Difference between revisions of "Death"

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[[Image:death.jpg|center|thumb|"It's a sad thing that your adventures have ended here!!"]] '''Death''' has different interpretations but all of them lead to one definition: the total loss of [[health]].
  
Death - the total loss of all [[Health]], or alternatively a hooded skeleton wielding an agricultural implement.
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Alternatively, the recently deceased get a visit from a dark hooded skeleton with supernovas buried in its eye sockets wielding an agricultural implement; referred simply as '''Death''', or formally as the '''Grim Reaper'''.
  
When a hero is slayed by either a monster or another hero, their soul hangs about around their body waiting for a divine helping hand. They still retain their senses and can horrifically smell their bodies rotting and grimly watch the maggots infest them. Their equipment starts to rust and they are able to do nothing but watch in despair. Eventually their body may be discovered and prepared for burial but their god usually has helped them by that time. After death, a Hero loses all their [[Gold coins|gold]] and [[Artifacts|loot]]. This death is recorded in their death count forever more. Thankfully, quest progress is not reset upon the hero's death, and the god doesn't not lose any godpower. After a while, heroes get used to dying and see it as a little afternoon map, some even start to enjoy the momentary rest from all their questing. The oldest heroes have been to hell and back hundreds of times in fact.
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When all living functions of the [[monster]] or [[{{hero or heroine}}]] have ceased, there's nothing stopping them from keeping their [[gold]] and [[artifacts|loot]], so it either gets lost or their spoils get claimed by the victor.
  
[[Pets]] also are by no means immortal. When a pet dies, nothing happens to the pet or anything else as a result. Unfortunately, resurrection of a pet is much much harder then for a hero so be advised that prevention is the best cure for such problems. If the pet isnt brought back to life within a few weeks, the hero will have no option but to hold a small funeral; the pet isthen lost forever and is removed from the hero's stats. The hero can then tame a new one but hurtful memories of the dead pet will linger on for quite a while afterwards.
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=={{Hero or Heroine}}'s death==
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Perhaps one of many significant events a {{hero or heroine}} will inevitably come across - so much so its [[diary]] entry gets '''bolded'''.
  
Death is never much of a permanent problem when you have your very own personal god. To find out how bring your hero or pet back to life, [[Resurrection|see main article]].
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Heroes that have died - contrary to popular belief - don't get to the afterlife and meet their [[god|maker]]. Instead, their soul hangs about around their corpse waiting for a divine helping hand.
  
 +
On one hand, they still retain their senses and can horrifically smell their bodies rotting and grimly watch the maggots infest them to their own despair. On the other hand, some even start to enjoy the momentary rest from all their questing by hanging around in Death's lounge and read a magazine or two.
  
 +
After a while, heroes get used to dying over and over. The oldest heroes have been to hell and back hundreds of times, in fact. Death is never much of a permanent problem when you have your very own personal {{god or goddess}}...
  
 +
===Causes of death===
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There are only two causes a {{hero or heroine}} can truly be dead from:
  
