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Godville’s seas contain many types of beasties. All of them think arks are a delicious snack.

Beasties are terrifying sea monsters that inhabit the depths of Godville's oceans. These denizens of the deep are known to feast upon any ship that dares come near, and some are even known to hunt down any nearby prey that wanders into their sight.

Normally heroes don't have to worry about these creatures, but once the hero completes his ark and decides to go sailing, he soon discovers that the sea is swarming with these monsters. Like their land counterparts, a beastie often has loot, be it in the form of fresh water supplies, healing oil, a hint pointing to the nearest treasure, or even the treasure itself. Some beasties even have fenimals in their bellies or on their backs, which will prove useful to any hero trying to preserve the wildlife of Godville. However, getting the loot is not so easy. Beasties are nimble animals, and may sometimes attack the hero before divine influence can reach the sea, an ability that can prove fatal to a hero if his ark is badly damaged already.

Unique characteristics

  • Biologists have noted that all beasties discovered so far have been female.[1] It is not known whether male beasties choose to cavort in a different sea, or if beasties are universally female.[2] It is unlikely we will ever know for sure, as most researchers who try to study beasties are eaten.
  • Beasties come in two varieties: those with a single name (such as Mermelly) and those with two (for example, Traffic Siren). Single-named beasties are weaker, and may or may not provide a benefit when defeated. Double-named beasties are more powerful (and therefore more dangerous to engage), but they are also more valuable when defeated, as they always carry items of great worth: either a treasure, or a fenimal.[3] Note that all double-named beasties have a space between their two names (for example, Bloodcurdling Whale). If the beastie's name contains two words that are connected by a hyphen, it's considered to be a single name.[4]
  • While most beasties are stationary and prefer to stay in one spot forever[5], a few exhibit nomadic tendencies that have given them the name of roaming beastie[6]. Roaming beasties have no fixed position, but move back and forth at will. They can appear suddenly to pounce on an unsuspecting ark. On the plus side, it is usually easier to pull away from a roaming beastie than a stationary one. In any case, the roaming beastie’s strength is more unpredictable than a stationary one’s, and when it appears farther from port, it may boast a greater strength than its name would normally suggest (see below).

Understanding beastie strength

Each single-named beastie possesses one of 4 levels of strength, with the weakest being ‘1’ (representing a value in the range of 10-19 health points, or “HP”) and the strongest being ‘4’ (40-49 HP). Double-named beasties are always ‘5’ (meaning “50 or more”), and are therefore significantly more powerful than the strongest of the single-named beasties. Many an ark has been sunk by a fearless double-named beastie!

As with dungeons (where the treasure boss is located far from the entrance), the most powerful beasties are found the further from port you go. Single-named beasties are likely to be found almost anywhere on the map, but they tend to be stronger in the outer rings. Double-named ones are invariably found in the outermost ring, far from port. They also like to hang out in reef clusters, so as to weaken the unwary sailor.

The strength of roaming beasties is variable and depends on where they are encountered.

Tips on fighting a beastie

  • Beasties love to lurk in reef clusters, so the savvy hero positions {himself or herself} as far from any surrounding reefs as possible. Definitely try not to be ‘’on’’ a reef when you fight the beastie! If that means spending extra time and godpower navigating so that you can approach the beastie from an angle that is less reefy, do it.
  • If you’re fighting a roaming beastie, try to begin the fight when it moves onto a cell containing a reef. It cannot move from that cell for the duration of the fight, and the reef will help you by sapping your opponent’s strength on every turn.
  • Punishing during a fight tends to defeat the beastie more quickly – although, as elsewhere in Godville, the punish can occasionally backfire on you too, or have no effect at all.
  • If you don’t want to fight the beastie, you can try to navigate away from it. Once you’ve engaged with it, however, pulling away is easier said than done. However, you may succeed if you persist.[7]
  • A defeated single-named beastie often will yield up supplies. This can be useful when your ark is running out of food, there are no supply islands anywhere in the vicinity, and you are unable (or unwilling) to spend godpower on punishes in an effort to restock. However, it is best not to count on this, as “often” does not equal “always”.
  • While single-named beasties can be considered strategically optional, it’s desirable to engage with any double-named beastie you find (if your ark’s resources allow) because this type always yields booty in the form of either a manimal or a treasure bag (see next section).
  • Godville’s browser view provides some advantages to the would-be slayer of beasties who is willing to use a computer rather than a mobile device. Double-beastie names are always bolded for extra emphasis, making it easier to spot their first appearance in the sailing chronicle. All beastie names are displayed with dots (…) underneath, indicating the presence of tiptext. To learn the level of a beastie anywhere on the map, hover the cursor over its name and the tiptext displays its starting strength in HP. (When your hero is in a fight, the beastie’s declining health will show on the main screen, but the tiptext information – representing the creature’s starting strength – remains unchanged.)

