Difference between revisions of "Encouragement"

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== General Information ==
 
== General Information ==
To encourage a {{hero or heroine}}, a {{god or goddess}} must use the 'Encourage' button on {{his or her}} [[Remote Control]]. This usually costs '''25%''' [[Godpower]], although it may occasionally cost less. A Divine stream of consciousness then sinks down to the mortal realm and instantly affects the {{hero or heroine}}.
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To encourage a {{hero or heroine}}, a {{god or goddess}} must use the 'Encourage' button on {{his or her}} [[Remote Control]] at a '''25%''' [[Godpower]] cost. Since divine intervention is special, a {{hero or heroine}} will always write about it in {{his or her}} diary.  
  
Usually, the {{hero or heroine}} will then have a sizable amount of health restored, but varies wildly. This is really handy in tight situations, like fighting against a [[List of monsters|special monster]]. Other times, it may result in the {{hero or heroine}} reading a long prayer, resulting in regaining Godpower. The {{hero or heroine}} may even receive a free artifact from a trader or gold, experience, quest progress or even an [[aura of rage]] should {{he or she}} already be at full health. Maybe {{his or her}} piece of equipment might be mended. If the {{hero or heroine}} has enough coins, encouragement may occasionally transform around 3000 gold coins (usually a little more) into a [[gold brick]]. There is even the possibility that nothing will happen at all, but the special effects go a long way to filling the {{hero or heroine}}'s heart with happiness.
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Encouragement will affect a {{hero or heroine}}'s [[Personality]], steering {{him or her}} towards the side of righteousness, but constant encouraging is needed to remain good otherwise a {{hero or heroine}} will eventually drop back down to neutral. A [[punishment]] will speed the process of reverting to neutral or even steer towards the dark side.
  
Since divine intervention is special, a {{hero or heroine}} will always write about it in {{his or her}} diary. Encouragement also affects a {{hero or heroine}}'s [[Personality]]. It steers {{him or her}} towards the side of righteousness, but constant encouraging is needed to remain good otherwise a {{hero or heroine}} will eventually drop back down to neutral. A [[punishment]] will speed the process of reverting to neutral or even steer towards the dark side.
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===Benefits===
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*When <20hp, the {{hero or heroine}} takes shorter amounts of time to recover (5-10 seconds when pure good)
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* It's thought that the heroes are less likely to experience [[Death]], ensuring a low death count and high ranks on the [[Pantheon of survival]].
 +
*Constant encouraging will place the {{god or goddess|inv=y}} under the [[Pantheon of creation]]. The further away from neutral, the higher their rank will be.
 +
*The Saint [[achievement]]:
 +
**'''Honored Saint''': 30000 encourages
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**'''Saint, 1st rank''': 10000 encourages
 +
**'''Saint, 2nd rank''': 1000 encourages
 +
**'''Saint, 3rd rank''': Reach "pure good"
  
In the Arena or during a boss fight, an 'Encourage' will restore an amount of health directly proportional to {{his or her}} total health. At other times, the enemy may be healed instead. Sometimes they are both healed.
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=== Drawbacks ===
 
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*Compared to neutral or even evil heroes, good heroes don't dish out much damage to monsters and especially [[Boss|boss-monsters]]. Therefore, they take longer to gain experience.
So now you want to encourage your {{hero or heroine}}, how do you do it?
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*Encouragements have less chances of melting a brick than a punishment does (due to its effective flames)
*Send a sign, heroes are always asking for signs. They especially love those roadworks ones but never send them a speed limit sign or they'll get very angry.
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*Cancels [[fishing]] upon use without an end reward
*Strange hallucinations are very good, they always seem to believe they are sent by God, even when they're not. Always go for the flying packet of bacon.
 
*Randomly kill someone - preferably a monster, not them though obviously. Heroes seem to be sticklers for a bit of 'smite the non-believer!'.
 