 +
*While fighting a monster with low health and failed to run away in time; or
 +
*Listening and successfully performing a [[voice command]] containing any combination of the following words: die/dead/death.
 +
 +
There were past incidents like [[skirmish]]es<ref>{{Cite blog|80|auto}}</ref> and drowning during a [[sail]]<ref>{{Cite blog|105|auto}}</ref>, but have since been amended and no longer are issues.
 +
 +
By low health, it would mean 19 HP or lower. Usually heroes avoid a gruesome fate by running away at 18 or lower, but monsters - especially [[strong monster|strong ones]] - can deal the coup de grâce to an unlucky {{hero or heroine}} that often happens to get damaged during the fight, either by [[punishment]] or by happenstance. This is when the {{hero or heroine}}'s chance of dying is almost likely to occur.
 +
 +
Other events that can cause damage; such as losing to a [[boss-monster]] or [[Arena|another {{hero or heroine}}]]'s fight, divine punishments/backfired [[encouragement]]s and random events while out on a field (e.g. traps, [[fishing]] inspectors, ravaging a thieves' hideout, etc.) will '''NOT cause death''' to occur; their health will simply be at only 1 point remaining and usually either patch themselves up or head back to town.
 +
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Keep in mind that, while deaf, stupid or both, heroes have a strange aversion to committing suicide, so it can take MANY attempts using the voice method for it to be successful. Its chances could be higher with an [[aura of audibility]] and with the help of the [[Daily Forecast|weather]], if possible.
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Also, as a side-note, an [[aura of immortality]] will not, in fact, save a {{hero or heroine}} from most certain death.<ref>{{Cite forum|1641|557250|author=Jimbob64}}</ref>
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===While dead===
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Just after crossing the river Styx, the {{hero or heroine}} loses all of {{his or her}} [[gold]] and [[Artifacts|loot]] {{he or she}} had in their bag and gains a tally mark to the death count, losing some positions in the [[Pantheon of Survival]]. From all the shock, any [[point of interest]] on the map will be gone as well. Heroes that are building a [[temple]] would be granted a [[golden brick]] posthumously, though not in all cases.
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{{diary|'''Decided to sell my life dearly. A golden brick seemed a fair price.'''}}
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These can all be recouped in the land of the living, but reducing the death count is a little tricky; this requires the use of [[black boxes]] like [[mystery boxes]] and such to obtain notarized documents to knock a death or two off and correct accordingly, but caution be advised as it's also how notarized ''death'' certificates can be obtained.
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Thankfully, the only things that get spared from being given to the Grim Reaper are their [[quest]] progress and their {{a or b|god's|goddess'}} [[godpower]],<ref>{{Cite blog|34|auto}} (unless lost to a Questing/Enlightened special monster, respectively)</ref> [[experience]], [[equipment]], [[skills]] and collectibles like golden bricks and [[gopher wood]] logs.
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While their equipment is kept on their corpse, it may rust - '''losing their durability and boldness''', as well as their '''[[aura]]s will disappear''' upon resurrection; rarely would the Grim Reaper grant the revived heroes with an [[aura of spookiness]] possibly only during Halloween.
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Despite being dead, the {{hero or heroine}} can still write in their [[diary]], though apparently no more than 8 entries at a time - leaving some old entries denoting the death event (even though it's recorded also in the [[Third Eye (Gameplay feature)|Third Eye]], if applicable.) The first few would be minutes after death and then spaced out gradually to several hours.
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As the death is carried out longer, the {{hero or heroine}} may be given tributes, mostly '''[[death box]]es, ceremonial offerings and other [[activatable artifacts]]''' - about 2-5 of them in total.
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It is worth noting that aside from resurrecting, gods cannot activate any of the artifacts while their heroes are in a dead state. They can interact with the bingo to some extent, but cannot collect a coupon from the [[newspaper]].
 +
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===Reasons to (literally) die for===
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*Fulfilling a [[side job]] that requires resurrection (once or twice);
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*To get rid of a pesky infestation of [[tribbles]] (said to be much more annoying when the {{hero or heroine}} has become a [[hero-trader|trader]]);
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*The Martyr [[achievement]]:
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**'''Honored Martyr''': 300 deaths
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**'''Martyr, 1st rank''': 150 deaths
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**'''Martyr, 2nd rank''': 50 deaths
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**'''Martyr, 3rd rank''': 10 deaths
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*The longer the {{hero or heroine}} stays dead, the more likely to get more activatables.
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*Purposefully wanting to get rid of a knocked-out pet by resetting the coin count as well as granting the 24-hour cooldown.
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*More personal reasons, such as delaying the final brick construction of the temple to oversee it and its unique [[Earthly News]] for the last time.
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===Resurrection===
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{{Main|Resurrection}}