Benefits of beasties

The hero who defeats a single-named beastie may receive either:

  • some supplies (usually fresh water, sometimes fresh ice reserves, otherwise unspecified "supplies");
  • a hint, in the form of (1) a triad of hints of the same colour – one of which will be booty, (2) a directional arrow pointing in the direction of treasure, (3) a general hint showing the maximum radius of the treasure’s location, or (4) a hot/cold hint;
  • an ark repair (usually represented by an entry like this: "Mockerel bursts, spattering the surroundings with her healing fish oil"), or
  • nothing at all.

The hero who defeats a ‘’’double-named beastie’’’ will receive:

  • a fenimal.

Fenimals are accompanied by treasure, but its nature and value are revealed only when the hero returns to Godville at the conclusion of the sail.

The enterprising hero must collect 1,000 pairs of both types of creature – both fenimals and manimals[8] – as a prerequisite to opening their lab. To create a lab boss, he must accumulate an additional 100 pairs. Therefore, players continue to accumulate manimals and fenimals even after the first thousand pairs have been obtained.[9]

List of Beasties

The following table provides the names and levels of all known single- and double-named beasties. Gods and goddesses are encouraged to demonstrate their omniscience by adding any missing names to this list.

Beastie Name Beastie Level
Type Strength Range
Aspirina Single 2 20-29 HP
Bansheetta Single 2 20-29 HP
Baracotta Single 2 20-29 HP
Biterina Single 2 20-29 HP
Bubbly Single 1 10-19 HP
Cattlefish Single 1 10-19 HP
Cellfish Single 3 30-39 HP
Coffinella Single 4 40-49 HP
Copfish Single 3 30-39 HP
Crabbessa Single 1 10-19 HP
Crunchella Single 2 20-29 HP
Dragonella Single 4 40-49 HP
Drillissa Single 2 20-29 HP
Failkyrie Single 1 10-19 HP
Fantasea Single 1 10-19 HP
Ferocita Single 4 40-49 HP
Frogley Single 2 20-29 HP
Fugunia Single 1 10-19 HP
Furinda Single 4 40-49 HP
Gorgella Single 2 20-29 HP
Gorgonella Single 4 40-49 HP
Grampina Single 1 10-19 HP
Gurgly Single 1 10-19 HP
Harpoonessa Single 2 20-29 HP
Henfish Single 3 30-39 HP
Hydrodjinn Single 2 20-29 HP
Killissa Single 4 40-49 HP
Leechinda Single 4 40-49 HP
Mermelly Single 1 10-19 HP
Mockerel Single 1 10-19 HP
Ninja-starfish Single 3 30-39 HP
Nipinda Single 4 40-49 HP
Numbarina Single 4 40-49 HP
Octopella Single 2 20-29 HP
Peelinda Single 2 20-29 HP
Perchilla Single 1 10-19 HP
Plaicea Single 1 10-19 HP
Poulpy Single 1 10-19 HP
Purranha Single 1 10-19 HP
Screwfish Single 3 30-39 HP
Seethessa Single 1 10-19 HP
Sharkietta Single 2 20-29 HP
Shipwreckley Single 4 40-49 HP
Shrimpy Single 1 10-19 HP
Sicklefish Single 3 30-39 HP
Sonarena Single 1 10-19 HP
Stormietta Single 4 40-49 HP
Submaretta Single 2 20-29 HP
Superstarfish Single 3 30-39 HP
Sweepley Single 2 20-29 HP
Tankfish Single 3 30-39 HP
Toothita Single 2 20-29 HP
Vampiranha Single 4 40-49 HP
Walrietta Single 1 10-19 HP
Wrenchfish Single 3 30-39 HP
Barrel Fish Double 5 50+ HP
Bloodcurdling Whale Double 5 50+ HP
Famine Fatale Double 5 50+ HP
Fatal Blowfish Double 5 50+ HP
Flying Swordfish Double 5 50+ HP
Gamma Stingray Double 5 50+ HP
Golden Fish Double 5 50+ HP
Iron Mermaiden Double 5 50+ HP
Low Blowfish Double 5 50+ HP
Royal Jellyfish Double 5 50+ HP
Sea Harpoonia Double 5 50+ HP
Selfish Starfish Double 5 50+ HP
Snarky Sheawolf Double 5 50+ HP
Submarine Star Double 5 50+ HP
Traffic Siren Double 5 50+ HP

