Difference between revisions of "Daily Forecast"

From GodWiki
Jump to: navigation, search
m (List of possible forecasts: Linked hawkers page.)
(Tags: Mobile edit, Mobile web edit)
(Table and (imho much needed) categorizing - needs to be continued from there. Also, missed some.)
Line 1: Line 1:
[[File:DailyForecast.jpg|frameless|center]] The '''Daily Forecast''', introduced as part of Godville's third birthday celebrations in May 2013 <ref>[https://godvillegame.com/blog/post/67 Godville Blog, Post 67]</ref>, is a section of the [[Godville Times]] where heroes and their gods can see what unusual cosmic effects, if any, are acting upon the denizens of Godville on that day. Either exactly two special rules will apply on any given day, or none.  
+
[[File:DailyForecast.jpg|center|thumb|"This {{CURRENTDAYNAME}}'s forecast it's probably going to be cloudy with a chance of meatballs..."]] The '''Daily Forecast''', introduced as part of Godville's third birthday celebrations in May 2013 <ref>[https://godvillegame.com/blog/post/67 Godville Blog, Post 67]</ref>, is a section of the [[Godville Times]] where heroes and their gods can see what unusual cosmic effects, if any, are acting upon the denizens of Godville on that day. Either exactly two special rules will apply on any given day, or none.  
  
 
==Vote==
 
==Vote==
Line 10: Line 10:
  
 
==List of possible forecasts==
 
==List of possible forecasts==
 
+
{| class="wikitable"
*[[Activatable artifacts]] found that day cost half as much [[godpower]] as usual to activate.
+
|-
*Activatable artifacts sold that day are worth much more or less than usual.
+
! Category !! Forecast !! Explanation
*[[Accumulator]] charges restore 70% of godpower instead of 50%.
+
|-
*Underground [[boss-monsters]] are much easier to find when digging.
+
| Influence?/Luck? || Minor fluctuations of fundamental constants resulted in a temporal change — today melting a golden brick with a god influence should be easier than usual. || Increased chances of converting 3000 gold coins into a [[Golden Brick]]. Ineffective on already completed temples.
*Boss-monsters carry more [[gold]] than usual.
+
|-
*All monsters defeated will grant an artifact.
+
| Luck? || Strong interference in the higher layers of the atmosphere is negatively affecting temples’ abilities. Astrologers affirm that conversion of gold coins into experience is virtually impossible today. || For Templed heroes; heading to Godville with 10k, 20k or 30k gold coins will not be sacrificed towards experience.
*Heroes and heroines are more likely to lose, destroy, and ruin their artifacts.
+
|-
*Heroes and heroines are more likely to be given an [[epic quest]].
+
| Trading || Venus is in Taurus, which is a sign of good trading. All activatable artifacts are worth twice as much as usual. || Activatable artifacts (@) sell for around double their usual market value.
*Heroes and heroines are more likely to return to [[Godville]] when returning to town.
+
|-
*Encourage and punish [[influences]] have a greater than usual effect on personality.
+
| Trading ||  || Activatable artifacts (@) sell for around half their usual market value.
*[[Auras]] last twice or half as long as usual.
+
|-
*Sending a hero to the [[arena]] costs only 25% of godpower instead of 50%.
+
| Trading || || Traders are more likely to fool heroes into selling their artifacts for free.
*[[Skills|Skill]] upgrades cannot be bought.
+
|-
*Skills are more likely to be used in combat, trading, and travel.
+
| Monsters ||  || Undead monsters can sometimes rise after one, requiring heroes to defeat them again.
*[[Equipment]] cannot be bought.
+
|-
*Prayers restore more [[godpower]].
+
| Luck? ||  || [[Accumulator]] charges restore 70% of godpower instead of 50%.
*Heroes and heroines are less likely to spend money in taverns and, if [[Temple|eligible]], put into [[Pantheon of Savings|savings]] instead.
+
|-
*Encouragements and punishes have a greater than usual effect on Guild town [[popularity]].
+
| Luck? ||  || Underground [[boss-monsters]] are much easier to find when digging.
*Gold coin rewards for the [[Bingo]] game in the Godville Times is much higher than usual.
+
|-
*[[Voice of god]] commands are more likely to be heard by their {{hero or heroine}}.
+
| Gold ||  || Boss-monsters carry more [[gold]] than usual.
*No special medical treatment is provided to guild members by doctors.
+
|-
*A day of lying means resting under a tree will be much more effective.
+
| Monsters ||  || All monsters defeated will grant an artifact.
*[[Hawkers|Roadside traders]] go on strike, forcing {{heroes or heroines}} to return to town to trade.
+
|-
 +
| Artifacts ||  || Heroes and heroines are more likely to lose, destroy, and ruin their artifacts.
 +
|-
 +
| Luck ||  || Heroes and heroines are more likely to be given an [[epic quest]].
 +
|-
 +
| Towns ||  || Heroes and heroines are more likely to return to [[Godville]] when returning to town.
 +
|-
 +
| Influence || Due to the recent solar flares, all heroes today are prone to deeper personality changes under the influence of their gods. || Encourage and punish [[influences]] have a greater than usual effect on personality.
 +
|-
 +
| Time ||  || [[Auras]] last twice as long as usual.
 +
|-
 +
| Time ||  || [[Auras]] last half as long as usual.
 +
|-
 +
| Influence? ||  || Sending a hero to the [[arena]] costs only 25% of godpower instead of 50%.
 +
|-
 +
| Trading ||  || [[Skills|Skill]] upgrades cannot be bought.
 +
|-
 +
| Skills ||  || Skills are more likely to be used in combat, trading, and travel.
 +
|-
 +
| Trading ||  || [[Equipment]] cannot be bought.
 +
|-
 +
| Luck? ||  || Prayers restore more [[godpower]].
 +
|-
 +
| Gold? || Due to an upcoming congress on changing heroes' retirement age, all eligible heroes decided to refrain from parties, preferring to put more money in savings instead. || [[Temple|Eligible]] heroes will put money into [[Retirement|savings]] instead of wasting them in town. .
 +
|-
 +
| Influence ||  || Encouragements and punishes have a greater than usual effect on Guild town [[popularity]].
 +
|-
 +
| Gold? ||  || Gold coin rewards for the [[Bingo]] game in the Godville Times is much higher than usual.
 +
|-
 +
| Luck?/Influence? ||  || [[Voice of god]] commands are more likely to be heard by their {{hero or heroine}}.
 +
|-
 +
| Guilds ||  || No special medical treatment is provided to guild members by doctors.
 +
|-
 +
| Luck? || Astrologers proclaimed a day of lying. Resting under a tree will be much more effective today. || A hero will recover more health after getting injured enough.  
 +
|-
 +
| Trading ||  || [[Hawkers|Roadside traders]] go on strike, forcing {{heroes or heroines}} to return to town to trade.
 +
|}
  