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This influence is only available on top of every other available influence on the [[remote control]] when the {{hero or heroine}} is dead. It is the only action that doesn't take godpower and is free (0% gp) to use.
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Otherwise, eventually their body may be discovered either by guildmates, friends or pagan priests (as a last resort,) and be prepared for burial to a nearby [[town]] from the [[milestone]] where the {{hero or heroine}} was killed or back to [[Godville]]. Since their peers are so helpful, they always carry a {{hero or heroine}}'s equipment too so nothing would seem amiss.
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When 24 hours (or more precisely, 23:40 hours) have passed or upon pressing the button - whichever sooner, the {{hero or heroine}} gets {{his or her}} health back to full, be in a town inside their temple and pray to their {{god or goddess}}.
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Even if {{his or her}} {{god or goddess}} didn't resurrect {{him or her}} for whatever reason and let the {{hero or heroine}} do that {{him or her}}self after a day since {{his or her}} death, {{his or her}} mood could be down and be sour at {{his or her}} Almighty for not doing {{his or her}} celestial duties.<ref>[https://godvillegame.com/help/hints In-game hints &sect; Hero's death]</ref>
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And even so, {{he or she}} would soon forget about it and just enjoy being able to drink, slay and pray once more - same as being resurrected by their own personal {{god or goddess}}. After all, no matter how much they had, it's all but a minor setback at the worst.
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==Monster's death==
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Being it a frequent occurrence, a conventional {{hero or heroine}} can kill 100-200 monsters a day on average. With a kill count of hundreds of thousands over their lifetime, a {{hero or heroine}} can't help but notice that some monsters can appear to always come back and encounter the same monster multiple times - suspecting either their {{a or b|Lord|Lady}} or the coveted God of Monsters.
 +
 +
Some monsters may let out a [[death rattle]] just before dying. After killing a monster, heroes often find gold coins, an artifact, both or none from their corpse. While some diary entries could state a monster's passing, some tend to be implicit:
 +
 +
{{diary|The Crying Wolf handed me some low-fat lard and 14 coins, told me that it was going for a walk and nobly marched off into the wilderness.}}
 +
{{diary|The [[Great Caesar's Ghost]] was tired of the monstering game and wanted to fake its own death. It gave me some caffeinated holy water and 155 coins to play along.}}
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In some cases of [[special monsters]], they could yield something else or on top of their regular loot. [[Wanted]] monsters will leave behind some proof to be exchanged in a town. There are also specific monsters that only drop a specific artifact (e.g. [[Godville Administrator]], [[Holykeeper]], etc.)
 +
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Just like heroes on low health, monsters can randomly decide to bribe with "free samples from a part-time brewery" or run away from the fight, leaving a disgruntled {{hero or heroine}} behind for the latter and nothing to show to the monster kill count.
 +
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===Boss-monster===
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Regular [[boss-monster]]s will also yield a "trophy" of their own: a '''body part''' (or two) that may either be sold for great amounts of gold, or in the case of lab-owners to be put in cold storage for constructing their own Frankenstein-style boss-monster.
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==Pet immortality==
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{{Main|Pets#Knocked_out_pet|l1=Pets &sect; Knocked out pet}}
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In the days of old, pets would be subjected to a slow and painful death, leaving both hero and god to shed tears for their fallen comrade, if he couldn't be brought back to his senses in time. Nowadays, unlike heroes and monsters, pets are essentially immortal and in particular, cannot die.<ref>{{Cite blog|60|auto}}</ref>
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However, immortality comes at a cost; a particularly devastating blow can still knock a pet out during a fight with a monster - trying to save the {{hero or heroine}}'s life.
 +
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Pets cannot be awaken by a mere press of a godly button like heroes. Instead, a {{hero or heroine}} must persuade a priest to heal the knocked out pet, by requiring ~450 gold coins for each level of the pet.
 +
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If a {{hero or heroine}} fails to heal the pet within 60 hours after that event, the pet will wake up as if nothing happened, but will lose all levels and the will to compete.
 +
 +
Even if no actual death of a pet is involved, it's generally agreed upon to use the term "rez" (short-hand for resurrection or revival for the pet.)
 +
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==Lab boss==
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When a [[lab]] boss-monster is summoned into the fight, it is capable of being killed either by having their health run out or its master get defeated before it did. In that case, the usual 18-hour cooldown will become doubled to 36 hours.
 +
 +
If a boss dies in the [[Datamine]], it's still considered a regular run and will not deviate from its usual 6-hour cooldown.
 +
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==See also==
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*[http://godvillegame.com/forums/show_topic/2013 DIE - Death Is Enjoyable (Guide to Martyr)]
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==References==
 +
<references/>
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 23:40, 6 February 2021