*LOTS OF FIRE!!! (not as much or as harmful as a punishment could deliver, though)
 
  
 
== Effects when encouraged ==
 
== Effects when encouraged ==
=== While traveling ===
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=== While traveling and fighting ===
* Restores around 60-180 hp of their health
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* Restores around 60-180 hp of their health (most common result)
 
** May grants an [[aura of rage]] if at full health
 
** May grants an [[aura of rage]] if at full health
* Deals extra damage to a monster (if fighting one)
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* Deals extra damage to a monster if fighting one
* Melts 3000 gold coins into a golden brick
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* Getting a great amount of Godpower
 
* Gain a boost to their [[experience]]
 
* Gain a boost to their [[experience]]
 
* Gain a boost to their [[quest]] percentage
 
* Gain a boost to their [[quest]] percentage
 +
* Melts 3000 gold coins into a golden brick
 
* Mend any piece of equipment (+1)
 
* Mend any piece of equipment (+1)
 +
* Nothing.
  
* Nothing.
 
* Getting a great amount of Godpower
 
 
* Backfire : Lose HPs.
 
* Backfire : Lose HPs.
* Backfire : Heal a monster (if fighting one)
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* Backfire : Heal a monster if fighting one
  
 
=== In town ===
 
=== In town ===
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*During [[Datamine]], it may makes a medikit appears in a nearby case.
 
*During [[Datamine]], it may makes a medikit appears in a nearby case.
 +
== Trivia ==
 +
=== Assorted diary entries ===
  
==Benefits==
 
*When <20hp, the {{hero or heroine}} takes shorter amounts of time to recover (5-10 seconds when pure good)
 
*It's thought that the heroes are less likely to experience [[Death]], ensuring a low death count and high ranks on the [[Pantheon of survival]].
 
*Constant encouraging will place the gods under the [[Pantheon of creation]]. The further away from neutral, the higher their rank will be.
 
*The Saint [[achievement]]:
 
**'''Honored Saint''': 30000 encourages
 
**'''Saint, 1st rank''': 10000 encourages
 
**'''Saint, 2nd rank''': 1000 encourages
 
**'''Saint, 3rd rank''': Reach "pure good"
 
 
==Drawbacks==
 
*Compared to neutral or even evil heroes, good heroes don't dish out much damage to monsters and especially [[Boss|boss-monsters]]. Therefore, they take longer to gain experience.
 
*Encouragements have less chances of melting a brick than a punishment does (due to its effective flames)
 
*Cancels [[fishing]] upon use without an end reward
 
 
==Assorted diary entries==
 
 
{{diary|style=superhero|title=Hero's Diary|text=12:56 PM Golden motes whirled around the trader's pictures of known shoplifters, and I realized I could tell him where some of them were. He paid me 270 gold coins for the tips before getting out his weapon and temporarily closing up shop.}}
 
{{diary|style=superhero|title=Hero's Diary|text=12:56 PM Golden motes whirled around the trader's pictures of known shoplifters, and I realized I could tell him where some of them were. He paid me 270 gold coins for the tips before getting out his weapon and temporarily closing up shop.}}
 
 
{{diary|style=superhero|title=Hero's Diary|text=12:55 PM The trader suddenly stuck his hand out, as if he was gifting me a fez dispenser. I wonder why I had to yank it out of his hand. Almost like he didn't want to let go...}}
 
{{diary|style=superhero|title=Hero's Diary|text=12:55 PM The trader suddenly stuck his hand out, as if he was gifting me a fez dispenser. I wonder why I had to yank it out of his hand. Almost like he didn't want to let go...}}
 
 
{{diary|style=superhero|title=Hero's Diary|text=12:08 Walked into a healing ray to find that a floating book had descended in front of me. In a trance, I read almost all of it before I realized it was a prayer. Oh, Mighty One! You trickster, you!}}
 
{{diary|style=superhero|title=Hero's Diary|text=12:08 Walked into a healing ray to find that a floating book had descended in front of me. In a trance, I read almost all of it before I realized it was a prayer. Oh, Mighty One! You trickster, you!}}
 