Notes and References

  1. Judging from both their (very feminine) names and the gendered language found in the sailing chronicles, e.g. “Peelinda drew herself onto the map.”
  2. Some Godvillian philosophers argue that there may be an alt-Godville (or "Russian Godville") in which sea monsters are male, but since no one knows how to locate this alt-universe, this is purely speculation.
  3. In the sailing environment, the “male” creatures known as manimals are landlubbers who are always found on islands, while fenimals are seagoing creatures who enjoy the company of double-named beasties. Once the sail is over, fenimals are usually found to be carrying gold that the hero, of course, gets to keep.
  4. Therefore, Ninja-starfish is an example – the only one, so far – of a single-named beastie with a double-barreled name.
  5. Or for the duration of the sail, at least. Do they go off and party afterwards? Only sweet heaven knows.
  6. Not to be confused with the Roman Beastie, a classical creature of legend whose existence has never actually been confirmed
  7. Or not.
  8. As manimals are a species of creature that dislikes water, they can be obtained only from certain islands, never from beasties.
  9. As an interesting sidebar, when a player has got 1,000 of one creature but not the other – let’s say he has accumulated 1000 manimals but only 900 fenimals -- any “surplus” creatures (manimals in this case) will not be taken into the ark until the initial 1,000 pairs have been completed. Instead, the surplus creature will transform into treasure. It is thought that the treasure is probably augmented as a result (for example, if the treasure contains gold, it may be “more” gold than a god without pairs would have received upon capturing the same creature), but this cannot be verified.

See Also

10-19 HP Bubbly • Cattlefish • Crabbessa • Failkyrie • Fantasea • Fugunia • Grampina • Gurgly • Mermelly • Mockerel • Perchilla • Plaicea • Poulpy • Purranha • Seethessa • Shrimpy • Sonarena • Walrietta
20-29 HP Aspirina • Bansheetta • Baracotta • Biterina • Crunchella • Drillissa • Frogley • Gorgella • Harpoonessa • Hydrodjinn • Octopella • Peelinda • Seashelly • Sharkietta • Submaretta • Sweepley • Toothita
30-39 HP Cellfish • Copfish • Henfish • Ninja-starfish • Screwfish • Sicklefish • Superstarfish • Tankfish • Wrenchfish
40-49 HP Coffinella • Dragonella • Ferocita • Furinda • Gorgonella • Killissa • Leechinda • Nipinda • Numbarina • Shipwreckley • Stormietta • Vampiranha
50+ HP Barrel Fish • Bloodcurdling Whale • Famine Fatale • Fatal Blowfish • Flying Swordfish • Gamma Stingray • Golden Fish • Iron Mermaiden • Low Blowfish • Royal Jellyfish • Sea Harpoonia • Selfish Shellfish • Snarky Sheawolf • Submarine Star • Traffic Siren