal Festivities