"It's a sad thing that your adventures have ended here!!"

Death has different interpretations but all of them lead to one definition: the total loss of health.

Alternatively, the recently deceased get a visit from a dark hooded skeleton with supernovas buried in its eye sockets wielding an agricultural implement; referred simply as Death, or formally as the Grim Reaper.

When all living functions of the monster or heroine have ceased, there's nothing stopping them from keeping their gold and loot, so it either gets lost or their spoils get claimed by the victor.

Heroine's death

Perhaps one of many significant events a heroine will inevitably come across - so much so its diary entry gets bolded.

Heroes that have died - contrary to popular belief - don't get to the afterlife and meet their maker. Instead, their soul hangs about around their corpse waiting for a divine helping hand.

On one hand, they still retain their senses and can horrifically smell their bodies rotting and grimly watch the maggots infest them to their own despair. On the other hand, some even start to enjoy the momentary rest from all their questing by hanging around in Death's lounge and read a magazine or two.

After a while, heroes get used to dying over and over. The oldest heroes have been to hell and back hundreds of times, in fact. Death is never much of a permanent problem when you have your very own personal goddess...

Causes of death

There are only two causes a heroine can truly be dead from:

  • While fighting a monster with low health and failed to run away in time; or
  • Listening and successfully performing a voice command containing any combination of the following words: die/dead/death.

There were past incidents like skirmishes[1] and drowning during a sail[2], but have since been amended and no longer are issues.

By low health, it would mean 19 HP or lower. Usually heroes avoid a gruesome fate by running away at 18 or lower, but monsters - especially strong ones - can deal the coup de grâce to an unlucky heroine that often happens to get damaged during the fight, either by punishment or by happenstance. This is when the heroine's chance of dying is almost likely to occur.

Other events that can cause damage; such as losing to a boss-monster or another heroine's fight, divine punishments/backfired encouragements and random events while out on a field (e.g. traps, fishing inspectors, ravaging a thieves' hideout, etc.) will NOT cause death to occur; their health will simply be at only 1 point remaining and usually either patch themselves up or head back to town.

Keep in mind that, while deaf, stupid or both, heroes have a strange aversion to committing suicide, so it can take MANY attempts using the voice method for it to be successful. Its chances could be higher with an aura of audibility and with the help of the weather, if possible.

Also, as a side-note, an aura of immortality will not, in fact, save a heroine from most certain death.[3]

While dead

Just after crossing the river Styx, the heroine loses all of her gold and loot she had in their bag and gains a tally mark to the death count, losing some positions in the Pantheon of Survival. From all the shock, any point of interest on the map will be gone as well. Heroes that are building a temple would be granted a golden brick posthumously, though not in all cases.

!Hero's Diary
Decided to sell my life dearly. A golden brick seemed a fair price.


These can all be recouped in the land of the living, but reducing the death count is a little tricky; this requires the use of black boxes like mystery boxes and such to obtain notarized documents to knock a death or two off and correct accordingly, but caution be advised as it's also how notarized death certificates can be obtained.

Thankfully, the only things that get spared from being given to the Grim Reaper are their quest progress and their goddess' godpower,[4] experience, equipment, skills and collectibles like golden bricks and gopher wood logs.

While their equipment is kept on their corpse, it may rust - losing their durability and boldness, as well as their auras will disappear upon resurrection; rarely would the Grim Reaper grant the revived heroes with an aura of spookiness possibly only during Halloween.

Despite being dead, the heroine can still write in their diary, though apparently no more than 8 entries at a time - leaving some old entries denoting the death event (even though it's recorded also in the Third Eye, if applicable.) The first few would be minutes after death and then spaced out gradually to several hours.

As the death is carried out longer, the heroine may be given tributes, mostly death boxes, ceremonial offerings and other activatable artifacts - about 2-5 of them in total.

It is worth noting that aside from resurrecting, gods cannot activate any of the artifacts while their heroes are in a dead state. They can interact with the bingo to some extent, but cannot collect a coupon from the newspaper.

