Difference between revisions of "Experience"

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[[File:Star1.jpg|250px|thumb|Experience in it's rawest form, starite.]]
 
[[File:Star1.jpg|250px|thumb|Experience in it's rawest form, starite.]]
 
[[File:Gold.jpg|250px|thumb|A jar af golden monstite.]]
 
[[File:Gold.jpg|250px|thumb|A jar af golden monstite.]]
 
  
 
Experience -a measure of how much you have learnt from your mistakes. When talked about, it is often abbreviated to '''exp'''. Heroes gain experience points mostly by defeating [[Monsters]] although there is a plethora of other ways too. When heroes gain enough experience points, their [[Levels|Level]] increases and they become more powerful and battle-hardened.
 
Experience -a measure of how much you have learnt from your mistakes. When talked about, it is often abbreviated to '''exp'''. Heroes gain experience points mostly by defeating [[Monsters]] although there is a plethora of other ways too. When heroes gain enough experience points, their [[Levels|Level]] increases and they become more powerful and battle-hardened.

Revision as of 23:10, 28 November 2010

Experience in it's rawest form, starite.
A jar af golden monstite.

Experience -a measure of how much you have learnt from your mistakes. When talked about, it is often abbreviated to exp. Heroes gain experience points mostly by defeating Monsters although there is a plethora of other ways too. When heroes gain enough experience points, their Level increases and they become more powerful and battle-hardened.

Types of experience

Experience comes in two main forms, starite and monstite. Starite is the rawest form of experience, when it is freshly mined from the "Caves of Leveler". It is purple in colour and in this state it is useless to any hero. However, it has a distinct flavour which most monsters would (and do, usually) kill for. Once it has been digested by a monster, it transforms into monstite which is a fine golden dust which stays inside the monster. It is also very useful to heroes but must be earned by killing monsters to release it from them. Greedier monsters (usually fatter ones) provide the most experience because they are most likely to have eaten more starite.

Experience also rarely appears in questite and itemite forms too. Questite is the most unusual of experience because it is formed by the feeling of purest accomplishment that can only be obtained by competing a difficult task. It;s colour and shape is specific to the hero, however many reports say it smells slightly like peppermint. This is very high-level experience and gram for gram is worth ten times more than monstite.

Crystalline itemite.

Itemite is formed by magic inside special items. It is usually blue in colour and it's quality is unknown because it can either absorb or radiate experience. Heroes who encounter this should beware for this reason.

More experience is needed for each level. A trick to see how much you need is to look on the pantheon of might and see what total (in the last column) is the highest without being in the next level band.