Difference between revisions of "Aura of pacifism"

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Since a hero with an aura of pacifism will rarely fight monsters, the hero can focus more attention on completing the current quest. Accordingly, heroes have been known to experience quest progress two to three times faster than without an aura of pacifism.
 
Since a hero with an aura of pacifism will rarely fight monsters, the hero can focus more attention on completing the current quest. Accordingly, heroes have been known to experience quest progress two to three times faster than without an aura of pacifism.
 
The aura of pacifism does not prevent a hero from getting into a [[skirmish]].  Rather, the side effects of allowing a hero to quest for hours with full health (due to not being injured by monsters), may actually increase the chances of a skirmish due to theories that most skirmishes occurring when a hero is at full health. To prevent these types of skirmishes, a [[god]] can punish a hero to remove some health. However, skirmishes are now of no concern, due to the new civilized nature<ref>[http://godvillegame.com/blog/post/80]</ref> of heros. Also increased chance of your hero losing all artifacts.
 
  
 
To maximize the benefit from an aura of pacifism, simply leave the hero alone. Don't send the hero to the arena, the dungeon, a sparring fight, or other tasks that may distract the hero.  Let the hero complete the current quest.  The faster a hero quests, the closer the hero gets to being assigned an [[epic quest]], and being rewarded with lots of [[gold bricks]] or [[gopher wood]].   
 
To maximize the benefit from an aura of pacifism, simply leave the hero alone. Don't send the hero to the arena, the dungeon, a sparring fight, or other tasks that may distract the hero.  Let the hero complete the current quest.  The faster a hero quests, the closer the hero gets to being assigned an [[epic quest]], and being rewarded with lots of [[gold bricks]] or [[gopher wood]].   

Revision as of 11:15, 18 April 2015

Aub.png

Colour: Blue, white, pale yellow

The Aura of Pacifism is a common aura gained by heroes who are not too intelligent. As its name would imply, it improves the heroes' relationship with anyone, or thing, that they may happen to meet. It greatly reduces the chance that a hero meets a monster in battle and even if by chance they do end up fighting for their lives, the hero is unable to lose much health. Such powers makes this aura greatly valued. This aura is coloured mostly blue, continually throwing off white and occasionally yellow sparkles which decrease in number as the aura starts to leech away into the environment. Intense meditation tends to lengthen the aura but not as much as most heroes would like.

Since a hero with an aura of pacifism will rarely fight monsters, the hero can focus more attention on completing the current quest. Accordingly, heroes have been known to experience quest progress two to three times faster than without an aura of pacifism.

To maximize the benefit from an aura of pacifism, simply leave the hero alone. Don't send the hero to the arena, the dungeon, a sparring fight, or other tasks that may distract the hero. Let the hero complete the current quest. The faster a hero quests, the closer the hero gets to being assigned an epic quest, and being rewarded with lots of gold bricks or gopher wood.


Auras
Standard Auras Abstinence • Audibility • Baiting • Bliss • Confusion • Curiosity • Hoarding • Huckstering • Hunting • Immortality • Pacifism • Rage • Saving • Spookiness • Totemism • Trail
Event Auras Censorship • Overcensorship • ██████████‎
Historical Auras Reviving