Difference between revisions of "Aura of reviving"

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The aura of reviving is your saviour if your hero is weak but determined and therefore ends up in the cold clutches of [[Death]] far too much. Leaving your mortal coil if you're a hero, causes you to restart your [[Quest]] from the very beginning after your god has [[Resurrection|resurrected]] you. This can be hugely annoying if this occurs too much so when a hero gains the Aura of reviving, progress can then resume; this aura can give the god a rest from constant resurrection duties. The hero normally takes 24 hours to resurrect themselves if their god can not be bothered but this aura allows a hero to resurrect themselves in under a minute in most cases. As a result, the hero will be a lot less miserable and be able to get in more attempts at completing their quest before they are made to cross the river once more.
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The aura of reviving is your saviour if your hero is weak but determined and therefore ends up in the cold clutches of [[Death]] far too much. It used to be that shuffling off his mortal coil caused a hero to restart his [[Quest]] from the very beginning after being [[Resurrection|resurrected]]. This could be annoying if it happened frequently. When a hero had the Aura of reviving, however, progress could resume after death. Death no longer has this effect, and a hero can continue his quest even without an aura or reviving.  However, the aura is still useful in that it can give the god a rest from constant resurrection duties. The hero normally takes 24 hours to resurrect himself if his god cannot be bothered, but this aura allows a hero to resurrect himself in under a minute in most cases. As a result, the hero will be a lot less miserable and be able to get on with his quest before he is made to cross the river once more.
 
 
 
 
  
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{{Navboxauras}}
 
[[Category:Auras]]
 
[[Category:Auras]]

Latest revision as of 08:24, 24 May 2018

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The aura of reviving is your saviour if your hero is weak but determined and therefore ends up in the cold clutches of Death far too much. It used to be that shuffling off his mortal coil caused a hero to restart his Quest from the very beginning after being resurrected. This could be annoying if it happened frequently. When a hero had the Aura of reviving, however, progress could resume after death. Death no longer has this effect, and a hero can continue his quest even without an aura or reviving. However, the aura is still useful in that it can give the god a rest from constant resurrection duties. The hero normally takes 24 hours to resurrect himself if his god cannot be bothered, but this aura allows a hero to resurrect himself in under a minute in most cases. As a result, the hero will be a lot less miserable and be able to get on with his quest before he is made to cross the river once more.

Auras
Standard Auras Abstinence • Audibility • Baiting • Bliss • Concussion • Confusion • Curiosity • Hoarding • Huckstering • Hunting • Immortality • Pacifism • Rage • Reviving • Spookiness • Totemism • Trail
Event Auras Censorship • ██████████‎