Reasons to (literally) die for

  • Fulfilling a side job that requires resurrection (once or twice);
  • To get rid of a pesky infestation of tribbles (said to be much more annoying when the heroine has become a trader);
  • The Martyr achievement:
    • Honored Martyr: 300 deaths
    • Martyr, 1st rank: 150 deaths
    • Martyr, 2nd rank: 50 deaths
    • Martyr, 3rd rank: 10 deaths
  • The longer the heroine stays dead, the more likely to get more activatables.
  • Purposefully wanting to get rid of a knocked-out pet by resetting the coin count as well as granting the 24-hour cooldown.
  • More personal reasons, such as delaying the final brick construction of the temple to oversee it and its unique Earthly News for the last time.

Resurrection

Main page: Resurrection.

This influence is only available on top of every other available influence on the remote control when the heroine is dead. It is the only action that doesn't take godpower and is free (0% gp) to use.

Otherwise, eventually their body may be discovered either by guildmates, friends or pagan priests (as a last resort,) and be prepared for burial to a nearby town from the milestone where the heroine was killed or back to Godville. Since their peers are so helpful, they always carry a heroine's equipment too so nothing would seem amiss.

When 24 hours (or more precisely, 23:40 hours) have passed or upon pressing the button - whichever sooner, the heroine gets her health back to full, be in a town inside their temple and pray to their goddess.

Even if her goddess didn't resurrect her for whatever reason and let the heroine do that herself after a day since her death, her mood could be down and be sour at her Almighty for not doing her celestial duties.[5]

And even so, she would soon forget about it and just enjoy being able to drink, slay and pray once more - same as being resurrected by their own personal goddess. After all, no matter how much they had, it's all but a minor setback at the worst.

Monster's death

Being it a frequent occurrence, a conventional heroine can kill 100-200 monsters a day on average. With a kill count of hundreds of thousands over their lifetime, a heroine can't help but notice that some monsters can appear to always come back and encounter the same monster multiple times - suspecting either their Lady or the coveted God of Monsters.

Some monsters may let out a death rattle just before dying. After killing a monster, heroes often find gold coins, an artifact, both or none from their corpse. While some diary entries could state a monster's passing, some tend to be implicit:

!Hero's Diary
The Crying Wolf handed me some low-fat lard and 14 coins, told me that it was going for a walk and nobly marched off into the wilderness.
!Hero's Diary
The Great Caesar's Ghost was tired of the monstering game and wanted to fake its own death. It gave me some caffeinated holy water and 155 coins to play along.


In some cases of special monsters, they could yield something else or on top of their regular loot. Wanted monsters will leave behind some proof to be exchanged in a town. There are also specific monsters that only drop a specific artifact (e.g. Godville Administrator, Holykeeper, etc.)

Just like heroes on low health, monsters can randomly decide to bribe with "free samples from a part-time brewery" or run away from the fight, leaving a disgruntled heroine behind for the latter and nothing to show to the monster kill count.

Boss-monster

Regular boss-monsters will also yield a "trophy" of their own: a body part (or two) that may either be sold for great amounts of gold, or in the case of lab-owners to be put in cold storage for constructing their own Frankenstein-style boss-monster.

Pet immortality

Main page: Pets § Knocked out pet.

In the days of old, pets would be subjected to a slow and painful death, leaving both hero and god to shed tears for their fallen comrade, if he couldn't be brought back to his senses in time. Nowadays, unlike heroes and monsters, pets are essentially immortal and in particular, cannot die.[6]

However, immortality comes at a cost; a particularly devastating blow can still knock a pet out during a fight with a monster - trying to save the heroine's life.

Pets cannot be awaken by a mere press of a godly button like heroes. Instead, a heroine must persuade a priest to heal the knocked out pet, by requiring ~450 gold coins for each level of the pet.

If a heroine fails to heal the pet within 60 hours after that event, the pet will wake up as if nothing happened, but will lose all levels and the will to compete.

Even if no actual death of a pet is involved, it's generally agreed upon to use the term "rez" (short-hand for resurrection or revival for the pet.)

Lab boss

When a lab boss-monster is summoned into the fight, it is capable of being killed either by having their health run out or its master get defeated before it did. In that case, the usual 18-hour cooldown will become doubled to 36 hours.

If a boss dies in the Datamine, it's still considered a regular run and will not deviate from its usual 6-hour cooldown.

See also

References