 
==References==
 
==References==

Revision as of 21:07, 19 September 2019

"This Friday's forecast it's probably going to be cloudy with a chance of meatballs..."

The Daily Forecast, introduced as part of Godville's third birthday celebrations in May 2013 [1], is a section of the Godville Times where heroes and their gods can see what unusual cosmic effects, if any, are acting upon the denizens of Godville on that day. Either exactly two special rules will apply on any given day, or none.

Vote

Daily Forecast of the 01 May 2019.

With the new feature released on 01 May 2019[2], Gods can now vote to influence the upcoming daily forecast.

Three choices are randomly proposed to Gods every day who may vote only once a day, the chosen option appearing bold afterward. Sometimes, instead of voting on what the next forecast should be, Gods are asked to vote for what the next forecast should not be about.

Daily Forecast of the 19 May 2019

The winning forecast choice will be annoted with a 🗳️ the next day [3]. The vote only influences one of the two possible forecasts as shown on the second picture but there is still a possibility of having no forecast displayed as it was already the case before.

List of possible forecasts

Category Forecast Explanation
Influence?/Luck? Minor fluctuations of fundamental constants resulted in a temporal change — today melting a golden brick with a god influence should be easier than usual. Increased chances of converting 3000 gold coins into a Golden Brick. Ineffective on already completed temples.
Luck? Strong interference in the higher layers of the atmosphere is negatively affecting temples’ abilities. Astrologers affirm that conversion of gold coins into experience is virtually impossible today. For Templed heroes; heading to Godville with 10k, 20k or 30k gold coins will not be sacrificed towards experience.
Trading Venus is in Taurus, which is a sign of good trading. All activatable artifacts are worth twice as much as usual. Activatable artifacts (@) sell for around double their usual market value.
Trading Activatable artifacts (@) sell for around half their usual market value.
Trading Traders are more likely to fool heroes into selling their artifacts for free.
Monsters Undead monsters can sometimes rise after one, requiring heroes to defeat them again.
Luck? Accumulator charges restore 70% of godpower instead of 50%.
Luck? Underground boss-monsters are much easier to find when digging.
Gold Boss-monsters carry more gold than usual.
Monsters All monsters defeated will grant an artifact.
Artifacts Heroes and heroines are more likely to lose, destroy, and ruin their artifacts.
Luck Heroes and heroines are more likely to be given an epic quest.
Towns Heroes and heroines are more likely to return to Godville when returning to town.
Influence Due to the recent solar flares, all heroes today are prone to deeper personality changes under the influence of their gods. Encourage and punish influences have a greater than usual effect on personality.
Time Auras last twice as long as usual.
Time Auras last half as long as usual.
Influence? Sending a hero to the arena costs only 25% of godpower instead of 50%.
Trading Skill upgrades cannot be bought.
Skills Skills are more likely to be used in combat, trading, and travel.
Trading Equipment cannot be bought.
Luck? Prayers restore more godpower.
Gold? Due to an upcoming congress on changing heroes' retirement age, all eligible heroes decided to refrain from parties, preferring to put more money in savings instead. Eligible heroes will put money into savings instead of wasting them in town. .
Influence Encouragements and punishes have a greater than usual effect on Guild town popularity.
Gold? Gold coin rewards for the Bingo game in the Godville Times is much higher than usual.
Luck?/Influence? Voice of god commands are more likely to be heard by their heroine.
Guilds No special medical treatment is provided to guild members by doctors.
Luck? Astrologers proclaimed a day of lying. Resting under a tree will be much more effective today. A hero will recover more health after getting injured enough.
Trading Roadside traders go on strike, forcing heroines to return to town to trade.

References