 
{{diary|style=superhero|title=Hero's Diary|text=12:39 A beam of light fell and struck a frog that was sitting next to me. It suddenly transformed into a man who claimed to be a [[Ligerian Prince]] who had been cursed. He gave me 168 gold coins and said that he was off to repay all those he had scammed.}}
 
{{diary|style=superhero|title=Hero's Diary|text=12:39 A beam of light fell and struck a frog that was sitting next to me. It suddenly transformed into a man who claimed to be a [[Ligerian Prince]] who had been cursed. He gave me 168 gold coins and said that he was off to repay all those he had scammed.}}
  

Latest revision as of 19:45, 21 August 2021

Everything is awesome...

An Encouragement is an influence a god can perform to lighten up an injured, depressed or otherwise unsuspecting hero. Instantly performs a fabulous miracle guaranteed (with some degree of backfiring depending on the place of use) to cheer up anyone.

General Information

To encourage a hero, a god must use the 'Encourage' button on his Remote Control at a 25% Godpower cost. Since divine intervention is special, a hero will always write about it in his diary.

Encouragement will affect a hero's Personality, steering him towards the side of righteousness, but constant encouraging is needed to remain good otherwise a hero will eventually drop back down to neutral. A punishment will speed the process of reverting to neutral or even steer towards the dark side.

Benefits

  • When <20hp, the hero takes shorter amounts of time to recover (5-10 seconds when pure good)
  • It's thought that the heroes are less likely to experience Death, ensuring a low death count and high ranks on the Pantheon of survival.
  • Constant encouraging will place the god under the Pantheon of creation. The further away from neutral, the higher their rank will be.
  • The Saint achievement:
    • Honored Saint: 30000 encourages
    • Saint, 1st rank: 10000 encourages
    • Saint, 2nd rank: 1000 encourages
    • Saint, 3rd rank: Reach "pure good"

Drawbacks

  • Compared to neutral or even evil heroes, good heroes don't dish out much damage to monsters and especially boss-monsters. Therefore, they take longer to gain experience.
  • Encouragements have less chances of melting a brick than a punishment does (due to its effective flames)
  • Cancels fishing upon use without an end reward

Effects when encouraged

While traveling and fighting

  • Restores around 60-180 hp of their health (most common result)
  • Deals extra damage to a monster if fighting one
  • Getting a great amount of Godpower
  • Gain a boost to their experience
  • Gain a boost to their quest percentage
  • Melts 3000 gold coins into a golden brick
  • Mend any piece of equipment (+1)
  • Nothing.
  • Backfire : Lose HPs.
  • Backfire : Heal a monster if fighting one

In town

  • Increases guild influence
  • When trading, may grants some gold (200-500) or a free artifact (even activatables).

During adventures

  • While in a duel with another hero in the Arena or a Boss-monster, it either restores health proportional to the hero's total health, restores both hero's and opponent's health, or just the opponent's.
  • In the Dungeon it restores a little health to every conscious ally or moderately just the caster's. It could also do nothing.
  • During a Sail it could either repair some health into the ark or backfire to lose some food supplies.
  • During Datamine, it may makes a medikit appears in a nearby case.

Trivia

Assorted diary entries

!Hero's Diary
12:56 PM Golden motes whirled around the trader's pictures of known shoplifters, and I realized I could tell him where some of them were. He paid me 270 gold coins for the tips before getting out his weapon and temporarily closing up shop.
!Hero's Diary
12:55 PM The trader suddenly stuck his hand out, as if he was gifting me a fez dispenser. I wonder why I had to yank it out of his hand. Almost like he didn't want to let go...
!Hero's Diary
12:08 Walked into a healing ray to find that a floating book had descended in front of me. In a trance, I read almost all of it before I realized it was a prayer. Oh, Mighty One! You trickster, you!
!Hero's Diary
12:39 A beam of light fell and struck a frog that was sitting next to me. It suddenly transformed into a man who claimed to be a Ligerian Prince who had been cursed. He gave me 168 gold coins and said that he was off to repay all those he had scammed.


See also