Eye of the Beholder

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Revision as of 18:07, 18 December 2015 by LunarEklipse (talk | contribs) (Usage of the eye)
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This third eye is actually an extra body part a god can grow, which is positioned between the god's eyebrows. However, whereas the normal two eyes see the events of the present, this third eye actually sees specific events which happened in the past. It is interfaced with a part of a god's brain which grows along with the eye and links onto the normal occipital lobe, known by the exciting name of 'secondary occipital lobe'.

In the early days of Godville, the diary of a hero was limited to having room for just 10 entries (only the latest ones), making everything else that happened to the hero a mystery to their god. However, eventually the administrators gave the gods 'The eye of the beholder' – the divine ability to see and capture the most important events in hero’s life, even if those events were hours or days ago.

Growth of the eye

The eye of the beholder opens up when the god's hero reaches 5% temple completion (fifty gold bricks). The eye originally can store five diary entries but this increases as the god's hero collects more gold bricks. After a further fifty gold bricks, the capacity increases by one diary entry. The next increase then happens after a further 100 gold bricks. From then on, the number of gold bricks needed for one more diary entry increases by increments of two hundred bricks until the capacity of the eye of the beholder reaches ten as this is the maximum. To help, here is a table which displays the information:

Diary entry capacity 0 5 6 7 8 9 10
Temple completion 0% 5% 10% 20% 40% 60% 80%

Usage of the eye

Example of the exclamation mark icon from the hero page; the icon is in a bold blue circle, indicating there are unread entries

The eye can be accessed by clicking the exclamation ('!') mark at the top left of the hero's diary on the 'Super(hero)' page. It shows the last few important events that happened. The number of important events that can be stored here increases as the hero collects more gold bricks (see above paragraph). The following types of events are the ones considered as 'important' and are therefore the only ones to be stored with the eye of the beholder:

  • Beginning or ending a quest
  • Upgrading or changing a skill
  • Acquiring a new Pet
  • Change of equipment
  • Hero death
  • Pet or Hero level up
  • Hero resurrection
  • Pet knock out and revival
  • Winning or losing a duel (skirmish, imaginary, or arena type)
  • Defeating or being defeated by a boss
  • Receiving the exp bonus after sacrificing 10,000 gold coins at a completed temple
  • Completing construction on a temple
  • Completing a dungeon