Datamine

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Data.png
«
Particle collision creates lots of data, right? Datamine was made to collide the heaviest, most energy-dense (and also dumbest) particles of Godville – the lab bosses.
»
Godville Blog, post 130: Datamine

The Datamine is a great underground resource where nuggets of pure information can be harvested. The datamine appeared on Dec 12 2019 (3500 g.e.) [1]. Heroes, being the creatures they are, are highly averse to such a source of knowledge, for fear their heads would explode. As a result, a god wishing to harvest this rich source of information needs to have awakened a boss-monster. The brutes that are these frankensteined bosses fear nothing, even the mind exploding wealth of knowledge beneath the earth, and so will boldly head into the datamine, with a little divine push.

How to Start

Gods or Goddesses with an awakened boss monster can send their champion to the datamine for 50 godpower. If the at least one other boss is sent in the 15 minute waiting period, the boss proceeds to the datamine, and cannot be sent again for 6 hours. If no other boss is sent to datamine, then the boss returns to the lab and the hero continues business as usual, and the god must wait 1 hour to send their boss again.

Gameplay

A datamine in progress. Boss D is about to move and the viewing god has full thrust.

A datamine starts with four bosses in each corner of a square map which is eleven tiles wide. Unlike duels, dungeons and sails, there is no text, only the map. If there are not four bosses available, remaining spaces are filled with creatures named "dummy boss". These bosses have low health and never receive any influence, as they are not linked to any god.

Symbol Appearance Meaning Notes
@ At sign in a large circle with one side darkened Your boss The dark side shows where the boss will move if it is not pushed. Adjacent tiles are highlighted when thrust is at 100%. The boss turns red when it is about to move.
A A, B, C or D in a large circle Other boss Turns red when about to move.
1 1 or 11 in a small circle Bits A boss gains a bit when moving onto this tile, or 2 bits if the tile is marked 11. Collecting bits deals damage to the boss.
11 11 in a rounded square Locked Bits Acts as a wall, will eventually transform into regular bits over time or if a boss is pushed into it. Turns green if about to turn into bits.
# Hash in a rounded square Obstacle Acts as a wall, transforms into an empty tile if a boss is pushed into it.
+ Plus sign Medkit Bosses gain health and 5 thrust if they step on this square.
x Cross Thruster Bosses take damage when stepping on this, but gain 45[citation needed] thrust.
💀 Skull Dead boss A boss died here, identical to an empty tile.

Bosses move around the map by themselves, with a tendency to walk towards nearby items on the map. As indicated by the marks on the ticking progress bar, the different bosses will sequentially each make their move during each round. Bosses decide which direction they will move in at the start of the round, and will not change their mind regardless of what else happens during that round before they get their turn to move. Initially, many tiles are unexplored, and therefore unknown, but their contents become visible when a boss moves near them. Boss movement cannot be directly controlled, nor can bosses be directly targeted by most influences. The only way to move a boss is with a resource unique to the datamine called thrust. Each god starts with 50 thrust when they enter the datamine. A god gains 10 thrust on each of their bosses turns, and cannot go above 100 thrust.

Most things a boss does in a datamine, including collecting bits, deal damage to it, and bosses with more health take more damage. If a boss drops to 0 hp, it dies and cannot continue. A dead boss does not lose the bits it collected, unless it was killed by damage from collecting a bit - in which case that bit is lost.

Influence

Gods always have trouble getting their champions to do what they wish, and this is even stronger in the datamine when the gods must influence a creature that doesn't have much tendency to care for gods.

Encouragement will spawn a medkit near the boss.

Punishment will spawn a thruster near the boss.

Godvoice Is unavailable, not that it matters, as the boss wouldn't listen anyway.

Miracles will spawn a medkit, thruster, or bit near the boss.

Thrust pushes a boss as if it was in a collision, described below. This costs 100 thrust and 15% godpower. When thrust is used to push a boss into another boss, the boss that was thrusted is not pushed away from the boss it collides with.

Items that are spawned by influences will have their map tile be temporarily highlighted in color, and the hover text will indicate which deity was responsible for them. Note that the bosses will continue to move about in their usual uncoordinated manner, and there is no guarantee that your own boss will pick up the gift you spawned.

Collisions

Collisions occur when a boss tries to enter another bosses tile. When bosses collide, both bosses take damage and are pushed away from each other, moving four to six tiles in a straight line. If a high-speed boss monster hits an obstacle, locked bits, or another boss, it will stop early and take extra damage. Bosses do not collect bits, medkits or thrusters on their way when pushed; however, if the boss lands on a tile with something on it, the item will be picked up. If a boss hits an obstacle along the way, the obstacle is turned into an empty tile, and locked bits hit by a flying boss are turned into bits. If a flying boss hits another boss, that boss is sent flying in the same manner on the next turn. When a boss is pushed by a collision with another boss, there is a chance it will lose one bit, and a bit will appear on the tile it was pushed from.

End Game

You have a limited time to help your boss complete its chain(s) of 8 bits. After 40 turns, all remaining bosses will be ejected out of the datamine.

Rewards

The boss-monster can salvage bosscoins from the datamine, earning one bosscoin for every eight bits they collect. In addition, for every bosscoin collected, the hero also learns one glyph for their book.

If three bosscoins are collected within 24 hours, any further bosscoins collected within that 24 hour period are no longer guaranteed to grant glyphs, whether they do is left up to the whims of the Great Random.

In diaries

!Started [2]
08:52 AM I feel a great disturbance in the force. Better wait till Mighty One and Tombcat return from datamine.
!Ended [2]
09:10 AM Notes from the datamine: the run was a success. Tombcat earned a bosscoin and found a glyph for the book.
!Unmatched [2]
09:06 Looks like no other bosses were ready for the datamine. We should try later, Mighty One.

References

  1. Godville Blog, post 130: Datamine
  2. 2.0 2.1 2.2 Entry from the discord server
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